Run: 2026-02-19-01KHTY9Z5YEKMEX277FDRB0XGW

Run Details

Duration:
1m 16s
Cost:
$0.003848
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The oak tree spoke first. Not in words, but in the sudden stillness that fell over the group as they passed through the ring of standing stones. Aurora felt it like a change in pressure, the subtle wrongness of air that had never known lungs. "Stay close." Nyx's voice drifted from somewhere to her left, though their shadow-form flickered at the edges. The Veil-things always grew unstable near Fae territories. "The Grove doesn't like strangers." "Isolde invited us." Aurora touched the Fae-forged blade at her hip, its cold bite familiar against her fingers. The pendant at her chest pulsed once, warm against her collarbone. A heartbeat. Then nothing. Three days had passed since the seer's cryptic summons. Three days of dodging questions at work, of lying to Eva about where she was going, of pretending everything made sense. The Richmond Park gates had looked normal enough at dusk. The footpath had looked normal enough. Then the oak standing stones had simply appeared where there'd been empty grass, and Aurora had understood that "normal" had left the building. The clearing opened before them like a held breath. Aurora's first thought: *This shouldn't fit in London.* The space stretched further than physics allowed, a bowl of wildflowers and silvered grass cradled beneath a sky that couldn't decide what colour it was. Not blue. Not purple. Something older, like the memory of colour. The trees at the clearing's edge weren't quite trees either, their bark too smooth, their branches too deliberate in their reaching. "We walked three minutes." Her voice came out smaller than she'd intended. "Time lies here." Nyx solidified slightly, their violet eyes catching light that had no source. "The Grove exists between moments. What feels like an hour inside could be minutes outside." The flowers moved. Not with wind, but with attention. Aurora watched a cluster of something like bluebells tilt toward her as she stepped forward, their petals unfolding slightly. Watching. "Do they mind us?" "The flowers?" Nyx drifted closer, their shadow-form brushing against Aurora's arm, cool and insubstantial. "No. The trees are another matter." Aurora looked up. The oaks surrounding the clearing had faces. Not obvious ones, not carved features or twisted knots that could be explained away. But she felt them watching, felt the weight of attention from bark and branch alike. Ancient eyes. Patient eyes. "Ignore them. They're judges. All Fae things are judges." Nyx moved forward, and Aurora followed, her boots sinking into grass that was softer than any grass had a right to be. Each step released a faint luminescence, little motes of light rising from the disturbed blades. "That's the price of the Courts' gifts. Everything there watches. Everything there remembers." A sound reached her then. Water, somewhere deeper in the Grove. A trickle, a fall, a voice made liquid. It pulled at something in her chest, a homesickness for a place she'd never been. "The Stream of Lost Hours." Nyx pointed to a silver thread cutting through the wildflowers, so thin Aurora had mistaken it for a reflection. "It flows backward. Or forward. Depends on who you ask." "Depends on what you're willing to lose." Aurora remembered the stories now, half-formed things Eva had whispered during their flat-shares, stories about Fae bargains and golden courts and children who wandered into woods and came out old. She tightened her grip on the pendant. "Isolde mentioned it?" "Among other things." Nyx's form flickered again, stronger this time. The Grove was pushing back, their presence an intrusion on something that predated human memory. "She's waiting at the heart. Where the old magic gathers thickest." They walked deeper. The light changed, or perhaps Aurora's eyes changed, adapting to a spectrum Earth had never offered. She began to see things that shouldn't exist: threads of gold woven through the air, pathways of light beneath the grass, the faintest suggestion of structures made of branch and moonlight that revealed themselves only in peripheral vision. Then she heard the singing. It came from everywhere and nowhere, a harmony of voices that weren't quite voices, singing words she almost understood. Her mother's Welsh. Her father's Gaelic. Something older than both, pressing against the inside of her skull like a half-remembered dream. "Don't listen too closely." Nyx's hand caught her arm, solid for just a moment. "The Grove speaks to the buried parts of yourself. It finds the want in your want." Aurora forced her feet to keep moving. The singing