Run: 2026-02-19-01KHTY6ZYWX634T9CSBQ267D7R

Run Details

Duration:
1m 12s
Cost:
$0.002263
Provider:
SiliconFlow

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air tore open with a sound like wet silk ripping. Rory stumbled, the solid London pavement beneath her trainers replaced by something soft and spongy. Nyx caught her by the elbow, their grip cool and firm as polished stone. The portal’s after-image, a jagged rip of amber light, sealed itself behind them with a soft *pop*, leaving only silence. They stood in a forest, but one that felt profoundly wrong. "Be still," Isolde murmured, her voice barely disturbing the heavy air. "Let the grove know you." The trees were immense, their bark the colour of old bone and smooth as ceramic. No leaves rustled. Instead, from high in the canopy, hung thousands of thin, glassy filaments that chimed with a melody just below hearing. The sound vibrated in Rory’s teeth. The ground underfoot was a dense mat of moss that glowed with a faint, pulsating blue. With each soft pulse, tiny phosphorescent spores lifted into the air, drifting like lazy constellations. "Richmond Park this is not," Rory whispered. The Heartstone pendant against her chest was warm, a steady, comforting counterpoint to the alien chill seeping through her jacket. "It is a memory of a memory," Isolde said, moving forward. She left no imprint in the luminous moss. "A piece of the Courts that fell through the Veil, long ago. Time here is... forgetful." Nyx flowed alongside Rory, their shadow-form seeming more substantial here, drinking in the dim, sourceless light. "The boundary is thin. I can feel the spaces between realms pressing close. Like thin ice over deep water." They moved deeper. The glass-filament chimes grew louder, resolving into a discordant, haunting tune. Rory’s eyes adjusted, picking out details. Giant, pulsating fungi clung to the bone-white trees, their caps iridescent like oil on water. A stream cut across their path, but the water flowed upwards, defying gravity in a silent, silver ribbon that vanished into the canopy. "Don’t touch the water," Isolde said, not looking back. "It drinks memory." Rory gave the upward-flowing stream a wide berth. She caught a glimpse of her reflection in its silver surface—but it was wrong. An older version of herself stared back, eyes tired, hair streaked with grey, before the image shattered into ripples. Unease coiled in her gut. This place was beautiful, a painting come to life, but its rules were alien and its hospitality nonexistent. "The stones," Nyx whispered. Ahead, the bone-white trees gave way to a clearing. In its centre stood a circle of standing stones, but they were not stone at all. They were petrified wood, ancient oak turned to glossy black obsidian. Veins of the same glowing blue moss ran through them, tracing intricate, spiralling patterns that seemed to shift if you stared too long. Isolde stopped at the edge of the circle. Her silver hair seemed to draw the grove’s faint light. "This is the heart. The anchor." Rory stepped between two of the obsidian monoliths. The air within the circle was different—still and charged, like the moment before a lightning strike. The discordant chime of the filaments faded to a background hum. Here, there was only a profound, listening silence. In the exact centre of the circle lay a shallow pool, its surface perfectly still and black as a pupil. No reflection showed on its surface, not even the glowing moss or the dark trees. "An eye," Nyx said, their violet gaze fixed on the pool. "A window." "Or a door," Isolde corrected. She did not enter the circle. Rory’s pendant gave a sudden, sharp pulse of heat. She flinched, her hand flying to it. The deep crimson gemstone wasn't just warm now; it was hot, and from within its core, the faint inner glow had brightened to a steady, bloody light. "It's reacting," she said. "To what?" Nyx moved to her side, a solid wall of living shadow. Before she could answer, the black pool stirred. It wasn't a ripple. It was a contraction, like the dilation of an eye. The centre of the pool deepened, falling away into impossible depth, and from that depth, a scene bloomed to life. They were looking into another place. A warm, amber sky hung over rolling hills of vibrant, impossible green. Figures moved in the middle distance—tall, elegant, with a grace that hurt to watch. One turned, and for a split second, Rory saw a face of heartbreaking beauty and cold, endless eyes. "The Summer Court," Isolde breathed, and for the first time, Rory heard a crack in her serene composure. A sliver of raw, homesick pain. The vision swirled, changing. The amber sky darkened to a bruised purple. The lush hills became a jagged landscape of crystalline spires under a cold, green moon. Different figures now, sharper, hungrier. The scene focused on a throne of twisted ice, and upon it, a figure smiled. It was a smile full of needles. "And the Winter Court," Isolde said, her voice flat. The pool’s image dissolved into chaos—a clash of silver and iron light, the screaming of horses that were not horses, the scent of ozone and rose petals and rotting frost flooding through the window despite there being no air. Then, as suddenly as it opened, the window focused. It tunnelled through the fray, past the warring Fae, past the boundaries of their realm. It shot across the howling void between worlds, and slammed into a familiar, grimy London street. The Golden Empress restaurant. Yu-Fei Cheung was locking the front door, her face drawn with tired worry. The view pushed through the glass, into the dark kitchen. It zeroed in on a single floorboard near the back pantry. The perspective dove *through* the wood. Hidden in a shallow space beneath lay a small, ornate box of dark wood. The vision seemed to pulse, and the box’s lid became transparent. Inside, resting on a bed of black velvet, was a key. It was made of the same obsidian as the standing stones, and it hummed with a malevolent, familiar energy. "The Dymasian key," Rory