Run: 2026-02-19-01KHTY8MZ6EXH1K8M0JY9MHE7W

Run Details

Model:
GPT-5.2
Duration:
1m 39s
Cost:
$0.062295
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn shoved the plywood barrier aside and felt it bite back, nails screeching as the boards flexed. "Careful," someone called from behind. "That’s not council grade." "I noticed." She ducked under the makeshift lintel and stepped down onto the old escalator, dead and jammed, its teeth packed with grit. Her torch cut a hard tunnel through the dark. The air carried petrol, damp concrete, and something sweeter, like burnt sugar left too long on a spoon. A uniform waited at the bottom with a face that already wanted to forget what he had seen. "Detective Harlow Quinn," she said, flashing her warrant card without slowing. "Who called it in?" "Transport for London maintenance," the officer said. "They came to check the power feeds. Found... this." Quinn’s boots hit the concourse. She read the space in a single sweep, the way she had learned to read a room before a weapon cleared leather. Abandoned signage peeled off the walls. Old route maps hung like dead skin. Yet the floor did not look abandoned. Too many scuffs. Too many fresh marks cutting through dust. And the smell grew worse the deeper she went. A crime scene tent squatted near the ticket barriers. Flood lamps threw sharp light across an odd spread of objects laid out on tarpaulins: glass vials, folded cloth, coins that did not look like sterling, and a small pile of pale shards that might have been teeth if she let her mind go there. A man in a suit jacket stood by the nearest lamp, rubbing his jaw as if the place had given him a toothache. DS Calder. Good instincts, bad patience. He had the sort of face that always seemed to ask why the world kept being complicated at him. "Quinn," he said. "You picked a bloody day to come in." "You rang." "I rang because it’s a body in a Tube station with a pop-up pharmacy and a tarot stall." He gestured at the darkness beyond the flood lamps. "We’ve got Camden weirdos nesting down here. One of them has gone over. That’s it." Quinn walked past him and crouched by the tent flap. The victim lay on her side, half in the light, half in shadow, as if the station itself refused to claim her. Female. Twenties, maybe. Black jeans. Trainers still laced. Her throat showed a long, clean line that held no raggedness, no hesitation. A surgical cut, except it sat slightly too high, too deliberate. Not a fight. An execution. "Name?" "Not yet," Calder said. "No wallet. No phone. Our pathologist’s on the way. Forensics are having a tantrum because half the surfaces are filthy and half are wiped like a showroom." Quinn leaned in and studied the skin around the cut. Blood had pooled, but not enough. A throat like that should have painted the floor. She looked under the chin, along the collar, and then at the concrete beneath the head. No arterial spray. No cast-off. No panic pattern. "She didn’t bleed out here," Quinn said. Calder made a sound that pretended to be a laugh. "Come off it. There’s blood." "There’s not the right blood." He crouched opposite her and pointed at the dark stain beneath the victim’s cheek. "That’s plenty for a dead girl." Quinn took out her gloves and pinched the edge of the stain with a swab. The surface had a faint sheen, like oil. "It’s tacky," she said. "Blood gets like that." "Not this fast." Quinn brought the swab closer. The smell hit, metallic but wrong. Copper, yes, but threaded with something sharp, like a struck match. She shifted her torch beam across the ground. The concrete showed faint lines, chalk or salt, drawn in a neat arc around the body and then scuffed away in places by shoes. A circle, interrupted. "Who drew that?" Quinn asked. Calder’s eyes flicked down, then away. "Some idiot’s art project. We’ve got stalls down the corridor, Quinn. Candles, bits of paper, herbs. It’s Camden. People do circles. They do crystals. They do whatever makes them feel interesting." Quinn stood and followed the line of the half-erased circle with her light. It didn’t match a casual scrawl. The curve held steady. The gaps broke where people had stepped, not where someone had stopped drawing. She walked towards the corridor Calder had indicated. The station opened into a long passage that led to a platform. Her torch beam found the edges of what used to be advertisements, now layered with posters for bands, for self-styled healers, for parties that promised transcendence. Then the corridor changed. It grew crowded with objects that did not belong in any abandoned station. Folding tables. Rugs. Little cabinets. A string of dull brass bells hung from a pipe, each one marked with tiny scratches. Someone