NC Bench
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Run: 2026-02-19-01KHTYASPAGKTZZH313QCY96K1
Run Details
Model:
Z.AI GLM 4.7 Flash
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
1m 39s
Cost:
$0.002283
Provider:
Phala
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
92.01%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
54.74%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
16.67%
Name drop frequency
(details)
97.37%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
89.81%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
42.28%
Sentence opener variety
(details)
24.15%
Adverb-first sentence starts
(details)
83.77%
Pronoun-first sentence starts
(details)
3.48%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
94.70%
Useless dialogue additions
(details)
68.60%
Dialogue tag variety (said vs. fancy)
(details)
82.0527%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The air in the tube
station didn't smell like damp decay and rat droppings.
It smelled like ozone and
expensive old parchment.
Harlow Quinn dropped the satchel
from her shoulder, letting it hit the damp concrete floor with a heavy thud.
The sound echoed off the
rusted arches of the disused Northern Line platform, a hollow *
clunk
* that
seemed to
ripple through the darkness. She didn't check her
watch
. Not yet.
She pulled a cigarette from
her pocket, the filter dry, the tobacco crumbled.
She tapped it against the
side of her heel, grounding the filter, then pressed it between her lips. A flick of the Zippo. Blue flame caught the tobacco, tasting like lighter fluid and danger. "You shouldn't smoke in here."
DS Harth didn't look up
from the
magnetic
lock he
was picking
. He was a young man, eager, wearing a suit three sizes too big for the gritty surroundings.
He fiddled with the plastic
shim, sweat beading on his forehead. "It clears the sinuses," Harlow said.
She exhaled a plume of
grey smoke that lingered in the
gloom
. "Prevents the hallucinations, assuming
this
'ceiling' is as unstable as Miller said." "It's a market, Quinn. Underground."
Harth finally twisted the lock
. The mechanism clicked. "Please, try not to breathe on the merchandise."
The heavy steel door groaned
open. Harlow didn't wait. She stepped through the gap, her boots crunching on broken glass and twisted rebar.
The Veil Market was a
labyrinth carved out of the city's forgotten infrastructure, moving like a bad rash whenever the moon waxed full.
Tonight, they were nesting in
the belly of the old Camden station, a place that felt less like a transit hub and more like a cavern for forgotten things. "What's the layout tonight?"
she asked, her voice cutting
through the ambient buzz of a thousand low-level conversations. Harth followed, locking the door behind him. "The usual stalls. Cloaks, teeth, herbs. The southern sector is congested because of the water leak. We're tucked away in maintenance tunnels. It’s quiet. Too quiet." Quinn swept the torch of her flashlight across the walls. Graffiti, scrawled in languages that died centuries ago, covered the brickwork. She ignored it. Her eyes found the mark. A circle of salt, tipped with ash. And a body. Hanging from the third catwalk. A young woman. Dressed in a business suit, heels dangling from one foot.
Her head lolled back, exposing
a throat that was smooth. No blood. No bruises. Not a mark on her skin, yet the mask of terror
was frozen
on her face, her eyes wide and staring directly at the spot where Harlow stood. "Case 44," Harlow said, walking toward the ladder. "ID check." Harth pulled out his radio, tuning out the static interference from the electronic wards placed around the perimeter. "Human female. Twenty-four. Name found in purse: Jordan Beck. Resident of Islington. Cause of death pending." "Pending." Quinn climbed the first rung of the rusted ladder. Metal crunched under her
weight
. "Classic." "She's cold," Harth noted, watching from below. "Rigor set in fast. The enviro-lamps here drop the temperature drastically. Probably a cardiac arrest. Scared herself to death." Quinn paused halfway up, hanging her flashlight down to illuminate the corpse's face. "Cardiac arrest creates petechiae. Bloodshot eyes. Dry coughing. A panic attack." She reached the catwalk. The smell of the body was overpowering—sweet and coppery, like rotting apples. "I'll take a look." Harth shifted his
weight
, looking nervous. "There's blood pooling on the floor, just a few drips. But not from her. Look at the floor." Quinn shifted her light. Blood. Dark, arterial spray. Coated the rusted pipes and the concrete beneath the body's dangling feet. "Wait," Quinn muttered.
She climbed down, sliding off
the ladder and landing
softly
.
She walked to the pool
of blood. It wasn't just a pool. It was a mist. The blood sat there, bubbling
slightly
, separating into distinct streaks that refused to mix with the grime.
