Run: 2026-02-19-01KHTYASPAGKTZZH313QCY96K1

Run Details

Duration:
1m 39s
Cost:
$0.002283
Provider:
Phala

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air in the tube station didn't smell like damp decay and rat droppings. It smelled like ozone and expensive old parchment. Harlow Quinn dropped the satchel from her shoulder, letting it hit the damp concrete floor with a heavy thud. The sound echoed off the rusted arches of the disused Northern Line platform, a hollow *clunk* that seemed to ripple through the darkness. She didn't check her watch. Not yet. She pulled a cigarette from her pocket, the filter dry, the tobacco crumbled. She tapped it against the side of her heel, grounding the filter, then pressed it between her lips. A flick of the Zippo. Blue flame caught the tobacco, tasting like lighter fluid and danger. "You shouldn't smoke in here." DS Harth didn't look up from the magnetic lock he was picking. He was a young man, eager, wearing a suit three sizes too big for the gritty surroundings. He fiddled with the plastic shim, sweat beading on his forehead. "It clears the sinuses," Harlow said. She exhaled a plume of grey smoke that lingered in the gloom. "Prevents the hallucinations, assuming this 'ceiling' is as unstable as Miller said." "It's a market, Quinn. Underground." Harth finally twisted the lock. The mechanism clicked. "Please, try not to breathe on the merchandise." The heavy steel door groaned open. Harlow didn't wait. She stepped through the gap, her boots crunching on broken glass and twisted rebar. The Veil Market was a labyrinth carved out of the city's forgotten infrastructure, moving like a bad rash whenever the moon waxed full. Tonight, they were nesting in the belly of the old Camden station, a place that felt less like a transit hub and more like a cavern for forgotten things. "What's the layout tonight?" she asked, her voice cutting through the ambient buzz of a thousand low-level conversations. Harth followed, locking the door behind him. "The usual stalls. Cloaks, teeth, herbs. The southern sector is congested because of the water leak. We're tucked away in maintenance tunnels. It’s quiet. Too quiet." Quinn swept the torch of her flashlight across the walls. Graffiti, scrawled in languages that died centuries ago, covered the brickwork. She ignored it. Her eyes found the mark. A circle of salt, tipped with ash. And a body. Hanging from the third catwalk. A young woman. Dressed in a business suit, heels dangling from one foot. Her head lolled back, exposing a throat that was smooth. No blood. No bruises. Not a mark on her skin, yet the mask of terror was frozen on her face, her eyes wide and staring directly at the spot where Harlow stood. "Case 44," Harlow said, walking toward the ladder. "ID check." Harth pulled out his radio, tuning out the static interference from the electronic wards placed around the perimeter. "Human female. Twenty-four. Name found in purse: Jordan Beck. Resident of Islington. Cause of death pending." "Pending." Quinn climbed the first rung of the rusted ladder. Metal crunched under her weight. "Classic." "She's cold," Harth noted, watching from below. "Rigor set in fast. The enviro-lamps here drop the temperature drastically. Probably a cardiac arrest. Scared herself to death." Quinn paused halfway up, hanging her flashlight down to illuminate the corpse's face. "Cardiac arrest creates petechiae. Bloodshot eyes. Dry coughing. A panic attack." She reached the catwalk. The smell of the body was overpowering—sweet and coppery, like rotting apples. "I'll take a look." Harth shifted his weight, looking nervous. "There's blood pooling on the floor, just a few drips. But not from her. Look at the floor." Quinn shifted her light. Blood. Dark, arterial spray. Coated the rusted pipes and the concrete beneath the body's dangling feet. "Wait," Quinn muttered. She climbed down, sliding off the ladder and landing softly. She walked to the pool of blood. It wasn't just a pool. It was a mist. The blood sat there, bubbling slightly, separating into distinct streaks that refused to mix with the grime. It looked wet, yet the ground around it was bone dry. "Harth, is she bleeding from her mouth?" Quinn asked, her back to him, eyes fixed on the anomaly. "No." "From her eyes?" "Nay." "Then who—or what—is leaking?" She knelt beside the body. The woman’s neck looked too thin, her neck vertebrae protruding like small bones. Quinn reached out, her gloved fingers hovering an inch from the skin. "Don't," Harth said. "Forensics will want swabs." "Forensics would also want a uniform covering from the neck down right now." Quinn ignored him. She leaned in close, pressing her ear to the woman's chest. Nothing. No heartbeat. No breath. "She's dead," Harth said, his voice tighter. "No." Quinn stood up and dusted off her trousers. "She's not supposed to be dead." She walked to the edge of