NC Bench
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Run: 2026-02-19-01KHTYDRZEEWZ4PRA3BZ8DFFP8
Run Details
Model:
Z.AI GLM 4.7
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
1m 46s
Cost:
$0.008866
Provider:
AtlasCloud
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
91.23%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
41.52%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
26.24%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
95.50%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
54.51%
Sentence opener variety
(details)
26.88%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
12.42%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
76.92%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
77.27%
Dialogue tag variety (said vs. fancy)
(details)
76.5499%
Overall
Model input
System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The roots of the ancient
oaks twisted through the earth like gnarled arthritic fingers, clutching at the soil of Richmond Park.
Rory paused, her boots sinking
slightly
into the loam. Ahead, the air
shimmered
.
Not the heat haze of a summer road, but a colder, fracturing distortion
. The Veil.
She touched the crescent scar
on her left wrist, a nervous habit she couldn’t shake.
The moonsilver blade strapped to
her hip
pulsed
with a
rhythmic
, icy
chill
, a heartbeat of frozen metal. "This is it."
Nyx materialised from the dappled
shade of the treeline.
Their form flickered, a solid
silhouette of darkness against the fading twilight.
Violet eyes glowed faintly in
the
gloom
, fixed on the shimmering barrier. "The boundary is thinner here. I can hear the hum of the other side."
Rory took a breath, tasting
ozone and wet earth. She stepped forward.
The sensation of crossing the
Veil hit her like a physical blow. A sudden drop in pressure, popping in her ears, and the world tilted on its axis.
The grey twilight of the
park vanished, replaced instantly by a landscape that
vibrated
with saturated colour.
She stumbled, catching herself against
the rough bark of an oak that hadn't been there a second ago. "Steady."
Nyx drifted through the barrier
behind her. They didn’t stumble.
The shadow-being elongated, stretching upwards
as if relieved to be away from the rigid physics of the mortal plane. "The light is wrong here,"
Rory murmured, straightening up
. She looked up. There was no sky, only a vast, swirling canopy of violet and gold nebulae, suspended like a painting over the grove. "Where is the sun?" "Here, the light comes from the life itself. Not a star."
Rory unclipped the torch from
her belt,
flicked
it on.
The beam was weak, swallowed
instantly by the ambient luminescence of the clearing. She clicked it off, useless. Wildflowers carpeted the ground, their petals glowing with inner bioluminescence. Blues, pinks, and violent
oranges that seemed to shift hue when she looked away
. None of them
looked like earthly species
. The stems were translucent, revealing veins of liquid light
pumping
through them.
She knelt, running a finger
over a fern that curled away from her touch. It felt like cool glass. "Don't touch the Nightshade. It bites." Rory snatched her hand back. A thorn on the fern had elongated, dripping a translucent venom. "Thanks for the warning." "I only observe."
She stood, brushing damp soil
from her jeans. The air here tasted sweet. Too sweet. Like nectar mixed with copper.
It coated the back of
her throat, heavy and cloying.
They moved deeper into the
grove. The trees here were colossal, their trunks as wide as houses, covered in silver moss that chimed
softly
in a breeze she couldn't feel. The
silence
wasn't empty; it was expectant. Every rustle, every chime of moss,
felt like a whisper just out of earshot
. Rory checked her
watch
. The second hand was frozen, twitching erratically between ticks. "Time,"
she said, holding up her
wrist. "It’s lagging." "An hour could be a day. Or a minute. The grove does not care for mortal schedules." "Great. I have a shift at the Golden Empress tomorrow." Nyx drifted ahead, their shadow form casting no darkness on the vibrant grass.
Instead, the light seemed to
bend around them, refracting into prisms. "There is movement ahead." Rory’s hand went to the hilt of the Fae-forged blade. The metal bit into her palm, freezing cold.
It grounded her, the sensation
of the cold real and sharp against the dreamlike haze of the grove. "Isolde?" "Perhaps. Or something else that wears a pretty face." The path opened up into a circular clearing dominated by a pool of water so still it looked like a mirror laid flat on the ground. The surface reflected the nebulous sky
perfectly
. Not a ripple disturbed it. Rory approached the edge. The scent of water was crisp, cutting through the cloying sweetness of the flowers.
She leaned over, staring into
the
depths
. The reflection showed her face, pale and wide-eyed. But behind her, the sky swirled with faces, screaming in silent rapture. She flinched, looking up. The real sky was empty. "It shows what you fear,"
Nyx whispered, their voice sounding like wind through dead leaves
. "Or what you
desire
." "It showed chaos." Nyx circled the pool, leaving no trail in the moss. "The Fae do not deal in absolutes. Truth is a fluid here." Rory turned away from the water, the unease in her gut twisting tighter. The grove was beautiful, terrifyingly so.
