Run: 2026-02-19-01KHTYCM2HD6XA3N63FRZT042K

Run Details

Duration:
1m 8s
Cost:
$0.085775
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned against Rory's chest the moment they crossed the threshold. Not the gentle warmth she'd grown accustomed to, the soft pulse that quickened near rift points. This was heat, raw and insistent, as if the Heartstone recognised something in the amber-soaked air and wanted to sing back to it. "Well," Nyx whispered, their voice scattering like dry leaves across stone, "this is new." Dymas opened before them like a wound in the world. The portal had deposited them on a ridge of dark volcanic glass, its surface worn smooth by centuries of footfall. Below, the landscape unfurled in impossible abundance: terraced vineyards cascaded down hillsides that shouldn't exist, their vines heavy with fruit the colour of bruised twilight. Orchards stretched beyond them, row after perfect row, the trees bowed under the weight of produce Rory couldn't name. Pears that glowed faintly gold. Apples with skin like polished obsidian. Something that resembled a pomegranate but pulsed with its own quiet heartbeat. The sky above was warm amber, not a sunset but a permanent state, as though someone had trapped the richest hour of a summer evening and stretched it across eternity. No sun. No clouds. Just that honeyed light pressing down on everything, thick as syrup. "Don't touch anything," Isolde said. The Seer stood a half-step behind them, her silver hair lifting in a breeze that touched nothing else. Her bare feet hovered a fraction above the volcanic glass, the same way they hovered above every surface, and her pale lavender eyes swept the vista with the careful attention of someone reading a language she'd half forgotten. "Helpful," Rory muttered. She pressed her palm flat against the pendant through her jacket, willing the heat to settle. "Accurate." Isolde tilted her head. "A single grape from those vines could feed you for a year. It could also make you forget every meal you've eaten before it. Dymas does not give. It trades." Nyx's form rippled at the edges, their silhouette bleeding into the amber light before solidifying again. They looked uncomfortable. Rory had never seen a living shadow look uncomfortable before, but there it was, a slight contraction, as though they were pulling themselves tighter to avoid touching the air. "The shadows here are wrong," Nyx said. Rory glanced down. Her own shadow stretched behind her, long and ordinary. But Nyx was right. The ambient light came from everywhere and nowhere. The shadows of the vines below fell in contradictory directions, crossing over one another, tangling like dark roots. "They're not shadows," Isolde said. "They're memories of shadows. Light in Dymas remembers where it has been denied." "That's not reassuring." "It was not meant to be." They descended. A narrow path carved into the ridge led them down through the first of the terraced levels. The air changed with each step, growing warmer, heavier, saturated with scent. Rory caught the aroma of roasting meat, then honey and cardamom, then something sharper underneath, like wine left to turn in a cellar for decades. Each breath delivered a different flavour. Her mouth watered against her will. The vines on either side of the path reached toward them with slow, deliberate purpose. Not fast enough to alarm. Just enough to notice. A tendril curled toward Rory's forearm and she sidestepped, her boot crunching on gravel that sparkled with embedded crystals, amber and deep crimson. "Belphegor's welcome mat," Nyx observed. "You know this place?" "By reputation." Their violet eyes swept the vineyard. "Aldric, the man I used to be, he heard stories. Chefs who signed contracts to cook in the grand halls. Sommeliers who could taste every wine humanity had ever produced. All for a price they didn't understand until the bill came due." Rory's hand drifted to the Fae blade at her hip. The moonsilver dagger felt cold even through its leather sheath, a sharp counterpoint to the cloying warmth of everything else. The contrast grounded her. "How far to the feast halls?" Isolde pointed. Beyond the orchards, where the terrain levelled into a broad valley, structures rose against the amber sky. Not buildings, not exactly. They looked grown rather than built, enormous pavilions of living wood and twisted stone, their rooftops draped in flowering vines. Smoke curled from a hundred openings, carrying the scent of a thousand kitchens. "The appetite walks before the feet arrive," Isolde said. "Your stomach already knows the way." She was right. Rory's gut pulled her forward like a compass needle. She hadn't eaten since that morning, a stale croissant grabbed between deliveries for the Golden Empress, and the memory of it felt pathetic against the symphony of aromas surrounding her. Her body wanted to run toward those pavilions. Her mind knew better. They passed through the orchards. The trees here dwarfed any Rory had seen on Earth, their trunks as wide as cars, their bark a deep burgundy that glistened with moisture. Fruit hung low enough to brush her shoulders. One of the black apples swung gently as she passed, and she caught her own reflection in its polished skin, distorted, her face stretched thin, her bright blue eyes too wide. She looked hungry. Not just for food. The reflection showed a deeper emptiness, something carved out and waiting to be filled. "Eyes forward," Nyx murmured. Rory snapped her gaze away. The pendant flared against her sternum. A sound reached them between the trees. Not