Run: 2026-02-19-01KHTYAYRYHEV5DSQNV0MYEFCE

Run Details

Duration:
39.1s
Cost:
$0.077245
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones hummed. Rory pressed her palm against the nearest oak pillar, rough bark biting into her skin. The vibration travelled up her arm, settled somewhere behind her sternum. Wrong. The word surfaced unbidden. Everything about this place felt fundamentally, beautifully wrong. "Time moves differently here." Nyx's voice came from everywhere and nowhere, a whisper threading through the impossible silence. "Minutes could be hours. Hours could be days. The Fae care nothing for mortal schedules." "Comforting." Rory stepped between the stones. The world shifted. One moment she stood in Richmond Park, autumn leaves crunching beneath her trainers, the distant sound of traffic a familiar urban lullaby. The next, silence swallowed everything. Not the absence of sound, but the presence of something else entirely. A fullness in her ears, as if the air itself had weight. Wildflowers bloomed at her feet. Purple and gold and colours she couldn't name, petals unfurling in slow spirals despite no wind to stir them. The sky above stretched in shades of twilight, neither day nor night but some eternal in-between. Stars pulsed like heartbeats, too close, too bright, arranged in constellations that hurt to look at directly. "Bloody hell." The words left her mouth and hung there, visible somehow, curling into smoke before dissolving. Nyx materialised beside her, their shadow-form more solid here, edges sharper against the strange light. Violet eyes scanned the grove with an intensity that made Rory's stomach clench. "The Seer's domain." They gestured toward a path that hadn't existed a moment ago, silver grass parting to reveal stones worn smooth by countless footsteps. "She knows we're here. She knew before we decided to come." "That's not unsettling at all." The path wound deeper into the grove, trees appearing at the edges of her vision but vanishing when she tried to look at them directly. Their branches reached toward each other overhead, forming a canopy of leaves that whispered secrets in languages older than humanity. Rory's hand drifted to the pendant at her throat. The Heartstone pulsed warm against her chest, but not with its usual rhythm. Here, it seemed to be listening. They walked for what felt like hours. Or minutes. Time had lost all meaning, distance become a suggestion rather than a fact. Rory's legs didn't tire, her breath didn't quicken, yet she felt exhaustion creeping into her bones. A spiritual weariness, as if the grove was drinking something essential from her with each step. "Stop." Nyx's command froze her mid-stride. Ahead, the path split into three directions. Left led into darkness so complete it seemed to absorb light. Right opened onto a meadow of white flowers, beautiful and somehow terrible. Straight ahead, the path continued toward a distant shimmer that might have been water or glass or nothing at all. "The Seer's test." Nyx circled her, their form flickering between solid and smoke. "Choose wrong, and we walk forever." "That's helpful. Any hints?" "The Fae don't offer hints. They offer riddles wrapped in riddles." Rory studied each path. The darkness on the left called to her with a voice like her mother's, warm and welcoming and utterly false. The meadow on the right smelled of summer holidays and first kisses and all the things she'd lost. The shimmer straight ahead offered nothing but uncertainty. The pendant burned against her skin. "Forward." She stepped toward the shimmer before doubt could take root. "Always forward." The grove rewarded her choice with music. Not from any visible source, but from the air itself, a melody that made her think of rain on windows and crackling fires and the particular silence of libraries at closing time. It wrapped around her like a blanket, urging her onward. The shimmer resolved into a clearing. Rory stopped breathing. A pool of liquid silver dominated the centre, its surface perfectly still despite the impossible physics of its existence. Around it, mushrooms grew in spiralling patterns, their caps glowing with soft bioluminescence in colours that didn't exist in the mortal world. The air tasted of honey and thunderstorms, ozone and wildflowers, a dozen contradictions that somehow harmonised into something achingly beautiful. "You came." The voice emerged from everywhere. From the mushrooms, the pool, the stars themselves. Rory spun, searching for its source. She materialised like a dream taking form. Silver hair cascaded past her waist, moving with currents no wind could explain. Her eyes were pale lavender, ancient and ageless simultaneously, holding depths that made Rory's mind ache. She wore a gown that seemed woven from moonlight, shifting between white and silver and colours without names. Her feet touched the ground without disturbing a single blade of grass. Isolde Varga. The Seer. Half-Fae and wholly terrifying. "The girl with the borrowed heart." Isolde circled her, leaving no footprints, no trace of her passage through the silver grass. "The shadow who was a man." Her gaze flickered to Nyx. "The threads of fate weave strange patterns this season." "We need your help." Rory's voice came out steadier than she felt. "The Veil is