dimmed, though it didn't stop. They found Isolde at the centre. The seer sat cross-legged in a circle of mushrooms whose caps glowed the pale lavender of her eyes. Her silver hair pooled around her like liquid mercury, and when she looked up, Aurora felt the weight of three centuries pressing down on her shoulders. "You came." Isolde's voice held the texture of wind through leaves, of secrets told to wells. "The pendant guided you true." "It pulsed." Aurora touched the Heartstone without thinking. "Like a heartbeat." "It remembers Dymas." Isolde rose in a single flowing motion, her bare feet leaving no impression on the moss. "It remembers warmth, and hunger, and the price of indulgence. The soul who crafted it paid in flesh. The stone remembers." The pendant pulsed again. Aurora felt it that time, a flutter against her ribs like something alive. "You have questions." Isolde smiled, and it was the saddest expression Aurora had ever seen. "You always have questions. The ones who come here always do." "The Veil." Aurora steadied her voice. "The rifts. What's causing them?" Isolde's pale eyes drifted to Nyx, to the space they occupied between shadow and substance. "The boundary weakens. It has always weakened, at the turning of seasons. But something feeds on those weaknesses now. Something old. Something hungry." "What kind of hungry?" The seer reached out, her fingers brushing Aurora's wrist. The small crescent scar there, the one from childhood, from the accident she'd never talked about, burned briefly with cold. "The kind that eats memories." Isolde dropped her hand. "The kind that consumes what makes a soul *themselves*. The rifts aren't random. They're feeding." A sound split the air. Not the singing, not the stream. Something worse. A tearing, like fabric stretched too thin, and beneath it, a growl that seemed to come from everywhere at once. The oak faces turned. The flowers closed. The Stream of Lost Hours ran backward faster, its silver waters darkening. "Interesting." Isolde's voice never changed. "It knows you're here." The pendant blazed crimson. The Fae blade sang in its sheath. And somewhere beyond the ring of standing stones, beyond the boundary between this pocket of ancient magic and the London night beyond, something massive shifted. Waiting. "How do we stop it?" Aurora's hand found the hilt of her blade. Isolde's smile widened, and for a moment, Aurora saw the Fae in her, the three-hundred-year-old exile who'd traded her throne for the truth. "You can't stop a tide." The seer turned toward the darkness gathering at the Grove's edge. "You can only learn to swim." The shadows moved.
created_at"2026-02-19T12:34:27.142Z" 2/19/2026, 12:34:27 PM
model"minimax/minimax-m2.5-20260211"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2907
moderation_latency(null)
generation_time75400
tokens_prompt5338
tokens_completion2462
native_tokens_prompt4799
native_tokens_completion2007
native_tokens_completion_images0
native_tokens_reasoning492
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0038481
router(null)
provider_responses
0
endpoint_id"489a6f0a-37cd-431a-9dc5-2e1e2eb20021"
is_byokfalse
latency263
model_permaslug"minimax/minimax-m2.5-20260211"
provider_name"SambaNova"
status429
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endpoint_id"05387b87-6e10-4520-87e9-be7c49693ba1"
id"99a9445540be3abba11f63b4d4c95b4f"
is_byokfalse
latency2907
model_permaslug"minimax/minimax-m2.5-20260211"
provider_name"Novita"
status200
api_type"completions"
id"gen-1771504467-M94Q5WHI1ep1qszfkMUH"
upstream_id"99a9445540be3abba11f63b4d4c95b4f"
total_cost0.0038481
cache_discount(null)
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
97.44% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount2
adverbTags
0"Nyx solidified slightly [slightly]"
1"Nyx's form flickered again [again]"
dialogueSentences39
tagDensity0.487
leniency0.974
rawRatio0.105
effectiveRatio0.103
91.57% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1186
totalAiIsmAdverbs2
found
0
adverb"slightly"
count2
highlights
0"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
62.06% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1186
totalAiIsms9
found
0
word"flickered"
count2
1
word"familiar"
count1
2
word"pulsed"
count3
3
word"weight"
count2
4
word"warmth"
count1
highlights
0"flickered"
1"familiar"
2"pulsed"
3"weight"
4"warmth"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences86
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences86
filterMatches(empty)
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences105
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords6
totalWords1175
ratio0.005
matches
0"This shouldn't fit in London."
