Run: 2026-02-19-01KHTYF7PBYMKRW62RRMTMW9BR

Run Details

Model:
GPT-5.2
Duration:
1m 16s
Cost:
$0.055045
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora shoved her shoulder into the last oak standing stone and felt it thrum back, not with weight, but with refusal. Nyx slid beside her like spilled ink, their violet eyes flaring in the narrow gap between stone and air. "The boundary bites." "It can bite all it likes," Aurora said. Her fingers tightened around the deep crimson Heartstone pendant at her throat. The gem sat warm against her skin, warm enough to leave a print. "I’m not going back out empty-handed." A breath of pressure swept over her, not wind, not air, something denser, as if the world held its lungs. The space between the stones shimmered. Not light. A distortion, the Veil pulled thin like sugar glass. Nyx lifted a hand. Shadow lengthened from their fingers and combed the shimmer, gentle as a pickpocket. "Step on the silence," they whispered. "Do not step on your name." "Helpful," Aurora said, and stepped anyway. The Veil caught her like a mouth. Cold ran under her skin, then heat, then a clean, sharp blankness. Her stomach lurched. The smell of London, petrol and damp brick and old frying oil, stripped away in an instant. Her boot hit ground that did not crunch, did not sink, did not behave like ground at all. It responded like taut skin. She shifted her weight and felt it flex under her sole, a living patience. Behind her, the oak stones stood in a loose ring, mottled with lichen that gleamed like paint still wet. The gap they had forced open narrowed until it looked like nothing more than two stones leaning close, gossiping. Outside should have shown park grass, dog walkers, a path. Instead, the ring held a view of itself, repeating, the stones echoing in smaller and smaller circles like a hall of mirrors cut into rock. Nyx stepped through and the air around them darkened, not with shade, but with attention. The shimmer sealed with a soft click that Aurora felt in her teeth. Wildflowers spread across the clearing in colours her eyes struggled to name. Some of them held too many petals, layers stacked like folded paper. Others had no petals at all, only a cup of translucent flesh that trembled as if listening. The scent hit her next, sweet and bruised. It reminded her of pears left too long, and of something metallic beneath. "Richmond Park has a hidden talent," Aurora muttered. Nyx tilted their head. "Not Park," they said. "Pocket." Aurora touched her left wrist without thinking. The crescent scar there looked ordinary, pale and slight, but the air in this place made every mark on her body feel like a signature. She lowered her hand. She took two steps. The clearing stretched, not wider, but deeper, as if she had walked into a painting that had layers behind the paint. The standing stones remained behind her and ahead of her at once. She turned to look back. The ring sat closer than it should, like it had followed. "Do we go in a straight line," Aurora said, "or does that offend the local physics?" Nyx’s shadow pooled at their feet and then reached out, a thin line that pointed into the wildflowers. "Follow the cut. The Grove remembers paths." Aurora crouched. Between the blooms, something like a track ran through, a narrow strip where the living ground had been pressed flat. No footprints. No heel marks. Just a suggestion that something often passed. Her Heartstone pendant warmed again. Not a mild warmth now. A pulse. Slow, then quicker, a heartbeat that did not belong to her. Nyx noticed. Their gaze fixed on the gem. "Hel breathes near." That word tightened Aurora’s throat. Hel. Dymas. Gluttony. A realm of feasts and contracts and mouths that never stopped. She had worn the pendant for weeks and cursed the unknown benefactor, cursed the feel of being owned by an object she had not agreed to accept. Now it acted like a hound scenting blood. She stood and walked, keeping her steps careful. Her trainer soles made no sound on the living ground. Even her coat stopped rustling. The Grove swallowed noise with hungry grace. Only the flowers made a faint, constant chime, as if each stem carried a sliver of glass. As she moved deeper, the air thickened with detail. Colours shifted at the edge of vision. The wildflowers leaned away from her and then leaned back, brushing her ankles with cool, damp touches. A ribbon of water