the catwalk and peered down into the dark maintenance tunnel below. The compass she wore on her wrist—the worn leather strap tight against her skin—started to vibrate. It wasn't a buzz. It was a hum, a deep resonance that vibrated through the bone in her wrist. The Veil Compass. A brass trinket, covered in verdigris and protective sigils, crafted by a Shade artisan. She hadn't needed it for the alleyway muggings, but for *this*? It was spinning wild, the needle slamming back and forth, fighting the magnetic pull of the earth. "What is that?" Harth asked, noticing the tremor in her arm. "My lucky charm." Quinn looked up, squinting against the shadow in the corner. The flashlight beam flickered. It wasn't the shadows that moved. It was the light. The gas lamps lining the perimeter seemed to dim, the flames stretching toward the woman hanging above them. They twisted, elongating into shapes that resembled fingers. "Check her hands," Quinn snapped. Harth shone his light on Jordan Beck's palms. Clean. Perfect. No calluses, no scars. But the fingertips were dark. Charred. "Not a panic attack." Quinn stepped back, reaching into her pocket. The bone token—gleaming white, tipped with blood—poked against her palm. She gripped it. The air around her grew heavy, pressing against her chest like a physical weight. "This is a seal," Quinn said. "Someone locked her up." "Where?" "Inside." She pointed her flashlight at the chest of the corpse. The fabric was singed, blackened in the shape of a symbol. A circle, broken in the middle. "A sigil?" Harth squinted. "Criminal gangs have been using these for gang sign culture. We're just not seeing it." "It's Latin," Quinn said. "Exoriare aliquis nostris ex ossibus ultor." She translated the words, the Latin rolling off her tongue with the precision of a drill sergeant. "Rise from our bones, avenger." Harth paled. "We found a body. Not a ghost." "Exactly." Quinn turned to him. "The blood on the floor? That wasn't her. That's the fuel. They haven't opened her yet." She glanced back at the hanging woman. The eyes were fixed. Dead. But the mouth was open slightly. "Why would you need to fuel a ghost?" "To bind it." Quinn pointed her flashlight at the corridor leading back toward the ladder. "The gate. The market moves, Harth. It shifts. Someone is trying to pin it down using this woman. To hold the Veil open." "The Veil?" Harth laughed, a short, nervous sound. "We're in a tunnel, Quinn. It's concrete." "The Veil isn't the walls. It's the boundary." Quinn turned her wrist. The compass needle was screaming, pointing a trajectory toward the far end of the platform, past the fruit stalls. "The market aligns with the rift. This seal was meant to intercept a spirit. Or trap one." "Who does that?" Harth asked, stepping closer. "The Clique?" Quinn froze. She didn't turn around. "The Clique," she repeated. "You thought they were bad before. You thought MPD was slow. Listen to me. This isn't a gang dispute. It's a ritual. And we walked right into the middle of a summoning that went wrong." She took a step toward the ladder. The ground beneath her boots felt spongy. "Wait, we can't just leave the body." "We leave the body." Quinn didn't break stride. "We leave the evidence. But we grab the token." "The bone token?" "It's the key to their operation." She reached the bottom of the ladder and stopped. The air pressure dropped. The flickering lights on the platform surged, casting jagged shadows that danced like dancers in a macabre ballet. "Harth, check the burns on the girl's hands again. Specifically, the palms. Tell me exactly what you see." Harth looked down, his face pale in the strobing light. "The fingertips... they're black. Carbonized." "Exactly." "It looks like..." "Like she grabbed the iron." Quinn gripped the bone token tight enough to whiten her knuckles. "They burned her fingers off to trigger the seal. Now they can't complete the binding. And now, they're going to be angry." A low rumble shook the concrete. Dust rained from the pipes above. "Tell me you have your piece, Harth." "I..." He fumbled with his jacket. "I took it. Standard procedure." "I don't want to be standard tonight." Quinn activated her flashlight, sweeping the beam across the platform. At the far end, near the entrance to the next tunnel, a figure stood. Silhouette against a pool of unnatural violet light. It wore a suit that looked too expensive for the damp concrete. A man. He raised a hand. A silver pistol, cool and deadly in the gloom. "Quinn!" The shot cracked through the stagnant air, louder than the train whistle from another life. Quinn dove to the side, the bullet striking the catwalk and sparking against the rust. She hit the dirt, rolling behind a stack of wooden crates. The smell of gunpowder mixed with the metallic tang of ozone. "They're here!" she yelled, scrambling to her feet, drawing her own weapon from the