1"themselves"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
41.77% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions59
wordCount924
uniqueNames18
maxNameDensity2.16
worstName"Aurora"
maxWindowNameDensity3.5
worstWindowName"Aurora"
discoveredNames
Veil-things1
Fae5
Fae-forged1
Eva2
Richmond1
Park1
Aurora20
Nyx8
Grove3
Earth1
Welsh1
Gaelic1
Isolde8
Heartstone1
Stream1
Lost1
Hours1
London2
persons
0"Veil-things"
1"Eva"
2"Aurora"
3"Nyx"
4"Earth"
5"Isolde"
6"Hours"
places
0"Richmond"
1"Park"
2"Grove"
3"Stream"
4"Lost"
5"London"
globalScore0.418
windowScore0.5
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences60
glossingSentenceCount4
matches
0"quite trees either, their bark too smooth, their branches too deliberate in their reaching"
1"something like bluebells tilt toward her as"
2"quite voices, singing words she almost understood"
3"growl that seemed to come from everywhere at once"
29.79% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.702
wordCount1175
matches
0"Not in words, but in the sudden stillness"
1"Not with wind, but with attention"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences105
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean25.54
std16.92
cv0.662
sampleLengths
05
140
230
333
469
59
68
757
812
930
1029
114
1220
1343
1459
1534
1634
1747
1836
1957
205
2140
2230
2314
246
2544
2621
2711
2840
2917
3026
3111
3238
334
3429
3524
3633
374
383
3912
409
4137
4213
4323
4422
453
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences86
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs151
matches
0"was going"
1"was pushing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences105
ratio0
matches(empty)
97.57% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount935
adjectiveStacks0
stackExamples(empty)
adverbCount40
adverbRatio0.0427807486631016
lyAdverbCount5
lyAdverbRatio0.0053475935828877
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences105
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences105
mean11.19
std7.9
cv0.706
sampleLengths
05
122
218
317
48
55
618
711
82
92
109
1121
1210
136
1423
159
168
1725
182
192
207
2121
2212
2315
2415
253
266
2719
281
294
3014
316
323
337
3414
3515
362
372
3831
3915
4013
415
426
438
4415
4524
4610
4737
487
493
40.32% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.3333333333333333
totalSentences105
uniqueOpeners35
86.58% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences77
matches
0"Then the oak standing stones"
1"Then she heard the singing."
ratio0.026
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences77
matches
0"Her voice came out smaller"
1"It pulled at something in"
2"She tightened her grip on"
3"They walked deeper."
4"She began to see things"
5"It came from everywhere and"
6"Her mother's Welsh."
7"Her father's Gaelic."
8"They found Isolde at the"
9"Her silver hair pooled around"
ratio0.13
24.94% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount67
totalSentences77
matches
0"The oak tree spoke first."
1"Aurora felt it like a"
2"Nyx's voice drifted from somewhere"
3"The Veil-things always grew unstable"
4"Aurora touched the Fae-forged blade"
5"The pendant at her chest"
6"The Richmond Park gates had"
7"The footpath had looked normal"
8"The clearing opened before them"
9"Aurora's first thought: *This shouldn't"
10"The space stretched further than"
11"Something older, like the memory"
12"The trees at the clearing's"
13"Her voice came out smaller"
14"Nyx solidified slightly, their violet"
15"The flowers moved."
16"Aurora watched a cluster of"
17"Nyx drifted closer, their shadow-form"
18"Aurora looked up."
19"The oaks surrounding the clearing"
ratio0.87
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences77
matches(empty)
ratio0
60.44% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences26
technicalSentenceCount3
matches
0"She began to see things that shouldn't exist: threads of gold woven through the air, pathways of light beneath the grass, the faintest suggestion of structures …"
1"A tearing, like fabric stretched too thin, and beneath it, a growl that seemed to come from everywhere at once."
2"Isolde's smile widened, and for a moment, Aurora saw the Fae in her, the three-hundred-year-old exile who'd traded her throne for the truth."
46.05% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount3
matches
0"Aurora touched, its cold bite familiar against her fingers"
1"Nyx solidified slightly, their violet eyes catching light that had no source"
2"Nyx drifted, their shadow-form brushing against Aurora's arm, cool and insubstantial"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
79.2838%