NC Bench
Overview
About
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Run: 2026-02-19-01KHTYAB7YWVN3GB0GXGJJK2QM
Run Details
Model:
Qwen 3.5 397B A17B
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
50.1s
Cost:
$0.015825
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
31.26%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
85.78%
Name drop frequency
(details)
62.79%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
40.30%
Sentence opener variety
(details)
44.15%
Adverb-first sentence starts
(details)
92.85%
Pronoun-first sentence starts
(details)
6.36%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
85.4495%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora's boot caught on a
gnarled root and she stumbled, hands snapping out to break the fall. Damp earth smeared across her palms.
She pushed herself up, brushing
dirt from her jeans, and
scanned
the clearing.
The air smelled of ozone
and rotting lilies.
She stood within the circle
of ancient oak standing stones.
They loomed overhead, bark blackened
as if scorched by lightning.
Wildflowers carpeted the ground, vibrant
blues and violent reds blooming in the dead of winter.
Petals crunched under her boots
as she paced the perimeter.
This place did not belong
to London. Richmond Park sat miles away, yet here she stood, trapped in a pocket of wrongness.
Aurora touched the silver chain
at her throat.
The Heartstone pendant rested against
her collarbone, deep crimson gemstone pulsing with heat.
It burned like a coal
wrapped in
silk
. You said midnight.
Her voice sounded flat, swallowed
by the dense foliage surrounding the clearing. No
echo
returned.
The silence pressed against her
eardrums, heavy and suffocating. She checked her
watch
.
The hands spun counter-clockwise, a
blurred whirl of metal. Time behaved badly here.
An hour inside could mean
minutes outside, or days. Eva knew the risks. Eva should have been waiting by the northern stone. The northern stone stood empty. Aurora walked toward it, fingers
tracing
the rough bark. Cold sap oozed from a fissure in the wood.
She wiped the substance on
her trousers. It smelled of copper. Blood. Recent. Something shifted in the periphery.
She whipped around, heart hammering
against her ribs. The wildflowers stood still. The stones remained silent
sentinels
. Nothing moved except the hem of her coat fluttering in a wind she could not feel. Show yourself. The words
hung in the air
. No answer came. Aurora tightened her grip on the pendant. The heat intensified,
searing
her skin. She refused to let go. Pain grounded her. Pain meant she was real, that this was not a dream conjured by stress or exhaustion. Evan's voice whispered in the back of her mind, telling her she was paranoid, telling her she imagined things. She crushed the thought. Evan was in Cardiff. Evan
was gone
. A twig snapped behind the western stone. Aurora froze.
She held her breath, lungs
burning. The sound had been deliberate. A boot on dry wood. Someone stood behind the oak. I
know
you're there. Silence answered her. The flowers
seemed to
lean toward her, petals turning like sunflowers tracking the sun. But there was no sun here. The sky above was a bruised purple, void of stars or moon.
She moved toward the western
stone, steps slow and
measured
.
Her hand dipped into her
coat pocket, fingers closing around the cold steel of her pocket knife. Silas had given it to her when she moved into the flat above the bar.
He said London ate people
who walked unarmed.
He never mentioned places like
this. Aurora rounded the stone. Nothing. Only more flowers. More earth. More
silence
.
