Run: 2026-02-19-01KHTYC302M0H74ZBHVFK5FQMS

Run Details

Duration:
1m 7s
Cost:
$0.001518
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The heartstone warmed against my sternum, burning a hole through the denim. I pulled my collar up, shielding the necklace. The silver chain bit into my skin, a sharp contrast to the unnatural heat radiating from the crimson gem. It wasn't a feverish heat; it was the temperature of a forge, or a sleeping dragon's belly. "Right on time." The voice didn't come from the trees. It sounded like it was trapped inside my own skull, vibrating through the bone behind my ear. I kept walking. The path ahead should have been dirt. Instead, the roots were twisted like iron cables, grey and slick with moss. I stepped over one, the moss soaking into my trainers. "The standing stones were your idea, Silas. Don't pretend you're guiding me." "It guides everyone. To where they're taken." The wood ahead darkened. Not with night, but with a suffocating shadow. The air grew heavy, tasting of ozone and something sickly sweet—rotting oranges left out in the sun. My phone screen flickered in my pocket. I waited. Nothing. "What do you want?" "I want my payment." "I told you. The merchant's bank is closed." I reached the edge of the clearing. The ancient oak standing stones stood like sentries. They loomed over me, grey stones rising a good ten feet into the air. Runes were etched into their surfaces, glowing with a faint, sickly green luminescence that pulsed in time with my heartstone. I stopped. The heat from the necklace spiked, sending a jolt through my chest that made me gasp. "Where is it?" I asked, my voice steady. Lawyers built walls. I was good at building walls. "You swallowed it." The grass beneath my boots was unnaturally bright. Neon purple and impossible yellows. The flowers didn't sway in the wind. They twitched. A twig snapped. *Crack.* It sounded too loud. Like a gunshot. I whirled around. The trees were a black wall, impenetrable. The path was gone. "You're playing games, Silas." "I am keeping you safe." "Safe?" I pressed my back against the cold surface of one of the standing stones. The green runes on the stone absorbed my reflection, distorting it into a nightmare of melting flesh. A low hum began. Not audible to the ears, but felt in the teeth. The ground vibrated. The flowers shuddered, their petals unfurling like tiny, serrated mouths. From the edge of the treeline, the shadows detached themselves. They weren't men. They were tall, draped in grey rags that looked like bark and skin. They moved with a jerky, unnatural gait, one limb moving at a time. Their faces were smooth, featureless, covered in the grey moss. Three of them. Then four. Then five. They didn't approach. They *glimmered* into existence. "Get back," I whispered. The Heartstone flared, a blinding slash of crimson in the dim light. I grabbed the pendant, yanking it free. It pulsed harder, trying to pull me toward the centre of the grove. Runes flared brighter. "Leave," I snarled, holding the stone out like a shield. "Get the hell back into the trees." The nearest figure didn't stop. Its head tilted at an impossible angle, snapping with a wet *crunch* like bones grinding together. It raised a clawed hand. The air pressure dropped. My ears popped. I looked at the stones surrounding us. They weren't just standing stones anymore. The gaps between them were shrinking. The grey mist from the Fae realm was seeping through, thick and viscous like liquid smoke. "Time moves differently here," Silas’s voice echoed again, layered over the sound of wet snapping. "You have a minute." I didn't have a minute. I lunged past the first figure, scrambling over the impossible purple grass. The moss on the ground felt like sleeping worms. I skidded to a halt at the far side of the stones, facing the entrance where I had come from. It wasn't there. The trees had shifted. They were spinning slowly, a dark vortex of oak and elm. I looked at the stone in my hand. It was burning my palm. I didn't drop it. I gripped it until my knuckles turned white. Something wet dripped onto my shoulder. I looked up. The sky above the trees was bleeding. Not clouds, but flesh. Massive, fleshy sheets tearing apart, revealing a void of endless black stars. A shadow detached itself from the trunk of the nearest tree. It wasn't one of the grey figures. It was taller, draped in a tattered velvet coat. Silas. He stood on the air, ten feet above the ground, his feet hovering an inch above the purple grass. He didn't look down at me. He looked at the Heartstone in my hand. "Give it to me," he said. I checked my watch. The hands were spinning backward. "Never." He smiled. It was a jagged tear in his face, white teeth glinting like bone. "Time for the viewing, Rory." The grey figures moved in unison. They raised their arms, and the mist from the stones poured into the air, swirling into a vortex that began to suck the oxygen from the clearing. I ran, sprinting for the place where the trees should have been, but the grass was a swamp of quicksand. My legs sank, but the grey figures were faster. They reached for me, their rotting hands grasping for my ankles. The Heartstone ripped from my grip and flew into the air, soaring upward toward Silas. "No!" I kicked out at the face of the nearest figure. Its head snapped back, splitting open like a rotten melon. Black ichor sprayed across my face. I didn't hesitate. I grabbed the nearest standing stone and threw it with everything I had. It hit the figure in the chest, sending it tumbling back into the grey mist. The Heartstone hit Silas’s chest. He caught it. The stone let out a scream that shattered glass, glowing blindingly bright. For a second, the entire Grove turned red. The walls of the clearing melted. The stones dissolved into dust. The sky collapsed. And then, the world started to eat itself.