had built a market out of the dead station and had done it with care. A hand-painted sign leaned against a pillar. VEIL The letters looked wet, though the paint had dried. "Jesus," Calder said behind her. "It’s like Glastonbury had a baby with a squat." Quinn ignored him and moved forward. She kept her steps measured, not for fear of the dark, but for fear of missing what the floor told her. Shoeprints overlapped in layers. Some were fresh. Some had dust settled in them. A few prints showed a tread pattern she recognised from Metropolitan issue boots. A few showed nothing at all. She stopped by a table that held a row of small bottles, each stoppered with wax. Labels showed symbols instead of words. Her torch flashed across one, a curled shape like a hook, then another like an eye. Quinn turned her light to the wall behind the table. Someone had scratched a diagram into the tile grout. A map, almost. Lines radiated out from a central point. A compass rose without the rose. "Who’s our victim to you?" Calder asked, impatience sharpening his voice. "Because I’ve got a whole team upstairs who want a straightforward brief." Quinn pointed down the corridor. "Your straightforward brief ends where her blood doesn’t match her wound." Calder followed her gaze, then shrugged. "All right. Say she died somewhere else. Someone carried her down. It’s a long corridor, but people move bodies. Gang lads have done worse." "They carried her past all this," Quinn said. "So?" "So nobody broke anything. Nobody knocked a table. Nobody left drag marks." Calder’s mouth tightened. "We’ve got CCTV dead spots down here. It’s an old station. No power, no cameras. That’s why they use it." Quinn walked on. The platform emerged ahead, and the sight stopped even Calder’s running commentary. Stalls lined the edge where the tracks dropped away into black. Not hipster tables now. Proper structures. Wooden frames draped in cloth. Lanterns with glass chimneys. The kind of set-up you built when you expected to come back, again and again. At the centre of the platform, a curtain hung from a pipe, heavy and dark, like theatre velvet. Someone had stitched pale thread into it, a repeating pattern of tiny loops. A mark on the ground in front of the curtain caught Quinn’s torch beam. A triangle, cut into the concrete. Its edges had been filled with some pale powder. Bone. Her pulse kept steady, but something in her gut shifted. A memory tried to surface and she pushed it down with the heel of discipline. She did not indulge ghosts, not even the ones that wore familiar names. A woman in a high-vis jacket stood near the curtain, hands on hips, arguing with a forensic tech. The tech held a camera and looked as if the curtain might bite him. The woman turned at Quinn’s approach. Round glasses. Curly red hair pulled back badly, like it had been yanked into place on the run. Freckles stood out against skin gone pale. Eva Kowalski did not belong in a cordoned-off station, yet she stood there as if she had walked into the British Museum and found the exhibits bleeding. Calder swore under his breath. "Oh, for God’s sake. Not her." Eva’s eyes locked onto Quinn’s face and did not flinch. She tucked hair behind her left ear, fast and automatic. "They called me because they found writing," she said. "Not graffiti. Not English. Not anything your lot catalogue properly." Quinn’s gaze dropped to the satchel on Eva’s shoulder, worn leather, heavy with books. The kind of weight you carried when you trusted paper more than people. "Who called you?" Quinn asked. Eva looked past Quinn, towards the uniforms. "A constable with sense," she said. "He saw symbols and didn’t start scraping them off." Calder stepped forward. "She’s not police, Quinn. She shouldn’t be here." Eva’s mouth tightened. "And you shouldn’t be waving your boots through powdered bone, yet here we all are." Quinn held up a hand, cutting them both off. Her eyes went back to the curtain and the triangle in front of it. "What is it?" Quinn asked Eva. Eva moved closer to the marking and crouched, careful not to disturb the powder. She pulled a small torch from her satchel and angled it across the cut lines. Shadows deepened. The triangle did not sit flat. The grooves held something darker than concrete, like an old stain that had soaked in and never left. "It’s a threshold mark," Eva said. "A guide line, like ‘stand here’ on the floor of a lift, except this isn’t for a lift." Calder snorted. "Here we go." Eva ignored him and reached into her satchel. She produced a thin notebook and a pencil worn down to a stub. "It’s not a summoning circle," she said, tracing the air above the grooves without touching. "It’s an alignment. Whoever drew the circle back