It felt like walking through
a church where the god was still alive and watching. "We need to find Isolde. She has answers." "Seeking is easy. Finding is the trap." "Always riddles with you." "I am a shadow. Shadows have no substance, only shape." A chime rang out, clear and piercing, shattering the quiet.
It came from the far
side of the clearing. Rory drew the blade fully. The moonsilver flared, a pale blue light answering the ambient glow. "Showtime." They moved toward the sound. The flora grew denser here, the glowing leaves intertwining to form a natural archway. As they passed under it, the temperature plummeted. Frost bloomed on the leaves, turning the vibrant greens to
crystalline
whites. In the center of a small, secluded hollow stood a figure. Isolde.
She looked younger than the
stories suggested, yet older than the stones. Her silver hair fell like a river of mercury, pooling on the ground around her feet. She wore a dress woven from spider-
silk
and twilight, shifting colours with every breath. Rory stopped. The Seer stood with her back to them, facing a stand of ancient standing stones that hummed with a low, resonant frequency. Isolde turned. Her eyes were pale lavender, devoid of pupils, glowing with a soft, terrifying inner light. She smiled, but the expression didn't reach those inhuman eyes. "The daughter of Cardiff brings the darkness to the light." Rory didn't lower the blade. "We need to talk." "Talk is a clumsy tool. It breaks more than it fixes." Isolde took a step forward. Rory glanced down. The Seer’s feet were bare, but they left no imprint in the frosted grass. Not even a bent blade. She walked above the earth, untethered. "The Veil is tearing," Rory said, forcing her voice to remain steady. "I saw the rift. The pendant burned." Nyx drifted to Rory’s side, a protective wall of shade. "The balance shifts. The hungry ones are waking." Isolde tilted her head, listening to a voice only she could hear. She raised a hand, fingers long and slender, pointing to the Heartstone hanging around Rory’s neck. "A shard of Gluttony, worn by a creature of Duty. Irony is a favorite spice of the courts." "Can you help us or not?" "I cannot mend the Veil. I can only show you where the threads have frayed." Isolde gestured to the standing stones. The air between the pillars rippled, distorting. Through the gap, Rory saw a glimpse of another place. A warm amber sky, endless vineyards heavy with fruit that looked too succulent, too ripe. Dymas. Rory’s heart hammered against her ribs. The smell of the place drifted through the rip—a scent of roasting meats, spiced wine, and decay. "Gluttony,"
Nyx hissed, their form vibrating
. "Prince Belphegor stirs," Isolde said, her voice dropping an octave, sounding like two people speaking at once. "He smells the opening. The feast is being prepared, and you are the guest of honour." Rory gripped the hilt of the blade until her
knuckles turned white
. "How do we close it?" "You do not close a door that has been nailed open from the other side." Isolde drifted closer, the air around her cooling until Rory could see her breath misting. "You must destroy the nail." "Which is?" "The Heartstone you wear is a key. But every key fits a lock. And some locks are cages." Rory looked down at the crimson gem. It
pulsed
in time with her heartbeat, warm and
comforting
. A lie. It was a trap. "If I destroy it, I lose my way in." "If you keep it, you lose your way out." Nyx shifted, their shadow darkening, absorbing the light from the strange plants. "The choice is false. There is always a third path." Isolde’s lavender eyes snapped to the Shade. "The shadow speaks of paths it cannot walk. You are bound to the in-between, Nightwhisper. You cannot step into Hel." "I don't need to step into Hel to tear it down." The
tension
in the clearing tightened, a drawn bowstring. The frost on the grass crept closer to Rory’s boots. The standing stones hummed louder, a vibration rattling her teeth. Isolde laughed, a sound like breaking glass. "Brave. Foolish. The best combination." She turned back to the viewing portal in the air. The image of the amber vineyards
flickered
and died, replaced by swirling black smoke. "Go,"
Isolde commanded, though her tone was light, conversational
. "Before the grove decides to keep you forever. It has been hungry since the last solstice." Rory hesitated. She wanted answers, a clear map, a plan. All she had were riddles and a scary magic knife. "What do we do when we get there?" Isolde looked over her shoulder, her eyes swirling with galaxies. "Survive. The rest is merely details." She waved her hand, and the world dissolved. The standing stones, the frost, the glowing flowers—they all spun into a blur of colour. The pressure returned, squeezing Rory’s chest, the sickening
lurch
of reality snapping back into place. She gasped, stumbling forward, her boots hitting the grey, hard-packed dirt of Richmond Park. The air smelled of exhaust fumes and wet dog. Normal. Boring. Safe. Nyx stood beside her, their form barely visible in the streetlights filtering through the trees. "Well,"
Nyx whispered, the sound barely audible over the distant traffic of London
. "That was helpful." Rory looked down at the Heartstone. It was dull, lifeless stone now. But against her hip, the Fae blade still hummed with its cold, waiting song. "Back to the drawing board." She turned her back on the oak trees and walked toward the city lights.
