Run: 2026-02-19-01KHTYABJQ651VRXPF9HWT4PJD

Run Details

Duration:
1m 12s
Cost:
$0.001510
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Branches snapped, reverberating through her chest like a gunshot. Rory skidded, boots slipping on the slick moss, catching herself on the rough bark of an ancient oak. Her chest heaved, the cold air filling her lungs with a sharp, metallic taste. The path hadn’t been here last time. Not the way she remembered it. The geometry of Richmond Park shifted too quickly when the veil wore thin. She pushed a stray curl from her forehead, her breath misting in the chill gloom. The world here smelled wrong. Not of damp earth or decaying leaves, but of ozone and burnt sugar. The colours were too saturated, the shadows stretching impossibly long across the ground. "The Heartstone," she muttered, her hand flying to her neck. The pendant, a deep crimson gemstone set in a silver chain, hummed against her collarbone. It felt warm, a hot pulse that seeped through her shirt. Good. It meant the Hel portal was active nearby. It also meant whatever lay on the other side was close enough to bleed through the cracks. She adjusted the strap of her satchel, tightening her grip on the strap of the grocery bag she clutched against her side. Yu-Fei would kill her if she dropped the takeout. But Yu-Fei wasn't standing in a pocket dimension where gravity seemed to have a personal vendetta against her. "Don't panic. Calculated risk," Rory whispered, though the words did little to settle the jitter in her stomach. She wasn't one for superstition, not anymore. But her mother’s drawings of the Grove always ended with a red X over the centre. That wasn't an artistic choice. That was a survival tip. She took a step forward. The ground beneath her boots felt soft, almost spongy, like walking on bruised flesh. Silence. Absolute, heavy silence. The birdsong of London had vanished the moment she crossed the threshold of the standing stones. Here, the air was static. It buzzed with energy, making the hair on her arms stand at attention. A low frequency throbbed in her ears, a sound that vibrated deep in the bones rather than the eardrums. She turned left, following the faint pull of the stone. The trees here were twisted, their gnarled branches interlaced high above her head like a canopy of choking ivy. No moonlight managed to penetrate the dense roof of leaves. Everything was the colour of bruised plum. A twig snapped. Not loud, but distinct. *Crack.* Rory froze. She held her breath, listening. The sound echoed from behind her. "Friends of yours?" She didn't wait for an answer. She moved. The sound of snapping twigs increased in frequency around her, faint rustles in the high grass, dry leaves skittering over the earth. It wasn't a predator. Animals moved with purpose. This was chaotic. Random. "Calculated risk," she repeated, a little louder this time, forcing the confidence she didn't feel. "Just entropy. Light hitting the leaves, creating mirages." The pendant flared, a sudden spike of heat piercing her skin. She yanked it free from her shirt. The crimson gem blazed, casting a red glow over a nearby bush. The bush, usually dormant, shuddered. Something brushed against her leg. Warm. Soft. Like dead skin. She jumped back, nearly tripping over a root. She reached down, grabbing a sturdy stone. "Hey! Go on, then!" The thing didn't retreat. It scrambled closer, a wet, sucking sound accompanying its movement. A whine, too high pitched to be human, vibrated through the silence. Rory scanned the darkness to her left. The shadows there were dancing. They moved independently of the trees, elongating and contracting like smoke poured from a long-necked bottle. A flash of movement caught her eye—high up in the branches. Eyes? Too many eyes. Pools of black darkness against the dark bark. She turned back to the path, picking up her pace. The crickets usually present in the park were missing. In their place was the sound of wet, heavy breathing. Inhale. Exhale. A pause. Inhale. It was a rhythm. A heartbeat. "Tick tock," she muttered, though she couldn't help the slight waver in her voice. "That's a cliché even for the Fae." The trees seemed to lean in as she passed. Their bark looked less like wood and more like wrinkled, gray human skin. She rubbed her arm, checking for goosebumps. Her skin was hot, flushed with adrenaline. The pendant continued to burn, screaming with a metaphysical heat that promised violence. She rounded a bend. The darkness