wind. Not birdsong. Something rhythmic, metallic, like the clang of pots and the scrape of knives against whetstones, layered over a low chanting that rose and fell with the cadence of a work song. The sounds of industry. Of preparation. "Someone's expecting company," Rory said. "Someone always is." Isolde paused at the edge of the orchard. Her hands, small and pale, pressed together at her chest. "The feasts of Dymas never end. They are not events. They are a state of being. To enter is to be offered a seat. To sit is to be served. To be served is to owe." "So we don't sit." "That depends on what you came to buy." The orchard gave way to a broad avenue paved in dark stone, polished to a mirror finish. Rory caught movement in it, shapes drifting beneath the surface like fish under ice. She stepped onto it and the stone was warm through her boots, alive, faintly vibrating with the collective hum of the pavilions ahead. Figures appeared. They emerged from side paths and arched doorways in the nearest structures, drawn by something Rory couldn't identify, the pendant's warmth, the presence of a Shade, the scent of mortal blood in the amber air. They came in pairs and clusters. Some looked human enough at first glance, men and women in stained aprons, their hands dusted with flour or dark with spice. Helbound souls, Rory realised. Contracted chefs, servers, sommeliers. Their eyes held a glazed contentment that sat wrong on their features, a smile that never quite reached the temples. Others were less convincing. Taller figures with too many joints in their fingers. A woman whose jaw unhinged slightly when she inhaled, tasting the air. A man built like a butcher whose shadow, unlike everything else's, fell in a single sharp direction and moved independently of his body. "Visitors." The butcher-man spoke first. His voice carried the rounded warmth of a practiced host, but his eyes, black from lid to lid, tracked them the way a sommelier studies a new vintage. "It has been some time since mortals walked the avenue." "We're not here for the hospitality," Rory said. "Everyone says that." His smile widened past the boundaries of his face. "The hospitality disagrees." Nyx stepped forward, their shadow-form solidifying until they stood at their full height, six feet and change of living darkness with violet eyes that burned like distant stars. The gathered figures shuffled. The butcher-man's smile contracted. "We seek audience," Nyx said, "not appetite." "Audience." The word passed through the crowd like a ripple. The chanting from the pavilions stuttered, just for a heartbeat, before resuming. "Audience requires invitation. Invitation requires, well." He gestured to the nearest pavilion, where the doors stood open and golden light spilled across the avenue. "One course. A courtesy. Surely even shadow-touched understand courtesy." Rory's stomach clenched. The smell from those open doors was devastating: roasted lamb with rosemary, caramelised figs, bread so fresh she could hear the crust cracking. Her hand found the Fae blade's hilt. "A single course," she said. "What does it cost?" The butcher-man's black eyes found the pendant at her chest. The Heartstone pulsed crimson through her jacket, visible now, a beacon. "That depends on what you brought to the table." Behind them, the orchard path had vanished. Where the avenue met the tree line, vines had woven themselves into a wall, thick and thorned and impenetrable, studded with fruit that watched them with the same hungry distortion Rory had seen in the black apple. Isolde's hand closed around Rory's wrist, her grip startling, ice-cold against the suffocating warmth. "The door behind is gone," Isolde said. "The door ahead has teeth." The butcher-man spread his arms wide. Behind him, every helbound soul in the avenue turned to face them in unison, their glazed smiles widening, and the pavilion doors swung open another inch.
created_at"2026-02-19T12:35:54.075Z" 2/19/2026, 12:35:54 PM
model"anthropic/claude-4.6-opus-20260205"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1605
moderation_latency344
generation_time67884
tokens_prompt5338
tokens_completion2446
native_tokens_prompt5560
native_tokens_completion2319
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.085775
router(null)
provider_responses
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endpoint_id"a8708fb9-08ea-43bb-a3b1-165c87ef09df"
id"05308f8c-cc1d-4444-9009-18a36e43354c"
is_byokfalse
latency1604
model_permaslug"anthropic/claude-4.6-opus-20260205"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771504554-xpif57XSXEi0SDDteWPH"
upstream_id"05308f8c-cc1d-4444-9009-18a36e43354c"
total_cost0.085775
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags20
adverbTagCount0
adverbTags(empty)
dialogueSentences37
tagDensity0.541
leniency1
rawRatio0
effectiveRatio0
93.56% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1554
totalAiIsmAdverbs2
found
0
adverb"gently"
count1
1
adverb"slightly"
count1
highlights
0"gently"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
45.30% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1554
totalAiIsms17
found
0
word"warmth"
count5
1
word"pulse"
count1
2
word"quickened"
count1
3
word"footfall"
count1
4
word"perfect"
count1
5
word"weight"
count1
6
word"pulsed"
count2
7
word"stomach"
count2
8
word"symphony"
count1
9
word"rhythmic"
count1
10
word"beacon"
count1
highlights
0"warmth"
1"pulse"
2"quickened"
3"footfall"
4"perfect"
5"weight"
6"pulsed"
7"stomach"
8"symphony"
9"rhythmic"
10"beacon"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences113