there, whoever laid this bone dust, they wanted the line clear. No iron in the powder. They used bone because it won’t interfere." "Interfere with what?" Quinn asked. Eva lifted her gaze. Her green eyes held a hard, scholarly certainty that did not belong in crime-scene lighting. "With a rift," she said. Calder’s laugh came out sharp. "A rift. Right. A rip in reality under Camden. Of course. That’s why the dead girl’s got her throat cut. Reality did it." Quinn stepped closer to the curtain. The fabric absorbed her torch beam instead of reflecting it. She reached out, then stopped. The air in front of it felt wrong. Not cold. Not hot. Just resistant, as if she held her hand near a speaker blasting a note too low to hear. "Nobody touch it," Quinn said. Calder stared at her. "Quinn." She did not look at him. She studied the floor instead. Footprints stopped before the triangle. Multiple pairs. Small shoes, large shoes, the sharp tread of work boots. Yet none crossed into the triangle itself, not even by accident. People avoided it the way they avoided a grave. Quinn crouched and shone her light along the concrete at the curtain’s base. Something glinted near the edge, half under the fabric. Metal. She slid two fingers under and pulled it out gently. A small brass compass, its casing mottled with verdigris. Protective sigils had been etched into the face, fine as hair. The needle quivered, then swung hard to the left, away from true north, pointing straight into the curtain as if it had decided the laws of navigation were optional. Calder leaned in despite himself. "What’s that, then? Some steampunk tat?" Eva’s breath caught, just once, like a scholar seeing a lost manuscript. "That’s not tat," she said. "That’s Veil craft." Quinn turned the compass in her hand. The brass felt warm, as if it had been held under a lamp, though it had sat on cold concrete. The needle tapped against the glass. Tick-tick. Not random. Urgent. Quinn looked back down the corridor towards the victim’s body. The half-erased circle. The wrong blood. The clean throat. "She came through here," Quinn said. Calder’s face hardened. "Don’t start." Quinn stood and faced him. Her voice stayed calm, the tone she used when she had to speak to men who mistook volume for authority. "The body didn’t come down the corridor. The blood didn’t fall where she died. The prints stop because people stood and watched. They watched something happen here, at this curtain." Eva rose beside them, her satchel creaking. "They call it the Veil Market," she said. "It moves. It hides in places like this. You need a token to enter." Calder looked between them, then at the curtain as if it had started to breathe. "You’re both insane." Quinn held up the compass. "This needle points to the nearest rift or portal," she said, the words tasting like nonsense and yet fitting the facts with an ugly click. "That’s what it does, doesn’t it?" Eva’s jaw set. "Yes." Calder took a step back. "All right. Great. Portal. So what, some nutter dragged her through a magic door, slit her throat, then sent her back out? That’s your theory?" Quinn shook her head once. "No," she said. "They brought her here alive. They positioned her in the circle. They opened something. Then something else finished the job." Calder’s hand hovered near his radio, not quite committing. "You want me to call this in? Tell control we’ve got a something else? They’ll send a psychiatrist." "Call for armed response," Quinn said. "And keep your people behind the ticket barriers. No heroics." Calder’s eyes narrowed. "Since when do you play occult consultant?" "Since the evidence stopped lying the normal way." Eva reached into her satchel again. She pulled out a small pouch and loosened the drawstring. A thin line of salt spilled into her palm. Quinn caught her wrist. "What are you doing?" Eva met her stare. "Stopping you from stepping into it." "I didn’t plan to step into anything." Eva’s voice dropped. "It opens both ways." The curtain stirred. Not with a draft. It moved like a chest filling with breath. The brass bells on the nearby pipe rang once, then twice, as if someone had flicked them with a fingernail. The compass needle slammed against the glass and stuck, pointing dead centre. A low sound rolled out from behind the curtain, like a train passing through a tunnel that did not exist. Calder’s radio crackled on his vest. "Control to units at Camden disused. We’ve got an unconfirmed report of movement below. Repeat, movement below." Quinn’s hand closed around the compass. The sigils pressed into her palm, sharp enough to sting. "Back," she snapped. A uniform at the far end of the platform took one step forward, drawn by the noise. The triangle on the floor seemed to darken, its grooves filling with shadow like ink poured into a cut. The curtain split from top to bottom, not tearing, but opening as if it had always had a seam. Something pale reached through. Not a hand. A shape with too many joints, feeling for the air. The uniform froze, his mouth open, his torch shaking. His scream did not come out until the shape hooked around his ankle and yanked. He slid across the concrete, nails scraping, boots skidding straight towards the triangle, and the platform erupted into shouts as Quinn lunged for him.
