NC Bench
Overview
About
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Run: 2026-02-19-01KHTYAB10CSYV1JY9R176XRFK
Run Details
Model:
Claude Sonnet 4
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
44.1s
Cost:
$0.042087
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
83.24%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
37.13%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
77.18%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
66.67%
Name drop frequency
(details)
0.00%
Narrator intent-glossing
(details)
32.07%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.05%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
69.62%
Sentence opener variety
(details)
41.67%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
53.75%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
71.43%
Technical jargon density
(details)
31.25%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
78.6015%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The ancient oak's bark split
like a doorway, revealing
not heartwood but shimmering air
that tasted of copper pennies and starlight. "Well."
Aurora touched the Heartstone pendant
through her jacket.
The crimson gem pulsed warm
against her chest, matching the rhythm of her heartbeat. "That's not ominous at all." "The Grove welcomes those who seek truth,"
Isolde said, her silver hair
catching light that had no source. "Though truth rarely comes without cost."
Nyx materialized beside them, their
violet eyes
scanning
the threshold. "Ancient magic. Older than my binding. Older than most things that walk between worlds." Aurora stepped forward first.
The air shimmered around her
like heat waves, and then she was through, her boots landing on grass that felt too soft, too alive.
The others followed, and the
doorway sealed behind them with the sound of settling earth. The Grove stretched before them, impossible and
perfect
.
Wildflowers bloomed in riots of
colour despite winter's grip on London beyond the threshold.
Oak trees stood in perfect
circles, their branches interweaving overhead to form a living cathedral. No, not just interweaving. Growing together. Ancient bark had melded into geometric patterns that hurt to look at directly. "Time moves differently here,"
Isolde warned, though her voice
sounded strange. Layered. "An hour inside might be minutes outside. Or days."
Aurora knelt beside the nearest
flower.
Its petals shifted from deep
purple to silver as she watched. When she reached out, the bloom turned toward her hand like a tiny face seeking sunlight. "They're aware," she whispered. "Everything here is aware."
Isolde moved between the trees
without disturbing a single blade of grass.
Her feet left no prints
in the soft earth. "The Grove remembers every visitor. Every secret shared. Every bargain struck."
Nyx drifted ahead, their shadowy
form blending with the dappled light filtering through impossible leaves. "There's something wrong with the geometry. The paths curve back on themselves, but not in any way that makes sense." Aurora followed their gaze. The Grove did bend strangely.
Paths that should have led
deeper into the woods instead
seemed to
fold back, creating spirals that her eyes couldn't
quite follow
. The standing stones marking the boundary appeared both distant and close, depending on how she looked at them. "Fae space," Isolde said. "It follows rules older than physics." A sound reached them then.
Not quite music, not quite voices
.
It seemed to come from
the trees themselves, a low humming that
resonated
in Aurora's bones. The Heartstone grew warmer against her chest. "What is that?" "The Grove singing." Isolde paused beside a particularly ancient oak, its trunk wide enough to house a small family. Symbols carved into its bark glowed with soft, blue-white light. "It remembers every song ever sung within its borders. Every poem. Every story." Aurora approached the carved tree, drawn by the
familiar
weight
of old secrets. The symbols looked almost like writing, but shifted when she
tried to
focus on them. Letters became pictographs became abstract swirls became letters again. "Can you read it?" "Some." Isolde
traced
one symbol with a finger that stopped just short of touching the bark. "This speaks of binding. This of choice. This of sacrifice freely given." The humming grew stronger, and Aurora felt it in her teeth now.
Her vision blurred for a
moment, and she saw the Grove as it
truly
was, layers upon layers of reality stacked like transparent sheets. In one layer, the trees were saplings. In another, they were massive beyond imagining. In a third, they weren't trees at all but pillars of
crystallized
song. "Don't look too long," Nyx said,
suddenly
beside her.
Their touch on her shoulder
was cool, grounding. "Fae sight can drive mortals mad." Aurora blinked, and the layers collapsed back into a single, impossible reality. "How do you know about Fae sight?" "I exist between realms. You pick things up."