It looked wet, yet the
ground around it was bone dry. "Harth, is she bleeding from her mouth?" Quinn asked, her back to him, eyes fixed on the anomaly. "No." "From her eyes?" "Nay." "Then who—or what—is leaking?" She knelt beside the body. The woman’s neck looked too thin, her neck vertebrae protruding like small bones. Quinn reached out, her gloved fingers hovering an inch from the skin. "Don't," Harth said. "Forensics will want swabs." "Forensics would also want a uniform covering from the neck down right now." Quinn ignored him.
She leaned in close, pressing
her ear to the woman's chest. Nothing. No heartbeat. No breath. "She's dead,"
Harth said, his voice tighter
. "No." Quinn stood up and dusted off her trousers. "She's not supposed to be dead." She walked to the edge of the catwalk and peered down into the dark maintenance tunnel below. The compass she wore on her wrist—the worn leather strap tight against her skin—
started to
vibrate. It wasn't a buzz. It was a hum, a deep
resonance
that
vibrated
through the bone in her wrist. The Veil Compass. A brass trinket, covered in verdigris and protective sigils, crafted by a Shade artisan. She hadn't needed it for the alleyway muggings, but for *
this
*? It
was spinning
wild, the needle slamming back and forth, fighting the
magnetic
pull of the earth. "What is that?" Harth asked, noticing the tremor in her arm. "My lucky
charm
." Quinn looked up, squinting against the shadow in the corner. The flashlight beam
flickered
. It wasn't the shadows that moved. It was the light. The gas lamps lining the perimeter
seemed to
dim, the flames stretching toward the woman hanging above them. They twisted, elongating into shapes that resembled fingers. "Check her hands," Quinn snapped. Harth shone his light on Jordan Beck's palms. Clean. Perfect. No calluses, no scars. But the fingertips were dark. Charred. "Not a panic attack." Quinn stepped back, reaching into her pocket. The bone token—
gleaming
white, tipped with blood—poked against her palm. She gripped it. The air around her grew heavy, pressing against her chest like a physical
weight
. "This is a seal," Quinn said. "Someone locked her up." "Where?" "Inside." She pointed her flashlight at the chest of the corpse. The fabric
was singed
, blackened in the shape of a symbol. A circle, broken in the middle. "A sigil?" Harth squinted. "Criminal gangs have been using these for gang sign culture. We're just not seeing it." "It's Latin," Quinn said. "Exoriare aliquis nostris ex ossibus ultor." She translated the words, the Latin rolling off her tongue with the precision of a drill sergeant. "Rise from our bones, avenger." Harth paled. "We found a body. Not a ghost." "Exactly." Quinn turned to him. "The blood on the floor? That wasn't her. That's the fuel. They haven't opened her yet." She glanced back at the hanging woman. The eyes were fixed. Dead. But the mouth was open
slightly
. "Why would you need to fuel a ghost?" "To bind it." Quinn pointed her flashlight at the corridor leading back toward the ladder. "The gate. The market moves, Harth. It shifts. Someone is trying to pin it down using
this
woman. To hold the Veil open." "The Veil?" Harth laughed, a short, nervous sound. "We're in a tunnel, Quinn. It's concrete." "The Veil isn't the walls. It's the boundary." Quinn turned her wrist. The compass needle
was screaming
, pointing a trajectory toward the far end of the platform, past the fruit stalls. "The market aligns with the rift. This seal was meant to intercept a spirit. Or trap one." "Who does that?" Harth asked, stepping closer. "The Clique?" Quinn froze. She didn't turn around. "The Clique," she repeated. "You thought they were bad before. You thought MPD was slow. Listen to me. This isn't a gang dispute. It's a ritual. And we walked right into the middle of a summoning that went wrong." She took a step toward the ladder. The ground beneath her boots felt spongy. "Wait, we can't just leave the body." "We leave the body." Quinn didn't break stride. "We leave the evidence. But we grab the token." "The bone token?" "It's the key to their operation." She reached the bottom of the ladder and stopped. The air pressure dropped. The flickering lights on the platform surged, casting jagged shadows that danced like dancers in a
macabre
ballet. "Harth, check the burns on the girl's hands again. Specifically, the palms. Tell me exactly what you see." Harth looked down, his face pale in the strobing light. "The fingertips... they're black. Carbonized." "Exactly." "It looks like..." "Like she grabbed the iron." Quinn gripped the bone token tight enough to whiten her knuckles. "They burned her fingers off to trigger the seal. Now they can't complete the binding. And now, they're going to be angry." A low rumble shook the concrete. Dust rained from the pipes above. "Tell me you have your piece, Harth." "I..." He fumbled with his jacket. "I took it. Standard procedure." "I don't want to be
standard
tonight." Quinn activated her flashlight, sweeping the beam across the platform. At the far end, near the entrance to the next tunnel, a figure stood. Silhouette against a pool of unnatural violet light. It wore a suit that looked too expensive for the damp concrete. A man. He raised a hand. A silver pistol, cool and deadly in the
