Run: 2026-02-19-01KHTYD211CW2E0D4K197N4Z3S

Run Details

Duration:
2m 19s
Cost:
$0.008069
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Seven minutes." The phone screen stayed dead. A black mirror reflecting nothing but my own frustrated glare. I thumbed the power button again. Nothing. Not even the low-battery warning. It takes seven minutes to walk from the Richmond Park car park to the first oak line. Seven minutes, max, even trudging through the mud. I checked the glowing hands of my watch. The second hand ticked forward, but the digital date beneath the face mocked me. An hour. I had been walking for an hour. I tucked the dead phone into my jacket pocket and gripped the strap of my rucksack tighter. The leather dug into my palm. Good. Pain grounded me. "Right then," I muttered to the empty air. "Time dilation. Standard protocol." I reached into my collar and pulled out the Heartstone Pendant. The crimson gem caught the strange, bruised light filtering through the canopy above. It pulsed. Not a rhythm I recognised—no steady human beat. A stuttering, irregular throb against my fingertips. Warm. Almost hot. "Near a portal," I whispered, recalling the benefactor's cryptic note. "Or something that wants me to think it is." The air here tasted different. Thinner. Scented with ozone and something sickly sweet, like lilies left too long in a vase of stagnant water. I took a step forward, my boot sinking silently into moss that felt far too soft, almost spongy, for late October earth. Richmond Park was behind me. London was behind me. Here, under the ancient oaks, the city’s hum was severed. No traffic on the A205. No planes descending towards Heathrow. Just a silence so heavy it rang in my ears. I needed the drop. A simple package retrieval. Silas wouldn't send me into a meat grinder, would he? Then again, the bastard had smiled when he gave me the coordinates. I walked. The trees twisted around me, branches interlocking like arthritic fingers clasped in prayer. Wildflowers bloomed in impossible clusters at their bases—violets, snowdrops, and poppies all fighting for the same patch of dirt, their colours violently bright against the gloom. A twig snapped. I froze. My hand drifted to the pocket of my coat, brushing against the cold metal of the pepper spray I carried for late-night deliveries in Camden. Not that spray would do much against the things that lived in the spaces between seconds, but old habits die hard. I scanned the periphery. Left. Right. Nothing but trunks and shadows. "Hello?" The word fell flat. No echo. The grove absorbed the sound like a sponge soaks up water. Another snap. Closer. I crouched, dropping my centre of gravity, keeping my breathing shallow. *Don't run. Predators chase runners.* I worked the delivery routes, I knew the streets. This was different. This wasn't a mugger in a dark alley. The wind picked up, but it didn't move the leaves. It moved the air currents *between* them, creating a whistle that sounded uncomfortably like a voice trying to form words. *Rory.* My head snapped to the left. An ancient standing stone, grey and lichen-crusted, stood twenty yards away. I hadn't seen it a moment ago. "Liar," I hissed. The pendant burned against my skin. I pulled it out, holding it like a talisman. The deep crimson light flared, casting long, dancing shadows that stretched away from me, elongating and twisting. I took a step toward the stone. Then another. The moss crunched underfoot. *Crunch.* I stopped. I hadn't moved. *Crunch.* The sound came from behind me. I spun around, but the path was empty. Just the endless, towering oaks and that suffocating sweet scent. The standing stone was gone. "Show yourself." My voice didn't shake. That's the thing about fear; if you feed it, it grows. If you treat it like an annoying customer at the bar, you can manage it. I checked my watch again. Two hours now. Two hours of walking in circles, or standing still, or neither. The grove was breathing. The ground beneath my feet rose and fell in a slow, rhythmic slumber. The trees swayed in sync, bending inward, closing the circle. I reached the drop point. A hollow beneath the roots of a massive oak, marked by a scratch in the bark that looked like a stylised 'S'. I shone my torch beam into the darkness. The light faltered, dimmed, then died. Batteries. Fresh out of the packet. "Brilliant." I plunged my hand into the hollow anyway. My fingers brushed dry leaves, twigs, and something cold. Metal. I grabbed it, pulling the object out into the dim light. A