shoulder holster. "Get to the door!" Harth was frozen, staring at the man at the far end. "Harth, move!" "I saw his face," Harth whispered. "It's... it's DS Morris." The blood drained from Quinn's face, leaving her pale as the salt-and-pepper hair atop her head. Her partner. Dead for three years. "That's not Morris," Quinn said, her voice dropping an octave. "That's a projection. A mental warlock." "No, his watch. The strap." Harth pointed. "It's the same buckle." "He's using the token." The figure in the violet light laughed. The sound was like grinding glass. He raised the gun again. This time, he didn't aim for Harth. He aimed for the compass on Quinn's wrist. "Come and get it," the figure mocked. Quinn shifted her grip. "You brought a gun to a magic fight, rookie." She didn't wait for the bullet. She stepped into the light, the compass spinning violently, screaming in warning. She didn't close her eyes. She fired. The bullet slammed into the man's chest. He didn't flinch. He didn't bleed. The wound simply unraveled like a poorly stitched shirt, the fabric of reality twisting and warping before her eyes. "Bravo," the thing in the suit said, stepping forward, his form flickering between solid and shadow. "You found the Remnant. Too bad you're dead meat." The ground beneath Quinn’s boots liquefied. The Veil Market, that shifting beast of a place, had decided to consume them.
created_at"2026-02-19T12:34:54.291Z" 2/19/2026, 12:34:54 PM
model"z-ai/glm-4.7-flash-20260119"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency13838
moderation_latency(null)
generation_time98472
tokens_prompt4671
tokens_completion4764
native_tokens_prompt4222
native_tokens_completion4327
native_tokens_completion_images(null)
native_tokens_reasoning1824
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00228281
router(null)
provider_responses
0
endpoint_id"d618ba32-51e8-4a80-9dfc-db286e69aeb1"
id"d9c893d0fbb64874b2c29cca123123c4"
is_byokfalse
latency13838
model_permaslug"z-ai/glm-4.7-flash-20260119"
provider_name"Phala"
status200
api_type"completions"
id"gen-1771504494-0rTodXNgwlChVHRSzQFa"
upstream_id"d9c893d0fbb64874b2c29cca123123c4"
total_cost0.00228281
cache_discount(null)
upstream_inference_cost0
provider_name"Phala"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags33
adverbTagCount0
adverbTags(empty)
dialogueSentences86
tagDensity0.384
leniency0.767
rawRatio0
effectiveRatio0
92.01% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1878
totalAiIsmAdverbs3
found
0
adverb"softly"
count1
1
adverb"slightly"
count2
highlights
0"softly"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
54.74% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1878
totalAiIsms17
found
0
word"echoed"
count1
1
word"magnetic"
count2
2
word"gloom"
count2
3
word"weight"
count3
4
word"resonance"
count1
5
word"vibrated"
count1
6
word"charm"
count1
7
word"flickered"
count1
8
word"perfect"
count1
9
word"gleaming"
count1
10
word"macabre"
count1
11
word"standard"
count2
highlights
0"echoed"
1"magnetic"
2"gloom"
3"weight"
4"resonance"
5"vibrated"
6"charm"
7"flickered"
8"perfect"
9"gleaming"
10"macabre"
11"standard"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences164
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences164
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences216
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords1866
ratio0.001
matches
0"clunk"
1"this"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions67
wordCount1330
uniqueNames15
maxNameDensity2.11
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Quinn"
discoveredNames
Quinn28
Northern1
Line1
Zippo1
Harth19
Veil3
Market2
Camden1
Harlow5
Metal1
Compass1
Shade1
Jordan1
Beck1
Latin1
persons
0"Quinn"
1"Harth"
2"Harlow"
3"Metal"
4"Compass"
5"Jordan"
6"Beck"
7"Latin"
places(empty)
globalScore0.447
windowScore0.167
97.37% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences95
glossingSentenceCount2
matches
0"smelled like ozone and expensive old parch"
1"clunk* that seemed to ripple through the darkness"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1866
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences216
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs97
mean19.24
std15.22
cv0.791
sampleLengths
022
180
216
35
440
530
621
76
869
918
1033
1139
125
1355
1410
1534
1616
1726
1824
1916
204
2124
2220
2320
2437
2518
261
273
281
294
3030
317
3232
337
3415
3552
3645
3711
3817
3910
4026
415
4220
434
4434
4510
461
471
4827
4919
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences164
matches
0"was frozen"
1"was singed"
89.81% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs242
matches
0"was picking"
1"were nesting"
2"was spinning"
3"was screaming"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount0
flaggedSentences3
totalSentences216
ratio0.014
matches
0"The smell of the body was overpowering—sweet and coppery, like rotting apples."
