Run: 2026-02-19-01KHTYDVY0KA2E612ADD00ZS7H

Run Details

Duration:
1m
Cost:
$0.007308
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The coppery tang of blood hit Harlow first, a familiar metallic scent that clung to the back of her throat. But beneath it, something else. A sharp, clean smell, like the air after a lightning strike. Ozone. The two smells didn't belong together, not like this. She descended the last few steps from the makeshift police cordon, her worn leather watch a silent weight on her wrist. The abandoned Tube station was a cathedral of decay, its curved tile walls weeping mineral-stained tears in the low light of portable work lamps. "Ritualistic, wouldn't you say?" DS Davies gestured with a gloved hand towards the sprawling scene. Harlow’s gaze swept past him, taking in the overturned stalls and shattered glass vials. A fine, shimmering dust covered everything, glittering under the lamps like misplaced stardust. "Rituals leave a mess, Davies," she said, her voice low. "Chaos. Spilled wine, candle wax, frantic scrawls. This is... tidy." She moved deeper into the cavernous space, her steps echoing with military precision. The victim lay in the centre of the main thoroughfare, a man in his late fifties with a face that looked like it had been carved from worn leather. He was a Fixer, a middleman for the Veil Market. She’d seen his file, a ghost in the system who made problems disappear for the city’s supernatural underbelly. He was dressed in an expensive, if now rumpled, suit. But it was the wound that held her attention. A perfect circle, three inches wide, had been carved out of his chest. Not cut. Removed. There was no blood around the wound, none on his shirt, none on the grimy concrete beneath him. The edges of the hole were smooth, almost glassy, as if the flesh and bone had been simply... excised. "Pathologist's initial thought is some kind of industrial laser," Davies offered, coming up beside her. "Something that cauterized as it cut." Harlow crouched, her sharp jaw tight. She leaned closer, not touching, just observing. "No scorch marks. No charring. The tissue isn't burnt, it's fused. See the discolouration? It's like a bruise, but without the haemorrhaging. Whatever did this didn't burn him. It took something from him." She stood and walked a slow perimeter, her eyes cataloguing every detail. The scattered contents of the market stalls were the real puzzle. A cage of pixies, their tiny bodies inert but unharmed. A tray of what looked like silver ingots, now melted into abstract puddles. A rack of cursed daggers, their blades dulled and powerless. It wasn't vandalism. It was a systematic neutering. An energy pulse had ripped through the market, leaving the physical objects intact but draining the magic from them. "The symbols on the floor," Davies said, pointing to a series of chalky runes drawn in a circle around the body. "Looks like a containment ward. Classic protection spell." "It's backwards," Harlow said without looking. She’d clocked them the moment she walked in. "The sigils for 'binding' and 'release' are inverted. It's not a ward. It's a label." "Label for what?" Her attention snagged on something half-hidden beneath the victim's outstretched hand. A small brass object, no bigger than her palm, covered in a faint greenish patina. She knelt again, this time using a pen to nudge the object into the open light. It was a compass, its face etched with intricate, unfamiliar sigils. The Veil Compass. A tool for finding supernatural rifts. She’d only ever seen one in a confiscated evidence box from a case three years ago, a case that had cost her DS Morris his life. She picked it up, her gloved fingers closing around the cool brass. The needle, instead of pointing north, began to spin. It whirled with a frantic, silent energy, a blur of motion. "What is that?" Davies asked, leaning in. "Trouble," Harlow muttered. The needle’s spin slowed, then stopped with a decisive click. It pointed, unwavering, directly at the corpse on the floor. Davies frowned. "It's broken." "No," Harlow said, a cold certainty settling in her gut. "It's working perfectly." She stood up, the compass still held tight in her hand. The needle remained locked on the dead man. "These things point to supernatural rifts. Portals. Weak spots in the Veil." She looked from the compass to the perfect, bloodless hole in the Fixer's chest. To the ozone in the air. To the drained magic in the market stalls. "He wasn't killed here, Davies," she said, her voice flat. "He was the container. Something used him as a battery. The ritual, the inverted symbols, they weren't to protect him. They were to label the contents." She looked at her colleague, whose face was a mask of confusion. "They weren't summoning something. They were opening a package." She knelt one last time, ignoring the compass now. She carefully patted down the victim's suit jacket, her movements methodical. Her fingers brushed against a hard object in an inner pocket. She pulled it out. It was a token, carved from bone, smooth and worn. An entry key for the Veil Market. But it was snapped clean in half. The break wasn't jagged or fresh. It was old, healed over, as if it had been broken and glued back together long ago. Harlow held up the two pieces of the token. The crack down the centre was a stark, undeniable line. "He wasn't the target, Davies," she said, the pieces of the bone token feeling impossibly heavy in her palm. "He was the key."
