Run: 2026-02-19-01KHTYA81C6AKRKRZYNS18D85Q

Run Details

Duration:
1m 49s
Cost:
$0.289860

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Blood never lies, but this time it seemed to be telling jokes. Detective Quinn crouched beside the body, her leather watch catching on the torn fabric of the victim's jacket. The corpse lay twisted between two market stalls in what should have been an abandoned Tube platform. Should have been, except for the thirty-odd vendors hawking everything from bottled moonlight to pickled memories. "Natural causes." DS Patel's voice carried that particular tone reserved for scenes that made no sense. "That's what the preliminary says." "Natural." Quinn stood, knees protesting after eighteen years of crime scenes. "In a supernatural black market." "Veil Market moves every full moon. Bad luck this one picked our jurisdiction." Quinn studied the victim. Male, mid-thirties, wearing a suit that cost more than her monthly salary. His face held the peculiar serenity of the very dead, but his hands... She pulled on latex gloves. His hands were clenched around something small and brass. "Don't touch that!" The shout came from a red-haired woman pushing through the crowd of gawkers. Round glasses, leather satchel, the nervous energy of someone who'd stumbled into the wrong film. "Please. That's evidence." "This is a crime scene, miss." Patel moved to intercept her. "I know. I called it in." The woman tucked a curl behind her left ear. "Eva Kowalski. I work at the British Museum. Restricted archives." Quinn's attention sharpened. "You found the body?" "No. Yes. Sort of." Eva's hands fluttered towards the corpse. "I was buying reagents when I heard the commotion. But that's not important. What he's holding, it's a Veil Compass." "A what?" "Shows supernatural rifts. Portals." Eva edged closer. "Only they're meant to point towards them, not..." Quinn carefully pried the dead man's fingers open. The compass face was etched with symbols that hurt to look at directly. Its needle spun wildly, like a dog chasing its tail. "See? That's wrong. Completely wrong." Eva pulled a notebook from her satchel. "A properly calibrated compass points to the nearest rift. This one's gone mad." "Maybe it's broken." Patel suggested. "They don't break. They're attuned to fundamental forces." Eva flipped through pages covered in cramped writing. "Unless..." Quinn examined the body again. No visible wounds. No defensive marks. The suit was rumpled but not torn, except where her watch had caught. His shoes were polished, barely scuffed despite the grimy platform. Wrong. Everything about this was wrong. "Morris would have loved this." Patel muttered. Quinn's jaw tightened. Three years, and her partner's name still felt like a punch. "Morris is dead." "Sorry, ma'am. I didn't mean-" "Tell me about this market." Quinn turned to Eva. "How does it work?" "Bone tokens for entry. Move every full moon. Been running since Victorian times, maybe longer." Eva glanced around nervously. "The vendors don't like outsiders asking questions." "Then they'll love me." Quinn stood. The nearest stall sold what looked like bottled fog. The vendor, a woman with too many teeth, watched them with interest. "Patel, secure the scene. Nobody leaves." "That's forty vendors and twice as many customers." "Then you'd better get started." Quinn approached the fog seller. Up close, the bottles contained more than mist. Shapes moved inside, pressing against the glass like trapped moths. "Bad for business, this." The vendor's accent was old London, the kind that died out with the Blitz. "Dead customers don't buy." "Know him?" "Mister Three Questions. Comes monthly, asks his three, leaves." She tapped a bottle. The fog inside turned red. "Last month wanted to know about doors. Month before, about keys. This month..." She shrugged. "This month what?" "Didn't get to ask. Walked in, spun around like he was lost, dropped dead." She leaned forward, breath smelling of anise and copper. "Natural causes, they say. Funny kind of natural." Quinn returned to the body. Eva knelt beside it, sketching the compass. "Find something?" "Maybe." Eva pointed to the etched symbols. "These sigils are protective, but they're reversed. Like someone turned them inside out." "Meaning?" "Instead of protecting the user, they'd..." Eva's face paled. "Oh. Oh no." "Spit it out." "They'd trap something inside. Turn the compass into a container instead of a guide." Eva stood quickly. "We need to leave. Now." The compass needle stopped spinning. Quinn felt it before she saw it. A coldness