was thickest here. She had to rely on the stone’s glow to navigate. It cut a small, red circle around her boots. Ahead, the mist coalesced into a shape. It was a tree stump, but not quite. It had a face carved into it, but the features were constantly shifting. A nose here, a gaping mouth there, then smooth bark. It watched her. Rory stopped. "You're not real." The carving smiled. The wood groaned, splitting open to reveal not a hollow centre, but a small, closed mouth. "I told you to leave," the voice came, a sound like grinding stones. Rory gripped the stone in her hand until her knuckles turned white. "I haven't found what I came for." "You can't find anything here. You can only be found." The mist swirled around her ankles, cold as ice. The heat from the pendant clashed with the freezing mist, creating a stinging steam that rose between them. Her bag slipped from her shoulder, the plastic handles snapping. The containers of takeout tumbled into the mud. The scent of ozone spiked, sharp enough to make her eyes water. "Don't touch the food," she said, though she didn't look down. Her eyes locked onto the gnarled roots beneath her feet. They were spreading. They weren't just roots anymore. They looked like fingers, stretching outward, seeking purchase on her ankles. Thick, brown fingers, tipped with sharp yellow nails. She took a step back, her heel landing on something solid. Concrete. Or something that mimicked concrete. *Halt.* The voice boomed inside her skull. The forest went deathly still. Even the grinding wood stopped. Rory looked up. The canopy above her had pulled back, just a little. Just enough to reveal a void of absolute blackness sitting in the sky, directly overhead. It was a hole in the world. A tear. And floating in that void, tethered by a thread of silver light that looked suspiciously like a leash, was a small, grey shape. It drifted closer, translucent and grinning. She raised the Heartstone high, pointing it at the tear in the sky. "I'm leaving." The tear darkened. Something dropped from the sky, plummeting straight down. It hit the ground inches from her foot with a sickening thud. It wasn't a bird. It was a doll, stitched together from human skin, its head canted at an unnatural angle. It wasn't alone. The first doll’s eyes snapped open. They were the same bright blue as hers.
created_at"2026-02-19T12:34:39.838Z" 2/19/2026, 12:34:39 PM
model"z-ai/glm-4.7-flash-20260119"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency236
moderation_latency(null)
generation_time72143
tokens_prompt4560
tokens_completion4054
native_tokens_prompt4127
native_tokens_completion3668
native_tokens_completion_images(null)
native_tokens_reasoning2289
native_tokens_cached4096
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00151002
router(null)
provider_responses
0
endpoint_id"6efb5994-8fcb-4300-9c64-ba393193f5f6"
id"chatcmpl-RLuQjAFRunA2btC1ddnMSDvR"
is_byokfalse
latency75
model_permaslug"z-ai/glm-4.7-flash-20260119"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771504479-zWUkPHEC772bPV4qrz6s"
upstream_id"chatcmpl-RLuQjAFRunA2btC1ddnMSDvR"
total_cost0.00151002
cache_discount0.000204799
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences14
tagDensity0.429
leniency0.857
rawRatio0
effectiveRatio0
95.67% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1156
totalAiIsmAdverbs1
found
0
adverb"quickly"
count1
highlights
0"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
17.82% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1156
totalAiIsms19
found
0
word"chill"
count1
1
word"gloom"
count1
2
word"pulse"
count1
3
word"calculated"
count2
4
word"stomach"
count1
5
word"silence"
count3
6
word"throbbed"
count1
7
word"vibrated"
count2
8
word"echoed"
count1
9
word"predator"
count1
10
word"chaotic"
count1
11
word"sturdy"
count1
12
word"scanned"
count1
13
word"dancing"
count1
14
word"navigate"
count1
highlights
0"chill"
1"gloom"
2"pulse"
3"calculated"
4"stomach"
5"silence"
6"throbbed"
7"vibrated"
8"echoed"
9"predator"
10"chaotic"
11"sturdy"
12"scanned"
13"dancing"
14"navigate"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"knuckles turned white"
count1
highlights
0"knuckles turned white"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences133
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences133
filterMatches(empty)
hedgeMatches
0"seemed to"
1"managed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences141
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords1152
ratio0.002
matches
0"Crack."