weakening. Something's coming through." "Something. Everything. Nothing." Isolde laughed, and the sound was wind chimes made of bone. "The mortal need for specificity. So charming. So limiting." "Can you speak plainly? Just once?" "I cannot lie, child. But truth is not the same as clarity." The Seer's fingers brushed across Rory's cheek, ice-cold despite the warmth of the grove. "You carry Dymasian magic against your heart. Do you know what you've accepted?" The pendant pulsed. Rory's hand covered it instinctively. "A gift. From someone who wanted to help." "Help." The word dripped with meaning. "The realms of Hel offer many gifts. Each one a debt. Each debt a chain." "Then tell me what it means. What's coming?" Isolde turned to the silver pool. Her reflection didn't match her movements, lagging half a second behind, like a thought struggling to keep pace with reality. She raised one hand, and the liquid surface rippled. Images formed in the silver depths. London, but wrong. Buildings twisted at angles that defied architecture, their windows filled with flames that burned without light. The sky had split open, revealing a void of amber and crimson, the colours of Dymas bleeding through the Veil. Creatures poured through the rift, shapes that hurt to look at, forms that existed in nightmares Rory hadn't known she possessed. "The solstice approaches." Isolde's voice had lost its playful edge. "Three nights. Three chances. Three sacrifices required to seal what has been opened." "Sacrifices?" Nyx stepped forward, their shadow-form bristling. "What kind of sacrifices?" "The kind that matter." The Seer's lavender eyes found Rory's. "Heart. Memory. Self. One must be given. Two if you wish to save them all. Three if you want to remember why you tried." The pool stilled. The images vanished. Rory stood trembling in the silver-lit clearing, her mind racing through implications she couldn't fully grasp. "That's not an answer. That's a shopping list of horrors." "I speak what the threads reveal." Isolde's form began to flicker, edges becoming translucent. "You sought the Seer. You received her sight. What you do with it, daughter of Cardiff, is your burden alone." "Wait." Rory lurched forward. "The pendant. Tell me who sent it. Tell me what it does." Isolde smiled. It was the saddest expression Rory had ever seen. "Some questions answer themselves when the time is right. Others burn the asker to cinders." Her hand extended, and something cold pressed into Rory's palm. "A gift. From one exile to another. Use it when the shadows fail you." The Fae-forged blade gleamed in the eternal twilight, moonsilver cold against her skin. "The path home lies behind you." Isolde's voice faded to nothing. "Run, mortal girl. The grove grows hungry, and your borrowed heart smells of Hel." The clearing dissolved into darkness. Rory ran.
created_at"2026-02-19T12:34:59.494Z" 2/19/2026, 12:34:59 PM
model"anthropic/claude-4.5-opus-20251124"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1602
moderation_latency137
generation_time38892
tokens_prompt5338
tokens_completion2108
native_tokens_prompt5559
native_tokens_completion1978
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.077245
router(null)
provider_responses
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endpoint_id"de32581c-2e11-4f54-8d29-e8a6e19d3038"
id"92178441-679f-421f-a486-f8b84667bd1e"
is_byokfalse
latency1602
model_permaslug"anthropic/claude-4.5-opus-20251124"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771504499-LM4LsG9XGjtrvUacsgjH"
upstream_id"92178441-679f-421f-a486-f8b84667bd1e"
total_cost0.077245
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount0
adverbTags(empty)
dialogueSentences44
tagDensity0.432
leniency0.864
rawRatio0
effectiveRatio0
92.34% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1306
totalAiIsmAdverbs2
found
0
adverb"utterly"
count1
1
adverb"perfectly"
count1
highlights
0"utterly"
1"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
15.77% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1306
totalAiIsms22
found
0
word"whisper"
count1
1
word"silence"
count3
2
word"comforting"
count1
3
word"familiar"
count1
4
word"weight"
count1
5
word"pulsed"
count3
6
word"scanned"
count1
7
word"intensity"
count1
8
word"stomach"
count1
9
word"footsteps"
count1
10
word"resolved"
count1
11
word"depths"
count2
12
word"flickered"
count1
13
word"warmth"
count1
14
word"racing"
count1
15
word"flicker"
count1
16
word"lurched"
count1
highlights
0"whisper"
1"silence"
2"comforting"
3"familiar"
4"weight"
5"pulsed"
6"scanned"
7"intensity"
8"stomach"
9"footsteps"
10"resolved"
11"depths"
12"flickered"
13"warmth"
14"racing"
15"flicker"
16"lurched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences93
matches(empty)
66.05% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount4
narrationSentences93
filterMatches
0"think"
hedgeMatches
0"tried to"
1"seemed to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences118
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1298
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions43
wordCount973
uniqueNames11
maxNameDensity1.95
worstName"Rory"
maxWindowNameDensity4
worstWindowName"Rory"
discoveredNames
Rory19
Richmond1
Park1
Nyx6
Heartstone1
Varga1
Seer3
Isolde8
Dymas1
Veil1
Fae-forged1
persons
0"Rory"
1"Nyx"
2"Seer"