created_at
"2026-02-19T12:36:31.859Z"
2/19/2026, 12:36:31 PM
model
"z-ai/glm-4.7-20251222"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2729
moderation_latency
(null)
generation_time
106079
tokens_prompt
1816
tokens_completion
4929
native_tokens_prompt
1720
native_tokens_completion
4555
native_tokens_completion_images
(null)
native_tokens_reasoning
2283
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.00886565
router
(null)
provider_responses
0
endpoint_id
"2135fe57-5da2-4920-94c4-4b5f8f37bfd1"
id
"b07504b1f77e43869e4a4c909e9cbed9"
is_byok
false
latency
2729
model_permaslug
"z-ai/glm-4.7-20251222"
provider_name
"AtlasCloud"
status
200
api_type
"completions"
id
"gen-1771504591-OpKCA6JMuPcIxnm1WHtj"
upstream_id
"b07504b1f77e43869e4a4c909e9cbed9"
total_cost
0.00886565
cache_discount
(null)
upstream_inference_cost
0
provider_name
"AtlasCloud"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
9
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
55
tagDensity
0.164
leniency
0.327
rawRatio
0
effectiveRatio
0
91.23%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1710
totalAiIsmAdverbs
3
found
0
adverb
"slightly"
count
1
1
adverb
"softly"
count
1
2
adverb
"perfectly"
count
1
highlights
0
"slightly"
1
"softly"
2
"perfectly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
41.52%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1710
totalAiIsms
20
found
0
word
"shimmered"
count
1
1
word
"pulsed"
count
2
2
word
"rhythmic"
count
1
3
word
"chill"
count
1
4
word
"flickered"
count
2
5
word
"gloom"
count
1
6
word
"vibrated"
count
1
7
word
"flicked"
count
1
8
word
"pumping"
count
1
9
word
"silence"
count
1
10
word
"whisper"
count
1
11
word
"depths"
count
1
12
word
"desire"
count
1
13
word
"crystalline"
count
1
14
word
"silk"
count
1
15
word
"comforting"
count
1
16
word
"tension"
count
1
17
word
"lurch"
count
1
highlights
0
"shimmered"
1
"pulsed"
2
"rhythmic"
3
"chill"
4
"flickered"
5
"gloom"
6
"vibrated"
7
"flicked"
8
"pumping"
9
"silence"
10
"whisper"
11
"depths"
12
"desire"
13
"crystalline"
14
"silk"
15
"comforting"
16
"tension"
17
"lurch"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"knuckles turned white"
count
1
highlights
0
"knuckles turned white"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
135
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
2
narrationSentences
135
filterMatches
0
"watch"
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
181
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
30
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1702
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
9
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
61
wordCount
1301
uniqueNames
12
maxNameDensity
1.92
worstName
"Rory"
maxWindowNameDensity
5
worstWindowName
"Rory"
discoveredNames
Richmond
2
Park
2
Veil
2
Nyx
10
Fae-forged
1
Seer
2
Rory
25
Heartstone
2
Isolde
11
Shade
1
London
1
Fae
2
persons
0
"Veil"
1
"Nyx"
2
"Seer"
3
"Rory"
4
"Isolde"
places
0
"Richmond"
1
"Park"
2
"Heartstone"
3
"Shade"
4
"London"
globalScore
0.539
windowScore
0
26.24%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
101
glossingSentenceCount
5
matches
0
"oranges that seemed to shift hue when she looked away"
1
"looked like earthly species"
2
"felt like a whisper just out of earshot"
3
"looked like a mirror laid flat on the gro"
4
"felt like walking through a church wher"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.588
wordCount
1702
matches
0
"Not the heat haze of a summer road, but a colder, fracturing distortion"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
181
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
88
mean
19.34
std
12.62
cv
0.652
sampleLengths
0
49
1
33
2
3
3
33
4
14
5
12
6
45
7
18
8
1
9
29
10
37
11
11
12
28
13
43
14
19
15
6
16
16
17
4
18
3
19
30
20
51
21
13
22
9
23
17
24
10
25
24
26
4
27
36
28
1
29
9
30
38
31
25
32
29
33
19
34
3
35
22
36
34
37
8
38
7
39
4
40
10
41
35
42
1
43
39
44
11
45
1
46
42
47
24
48
27
49
10
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
135
matches
0
"being elongated"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
231
matches
(empty)
95.50%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
2
semicolonCount
1
flaggedSentences
3
totalSentences
181
ratio
0.017
matches
0
"The silence wasn't empty; it was expectant."