that started in her bones and worked outward. The market sounds faded, replaced by a high, thin whining like metal under stress. The corpse's eyes snapped open. Not eyes. Voids where eyes should be, drinking in light. "Nobody move." Quinn's hand found her radio. "Patel, evacuate the market." "Ma'am?" "Now!" The body sat up with the jerky movements of a marionette. Its mouth opened, and Quinn glimpsed infinite darkness beyond. When it spoke, the voice came from everywhere and nowhere. "Three questions." It wasn't a voice so much as an absence of sound shaped into words. "He had three questions." Eva grabbed Quinn's arm. "Don't answer it. Don't engage. These things feed on curiosity." "What things?" "Information parasites. They latch onto knowledge seekers, drain them dry." Eva pulled a small silver mirror from her satchel. "The compass was bait. Probably sold to him by someone who wanted him dead." The creature wearing the dead man's face stood. Its movements were wrong, joints bending in ways that made Quinn's eyes water. Around them, vendors packed up with practiced efficiency. Whatever this was, they'd seen it before. "First question." The thing tilted its head. "What happened to Detective Morris?" Quinn's blood turned to ice. "Don't." Eva held up the mirror, angling it between them and the creature. "It's using your thoughts against you." "Morris died three years ago." The words came out before Quinn could stop them. "Did he?" The creature smiled with too many teeth. "Second question. What really happened in the warehouse that night?" The market spun. Quinn was back there, rain hammering on corrugated iron, Morris shouting something about the symbols on the walls. The same symbols she now saw etched on the compass. The same symbols that had been carved into Morris's chest when they found him. "Stop." Eva thrust the mirror forward. The creature recoiled, its borrowed face rippling like water. "Third question." Its voice was fading, the body beginning to collapse. "Who sold Jonathan Morris the map?" The corpse hit the ground, properly dead this time. The compass in its hand crumbled to dust. Around them, the market had emptied, leaving only overturned stalls and scattered merchandise. "Ma'am?" Patel's voice crackled over the radio. "What the hell just happened?" Quinn stared at the body. Jonathan Morris. Her partner's brother. She'd been so focused on the impossible that she'd missed the obvious. The suit, the shoes, the familiar jawline beneath three years of wear. "Secure the scene." Her voice was steady, even as her world tilted. "And get me everything we have on the Morris case." "The closed case?" "It just opened." Eva was still holding the mirror, hands shaking. "Those things, information parasites, they don't just appear. Someone has to summon them. Bind them." She met Quinn's eyes. "Whoever killed your partner is still out there. And they just killed his brother." Quinn looked at the abandoned market, at the spaces between the stalls where shadows moved wrong. Eighteen years on the force, and she'd built her career on things that made sense. Evidence. Logic. Truth. But Morris had seen something else that night. Something that had carved symbols into his chest and left him raving about doors and keys and maps to places that didn't exist. She'd dismissed it as delirium. Trauma. Anything but the truth. "Tell me about these symbols." She pulled out her notebook. "Everything you know." "That's a long conversation." Eva adjusted her glasses. "And not one we should have here. The market will reform somewhere else, but the residue..." She gestured at the lingering cold. "Things are attracted to death. Especially supernatural death." A bone token lay on the ground near the body. Quinn picked it up, surprised by its weight. Real bone, old and yellowed, carved with an address. "Camden." She read. "The old theatre district." "That's where the market will be next full moon." Eva shouldered her satchel. "Four weeks from now." "Then we have four weeks to figure out who's killing the Morris family." Quinn pocketed the token. "And why." Behind them, something scraped against stone. They turned to see the fog seller, still at her stall, carefully packing bottles. "Mister Three Questions got his answers." She smiled with too many teeth. "Shame he won't remember them." "You knew him. Jonathan Morris." "Knew his brother better. Always asking about doors." The vendor sealed the last bottle. "Found one, didn't he? The kind that opens both ways." "What's that supposed to mean?" But the woman was already fading, stall and