cut through the clearing, not a stream, but a narrow, glassy seam in the earth. It ran uphill without effort. When Aurora leaned close, she saw the water held tiny bright shapes, fish or insects, that swam in perfect circles as if trapped in a thought. She glanced at Nyx. "You seeing this?" Nyx’s smile never reached their eyes. "I see the rules. Not the decoration." They passed a tree that looked like an oak until Aurora noticed its bark held faint script, spiralling letters etched into the wood. The writing shifted as she tried to focus, each character sliding away from comprehension, like the bark refused to be read by a human mind. Nyx’s hand hovered near it. "Language wards," they murmured. "Old. Court-old." Aurora’s pendant gave another pulse. A sharp one. Ahead, a figure stood with her back to them, silver hair falling in a sheet to her waist. She wore a pale dress that did not move as cloth should. It draped like mist that had decided to behave. Aurora stopped short. The living ground seemed to tense under her boots. Nyx did not. They flowed forward a step and then paused as if someone had laid a hand on their chest. Isolde Varga turned. Her pale lavender eyes found Aurora at once, then slid to the pendant, then to Nyx. Her gaze carried no surprise. It had the weight of a page already read. "You cut through my stones without asking," she said. Her voice held music and threat, and it did not belong to any London accent Aurora had ever heard. "Mortals always arrive like burglars and leave like victims." Aurora forced her shoulders down. Her pulse ran steady, but her skin prickled. "No one posted rules," Aurora said. "And I had a reason." Isolde stepped forward. The wildflowers did not bend under her feet. They did not move at all, not for her, not even a respectful tremble. She crossed the living ground and left nothing behind. No footprint. No mark. It made Aurora’s skin itch with an old instinct that said, Not human, not safe. "A reason," Isolde echoed, tasting the word like wine. "You carry Hel on your throat, child. That counts as a reason and as a mistake." Nyx’s shadow flared at their sides, and the flowers nearest them dimmed as if a candle had guttered. "She did not choose it," Nyx whispered. Isolde’s eyes softened by a fraction. "Few choose their chains. Fewer notice them." Aurora held up the pendant between finger and thumb. The gem’s inner glow thickened, like blood lit from within. "It reacts. Warm near portals. That’s what it does." Isolde’s gaze sharpened. "It does more than that." Aurora did not blink. "Then tell me what it does." Isolde angled her head, as if listening to something far away and unpleasant. "I cannot lie," she said, and the words landed like a warning, not a comfort. "But I can still cut you with truth. Do you want it blunt or dressed in sugar?" "Blunt," Aurora said. Isolde stepped closer. The scent that clung to her did not match the flowers. It smelled of cold iron and crushed mint, and something sweet underneath that made Aurora think of childhood cough syrup. "The Heartstone belongs to Dymas," Isolde said. "Gluttony. Belphegor’s kitchens and contracts. It is a key and a lure. It warms when it nears a tear in the Veil because it wants the tear. It wants to feed it." Aurora’s grip tightened. The chain bit into her fingers. "So it’s bait." "It is a mouth," Isolde corrected. "It hungers for thresholds. Someone placed it on you so you would walk where you should not and open what you cannot close." Nyx’s violet eyes narrowed. "And yet you let her reach your Grove." Isolde’s smile held no humour. "The Grove lets what the Grove chooses. Do not mistake my patience for permission, Shade." Aurora did not like the way Isolde said Shade. Like it belonged in a bestiary. She looked past Isolde, deeper into the clearing. Between the flowers and the script-barked trees, a darker shape waited. Not shadow. A split. A line like a wound in the air. The pendant flared hot. Heat licked up Aurora’s throat. She hissed and dropped it back against her chest. "There," she said. "That’s the tear, isn’t it." Isolde glanced over her shoulder as if she had known all along and only pretended otherwise. "It is a crack," she said. "A small one. Wardens would mend it if they knew. Demons would widen it if they could. Mortals would step through and call it adventure." Aurora began walking towards it before Isolde finished speaking. Nyx