3"Isolde"
4"Dymas"
places
0"Richmond"
1"Park"
2"Veil"
globalScore0.524
windowScore0.333
74.24% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount2
matches
0"felt like hours"
1"seemed woven from moonlight, shifting between white and silver and colours without names"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.311
wordCount1298
matches
0"Not the absence of sound, but the presence of something else entirely"
1"neither day nor"
2"Not from any visible source, but from the air itself, a melody"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences118
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs54
mean24.04
std19.4
cv0.807
sampleLengths
04
139
233
36
43
551
657
717
828
936
105
1173
1254
131
1455
1519
164
1711
1850
196
2013
2149
226
233
2461
252
2619
277
2859
298
3041
3119
3223
336
3439
3516
3621
378
3835
396
4060
4123
4211
4334
4422
4510
4634
4716
4811
4939
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences93
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs161
matches
0"was drinking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences118
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount981
adjectiveStacks0
stackExamples(empty)
adverbCount28
adverbRatio0.02854230377166157
lyAdverbCount12
lyAdverbRatio0.012232415902140673
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences118
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences118
mean11
std6.66
cv0.605
sampleLengths
04
115
211
31
44
58
618
715
86
93
1022
115
1212
1312
145
1519
1616
1717
1817
1915
2013
2125
2211
235
2425
2520
269
2713
286
297
302
3113
3216
3316
341
355
367
3711
3812
3920
4013
416
424
4311
444
4520
4618
478
486
4911
71.75% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4661016949152542
totalSentences118
uniqueOpeners55
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences87
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences87
matches
0"They gestured toward a path"
1"Their branches reached toward each"
2"They walked for what felt"
3"She stepped toward the shimmer"
4"It wrapped around her like"
5"She materialised like a dream"
6"Her eyes were pale lavender,"
7"She wore a gown that"
8"Her feet touched the ground"
9"Her gaze flickered to Nyx"
10"Her reflection didn't match her"
11"She raised one hand, and"
12"It was the saddest expression"
13"Her hand extended, and something"
ratio0.161
28.97% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount75
totalSentences87
matches
0"The standing stones hummed."
1"Rory pressed her palm against"
2"The vibration travelled up her"
3"The word surfaced unbidden."
4"Everything about this place felt"
5"Nyx's voice came from everywhere"
6"Rory stepped between the stones"
7"The world shifted."
8"The next, silence swallowed everything."
9"A fullness in her ears,"
10"Wildflowers bloomed at her feet."
11"The sky above stretched in"
12"Stars pulsed like heartbeats, too"
13"The words left her mouth"
14"Nyx materialised beside her, their"
15"Violet eyes scanned the grove"
16"They gestured toward a path"
17"The path wound deeper into"
18"Their branches reached toward each"
19"Rory's hand drifted to the"
ratio0.862
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences87
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount14
matches
0"A fullness in her ears, as if the air itself had weight."
1"Stars pulsed like heartbeats, too close, too bright, arranged in constellations that hurt to look at directly."
2"Violet eyes scanned the grove with an intensity that made Rory's stomach clench."
3"Their branches reached toward each other overhead, forming a canopy of leaves that whispered secrets in languages older than humanity."
4"A spiritual weariness, as if the grove was drinking something essential from her with each step."
5"Straight ahead, the path continued toward a distant shimmer that might have been water or glass or nothing at all."
6"Not from any visible source, but from the air itself, a melody that made her think of rain on windows and crackling fires and the particular silence of librarie…"
7"Around it, mushrooms grew in spiralling patterns, their caps glowing with soft bioluminescence in colours that didn't exist in the mortal world."
8"Her eyes were pale lavender, ancient and ageless simultaneously, holding depths that made Rory's mind ache."
9"She wore a gown that seemed woven from moonlight, shifting between white and silver and colours without names."
10"Her reflection didn't match her movements, lagging half a second behind, like a thought struggling to keep pace with reality."
11"Buildings twisted at angles that defied architecture, their windows filled with flames that burned without light."
12"Creatures poured through the rift, shapes that hurt to look at, forms that existed in nightmares Rory hadn't known she possessed."
13"Rory stood trembling in the silver-lit clearing, her mind racing through implications she couldn't fully grasp."
46.05% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount3
matches
0"Nyx's voice came, a whisper threading through the impossible silence"
1"Nyx circled, their form flickering between solid and smoke"
2"Nyx stepped, their shadow-form bristling"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"Isolde laughed (laugh)"
dialogueSentences44
tagDensity0.023
leniency0.045
rawRatio1
effectiveRatio0.045
74.2838%