all, pulled into shadows that shouldn't exist on a lit platform. Only her voice remained, hanging in the air like smoke. "Ask the Kowalski girl. She's got her own doors to worry about." Quinn turned to Eva, but the woman was already backing away. "I should go. The Museum will want a report." She clutched her satchel tighter. "About the compass. The symbols." "You're not going anywhere." Quinn stepped forward. "You're a witness to a suspicious death and apparently connected to an ongoing investigation." "Am I under arrest?" "Do you need to be?" Eva's shoulders sagged. Behind her glasses, her green eyes held the kind of exhaustion that came from carrying secrets too long. "My number's in your system. From when I called it in." She turned to leave, then paused. "Detective? Your partner, Morris. Did he ever mention dreams about doors?" Quinn's hand found the bone token in her pocket. Its edges were sharp enough to cut. "Why?" "Because I've been having them too. For three years." Eva's laugh was bitter. "Ever since I took the job at the Museum. Ever since I found the first compass." She walked away, leaving Quinn alone with the body and the questions. Above them, the abandoned platform's lights flickered. In the distance, a train that shouldn't exist on defunct tracks screamed through tunnels that led nowhere London admitted to having. Quinn pulled out her phone. Eighteen years of cases, and she'd never once called in supernatural consultation. But Morris had died seeing something impossible, and his brother had died the same way. The phone rang twice before a familiar voice answered. "Archives, Thompson speaking." "Pull everything on the Morris case. All of it." Quinn watched the last vendors disappear into shadows. "And Thompson? Start with the evidence we sealed. The stuff we couldn't explain." "Ma'am, that requires special clearance-" "Then get it." She ended the call. The body lay still, just another corpse in a city full of them. But the questions it raised were alive, writhing like the fog in those bottles. Who sold Morris the map? What door had he found? And why did his brother die clutching a compass that pointed to nowhere? Quinn had four weeks until the market returned. Four weeks to find answers before another Morris died asking questions. She stepped over the police tape, leaving the impossible behind. But the bone token in her pocket was real, its weight a reminder that some cases refuse to stay closed. Behind her, something laughed in the shadows between the stalls. It sounded like Morris, the night before he died, talking about doors that opened both ways. Quinn didn't look back. Rule one of investigating the impossible: never look back. The laughter followed her up the stairs, into a London night that suddenly held too many secrets. Somewhere in the city, Eva Kowalski was heading home with her own burden of truth. Somewhere else, whoever killed the Morris brothers was planning their next move. And in her pocket, the bone token grew warm, like a key eager to find its lock.
total_cost0.28986

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags43
adverbTagCount2
adverbTags
0"Eva glanced around [around]"
1"Eva stood quickly [quickly]"
dialogueSentences111
tagDensity0.387
leniency0.775
rawRatio0.047
effectiveRatio0.036
79.79% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1979
totalAiIsmAdverbs8
found
0
adverb"very"
count1
1
adverb"carefully"
count2
2
adverb"completely"
count1
3
adverb"nervously"
count1
4
adverb"quickly"
count1
5
adverb"really"
count1
6
adverb"suddenly"
count1
highlights
0"very"
1"carefully"
2"completely"
3"nervously"
4"quickly"
5"really"
6"suddenly"
60.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Patel"
1"Thompson"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
72.21% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1979
totalAiIsms11
found
0
word"fluttered"
count1
1
word"etched"
count3
2
word"calibrated"
count1
3
word"familiar"
count2
4
word"weight"
count2
5
word"flickered"
count1
6
word"reminder"
count1
highlights
0"fluttered"
1"etched"
2"calibrated"
3"familiar"
4"weight"
5"flickered"
6"reminder"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences154
matches
0"was bitter"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences154
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences218
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1976
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions25
unquotedAttributions1
matches
0"Quinn was back there, rain hammering on corrugated iron, Morris shouting something about the symbols on the walls."