gloom
. "Quinn!" The shot cracked through the stagnant air, louder than the train whistle from another life. Quinn dove to the side, the bullet striking the catwalk and sparking against the rust. She hit the dirt, rolling behind a stack of wooden crates. The smell of gunpowder mixed with the metallic tang of ozone. "They're here!" she yelled, scrambling to her feet, drawing her own weapon from the shoulder holster. "Get to the door!" Harth
was frozen
, staring at the man at the far end. "Harth, move!" "I saw his face," Harth whispered. "It's... it's DS Morris." The blood drained from Quinn's face, leaving her pale as the salt-and-pepper hair atop her head. Her partner. Dead for three years. "That's not Morris,"
Quinn said, her voice dropping an octave
. "That's a projection. A mental warlock." "No, his
watch
. The strap." Harth pointed. "It's the same buckle." "He's using the token." The figure in the violet light laughed. The sound was like grinding glass. He raised the gun again. This time, he didn't aim for Harth. He aimed for the compass on Quinn's wrist. "Come and get it," the figure mocked. Quinn shifted her grip. "You brought a gun to a magic fight, rookie." She didn't wait for the bullet. She stepped into the light, the compass spinning violently, screaming in warning. She didn't close her eyes. She fired. The bullet slammed into the man's chest. He didn't flinch. He didn't bleed. The wound simply unraveled like a poorly stitched shirt, the fabric of reality twisting and warping before her eyes. "Bravo," the thing in the suit said, stepping forward, his form flickering between solid and shadow. "You found the Remnant. Too bad you're dead meat." The ground beneath Quinn’s boots liquefied. The Veil Market, that shifting beast of a place, had decided to consume them.
created_at
"2026-02-19T12:34:54.291Z"
2/19/2026, 12:34:54 PM
model
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id
"gen-1771504494-0rTodXNgwlChVHRSzQFa"
upstream_id
"d9c893d0fbb64874b2c29cca123123c4"
total_cost
0.00228281
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Phala"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
33
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
86
tagDensity
0.384
leniency
0.767
rawRatio
0
effectiveRatio
0
92.01%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1878
totalAiIsmAdverbs
3
found
0
adverb
"softly"
count
1
1
adverb
"slightly"
count
2
highlights
0
"softly"
1
"slightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
54.74%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1878
totalAiIsms
17
found
0
word
"echoed"
count
1
1
word
"magnetic"
count
2
2
word
"gloom"
count
2
3
word
"weight"
count
3
4
word
"resonance"
count
1
5
word
"vibrated"
count
1
6
word
"charm"
count
1
7
word
"flickered"
count
1
8
word
"perfect"
count
1
9
word
"gleaming"
count
1
10
word
"macabre"
count
1
11
word
"standard"
count
2
highlights
0
"echoed"
1
"magnetic"
2
"gloom"
3
"weight"
4
"resonance"
5
"vibrated"
6
"charm"
7
"flickered"
8
"perfect"
9
"gleaming"
10
"macabre"
11
"standard"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
164
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
3
narrationSentences
164
filterMatches
0
"watch"
hedgeMatches
0
"seemed to"
1
"started to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
216
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
35
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
2
markdownWords
2
totalWords
1866
ratio
0.001
matches
0
"clunk"
1
"this"
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
17
unquotedAttributions
0
matches
(empty)
16.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
67
wordCount
1330
uniqueNames
15
maxNameDensity
2.11
worstName
"Quinn"
maxWindowNameDensity
4.5
worstWindowName
"Quinn"
discoveredNames
Quinn
28
Northern
1
Line
1
Zippo
1
Harth
19
Veil
3
Market
2
Camden
1
Harlow
5
Metal
1
Compass
1
Shade
1
Jordan
1
Beck
1
Latin
1
persons
0
"Quinn"
1
"Harth"
2
"Harlow"
3
"Metal"
4
"Compass"
5
"Jordan"
6
"Beck"
7
"Latin"
places
(empty)
globalScore
0.447
windowScore
0.167
97.37%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
95
glossingSentenceCount
2
matches
0
"smelled like ozone and expensive old parch"
1
"clunk* that seemed to ripple through the darkness"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1866
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
216
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
97
mean
19.24
std
15.22
cv
0.791
sampleLengths
0
22
1
80
2
16
3
5
4
40
5
30
6
21
7
6
8
69
9
18
10
33
11
39
12
5
13
55
14
10
15
34
16
16
17
26
18
24
19
16
20
4
21
24
22
20
23
20
24
37
25
18
26
1
27
3
28
1
29
4
30
30
31
7
32
32
33
7
34
15
35
52
36
45
37
11
38
17
39
10
40
26
41
5
42
20
43
4
44
34
45
10
46
1
47
1
48
27
49
19
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
164
matches
0
"was frozen"
1
"was singed"
89.81%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
4
totalVerbs
242
matches
0
"was picking"
1
"were nesting"
2
"was spinning"
3
"was screaming"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
5
semicolonCount
0
flaggedSentences
3
totalSentences
216
ratio
0.014
matches
0
"The smell of the body was overpowering—sweet and coppery, like rotting apples."