They walked deeper, following a
path that seemed to rearrange itself beneath their feet
. The flowers grew stranger here. Some had petals of what
looked like living glass
. Others bloomed in colours that didn't have names, shades that existed only in the spaces between primary hues. A clearing opened before them,
perfectly
circular and carpeted with moss that glowed with internal light. At its centre stood a pool of water so still it might have
been polished
obsidian. No ripples marred its surface despite the gentle breeze that stirred the surrounding grass. "The Scrying Pool," Isolde said. "It shows truth to those brave enough to look." Aurora approached the water's edge. The pool reflected nothing. Not the sky above, not her face, not even the light from the glowing moss.
It was a perfect void
in the shape of water. "What kind of truth?" "The kind that changes everything." Isolde's lavender eyes held ancient sorrow. "The kind most people spend their lives avoiding." The humming reached a crescendo, and
suddenly
the pool's surface rippled.
Not with water, but with images
. Aurora saw flashes of things that made no sense. A city burning beneath a crimson sky.
Herself, but older, standing in
a place that smelled of sulfur and copper. A figure in shadows holding chains made of starlight. "What is this?" "Possibility," Isolde said. "What was. What is. What might be. The Pool doesn't distinguish between them." The images shifted faster now. Aurora saw faces she didn't recognise but felt she should know. Heard voices speaking words in languages that predated human speech. Felt the
weight
of choices she hadn't yet made pressing down on her shoulders like invisible hands.
Then Nyx stepped between her
and the pool, their shadowy form blocking her view. "Enough."
Their voice carried the weight
of centuries. "Some futures are better discovered than foreseen." Aurora stepped back, shaken. The Heartstone had grown almost hot against her skin, pulsing in rhythm with her
racing
heart. "Why did you bring us here?"
she asked Isolde
. The half-Fae woman smiled, but it didn't reach her eyes. "Because what's coming requires more than mortal understanding. The Veil weakens. Portals open. And you, Aurora Carter, stand at the centre of it all." "I didn't ask for any of this." "Did any of us?" Isolde gestured to encompass the Grove, the pool, the impossible flowering trees. "I was exiled from my home for sharing visions with mortals. Nyx was trapped between worlds by accident. You stumbled into forces beyond your comprehension. Yet here we stand." The Grove's song shifted, becoming something that sounded almost like welcome. Or perhaps warning. Aurora couldn't tell the difference anymore. "The Grove has accepted you," Isolde said. "You can return here when you need
sanctuary
. When the world becomes too much to bear." "And the price?" Isolde's smile grew sharper. "There's always a price. But the Grove is patient. It will collect when the time is right." Aurora looked around one last time at the impossible beauty surrounding them. The flowers that bloomed in unnamed colours. The trees that grew in patterns that defied geometry. The pool that showed truth in fragments too strange to understand.
She memorised it all, knowing
somehow that she would need these memories in the darkness ahead.
total_cost
0.042087
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
16
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
42
tagDensity
0.381
leniency
0.762
rawRatio
0
effectiveRatio
0
83.24%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1193
totalAiIsmAdverbs
4
found
0
adverb
"truly"
count
1
1
adverb
"suddenly"
count
2
2
adverb
"perfectly"
count
1
highlights
0
"truly"
1
"suddenly"
2
"perfectly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
37.13%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1193
totalAiIsms
15
found
0
word
"pulsed"
count
1
1
word
"scanning"
count
1
2
word
"shimmered"
count
1
3
word
"perfect"
count
3
4
word
"resonated"
count
1
5
word
"familiar"
count
1
6
word
"weight"
count
2
7
word
"traced"
count
1
8
word
"crystallized"
count
1
9
word
"carried the weight"
count
1
10
word
"racing"
count
1
11
word
"sanctuary"
count
1
highlights
0
"pulsed"
1
"scanning"
2
"shimmered"
3
"perfect"
4
"resonated"
5
"familiar"
6
"weight"
7
"traced"
8
"crystallized"
9
"carried the weight"
10
"racing"
11
"sanctuary"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
87
matches
(empty)
77.18%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
4
narrationSentences
87
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"tried to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
113
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
29
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1191