created_at"2026-02-19T12:35:36.585Z" 2/19/2026, 12:35:36 PM
model"z-ai/glm-4.7-flash-20260119"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency240
moderation_latency(null)
generation_time66678
tokens_prompt4560
tokens_completion3473
native_tokens_prompt4127
native_tokens_completion3183
native_tokens_completion_images(null)
native_tokens_reasoning1927
native_tokens_cached64
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00151762
router(null)
provider_responses
0
endpoint_id"6efb5994-8fcb-4300-9c64-ba393193f5f6"
id"chatcmpl-RZvUQFK0onBALJrtLLuzAWWz"
is_byokfalse
latency79
model_permaslug"z-ai/glm-4.7-flash-20260119"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771504536-L2Zz21LgP3oVOFNAqRUL"
upstream_id"chatcmpl-RZvUQFK0onBALJrtLLuzAWWz"
total_cost0.00151762
cache_discount0.000003199
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount1
adverbTags
0"Silas’s voice echoed again [again]"
dialogueSentences20
tagDensity0.25
leniency0.5
rawRatio0.2
effectiveRatio0.1
95.06% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1013
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
50.64% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1013
totalAiIsms10
found
0
word"flickered"
count1
1
word"loomed"
count1
2
word"etched"
count1
3
word"pulsed"
count2
4
word"vibrated"
count1
5
word"echoed"
count1
6
word"velvet"
count1
7
word"glinting"
count1
8
word"shattered"
count1
highlights
0"flickered"
1"loomed"
2"etched"
3"pulsed"
4"vibrated"
5"echoed"
6"velvet"
7"glinting"
8"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"knuckles turned white"
count1
highlights
0"knuckles turned white"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences116
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences116
filterMatches
0"watch"
hedgeMatches
0"began to"
1"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences131
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords3
totalWords1012
ratio0.003
matches
0"Crack."
1"glimmered"
2"crunch"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions11
wordCount929
uniqueNames5
maxNameDensity0.43
worstName"Heartstone"
maxWindowNameDensity1.5
worstWindowName"Heartstone"
discoveredNames
Lawyers1
Heartstone4
Fae1
Silas4
Grove1
persons
0"Lawyers"
1"Heartstone"
2"Silas"
3"Grove"
places
0"Fae"
globalScore1
windowScore1
42.86% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount3
matches
0"sounded like it was trapped inside my own"
1"looked like bark and skin"
2"felt like sleeping worms"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.964
wordCount1012
matches
0"Not with night, but with a suffocating shadow"
1"Not audible to the ears, but felt in the teeth"
2"Not clouds, but flesh"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences131
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs60
mean16.87
std13.57
cv0.804
sampleLengths
012
144
23
324
433
512
67
739
84
94
108
1149
1218
1317
143
1522
164
177
1814
194
205
211
2231
2327
2410
2539
267
277
284
2932
303
3117
3226
337
3435
3519
365
3741
383
3915
4025
416
4226
4347
4414
456
469
471
4815
495
99.21% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences116
matches
0"were etched"
1"was gone"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs172
matches
0"were shrinking"
1"was seeping"
2"were spinning"
3"was burning"
4"was bleeding"
5"were spinning"
99.24% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount1
flaggedSentences2
totalSentences131
ratio0.015
matches
0"It wasn't a feverish heat; it was the temperature of a forge, or a sleeping dragon's belly."
1"The air grew heavy, tasting of ozone and something sickly sweet—rotting oranges left out in the sun."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount930
adjectiveStacks1
stackExamples
0"faint, sickly green luminescence"
adverbCount22
adverbRatio0.023655913978494623
lyAdverbCount6
lyAdverbRatio0.0064516129032258064
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences131
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences131
mean7.73
std5.1
cv0.66
sampleLengths
012
18
219
317
43
57
617
73
87
913
1010
1112
127
134
148
1517
167
172
181
194
204
218
227
238
2414
2520
262
2716
288
293
306
313
328
335
347
352
363
371
384
393
403
417
424
434
445
451
4614
4717
484
4910
37.02% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.2824427480916031
totalSentences131
uniqueOpeners37
31.75% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences105
matches
0"Instead, the roots were twisted"
ratio0.01
14.29% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount54
totalSentences105
matches
0"I pulled my collar up,"
1"It wasn't a feverish heat;"
2"It sounded like it was"
3"I kept walking."
4"I stepped over one, the"
5"My phone screen flickered in"
6"I reached the edge of"
7"They loomed over me, grey"
8"I asked, my voice steady"
9"I was good at building"
10"It sounded too loud."
11"I whirled around."
12"I pressed my back against"
13"They weren't men."
14"They were tall, draped in"
15"They moved with a jerky,"
16"Their faces were smooth, featureless,"
17"They didn't approach."
18"They *glimmered* into existence."
19"I grabbed the pendant, yanking"
ratio0.514
21.90% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount92
totalSentences105
matches
0"The heartstone warmed against my"
1"I pulled my collar up,"
2"The silver chain bit into"
3"It wasn't a feverish heat;"
4"The voice didn't come from"
5"It sounded like it was"
6"I kept walking."
7"The path ahead should have"
8"I stepped over one, the"
9"The wood ahead darkened."
10"The air grew heavy, tasting"
11"My phone screen flickered in"
12"I reached the edge of"
13"The ancient oak standing stones"
14"They loomed over me, grey"
15"The heat from the necklace"
16"I asked, my voice steady"
17"Lawyers built walls."
18"I was good at building"
19"The grass beneath my boots"
ratio0.876
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences105
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount1
matches
0"The stone let out a scream that shattered glass, glowing blindingly bright."
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount1
matches
0"I asked, my voice steady"
50.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount2
fancyTags
0"I whispered (whisper)"
1"I snarled (snarl)"
dialogueSentences20
tagDensity0.2
leniency0.4
rawRatio0.5
effectiveRatio0.2
72.0324%