1
"The compass she wore on her wrist—the worn leather strap tight against her skin—started to vibrate."
2
"The bone token—gleaming white, tipped with blood—poked against her palm."
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1338
adjectiveStacks
1
stackExamples
0
"heavy, pressing against her"
adverbCount
29
adverbRatio
0.021674140508221227
lyAdverbCount
11
lyAdverbRatio
0.008221225710014948
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
216
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
216
mean
8.64
std
6.08
cv
0.704
sampleLengths
0
14
1
8
2
19
3
23
4
5
5
2
6
13
7
18
8
5
9
11
10
5
11
12
12
17
13
11
14
6
15
12
16
12
17
10
18
3
19
8
20
6
21
3
22
14
23
23
24
29
25
18
26
7
27
26
28
10
29
11
30
3
31
5
32
7
33
3
34
5
35
3
36
10
37
10
38
2
39
2
40
28
41
8
42
2
43
18
44
16
45
10
46
5
47
1
48
7
49
19
42.28%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
27
diversityRatio
0.3287037037037037
totalSentences
216
uniqueOpeners
71
24.15%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
138
matches
0
"Dark, arterial spray."
ratio
0.007
83.77%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
47
totalSentences
138
matches
0
"It smelled like ozone and"
1
"She didn't check her watch."
2
"She pulled a cigarette from"
3
"She tapped it against the"
4
"He was a young man,"
5
"He fiddled with the plastic"
6
"She exhaled a plume of"
7
"She stepped through the gap,"
8
"she asked, her voice cutting"
9
"She ignored it."
10
"Her eyes found the mark."
11
"Her head lolled back, exposing"
12
"She reached the catwalk."
13
"She climbed down, sliding off"
14
"She walked to the pool"
15
"It wasn't just a pool."
16
"It was a mist."
17
"It looked wet, yet the"
18
"She knelt beside the body."
19
"She leaned in close, pressing"
ratio
0.341
3.48%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
126
totalSentences
138
matches
0
"The air in the tube"
1
"It smelled like ozone and"
2
"Harlow Quinn dropped the satchel"
3
"The sound echoed off the"
4
"She didn't check her watch."
5
"She pulled a cigarette from"
6
"She tapped it against the"
7
"A flick of the Zippo."
8
"DS Harth didn't look up"
9
"He was a young man,"
10
"He fiddled with the plastic"
11
"She exhaled a plume of"
12
"Harth finally twisted the lock"
13
"The mechanism clicked."
14
"The heavy steel door groaned"
15
"Harlow didn't wait."
16
"She stepped through the gap,"
17
"The Veil Market was a"
18
"Tonight, they were nesting in"
19
"she asked, her voice cutting"
ratio
0.913
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
138
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
55
technicalSentenceCount
2
matches
0
"The blood sat there, bubbling slightly, separating into distinct streaks that refused to mix with the grime."
1
"The flickering lights on the platform surged, casting jagged shadows that danced like dancers in a macabre ballet."
94.70%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
33
uselessAdditionCount
2
matches
0
"Harth said, his voice tighter"
1
"Quinn said, her voice dropping an octave"
68.60%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
19
fancyCount
7
fancyTags
0
"Harth noted (note)"
1
"Quinn muttered (mutter)"
2
"Quinn snapped (snap)"
3
"Harth laughed (laugh)"
4
"she repeated (repeat)"
5
"she yelled (yell)"
6
"Harth whispered (whisper)"
dialogueSentences
86
tagDensity
0.221
leniency
0.442
rawRatio
0.368
effectiveRatio
0.163
82.0527%