Run: 2026-02-19-01KHTYE2RMM6VCFZZDXJYJ7V05

Run Details

Duration:
35.1s
Cost:
$0.036810
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned against Rory's chest. She pressed her palm to it through her jacket, feeling the Heartstone's pulse quicken as she stepped between the ancient oak standing stones. Richmond Park stretched behind her, dark and empty at this hour. The city lights barely reached this far, and the moon hung somewhere behind thick clouds that refused to break. The grove shouldn't exist. Not really. Every map showed trees here, sure, but nothing like this. No clearing. No wildflowers blooming in December. No sense of stepping sideways into somewhere that made her teeth ache. She'd come because the pendant had dragged her here. Three days of increasing heat against her sternum, three nights of dreams filled with whispers in a language that tasted like copper on her tongue. The unknown benefactor who'd given her this thing hadn't included an instruction manual, but the message was clear enough. Something needed her here. The flowers glowed faintly in the darkness, their light the wrong colour. Not quite purple. Not quite silver. The kind of shade that made her eyes water if she looked too long. They carpeted the clearing in neat spirals that converged on a moss-covered stone at the center. Rory's delivery trainers made no sound on the grass. That was the first wrong thing. She'd walked through enough parks at night to know the sounds her footfalls should make. The swish of disturbed vegetation. The occasional crack of a twig. Here, nothing. Just the flowers and the stone and the trees ringing the clearing like witnesses at an execution. The pendant pulsed again. Insistent. "Right, then." Her voice fell flat in the air, absorbed by something that wasn't quite fog but moved like it. "I'm here. What do you want?" The trees didn't answer. Neither did the flowers. But something rustled in the branches overhead. Rory's hand went to her phone, then stopped. The screen showed no signal, no time, just a blank black rectangle that reflected her face back at her. When had that happened? It had worked fine at the park entrance, she'd checked her messages while walking. The rustling came again. Closer. Branches moving in a wind she couldn't feel. She turned slowly, scanning the tree line. The flowers' glow didn't reach far, maybe three meters before the darkness swallowed everything. Between the trees, shadows stood in shapes that could be trunks or could be something else. Something narrower. Something that breathed. "Isolde?" The name came from somewhere in the dreams, from the copper-tasting whispers. "I'm looking for Isolde." The flowers dimmed. All at once, like someone had thrown a switch. The clearing plunged into near-total darkness, just the barest hint of wrong-coloured light remaining. Rory's breathing sounded too loud in her ears, too fast. The pendant was hot now, hot enough to hurt, but when she moved to pull it away from her skin her hand froze. Not froze. Was stopped. Something had her wrist. She looked down. Her hand hovered over the pendant, caught in mid-motion, but nothing held it. No fingers, no restraint, just the sudden impossibility of moving it further. Like the air itself had solidified. "Shit." She tried to step back. Her feet wouldn't move either. The rustling in the trees became a whisper. Not words, not yet, but the shape of them. Sibilants and gutturals that rose and fell like breathing. Like laughter. The shadows between the trees moved now, definitely moved, flowing closer with the boneless grace of oil on water. The pendant pulsed three times, rapid-fire. Then cracked. Not broken, not yet, but she felt it. A hairline fracture running through the Heartstone, warm wetness seeping through her shirt. The thing was bleeding. Artifacts shouldn't bleed, but she'd stopped being surprised by impossible things around the time she'd met her first goblin in a Camden alley. The shadows reached the flower line. They paused there, testing the boundary like animals at a cage door. Rory could see them better now, or her eyes had adjusted, or something wanted her to see. They were tall, too tall, with proportions that hurt to track. Arms that bent wrong. Heads that tilted at angles that should snap necks. One of them smiled. She saw the teeth. Far too many teeth. "Wrong grove." The voice came from behind her, from the stone, from everywhere at once. Female, maybe, but layered with something else underneath. "Wrong night. Wrong, wrong, wrong little Carter girl." "I was invited." "Were you?" The shadows flowed over the flower line. The blooms died where they touched, turning black and crumbling to ash. The wrong-coloured light guttered and failed. Rory's pendant cracked further, heat turning to burning, and still she couldn't move her bloody hand. "The pendant brought me here." She kept her voice steady through sheer spite. "Someone wanted me to come." "Someone always wants something." The voice circled her now, moving through the darkness. "But wanting and welcoming are different things. Surely your mother taught you that. Before you ran away." Rory's jaw clenched. "Leave her out of this." "Why? You did." The nearest shadow reached the moss-covered stone. It bent, impossibly long fingers trailing across the ancient surface, and Rory saw the markings there. Symbols that writhed and reformed under that touch. The same symbols from her dreams. The same copper taste flooding her mouth. "The Carter daughter who thinks she's clever." The voice was right behind her ear now. "Running from one monster straight into another. How deliciously predictable." "I'm not running." "No?" Something touched her shoulder. Not the shadow, something else. Something warm and solid and wrong. Fingers that had too many joints. Rory's pendant shattered. She screamed as the Heartstone exploded against her chest, heat and light and blood spraying across her jacket. Her hand dropped, finally released, clutching at the wound. But there was no wound. Just the silver chain, still intact, swinging empty above shredded fabric. The shadows stopped moving. The voice stopped circling. In the sudden silence, Rory heard it. A heartbeat. Not hers. Coming from the moss-covered stone, from the symbols, from the earth beneath her feet. Slow and steady and ancient. "Oh." The voice sounded different now. Surprised. Almost frightened. "Oh, you poor, stupid girl. What did you let them put inside you?" The ground opened beneath Rory's feet.