created_at"2026-02-19T12:33:43.918Z" 2/19/2026, 12:33:43 PM
model"openai/gpt-5.2-20251211"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency9713
moderation_latency(null)
generation_time99346
tokens_prompt4671
tokens_completion4304
native_tokens_prompt4157
native_tokens_completion3930
native_tokens_completion_images0
native_tokens_reasoning614
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.06229475
router(null)
provider_responses
0
endpoint_id"f00142c2-6a93-49ce-9e36-5593b904ce3b"
id"resp_0be6fba473efec5d01699703280a1081969f653fbf4c1ff481"
is_byokfalse
latency317
model_permaslug"openai/gpt-5.2-20251211"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771504423-Bbrt2rqBMI3v7J3vwABV"
upstream_id"resp_0be6fba473efec5d01699703280a1081969f653fbf4c1ff481"
total_cost0.06229475
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags29
adverbTagCount0
adverbTags(empty)
dialogueSentences79
tagDensity0.367
leniency0.734
rawRatio0
effectiveRatio0
96.08% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount2552
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"gently"
count1
highlights
0"slightly"
1"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
78.45% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount2552
totalAiIsms11
found
0
word"flicked"
count2
1
word"measured"
count1
2
word"velvet"
count1
3
word"pulse"
count1
4
word"familiar"
count1
5
word"weight"
count1
6
word"tracing"
count1
7
word"grave"
count1
8
word"etched"
count1
9
word"quivered"
count1
highlights
0"flicked"
1"measured"
2"velvet"
3"pulse"
4"familiar"
5"weight"
6"tracing"
7"grave"
8"etched"
9"quivered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences223
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences223
filterMatches(empty)
hedgeMatches
0"seemed to"
1"tended to"
2"tried to"
3"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences273
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen45
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords2541
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions29
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions78
wordCount1897
uniqueNames7
maxNameDensity1.9
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Eva"
discoveredNames
Quinn36
Calder22
Metropolitan1
Kowalski1
British1
Museum1
Eva16
persons
0"Quinn"
1"Calder"
2"Kowalski"
3"Eva"
places
0"Metropolitan"
1"British"
globalScore0.551
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences132
glossingSentenceCount1
matches
0"not quite committing"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords0.787
wordCount2541
matches
0"not for fear of the dark, but for fear of missing what the floor told her"
1"not tearing, but opening as if it had always had a seam"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences273
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs156
mean16.29
std14.35
cv0.881
sampleLengths
017
19
22
348
418
515
616
757
89
954
1048
1111
122
1342
1410
1559
161
1731
1825
1916
208
217
2210
235
245
2514
266
2723
284
294
3025
3132
323
335
346
3531
3636
3746
384
3950
407
411
429
4314
4453
456
4638
4729
486
4923
97.40% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences223
matches
0"being complicated"
1"been filled"
2"been yanked"
3"been etched"
4"been held"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs343
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences273
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1907
adjectiveStacks0
stackExamples(empty)
adverbCount57
adverbRatio0.029889879391714735
lyAdverbCount6
lyAdverbRatio0.003146303093864709
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences273
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences273
mean9.31
std6.95
cv0.746
sampleLengths
017
15
24
32
421
59
618
718
811
94
107
119
125
1322
146
157
167
173
187
199
209
2145
2223
232
244
2519
263
278
282
2927
3015
3110
3222
331
342
352
363
3713
3811
393
402
411
424
4327
4410
456
469
4716
483
492
46.64% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats21
diversityRatio0.326007326007326
totalSentences273
uniqueOpeners89
72.86% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences183
matches
0"Too many scuffs."