created_at"2026-02-19T12:36:34.891Z" 2/19/2026, 12:36:34 PM
model"z-ai/glm-4.6" 4/6/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency285
moderation_latency(null)
generation_time60002
tokens_prompt4671
tokens_completion3449
native_tokens_prompt4223
native_tokens_completion3169
native_tokens_completion_images(null)
native_tokens_reasoning2064
native_tokens_cached64
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.007307549
router(null)
provider_responses
0
endpoint_id"c8607edc-8577-4199-b03d-1213da4743dc"
id"chatcmpl-RGKJf8aWV8ohjndB5twW11b8"
is_byokfalse
latency154
model_permaslug"z-ai/glm-4.6" 4/6/2001, 12:00:00 AM
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771504594-ZkEH64YBsK4BznOR2z8X"
upstream_id"chatcmpl-RGKJf8aWV8ohjndB5twW11b8"
total_cost0.007307549
cache_discount0.0000224
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences22
tagDensity0.545
leniency1
rawRatio0
effectiveRatio0
89.07% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount915
totalAiIsmAdverbs2
found
0
adverb"perfectly"
count1
1
adverb"carefully"
count1
highlights
0"perfectly"
1"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
28.96% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount915
totalAiIsms13
found
0
word"familiar"
count1
1
word"weight"
count1
2
word"shattered"
count1
3
word"echoing"
count1
4
word"perfect"
count2
5
word"systematic"
count1
6
word"pulse"
count1
7
word"etched"
count1
8
word"intricate"
count1
9
word"unwavering"
count1
10
word"methodical"
count1
11
word"stark"
count1
highlights
0"familiar"
1"weight"
2"shattered"
3"echoing"
4"perfect"
5"systematic"
6"pulse"
7"etched"
8"intricate"
9"unwavering"
10"methodical"
11"stark"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences72
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences72
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences82
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords913
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount742
uniqueNames8
maxNameDensity0.94
worstName"Harlow"
maxWindowNameDensity1.5
worstWindowName"Harlow"
discoveredNames
Harlow7
Tube1
Davies5
Fixer2
Veil3
Market2
Compass1
Morris1
persons
0"Harlow"
1"Davies"
2"Morris"
places
0"Fixer"
1"Market"
globalScore1
windowScore1
62.28% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount2
matches
0"looked like it had been carved from worn"
1"looked like silver ingots, now melted int"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount913
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences82
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs23
mean39.7
std28.13
cv0.709
sampleLengths
091
115
227
320
489
553
621
746
883
929
1029
113
1288
1332
147
1523
164
1744
1828
1957
2082
2119
2223
80.90% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences72
matches
0"been carved"
1"was dressed"
2"been carved"
3"was snapped"
4"been broken"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs113
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences82
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount744
adjectiveStacks0
stackExamples(empty)
adverbCount18
adverbRatio0.024193548387096774
lyAdverbCount6
lyAdverbRatio0.008064516129032258
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences82
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences82
mean11.13
std6.91
cv0.62
sampleLengths
020
15
211
31
49
521
624
715
814
913
1010
1110
1213
1329
1410
1518
1610
179
1813
192
201
2118
2218
231
2415
256
266
277
2833
2912
3011
3110
3213
3310
343
355
3619
3721
388
396
408
4115
423
4311
4415
4516
4611
473
486
4926
47.15% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.34146341463414637
totalSentences82
uniqueOpeners28
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences66
matches(empty)
ratio0
44.24% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences66
matches
0"She descended the last few"
1"she said, her voice low"
2"She moved deeper into the"
3"He was a Fixer, a"
4"She’d seen his file, a"
5"He was dressed in an"
6"She leaned closer, not touching,"
7"She stood and walked a"
8"It wasn't vandalism."
9"It was a systematic neutering."
10"She’d clocked them the moment"
11"Her attention snagged on something"
12"She knelt again, this time"
13"It was a compass, its"
14"She’d only ever seen one"
15"She picked it up, her"
16"It whirled with a frantic,"
17"It pointed, unwavering, directly at"
18"She stood up, the compass"
19"She looked from the compass"
ratio0.439
5.45% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount60
totalSentences66
matches
0"The coppery tang of blood"
1"A sharp, clean smell, like"
2"The two smells didn't belong"
3"She descended the last few"
4"The abandoned Tube station was"
5"DS Davies gestured with a"
6"Harlow’s gaze swept past him,"
7"A fine, shimmering dust covered"
8"she said, her voice low"
9"She moved deeper into the"
10"The victim lay in the"
11"He was a Fixer, a"
12"She’d seen his file, a"
13"He was dressed in an"
14"A perfect circle, three inches"
15"The edges of the hole"
16"Davies offered, coming up beside"
17"Harlow crouched, her sharp jaw"
18"She leaned closer, not touching,"
19"She stood and walked a"
ratio0.909
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences66
matches
0"To the ozone in the"
1"To the drained magic in"
ratio0.03
81.63% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount3
matches
0"The coppery tang of blood hit Harlow first, a familiar metallic scent that clung to the back of her throat."
1"She’d seen his file, a ghost in the system who made problems disappear for the city’s supernatural underbelly."
2"She’d only ever seen one in a confiscated evidence box from a case three years ago, a case that had cost her DS Morris his life."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount4
matches
0"she said, her voice low"
1"Harlow said, a cold certainty settling in her gut"
2"She stood up, the compass still held tight in her hand"
3"she said, her voice flat"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount1
fancyTags
0"Harlow muttered (mutter)"
dialogueSentences22
tagDensity0.364
leniency0.727
rawRatio0.125
effectiveRatio0.091
81.3231%