created_at"2026-02-19T12:36:41.884Z" 2/19/2026, 12:36:41 PM
model"anthropic/claude-4.5-sonnet-20250929"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1591
moderation_latency86
generation_time34910
tokens_prompt4560
tokens_completion1688
native_tokens_prompt4640
native_tokens_completion1526
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.03681
router(null)
provider_responses
0
endpoint_id"d8bee848-f020-454a-b2be-4a7ce868f99f"
id"fbf4c78c-0ff8-4f03-8e4f-a7c0f1fe81bd"
is_byokfalse
latency1590
model_permaslug"anthropic/claude-4.5-sonnet-20250929"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771504601-dbCQilmEbjdX9AvIpETY"
upstream_id"fbf4c78c-0ff8-4f03-8e4f-a7c0f1fe81bd"
total_cost0.03681
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences21
tagDensity0.286
leniency0.571
rawRatio0
effectiveRatio0
90.56% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1059
totalAiIsmAdverbs2
found
0
adverb"really"
count1
1
adverb"slowly"
count1
highlights
0"really"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
52.79% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1059
totalAiIsms10
found
0
word"pulse"
count1
1
word"sense of"
count1
2
word"pulsed"
count2
3
word"scanning"
count1
4
word"whisper"
count1
5
word"jaw clenched"
count1
6
word"predictable"
count1
7
word"shattered"
count1
8
word"silence"
count1
highlights
0"pulse"
1"sense of"
2"pulsed"
3"scanning"
4"whisper"
5"jaw clenched"
6"predictable"
7"shattered"
8"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"jaw/fists clenched"
count1
highlights
0"jaw clenched"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences114
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences114
filterMatches(empty)
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences128
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1050
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount934
uniqueNames7
maxNameDensity1.18
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory11
Heartstone3
Park1
December1
Camden1
Female1
Surprised1
persons
0"Rory"
1"Heartstone"
places
0"Park"
1"December"
2"Camden"
globalScore0.911
windowScore0.833
76.47% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences68
glossingSentenceCount2
matches
0"tasted like copper on her tongue"
1"quite fog but moved like it"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches4
per1kWords3.81
wordCount1050
matches
0"Not words, not yet, but the shape of them"
1"not yet, but the shape of them"
2"Not broken, not yet, but she felt it"
3"not yet, but she felt it"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences128
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs50
mean21
std18.55
cv0.883
sampleLengths
06
153
235
353
44
548
69
751
85
926
108
117
1245
1313
1442
1517
163
1756
184
194
2034
211
2210
2347
246
252
2648
276
2853
294
308
3131
323
332
3441
3518
3630
378
383
3944
4025
413
421
4324
4443
454
464
4730
4822
496
99.11% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences114
matches
0"Was stopped."
1"being surprised"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs158
matches
0"was bleeding"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences128
ratio0
matches(empty)
85.76% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount425
adjectiveStacks1
stackExamples
0"Wrong, wrong, wrong little Carter"
adverbCount21
adverbRatio0.04941176470588235
lyAdverbCount6
lyAdverbRatio0.01411764705882353
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences128
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences128
mean8.2
std5.68
cv0.692
sampleLengths
06
123
211
319
44
52
610
72
85
912
109
1125
1219
134
1412
153
163
1714
1816
199
206
2115
225
236
242
2517
264
271
2820
296
304
314
327
338
3419
354
3614
374
381
398
407
4114
4216
432
443
4513
464
473
489
4914
57.55% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.40625
totalSentences128
uniqueOpeners52
67.34% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences99
matches
0"Just the flowers and the"
1"Just the silver chain, still"
ratio0.02
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences99
matches
0"She pressed her palm to"
1"She'd come because the pendant"
2"They carpeted the clearing in"
3"She'd walked through enough parks"
4"Her voice fell flat in"
5"It had worked fine at"
6"She turned slowly, scanning the"
7"She looked down."
8"Her hand hovered over the"
9"She tried to step back."
10"Her feet wouldn't move either."
11"They paused there, testing the"
12"They were tall, too tall,"
13"She saw the teeth."
14"She kept her voice steady"
15"It bent, impossibly long fingers"
16"She screamed as the Heartstone"
17"Her hand dropped, finally released,"
ratio0.182
76.16% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount76
totalSentences99
matches
0"The pendant burned against Rory's"
1"She pressed her palm to"
2"Richmond Park stretched behind her,"
3"The city lights barely reached"
4"The grove shouldn't exist."
5"Every map showed trees here,"
6"She'd come because the pendant"
7"The unknown benefactor who'd given"
8"Something needed her here."
9"The flowers glowed faintly in"
10"The kind of shade that"
11"They carpeted the clearing in"
12"Rory's delivery trainers made no"
13"That was the first wrong"
14"She'd walked through enough parks"
15"The swish of disturbed vegetation."
16"The occasional crack of a"
17"The pendant pulsed again."
18"Her voice fell flat in"
19"The trees didn't answer."
ratio0.768
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences99
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount7
matches
0"She pressed her palm to it through her jacket, feeling the Heartstone's pulse quicken as she stepped between the ancient oak standing stones."
1"The city lights barely reached this far, and the moon hung somewhere behind thick clouds that refused to break."
2"Three days of increasing heat against her sternum, three nights of dreams filled with whispers in a language that tasted like copper on her tongue."
3"The unknown benefactor who'd given her this thing hadn't included an instruction manual, but the message was clear enough."
4"The kind of shade that made her eyes water if she looked too long."
5"They carpeted the clearing in neat spirals that converged on a moss-covered stone at the center."
6"The screen showed no signal, no time, just a blank black rectangle that reflected her face back at her."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
82.9691%