1
"The smell of the place drifted through the rip—a scent of roasting meats, spiced wine, and decay."
2
"The standing stones, the frost, the glowing flowers—they all spun into a blur of colour."
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1308
adjectiveStacks
1
stackExamples
0
"grey, hard-packed dirt"
adverbCount
44
adverbRatio
0.03363914373088685
lyAdverbCount
14
lyAdverbRatio
0.010703363914373088
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
181
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
181
mean
9.4
std
5.38
cv
0.573
sampleLengths
0
21
1
9
2
4
3
13
4
2
5
15
6
18
7
3
8
9
9
12
10
12
11
14
12
9
13
3
14
12
15
16
16
17
17
18
18
1
19
7
20
3
21
19
22
9
23
3
24
21
25
4
26
11
27
10
28
13
29
5
30
10
31
14
32
7
33
12
34
14
35
5
36
6
37
5
38
11
39
4
40
3
41
8
42
5
43
2
44
5
45
10
46
6
47
24
48
7
49
14
54.51%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.35359116022099446
totalSentences
181
uniqueOpeners
64
26.88%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
124
matches
0
"Instead, the light seemed to"
ratio
0.008
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
34
totalSentences
124
matches
0
"She touched the crescent scar"
1
"Their form flickered, a solid"
2
"She stepped forward."
3
"She stumbled, catching herself against"
4
"They didn’t stumble."
5
"She looked up."
6
"She clicked it off, useless."
7
"She knelt, running a finger"
8
"It felt like cool glass."
9
"She stood, brushing damp soil"
10
"It coated the back of"
11
"They moved deeper into the"
12
"she said, holding up her"
13
"It grounded her, the sensation"
14
"She leaned over, staring into"
15
"She flinched, looking up."
16
"It felt like walking through"
17
"It came from the far"
18
"They moved toward the sound."
19
"She looked younger than the"
ratio
0.274
12.42%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
111
totalSentences
124
matches
0
"The roots of the ancient"
1
"Rory paused, her boots sinking"
2
"She touched the crescent scar"
3
"The moonsilver blade strapped to"
4
"Nyx materialised from the dappled"
5
"Their form flickered, a solid"
6
"Violet eyes glowed faintly in"
7
"Rory took a breath, tasting"
8
"She stepped forward."
9
"The sensation of crossing the"
10
"A sudden drop in pressure,"
11
"The grey twilight of the"
12
"She stumbled, catching herself against"
13
"Nyx drifted through the barrier"
14
"They didn’t stumble."
15
"The shadow-being elongated, stretching upwards"
16
"Rory murmured, straightening up"
17
"She looked up."
18
"Rory unclipped the torch from"
19
"The beam was weak, swallowed"
ratio
0.895
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
124
matches
(empty)
ratio
0
76.92%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
65
technicalSentenceCount
6
matches
0
"The grey twilight of the park vanished, replaced instantly by a landscape that vibrated with saturated colour."
1
"The shadow-being elongated, stretching upwards as if relieved to be away from the rigid physics of the mortal plane."
2
"The Seer stood with her back to them, facing a stand of ancient standing stones that hummed with a low, resonant frequency."
3
"A warm amber sky, endless vineyards heavy with fruit that looked too succulent, too ripe."
4
"Nyx shifted, their shadow darkening, absorbing the light from the strange plants."
5
"She gasped, stumbling forward, her boots hitting the grey, hard-packed dirt of Richmond Park."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
9
uselessAdditionCount
4
matches
0
"Nyx whispered, their voice sounding like wind through dead leaves"
1
"Nyx hissed, their form vibrating"
2
"Isolde commanded, though her tone was light, conversational"
3
"Nyx whispered, the sound barely audible over the distant traffic of London"
77.27%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
7
fancyCount
4
fancyTags
0
"Rory murmured (murmur)"
1
"Nyx whispered (whisper)"
2
"Nyx hissed (hiss)"
3
"Nyx whispered (whisper)"
dialogueSentences
55
tagDensity
0.127
leniency
0.255
rawRatio
0.571
effectiveRatio
0.145
76.5499%