1"Halt."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions15
wordCount1089
uniqueNames8
maxNameDensity0.64
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Richmond1
Park1
Hel1
Yu-Fei2
Grove1
London1
Rory7
Heartstone1
persons
0"Yu-Fei"
1"Grove"
2"Rory"
places
0"Richmond"
1"Park"
2"London"
globalScore1
windowScore1
89.76% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences83
glossingSentenceCount2
matches
0"not quite"
1"looked like fingers, stretching outward,"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.604
wordCount1152
matches
0"Not of damp earth or decaying leaves, but of ozone"
1"Not loud, but distinct"
2"not a hollow centre, but a small, closed mouth"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences141
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean24.51
std17.27
cv0.705
sampleLengths
067
146
210
352
449
551
619
74
853
946
108
112
1211
133
1442
1523
1635
1710
1819
1926
2051
2134
226
2321
2449
2528
267
2734
285
2919
3013
3119
3210
3345
3412
3524
3624
3717
381
3916
4037
4129
4215
433
4440
459
468
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences133
matches
0"were twisted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs202
matches
0"wasn't standing"
1"were spreading"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences141
ratio0.007
matches
0"A flash of movement caught her eye—high up in the branches."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1093
adjectiveStacks0
stackExamples(empty)
adverbCount38
adverbRatio0.03476669716376944
lyAdverbCount11
lyAdverbRatio0.010064043915827997
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences141
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences141
mean8.17
std5.21
cv0.638
sampleLengths
09
118
214
37
46
513
615
75
813
913
1010
1115
1211
131
148
1517
1622
179
1818
1918
207
2116
225
235
245
2514
261
273
2816
295
3013
3119
3210
3319
3410
357
363
374
381
392
405
416
423
436
442
4522
464
474
483
491
44.68% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.3404255319148936
totalSentences141
uniqueOpeners48
86.96% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences115
matches
0"Too many eyes."
1"Even the grinding wood stopped."
2"Just enough to reveal a"
ratio0.026
56.52% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount47
totalSentences115
matches
0"Her chest heaved, the cold"
1"She pushed a stray curl"
2"she muttered, her hand flying"
3"It felt warm, a hot"
4"It meant the Hel portal"
5"It also meant whatever lay"
6"She adjusted the strap of"
7"She wasn't one for superstition,"
8"She took a step forward."
9"It buzzed with energy, making"
10"She turned left, following the"
11"She held her breath, listening."
12"She didn't wait for an"
13"It wasn't a predator."
14"she repeated, a little louder"
15"She yanked it free from"
16"She jumped back, nearly tripping"
17"She reached down, grabbing a"
18"It scrambled closer, a wet,"
19"They moved independently of the"
ratio0.409
29.57% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount99
totalSentences115
matches
0"Branches snapped, reverberating through her"
1"Rory skidded, boots slipping on"
2"Her chest heaved, the cold"
3"The path hadn’t been here"
4"The geometry of Richmond Park"
5"She pushed a stray curl"
6"The world here smelled wrong."
7"The colours were too saturated,"
8"she muttered, her hand flying"
9"The pendant, a deep crimson"
10"It felt warm, a hot"
11"It meant the Hel portal"
12"It also meant whatever lay"
13"She adjusted the strap of"
14"Yu-Fei would kill her if"
15"Rory whispered, though the words"
16"She wasn't one for superstition,"
17"That wasn't an artistic choice."
18"That was a survival tip."
19"She took a step forward."
ratio0.861
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences115
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount2
matches
0"The pendant continued to burn, screaming with a metaphysical heat that promised violence."
1"And floating in that void, tethered by a thread of silver light that looked suspiciously like a leash, was a small, grey shape."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount3
matches
0"she muttered, her hand flying to her neck"
1"Rory whispered, though the words did little to settle the jitter in her stomach"
2"the voice came, a sound like grinding stones"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount4
fancyTags
0"she muttered (mutter)"
1"Rory whispered (whisper)"
2"she repeated (repeat)"
3"she muttered (mutter)"
dialogueSentences14
tagDensity0.357
leniency0.714
rawRatio0.8
effectiveRatio0.571
77.3659%