small silver box. Etched with symbols that made my eyes water if I tried to focus on them too directly. Got it. I turned to leave. The path was gone. Where the opening between the trees had been, a wall of dense, impenetrable thorns now blocked the way. They glistened with a viscous fluid that looked too much like blood. A giggle drifted down from the canopy. High, light, and utterly devoid of humour. I backed up, clutching the silver box. My heel struck something soft. I looked down. A doll lay in the moss. It looked like me. Same black hair. Same blue eyes stitched into the fabric face. Same jacket. It even had a tiny, crude replica of the silver box tied to its hand with a string of gut. I kicked it aside. "Is this the game?" I shouted at the branches. "Is this what you do? Scare the little girl?" The rustling stopped. The silence rushed back in, heavy and sudden. Then, from the thorns, a hand emerged. Pale. Too long. With too many joints in the fingers. It gripped the thorns and pulled them apart like they were curtains. A face leaned in. It had no eyes. Just smooth, pale skin where eyes should have been. A mouth opened, revealing rows of needle-thin teeth. The pendant seared my skin, white-hot. *Run,* every instinct screamed. I didn't argue. I bolted toward the only gap in the thorns, the one the thing hadn't blocked yet. I made it three steps before the ground dissolved. The moss gave way to slick, wet stone. My feet went out from under me. I slammed onto my back, the wind knocked from my lungs. The silver box skittered across the stone and vanished over the edge of a sudden precipice that hadn't been there a second ago. I scrambled to grab the edge, but my fingers found only air. I slid. The world tilted. I tumbled down the smooth rock, bouncing, scraping, fighting for purchase. The sky—or the ceiling of the grove—spiralled away. I hit the bottom hard. Bone cracked. Pain exploded in my ankle. I gasped, rolling onto my side. The pendant lay next to me, glowing steadily now, illuminating a cavernous space beneath the roots. Roots hung down like the mangroves of a swamp, dripping that cloying sweet fluid. Then I heard it. Not a giggle. Not a rustle. Breathing. Wet, rattling breaths. Dozens of them. All around me. And the sound of many, many bare feet padding softly across the stone. I pushed myself up, ignoring the screaming pain in my leg. I drew the pepper spray. From the darkness between the roots, a dozen pale faces emerged. No eyes. Needle teeth. They smiled. "Well," I said, thumbing the safety off. "I hope you lot like spicy food." They lunged.
created_at"2026-02-19T12:36:08.362Z" 2/19/2026, 12:36:08 PM
model"z-ai/glm-4.7-20251222"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency455
moderation_latency(null)
generation_time138702
tokens_prompt4560
tokens_completion4036
native_tokens_prompt4127
native_tokens_completion3679
native_tokens_completion_images(null)
native_tokens_reasoning2160
native_tokens_cached64
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00806857
router(null)
provider_responses
0
endpoint_id"ab79ffa8-8dcc-41c4-9a9f-6cc408135243"
id"chatcmpl-RLeV8jbTLnzDf2hdzLvXIphl"
is_byokfalse
latency91
model_permaslug"z-ai/glm-4.7-20251222"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771504568-UNJ7KvafSQSfUwpsHFUE"
upstream_id"chatcmpl-RLeV8jbTLnzDf2hdzLvXIphl"
total_cost0.00806857
cache_discount0.00002048
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences13
tagDensity0.462
leniency0.923
rawRatio0
effectiveRatio0
91.92% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1238
totalAiIsmAdverbs2
found
0
adverb"utterly"
count1
1
adverb"softly"
count1
highlights
0"utterly"
1"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
55.57% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1238
totalAiIsms11
found
0
word"standard"
count1
1
word"pulsed"
count1
2
word"throb"
count1
3
word"silence"
count2
4
word"gloom"
count1
5
word"scanned"
count1
6
word"echo"
count1
7
word"dancing"
count1
8
word"rhythmic"
count1
9
word"etched"
count1
highlights
0"standard"
1"pulsed"
2"throb"
3"silence"
4"gloom"
5"scanned"
6"echo"
7"dancing"
8"rhythmic"
9"etched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences166
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences166
filterMatches
0"watch"
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences174
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans6
markdownWords10
totalWords1229
ratio0.008
matches
0"Don't run. Predators chase runners."
1"between"
2"Rory."
3"Crunch."
4"Crunch."