She exhaled, a sharp burst
of white vapour. The cold bit at her exposed skin. She should leave. The pendant warned of Hel portals, not Fae groves. The codex entries Silas showed her mentioned overlaps, places where realms bled into one another. This
felt like a wound in the world
. A rustle came from above. Aurora looked up. The canopy of the oaks woven together blocked the sky. Shadows detached themselves from the branches. They did not fall. They climbed. Dark shapes slithered down the bark of the stones, moving against gravity. They looked like oil spills given form, shifting and coalescing. What are you? The shadows paused. They rippled. A voice answered,
not from the shadows, but from inside her head
. It
sounded like Eva, but distorted, stretched
thin like tape played at the wrong speed. You brought the key. Aurora stepped back, heel catching on another root. She steadied herself. The pendant screamed with heat now. It glowed faintly, casting crimson light across the grass. The wildflowers wilted where the light touched them, turning to ash. I didn't bring anything. I came to meet Eva. Eva is not here. Eva was the bait. The shadows dropped from the stones. They hit the ground without a sound and
began to
flow toward her. They moved like water pouring uphill. Aurora turned to run. The path she had taken upon arrival vanished. Thick brambles blocked the exit, thorns long as needles
glinting
in the pendant's glow. She
was sealed
in. She spun back to face the shadows. They formed shapes now. Humanoid figures, tall and gaunt. Faces lacked features, smooth patches of darkness where eyes and mouths should be. Give it to us. The voice came from all of them at once. A chorus of hollow throats. Aurora clutched the pendant. Her fingers
trembled
. She would not give them anything. She had fought too hard to keep what little she owned. Come and take it. The lead figure lunged. Aurora sidestepped, swinging the knife. The blade passed through the shadow like smoke. It offered no resistance. The shadow flowed around her arm, cold as liquid nitrogen. Frost spread across her skin, creeping up her sleeve. She yanked her arm back. The frost cracked. Her skin beneath turned grey, numb. The Heartstone flared. A
pulse
of red light blasted outward. The shadows recoiled, hissing like steam on hot iron. Aurora did not wait. She sprinted toward the northern stone. The pendant swung wildly against her chest, burning through her shirt. The stones hummed, a low vibration that rattled her teeth. She reached the oak. The sap had stopped bleeding.
Instead, carvings appeared on the
surface. Symbols she did not recognise glowed faintly green. Open. She pressed the pendant against the wood. The ground shook. Dirt kicked up around her boots. The shadows regrouped, circling closer. They sensed the barrier weakening. Hurry. The voice in her head was not Eva anymore. It was older. Hungrier. The wood absorbed the pendant's light. The crimson glow sank into the bark. The carvings turned black. A seam appeared down the centre of the stone. The shadows surged. Aurora shoved her hand into the seam. It opened like a door. Cold air blasted out, smelling of
grave
soil and ancient dust. Something grabbed her ankle. She looked down. A hand made of roots and dirt clamped around her boot. It pulled. Aurora kicked out. Her heel connected with solid wood. The grip loosened. She threw herself into the opening. The stone slammed shut behind her. Darkness swallowed her whole. She fell.
created_at
"2026-02-19T12:34:39.494Z"
2/19/2026, 12:34:39 PM
model
"qwen/qwen3.5-397b-a17b-20260216"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
891
moderation_latency
(null)
generation_time
50006
tokens_prompt
4560
tokens_completion
3897
native_tokens_prompt
4403
native_tokens_completion
3662
native_tokens_completion_images
(null)
native_tokens_reasoning
2166
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.015825
router
(null)
provider_responses
0
endpoint_id
"180484a2-e24b-495a-ba41-b34b680d5a9f"
id
"chatcmpl-e3c72c9f-8617-93c2-8a5c-6e0ae1e19e0e"
is_byok
false
latency
891
model_permaslug
"qwen/qwen3.5-397b-a17b-20260216"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1771504479-wmgRj39Js4xOkyEvwQDE"
upstream_id
"chatcmpl-e3c72c9f-8617-93c2-8a5c-6e0ae1e19e0e"
total_cost
0.015825
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1091
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
31.26%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1091
totalAiIsms
15
found
0
word
"scanned"
count
1
1
word
"loomed"
count
1
2
word
"silk"
count
1
3
word
"echo"
count
1
4
word
"silence"
count
3
5
word
"tracing"
count
1
6
word
"sentinels"
count
1
7
word
"searing"
count
1
8
word
"measured"
count
1
9
word
"glinting"
count
1
10
word
"trembled"
count
1
11
word
"pulse"
count