matches
0"looked uncomfortable"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences113
filterMatches
0"look"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences130
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1545
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
75.78% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions45
wordCount1280
uniqueNames11
maxNameDensity1.48
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory19
Heartstone2
Dymas1
Seer1
Nyx8
Fae2
Golden1
Empress1
Earth1
Isolde8
Shade1
persons
0"Rory"
1"Heartstone"
2"Dymas"
3"Seer"
4"Nyx"
5"Isolde"
places
0"Fae"
globalScore0.758
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.647
wordCount1545
matches
0"not a sunset but a permanent state, as though someone had trapped the richest"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences130
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs54
mean28.61
std23.24
cv0.812
sampleLengths
012
139
214
310
487
545
65
756
819
935
1048
117
1242
1318
143
156
162
1766
1847
195
204
2150
2234
236
2456
2515
2654
2769
2821
294
3011
3148
325
3357
344
358
3654
372
3891
3948
4043
418
4215
4336
447
4555
4633
479
4821
499
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences113
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs212
matches
0"were pulling"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences130
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1288
adjectiveStacks0
stackExamples(empty)
adverbCount32
adverbRatio0.024844720496894408
lyAdverbCount6
lyAdverbRatio0.004658385093167702
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences130
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences130
mean11.88
std9.44
cv0.794
sampleLengths
012
116
223
314
410
520
625
719
85
96
1012
1130
122
132
1411
155
1618
1738
183
1916
205
2130
2216
233
2429
257
263
279
284
298
3018
315
3213
333
346
352
3617
3712
3825
396
406
4115
425
434
4423
455
464
478
4842
4910
60.51% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.4230769230769231
totalSentences130
uniqueOpeners55
71.68% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences93
matches
0"Just that honeyed light pressing"
1"Just enough to notice."
ratio0.022
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences93
matches
0"Her bare feet hovered a"
1"She pressed her palm flat"
2"They looked uncomfortable."
3"Her own shadow stretched behind"
4"Her mouth watered against her"
5"Their violet eyes swept the"
6"They looked grown rather than"
7"She was right."
8"She hadn't eaten since that"
9"Her body wanted to run"
10"Her mind knew better."
11"They passed through the orchards."
12"She looked hungry."
13"Her hands, small and pale,"
14"She stepped onto it and"
15"They emerged from side paths"
16"They came in pairs and"
17"Their eyes held a glazed"
18"His voice carried the rounded"
19"His smile widened past the"
ratio0.237
46.02% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount77
totalSentences93
matches
0"The pendant burned against Rory's"
1"This was heat, raw and"
2"Nyx whispered, their voice scattering"
3"Dymas opened before them like"
4"The portal had deposited them"
5"Orchards stretched beyond them, row"
6"Pears that glowed faintly gold."
7"Apples with skin like polished"
8"Something that resembled a pomegranate"
9"The sky above was warm"
10"The Seer stood a half-step"
11"Her bare feet hovered a"
12"She pressed her palm flat"
13"Isolde tilted her head"
14"Nyx's form rippled at the"
15"They looked uncomfortable."
16"Rory had never seen a"
17"Rory glanced down."
18"Her own shadow stretched behind"
19"The ambient light came from"
ratio0.828
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences93
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount10
matches
0"Not the gentle warmth she'd grown accustomed to, the soft pulse that quickened near rift points."
1"This was heat, raw and insistent, as if the Heartstone recognised something in the amber-soaked air and wanted to sing back to it."
2"Below, the landscape unfurled in impossible abundance: terraced vineyards cascaded down hillsides that shouldn't exist, their vines heavy with fruit the colour …"
3"Something that resembled a pomegranate but pulsed with its own quiet heartbeat."
4"The sky above was warm amber, not a sunset but a permanent state, as though someone had trapped the richest hour of a summer evening and stretched it across ete…"
5"Nyx's form rippled at the edges, their silhouette bleeding into the amber light before solidifying again."
6"Rory had never seen a living shadow look uncomfortable before, but there it was, a slight contraction, as though they were pulling themselves tighter to avoid t…"
7"A tendril curled toward Rory's forearm and she sidestepped, her boot crunching on gravel that sparkled with embedded crystals, amber and deep crimson."
8"The trees here dwarfed any Rory had seen on Earth, their trunks as wide as cars, their bark a deep burgundy that glistened with moisture."
9"Where the avenue met the tree line, vines had woven themselves into a wall, thick and thorned and impenetrable, studded with fruit that watched them with the sa…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags20
uselessAdditionCount1
matches
0"Nyx whispered, their voice scattering like dry leaves across stone,"
14.86% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags14
fancyCount5
fancyTags
0"Nyx whispered (whisper)"
1"Rory muttered (mutter)"
2"Nyx observed (observe)"
3"Nyx murmured (murmur)"
4"The butcher-man spoke (speak)"
dialogueSentences37
tagDensity0.378
leniency0.757
rawRatio0.357
effectiveRatio0.27
83.5911%