5"Run,"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions9
wordCount1182
uniqueNames7
maxNameDensity0.17
worstName"Richmond"
maxWindowNameDensity1
worstWindowName"Richmond"
discoveredNames
Richmond2
Park2
Heartstone1
Pendant1
October1
Heathrow1
Camden1
persons
0"Pendant"
places
0"Richmond"
1"Park"
2"Heathrow"
3"Camden"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences84
glossingSentenceCount1
matches
0"looked like a stylised"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1229
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences174
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs69
mean17.81
std15.02
cv0.843
sampleLengths
02
127
247
39
427
512
644
719
846
939
1030
1141
123
1348
1411
151
1617
173
1836
1930
201
2124
223
2332
249
254
261
275
281
296
3023
312
3249
3327
3441
356
361
3750
382
394
404
4130
4214
4312
443
4543
464
4718
4811
4929
98.92% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences166
matches
0"was severed"
1"was gone"
2"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs201
matches
0"was breathing"
77.18% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount1
flaggedSentences4
totalSentences174
ratio0.023
matches
0"Not a rhythm I recognised—no steady human beat."
1"Wildflowers bloomed in impossible clusters at their bases—violets, snowdrops, and poppies all fighting for the same patch of dirt, their colours violently bright against the gloom."
2"That's the thing about fear; if you feed it, it grows."
3"The sky—or the ceiling of the grove—spiralled away."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount700
adjectiveStacks0
stackExamples(empty)
adverbCount28
adverbRatio0.04
lyAdverbCount4
lyAdverbRatio0.005714285714285714
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences174
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences174
mean7.06
std5.38
cv0.762
sampleLengths
02
15
210
36
41
55
617
78
88
914
102
117
1217
136
141
153
168
174
1811
1913
202
218
227
231
242
2510
269
275
281
2918
3022
315
324
3310
345
355
3610
374
384
3910
4012
412
4213
4326
443
452
4625
4721
484
491
54.02% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.3793103448275862
totalSentences174
uniqueOpeners66
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences132
matches
0"Just a silence so heavy"
1"Then again, the bastard had"
2"Just the endless, towering oaks"
3"Then, from the thorns, a"
4"Just smooth, pale skin where"
5"Then I heard it."
ratio0.045
68.48% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount50
totalSentences132
matches
0"I thumbed the power button"
1"It takes seven minutes to"
2"I checked the glowing hands"
3"I had been walking for"
4"I tucked the dead phone"
5"I muttered to the empty"
6"I reached into my collar"
7"I whispered, recalling the benefactor's"
8"I took a step forward,"
9"I needed the drop."
10"My hand drifted to the"
11"I scanned the periphery."
12"I crouched, dropping my centre"
13"It moved the air currents"
14"My head snapped to the"
15"I hadn't seen it a"
16"I pulled it out, holding"
17"I took a step toward"
18"I hadn't moved."
19"I spun around, but the"
ratio0.379
73.64% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount102
totalSentences132
matches
0"The phone screen stayed dead."
1"A black mirror reflecting nothing"
2"I thumbed the power button"
3"It takes seven minutes to"
4"I checked the glowing hands"
5"The second hand ticked forward,"
6"I had been walking for"
7"I tucked the dead phone"
8"The leather dug into my"
9"Pain grounded me."
10"I muttered to the empty"
11"I reached into my collar"
12"The crimson gem caught the"
13"A stuttering, irregular throb against"
14"I whispered, recalling the benefactor's"
15"The air here tasted different."
16"I took a step forward,"
17"Richmond Park was behind me."
18"London was behind me."
19"Here, under the ancient oaks,"
ratio0.773
37.88% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences132
matches
0"If you treat it like"
ratio0.008
96.27% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount3
matches
0"I took a step forward, my boot sinking silently into moss that felt far too soft, almost spongy, for late October earth."
1"The deep crimson light flared, casting long, dancing shadows that stretched away from me, elongating and twisting."
2"The silver box skittered across the stone and vanished over the edge of a sudden precipice that hadn't been there a second ago."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount4
fancyTags
0"I muttered (mutter)"
1"I whispered (whisper)"
2"I hissed (hiss)"
3"I shouted (shout)"
dialogueSentences13
tagDensity0.385
leniency0.769
rawRatio0.8
effectiveRatio0.615
88.4630%