1
12
word
"grave"
count
1
highlights
0
"scanned"
1
"loomed"
2
"silk"
3
"echo"
4
"silence"
5
"tracing"
6
"sentinels"
7
"searing"
8
"measured"
9
"glinting"
10
"trembled"
11
"pulse"
12
"grave"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"hung in the air"
count
1
highlights
0
"hung in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
165
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
2
narrationSentences
165
filterMatches
0
"watch"
1
"know"
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
165
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
19
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1090
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
2
unquotedAttributions
0
matches
(empty)
85.78%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
34
wordCount
1090
uniqueNames
10
maxNameDensity
1.28
worstName
"Aurora"
maxWindowNameDensity
2
worstWindowName
"Eva"
discoveredNames
London
2
Park
1
Heartstone
2
Cardiff
1
Hel
1
Fae
1
Silas
2
Eva
7
Aurora
14
Evan
3
persons
0
"Heartstone"
1
"Silas"
2
"Eva"
3
"Aurora"
4
"Evan"
places
0
"London"
1
"Park"
2
"Cardiff"
globalScore
0.858
windowScore
1
62.79%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
86
glossingSentenceCount
3
matches
0
"felt like a wound in the world"
1
"looked like oil spills given form, shifti"
2
"sounded like Eva, but distorted, stretched"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.917
wordCount
1090
matches
0
"not from the shadows, but from inside her head"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
165
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
59
mean
18.47
std
15.33
cv
0.83
sampleLengths
0
44
1
45
2
22
3
29
4
3
5
24
6
39
7
5
8
31
9
5
10
33
11
2
12
9
13
67
14
7
15
23
16
4
17
35
18
56
19
4
20
1
21
7
22
50
23
5
24
25
25
22
26
3
27
5
28
27
29
4
30
37
31
9
32
8
33
25
34
30
35
29
36
4
37
14
38
24
39
4
40
4
41
36
42
14
43
19
44
31
45
23
46
1
47
7
48
19
49
1
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
165
matches
0
"was gone"
1
"was sealed"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
229
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
165
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1091
adjectiveStacks
0
stackExamples
(empty)
adverbCount
25
adverbRatio
0.022914757103574702
lyAdverbCount
5
lyAdverbRatio
0.00458295142071494
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
165
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
165
mean
6.61
std
3.85
cv
0.582
sampleLengths
0
17
1
6
2
13
3
8
4
10
5
10
6
15
7
10
8
7
9
15
10
8
11
13
12
8
13
3
14
12
15
3
16
9
17
4
18
9
19
4
20
9
21
4
22
9
23
5
24
9
25
9
26
7
27
4
28
1
29
1
30
5
31
8
32
4
33
5
34
16
35
2
36
6
37
3
38
7
39
6
40
5
41
3
42
16
43
19
44
4
45
4
46
3
47
7
48
2
49
6
40.30%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
16
diversityRatio
0.296969696969697
totalSentences
165
uniqueOpeners
49
44.15%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
151
matches
0
"Only more flowers."
1
"Instead, carvings appeared on the"
ratio
0.013
92.85%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
48
totalSentences
151
matches
0
"She pushed herself up, brushing"
1
"She stood within the circle"
2
"They loomed overhead, bark blackened"
3
"It burned like a coal"
4
"You said midnight."
5
"Her voice sounded flat, swallowed"
6
"She checked her watch."
7
"She wiped the substance on"
8
"It smelled of copper."
9
"She whipped around, heart hammering"
10
"She refused to let go."
11
"She crushed the thought."
12
"She held her breath, lungs"
13
"I know you're there."
14
"She moved toward the western"
15
"Her hand dipped into her"
16
"He said London ate people"
17
"He never mentioned places like"
18
"She exhaled, a sharp burst"
19
"She should leave."
ratio
0.318
6.36%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
137
totalSentences
151
matches
0
"Aurora's boot caught on a"
1
"She pushed herself up, brushing"
2
"The air smelled of ozone"
3
"She stood within the circle"
4
"They loomed overhead, bark blackened"
5
"Wildflowers carpeted the ground, vibrant"
6
"Petals crunched under her boots"
7
"This place did not belong"
8
"Richmond Park sat miles away,"
9
"Aurora touched the silver chain"
10
"The Heartstone pendant rested against"
11
"It burned like a coal"
12
"You said midnight."
13
"Her voice sounded flat, swallowed"
14
"The silence pressed against her"
15
"She checked her watch."
16
"The hands spun counter-clockwise, a"
17
"Time behaved badly here."
18
"An hour inside could mean"
19
"Eva knew the risks."
ratio
0.907
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
151
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
34
technicalSentenceCount
1
matches
0
"The flowers seemed to lean toward her, petals turning like sunflowers tracking the sun."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
85.4495%