26.16% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions74
wordCount1292
uniqueNames9
maxNameDensity2.48
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Quinn32
Tube1
Patel5
Round1
Eva21
London3
Blitz1
Morris9
Kowalski1
persons
0"Quinn"
1"Patel"
2"Eva"
3"Morris"
4"Kowalski"
places
0"London"
globalScore0.262
windowScore0.333
73.47% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences98
glossingSentenceCount3
matches
0"felt like a punch"
1"looked like bottled fog"
2"sounded like Morris, the night before he d"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1976
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences218
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs104
mean19
std12.64
cv0.665
sampleLengths
012
151
221
316
413
543
634
711
825
97
1030
112
1215
1331
1425
155
1617
1740
187
1917
205
2113
2226
2333
248
255
2623
2722
282
2933
303
3131
3212
332
3420
351
3612
373
3822
395
4036
4110
4211
431
441
4530
4620
4714
482
4933
93.87% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences154
matches
0"were clenched"
1"was etched"
2"was rumpled"
3"were polished"
4"been carved"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs241
matches
0"was fading"
1"was heading"
2"was planning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences218
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1295
adjectiveStacks0
stackExamples(empty)
adverbCount47
adverbRatio0.036293436293436294
lyAdverbCount12
lyAdverbRatio0.009266409266409266
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences218
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences218
mean9.06
std5.18
cv0.571
sampleLengths
012
118
217
316
416
55
611
75
813
94
1012
1113
125
139
1416
1515
163
1711
1815
1910
203
214
2210
2320
242
257
268
278
2813
2910
3012
3113
325
3316
341
355
363
373
3813
3910
401
415
427
433
4411
453
465
479
484
4919
77.37% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.48623853211009177
totalSentences218
uniqueOpeners106
70.42% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences142
matches
0"Only her voice remained, hanging"
1"Somewhere in the city, Eva"
2"Somewhere else, whoever killed the"
ratio0.021
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences142
matches
0"His face held the peculiar"
1"She pulled on latex gloves."
2"His hands were clenched around"
3"Its needle spun wildly, like"
4"His shoes were polished, barely"
5"She tapped a bottle"
6"She leaned forward, breath smelling"
7"Its mouth opened, and Quinn"
8"It wasn't a voice so"
9"Its movements were wrong, joints"
10"Its voice was fading, the"
11"Her partner's brother."
12"She'd been so focused on"
13"Her voice was steady, even"
14"She met Quinn's eyes"
15"She'd dismissed it as delirium."
16"She pulled out her notebook"
17"She gestured at the lingering"
18"They turned to see the"
19"She smiled with too many"
ratio0.19
72.68% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount110
totalSentences142
matches
0"Blood never lies, but this"
1"Detective Quinn crouched beside the"
2"The corpse lay twisted between"
3"DS Patel's voice carried that"
4"Quinn stood, knees protesting after"
5"Quinn studied the victim."
6"His face held the peculiar"
7"She pulled on latex gloves."
8"His hands were clenched around"
9"The shout came from a"
10"Patel moved to intercept her"
11"The woman tucked a curl"
12"Quinn's attention sharpened."
13"Eva's hands fluttered towards the"
14"Eva edged closer"
15"Quinn carefully pried the dead"
16"The compass face was etched"
17"Its needle spun wildly, like"
18"Eva pulled a notebook from"
19"Eva flipped through pages covered"
ratio0.775
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences142
matches(empty)
ratio0
85.71% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount4
matches
0"Male, mid-thirties, wearing a suit that cost more than her monthly salary."
1"Its movements were wrong, joints bending in ways that made Quinn's eyes water."
2"Eighteen years on the force, and she'd built her career on things that made sense."
3"Behind her glasses, her green eyes held the kind of exhaustion that came from carrying secrets too long."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags43
uselessAdditionCount2
matches
0"Quinn stood, knees protesting after eighteen years of crime scenes"
1"She leaned, breath smelling of anise and copper"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"Patel suggested (suggest)"
1"Patel muttered (mutter)"
dialogueSentences111
tagDensity0.018
leniency0.036
rawRatio1
effectiveRatio0.036
87.0560%