whispered, recognising the resonant frequency of Gluttony from her first, unwilling trip to Hel. The pool snapped shut. The perfect black surface returned. The silent grove rushed back in, the glass chimes now sounding like frantic warnings. Isolde was inside the circle now, her lavender eyes wide. "A viewing was requested. A viewing was granted. But the eye sees what it wills, not what you ask." "You knew," Rory said, turning on her. The warmth of the pendant was a brand against her skin. "You knew it would show us that." "I knew it would show you what you needed to see. The key is an anchor, a tether. Prince Belphegor did not lose it. He planted it." "Why?" Nyx’s whisper was the sound of wind through a grave. "To open a wider door," Isolde said. "A single soul is a delicacy. A neighbourhood, a city... that is a feast." Rory’s mind raced, the cool-headed logic wrestling with the surreal horror. The key was in her city. In her workplace. It was a trap, and Yu-Fei was standing right on top of it. A new sound cut through the chimes. A dry, scraping rustle, like millions of insect legs moving in unison. It came from the periphery of the clearing. The glowing blue moss at the edge of the trees was darkening, withering to ash. The bone-white bark of the trees began to blotch with spreading stains of inky black. "The vision was a beacon," Nyx said, their form shifting, edges blurring as they scanned the tree line. "We looked in. Something else looked out." From the deepening shadows between the petrified trees, shapes began to coalesce. Tall, thin, and jagged, they peeled themselves from the darkness, their forms made of shattered glass and hungry void. The grove’s defences, Rory realised. Or its antibodies. And they were not welcoming guests. Isolde raised a hand, pale light gathering at her fingertips. "The way out is behind us. The path will not hold for long." Rory’s hand went to the Fae-forged blade at her belt. The moonsilver was ice-cold, a shocking contrast to the heated Heartstone. It glowed with a faint, eager luminescence. The first of the jagged shadows stepped into the clearing, and the glass chimes screamed.
created_at"2026-02-19T12:32:49.637Z" 2/19/2026, 12:32:49 PM
model"deepseek/deepseek-v3.2-20251201"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency12185
moderation_latency(null)
generation_time71887
tokens_prompt5338
tokens_completion2542
native_tokens_prompt4950
native_tokens_completion2205
native_tokens_completion_images(null)
native_tokens_reasoning356
native_tokens_cached4928
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0022626
router(null)
provider_responses
0
endpoint_id"b39a588a-b338-43ba-b046-226b9e24afa8"
id"019c75e382b4efdb9166faf1c5318592"
is_byokfalse
latency12185
model_permaslug"deepseek/deepseek-v3.2-20251201"
provider_name"SiliconFlow"
status200
api_type"completions"
id"gen-1771504369-hNsgdZNWT5AP6E0KVr2U"
upstream_id"019c75e382b4efdb9166faf1c5318592"
total_cost0.0022626
cache_discount(null)
upstream_inference_cost0
provider_name"SiliconFlow"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount0
adverbTags(empty)
dialogueSentences28
tagDensity0.536
leniency1
rawRatio0
effectiveRatio0
92.83% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1395
totalAiIsmAdverbs2
found
0
adverb"perfectly"
count1
1
adverb"suddenly"
count1
highlights
0"perfectly"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1395
totalAiIsms28
found
0
word"silk"
count1
1
word"silence"
count2
2
word"vibrated"
count1
3
word"pulse"
count3
4
word"comforting"
count1
5
word"chill"
count1
6
word"resolving"
count1
7
word"shattered"
count2
8
word"tracing"
count1
9
word"intricate"
count1
10
word"charged"
count1
11
word"profound"
count1
12
word"crystalline"
count1
13
word"familiar"
count2
14
word"velvet"
count1
15
word"perfect"
count1
16
word"warmth"
count1
17
word"whisper"
count1
18
word"grave"
count1
19
word"raced"
count1
20
word"surreal"
count1
21
word"beacon"
count1
22
word"scanned"
count1
highlights
0"silk"
1"silence"
2"vibrated"
3"pulse"
4"comforting"
5"chill"
6"resolving"
7"shattered"
8"tracing"
9"intricate"
10"charged"
11"profound"
12"crystalline"
13"familiar"
14"velvet"
15"perfect"
16"warmth"
17"whisper"
18"grave"
19"raced"
20"surreal"
21"beacon"
22"scanned"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences108
matches(empty)
76.72% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences108
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences120
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen40
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords1379
ratio0.001
matches
0"pop"
1"through"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions47
wordCount1189
uniqueNames14
maxNameDensity1.26
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
London2
Rory15
Heartstone2
Ahead1
Isolde10
Nyx7
Fae2
Golden1
Empress1
Cheung1
Gluttony1
Hel1
Yu-Fei2
Fae-forged1
persons
0"Rory"
1"Isolde"
2"Nyx"
3"Cheung"
4"Yu-Fei"
places
0"London"
1"Hel"
2"Fae-forged"
globalScore0.869
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences87
glossingSentenceCount1
matches
0"patterns that seemed to shift if you stared too long"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1379
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences120
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs50
mean27.58
std14.7
cv0.533
sampleLengths
011
149
211
316
444
531
627
735
835
958
1012
1141
1223
134
1459
1524
1643
1735
1813
1911
2043
214
2213
2342
2450
2524
2654
279
2839
2940
3017
3127
3255
3318
344
3519
3629
3725
3827
3911
4021
4133
4219
4338
4425
4531
4614
4723
4828
4915
98.77% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences108
matches
0"were petrified"
1"was made"
50.19% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs178
matches
0"were looking"
1"was locking"
2"was standing"
3"was darkening"
23.81% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount1
flaggedSentences5
totalSentences120
ratio0.042
matches
0"She caught a glimpse of her reflection in its silver surface—but it was wrong."