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
13
unquotedAttributions
0
matches
(empty)
66.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
42
wordCount
874
uniqueNames
8
maxNameDensity
1.6
worstName
"Aurora"
maxWindowNameDensity
3
worstWindowName
"Isolde"
discoveredNames
Heartstone
3
Nyx
4
Grove
5
London
1
Layered
1
Isolde
13
Aurora
14
Symbols
1
persons
0
"Heartstone"
1
"Nyx"
2
"Isolde"
3
"Aurora"
4
"Symbols"
places
0
"Grove"
1
"London"
globalScore
0.699
windowScore
0.667
0.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
66
glossingSentenceCount
4
matches
0
"quite follow"
1
"Not quite music, not quite voices"
2
"not quite voices"
3
"path that seemed to rearrange itself beneath their feet"
4
"looked like living glass"
32.07%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
2
per1kWords
1.679
wordCount
1191
matches
0
"not heartwood but shimmering air"
1
"Not with water, but with images"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
113
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
46
mean
25.89
std
15.81
cv
0.611
sampleLengths
0
21
1
28
2
24
3
24
4
43
5
56
6
21
7
33
8
4
9
36
10
35
11
49
12
10
13
34
14
3
15
42
16
37
17
4
18
28
19
63
20
23
21
19
22
8
23
46
24
46
25
14
26
34
27
4
28
19
29
55
30
3
31
16
32
43
33
14
34
15
35
20
36
9
37
34
38
7
39
45
40
20
41
23
42
3
43
21
44
39
45
16
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
87
matches
0
"been polished"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
159
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
113
ratio
0
matches
(empty)
94.05%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
876
adjectiveStacks
0
stackExamples
(empty)
adverbCount
41
adverbRatio
0.04680365296803653
lyAdverbCount
9
lyAdverbRatio
0.010273972602739725
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
113
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
113
mean
10.54
std
5.53
cv
0.525
sampleLengths
0
21
1
9
2
14
3
5
4
18
5
6
6
10
7
14
8
4
9
24
10
15
11
8
12
14
13
15
14
4
15
2
16
13
17
11
18
1
19
9
20
6
21
11
22
16
23
4
24
16
25
9
26
11
27
15
28
20
29
4
30
5
31
22
32
18
33
4
34
6
35
5
36
6
37
16
38
7
39
3
40
19
41
10
42
13
43
13
44
15
45
9
46
4
47
16
48
12
49
12
69.62%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.46017699115044247
totalSentences
113
uniqueOpeners
52
41.67%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
80
matches
0
"Then Nyx stepped between her"
ratio
0.013
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
11
totalSentences
80
matches
0
"Its petals shifted from deep"
1
"Her feet left no prints"
2
"It seemed to come from"
3
"Her vision blurred for a"
4
"Their touch on her shoulder"
5
"They walked deeper, following a"
6
"It was a perfect void"
7
"Herself, but older, standing in"
8
"Their voice carried the weight"
9
"she asked Isolde"
10
"She memorised it all, knowing"
ratio
0.138
53.75%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
65
totalSentences
80
matches
0
"The ancient oak's bark split"
1
"Aurora touched the Heartstone pendant"
2
"The crimson gem pulsed warm"
3
"Isolde said, her silver hair"
4
"Nyx materialized beside them, their"
5
"Aurora stepped forward first."
6
"The air shimmered around her"
7
"The others followed, and the"
8
"The Grove stretched before them,"
9
"Wildflowers bloomed in riots of"
10
"Oak trees stood in perfect"
11
"Isolde warned, though her voice"
12
"Aurora knelt beside the nearest"
13
"Its petals shifted from deep"
14
"Isolde moved between the trees"
15
"Her feet left no prints"
16
"Nyx drifted ahead, their shadowy"
17
"Aurora followed their gaze."
18
"The Grove did bend strangely."
19
"Paths that should have led"
ratio
0.813
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
80
matches
(empty)
ratio
0
71.43%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
40
technicalSentenceCount
4
matches
0
"The ancient oak's bark split like a doorway, revealing not heartwood but shimmering air that tasted of copper pennies and starlight."
1
"The air shimmered around her like heat waves, and then she was through, her boots landing on grass that felt too soft, too alive."
2
"They walked deeper, following a path that seemed to rearrange itself beneath their feet."
3
"The Heartstone had grown almost hot against her skin, pulsing in rhythm with her racing heart."
31.25%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
16
uselessAdditionCount
3
matches
0
"Isolde said, her silver hair catching light that had no source"
1
"Isolde warned, though her voice sounded strange"
2
"Isolde paused, its trunk wide enough to house a small family"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
9
fancyCount
2
fancyTags
0
"Isolde warned (warn)"
1
"she whispered (whisper)"
dialogueSentences
42
tagDensity
0.214
leniency
0.429
rawRatio
0.222
effectiveRatio
0.095
78.6015%