1"Too many fresh marks cutting"
2"Then the corridor changed."
3"Just resistant, as if she"
ratio0.022
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences183
matches
0"She ducked under the makeshift"
1"Her torch cut a hard"
2"she said, flashing her warrant"
3"She read the space in"
4"He had the sort of"
5"He gestured at the darkness"
6"Her throat showed a long,"
7"She looked under the chin,"
8"He crouched opposite her and"
9"She shifted her torch beam"
10"It didn’t match a casual"
11"She walked towards the corridor"
12"Her torch beam found the"
13"It grew crowded with objects"
14"She kept her steps measured,"
15"She stopped by a table"
16"Her torch flashed across one,"
17"Its edges had been filled"
18"Her pulse kept steady, but"
19"She did not indulge ghosts,"
ratio0.197
25.57% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount159
totalSentences183
matches
0"Quinn shoved the plywood barrier"
1"someone called from behind"
2"She ducked under the makeshift"
3"Her torch cut a hard"
4"The air carried petrol, damp"
5"A uniform waited at the"
6"she said, flashing her warrant"
7"the officer said"
8"Quinn’s boots hit the concourse."
9"She read the space in"
10"A crime scene tent squatted"
11"A man in a suit"
12"He had the sort of"
13"He gestured at the darkness"
14"Quinn walked past him and"
15"The victim lay on her"
16"Trainers still laced."
17"Her throat showed a long,"
18"A surgical cut, except it"
19"Quinn leaned in and studied"
ratio0.869
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences183
matches(empty)
ratio0
70.52% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences79
technicalSentenceCount8
matches
0"Flood lamps threw sharp light across an odd spread of objects laid out on tarpaulins: glass vials, folded cloth, coins that did not look like sterling, and a sm…"
1"The victim lay on her side, half in the light, half in shadow, as if the station itself refused to claim her."
2"Her throat showed a long, clean line that held no raggedness, no hesitation."
3"Her torch beam found the edges of what used to be advertisements, now layered with posters for bands, for self-styled healers, for parties that promised transce…"
4"Her green eyes held a hard, scholarly certainty that did not belong in crime-scene lighting."
5"Just resistant, as if she held her hand near a speaker blasting a note too low to hear."
6"The needle quivered, then swung hard to the left, away from true north, pointing straight into the curtain as if it had decided the laws of navigation were opti…"
7"A low sound rolled out from behind the curtain, like a train passing through a tunnel that did not exist."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags29
uselessAdditionCount1
matches
0"Calder asked, impatience sharpening his voice"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags27
fancyCount1
fancyTags
0"she snapped (snap)"
dialogueSentences79
tagDensity0.342
leniency0.684
rawRatio0.037
effectiveRatio0.025
86.8064%