1"The compass she wore on her wrist—the worn leather strap tight against her skin—started to vibrate."
2"The bone token—gleaming white, tipped with blood—poked against her palm."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1338
adjectiveStacks1
stackExamples
0"heavy, pressing against her"
adverbCount29
adverbRatio0.021674140508221227
lyAdverbCount11
lyAdverbRatio0.008221225710014948
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences216
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences216
mean8.64
std6.08
cv0.704
sampleLengths
014
18
219
323
45
52
613
718
85
911
105
1112
1217
1311
146
1512
1612
1710
183
198
206
213
2214
2323
2429
2518
267
2726
2810
2911
303
315
327
333
345
353
3610
3710
382
392
4028
418
422
4318
4416
4510
465
471
487
4919
42.28% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats27
diversityRatio0.3287037037037037
totalSentences216
uniqueOpeners71
24.15% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences138
matches
0"Dark, arterial spray."
ratio0.007
83.77% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount47
totalSentences138
matches
0"It smelled like ozone and"
1"She didn't check her watch."
2"She pulled a cigarette from"
3"She tapped it against the"
4"He was a young man,"
5"He fiddled with the plastic"
6"She exhaled a plume of"
7"She stepped through the gap,"
8"she asked, her voice cutting"
9"She ignored it."
10"Her eyes found the mark."
11"Her head lolled back, exposing"
12"She reached the catwalk."
13"She climbed down, sliding off"
14"She walked to the pool"
15"It wasn't just a pool."
16"It was a mist."
17"It looked wet, yet the"
18"She knelt beside the body."
19"She leaned in close, pressing"
ratio0.341
3.48% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount126
totalSentences138
matches
0"The air in the tube"
1"It smelled like ozone and"
2"Harlow Quinn dropped the satchel"
3"The sound echoed off the"
4"She didn't check her watch."
5"She pulled a cigarette from"
6"She tapped it against the"
7"A flick of the Zippo."
8"DS Harth didn't look up"
9"He was a young man,"
10"He fiddled with the plastic"
11"She exhaled a plume of"
12"Harth finally twisted the lock"
13"The mechanism clicked."
14"The heavy steel door groaned"
15"Harlow didn't wait."
16"She stepped through the gap,"
17"The Veil Market was a"
18"Tonight, they were nesting in"
19"she asked, her voice cutting"
ratio0.913
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences138
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences55
technicalSentenceCount2
matches
0"The blood sat there, bubbling slightly, separating into distinct streaks that refused to mix with the grime."
1"The flickering lights on the platform surged, casting jagged shadows that danced like dancers in a macabre ballet."
94.70% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags33
uselessAdditionCount2
matches
0"Harth said, his voice tighter"
1"Quinn said, her voice dropping an octave"
68.60% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags19
fancyCount7
fancyTags
0"Harth noted (note)"
1"Quinn muttered (mutter)"
2"Quinn snapped (snap)"
3"Harth laughed (laugh)"
4"she repeated (repeat)"
5"she yelled (yell)"
6"Harth whispered (whisper)"
dialogueSentences86
tagDensity0.221
leniency0.442
rawRatio0.368
effectiveRatio0.163
82.0527%