1"The air within the circle was different—still and charged, like the moment before a lightning strike."
2"The deep crimson gemstone wasn't just warm now; it was hot, and from within its core, the faint inner glow had brightened to a steady, bloody light."
3"Figures moved in the middle distance—tall, elegant, with a grace that hurt to watch."
4"The pool’s image dissolved into chaos—a clash of silver and iron light, the screaming of horses that were not horses, the scent of ozone and rose petals and rotting frost flooding through the window despite there being no air."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1205
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.016597510373443983
lyAdverbCount6
lyAdverbRatio0.004979253112033195
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences120
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences120
mean11.49
std5.99
cv0.521
sampleLengths
011
115
214
320
411
511
65
715
83
920
106
1116
1215
137
1420
1511
168
1716
1816
1919
203
2111
226
2315
2423
259
263
278
2814
2919
305
3118
324
339
3416
3511
3623
378
3810
396
408
4116
4211
438
4420
4515
4611
472
485
496
46.94% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.3416666666666667
totalSentences120
uniqueOpeners41
64.72% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences103
matches
0"Instead, from high in the"
1"Then, as suddenly as it"
ratio0.019
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences103
matches
0"They stood in a forest,"
1"She left no imprint in"
2"They moved deeper."
3"She caught a glimpse of"
4"They were petrified wood, ancient"
5"Her silver hair seemed to"
6"She did not enter the"
7"She flinched, her hand flying"
8"It wasn't a ripple."
9"It was a contraction, like"
10"They were looking into another"
11"It was a smile full"
12"It tunnelled through the fray,"
13"It shot across the howling"
14"It zeroed in on a"
15"It was made of the"
16"It was a trap, and"
17"It came from the periphery"
18"It glowed with a faint,"
ratio0.184
52.23% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount84
totalSentences103
matches
0"The air tore open with"
1"Rory stumbled, the solid London"
2"Nyx caught her by the"
3"The portal’s after-image, a jagged"
4"They stood in a forest,"
5"Isolde murmured, her voice barely"
6"The trees were immense, their"
7"The sound vibrated in Rory’s"
8"The ground underfoot was a"
9"The Heartstone pendant against her"
10"Isolde said, moving forward"
11"She left no imprint in"
12"Nyx flowed alongside Rory, their"
13"They moved deeper."
14"The glass-filament chimes grew louder,"
15"Rory’s eyes adjusted, picking out"
16"A stream cut across their"
17"Isolde said, not looking back"
18"Rory gave the upward-flowing stream"
19"She caught a glimpse of"
ratio0.816
48.54% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences103
matches
0"Before she could answer, the"
ratio0.01
93.60% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences58
technicalSentenceCount4
matches
0"Instead, from high in the canopy, hung thousands of thin, glassy filaments that chimed with a melody just below hearing."
1"The ground underfoot was a dense mat of moss that glowed with a faint, pulsating blue."
2"Veins of the same glowing blue moss ran through them, tracing intricate, spiralling patterns that seemed to shift if you stared too long."
3"The pool’s image dissolved into chaos—a clash of silver and iron light, the screaming of horses that were not horses, the scent of ozone and rose petals and rot…"
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount3
matches
0"Isolde murmured, her voice barely disturbing the heavy air"
1"Isolde said, not looking back"
2"Isolde said, her voice flat"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags14
fancyCount6
fancyTags
0"Isolde murmured (murmur)"
1"Rory whispered (whisper)"
2"Nyx whispered (whisper)"
3"Isolde corrected (correct)"
4"Isolde breathed (breathe)"
5"Rory whispered (whisper)"
dialogueSentences28
tagDensity0.5
leniency1
rawRatio0.429
effectiveRatio0.429
78.5563%