followed close, their presence shifting as if they took two forms at once, solid and not. Isolde moved with them, silent, effortless, leaving no trace through the wildflowers. The Grove made room for her like it respected her and resented everyone else. As they approached, the crack in the air gained texture. It looked like a thin curtain of oil poured into nothing, rippling with colours that refused to settle. Aurora’s eyes watered when she stared at it too long. The edges of the tear glittered with the same kind of shimmer she had felt at the standing stones, but this shimmer looked bruised, irritated. The sound arrived next. A faint clatter, like cutlery dropped onto stone. Then laughter, distant, bright, and wrong. Not human laughter. Too many voices in one. Aurora’s mouth filled with saliva. Her stomach tightened, hungry and nauseated at once. She pressed her palm against her own sternum, as if she could pin her body’s reaction down. Nyx leaned in, their face close to the tear. The oil-colours reflected in their eyes like drowned lights. "Smell," they whispered. "Spice. Fat. Rot." Aurora smelled it now. Roasted meat, rich and heavy. Citrus. Wine. Under it all, something sour, like bin juice. She saw movement within the crack, glimpses of warm amber light, the suggestion of long tables, gleaming platters, hands reaching, mouths open. A realm that celebrated consumption until consumption became worship. "A portal to Dymas," Aurora said. The words felt like a crime. Isolde’s voice carried less riddle now and more edge. "It is not meant to sit here. Someone pushed it into my Grove because the Grove hides what sits within it. Time behaves poorly here. Wardens track rifts. They struggle with pockets that slip." Aurora shifted her weight, careful not to touch the tear. "So we close it." Isolde’s gaze returned to the pendant. "You do not close a mouth by feeding it," she said. "And you, Aurora Carter, wear its favourite flavour." Nyx’s shadow slid along the living ground and rose, a thin wall between Aurora and the tear. "I can hold it," Nyx whispered. "For a breath. For two." Isolde reached into the folds of her dress. Her hand emerged holding a slender, leaf-shaped dagger. Moonsilver caught what little light existed here and reflected it with a cold, clean sheen. The blade looked too delicate to cut anything real, yet it made Aurora’s skin tighten as if it had already drawn blood. Isolde held it out, hilt-first. "Take it." Aurora hesitated only long enough to note the way Isolde’s fingers did not shake. "This is yours." "It is a gift," Isolde said. "And a bargain, but not the kind you fear. Moonsilver cuts wards. It bites demons. It can slice the stitch that holds this crack open." Aurora took the dagger. The Fae-forged blade chilled her palm at once, a cold that ran up her arm and made the pendant’s heat feel obscene. The dagger balanced perfectly, as if it knew her grip. Nyx’s voice thinned. "Someone comes." Aurora looked back. The standing stones had moved. Not far, but enough. The ring sat closer than it had, and within it the repeating view had stopped repeating. It now showed darkness threaded with amber, as if the portal’s light had reached back and stained the boundary. A sound echoed through the Grove, not loud, but sharp. Hoof on stone. Then again. Not a horse. Something with too many joints. Isolde’s face lost its softness entirely. "Do you hear the cutlery?" she asked. "The feast heard you back." From within the tear, a hand pressed out against the oil-sheen, flattening the rippling surface as if it were skin. The fingers looked human until the nails lengthened, black and glossy, and a ring of gold gleamed on one knuckle, set with an amber gem that caught the Grove’s shimmer and swallowed it. Aurora raised the moonsilver dagger. The tear widened with a wet sound. A head pushed through, smiling, lips too red, teeth too many. The scent of roasting flesh surged. The thing’s eyes fixed on Aurora’s pendant with open hunger. "Little key," it purred. "Prince Belphegor sends his appetite." Behind them, the standing stones cracked as something on the other side began to force its way in.
created_at"2026-02-19T12:37:19.698Z" 2/19/2026, 12:37:19 PM
model"openai/gpt-5.2-20251211"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4888
moderation_latency(null)
generation_time76316
tokens_prompt5338
tokens_completion3743
native_tokens_prompt4854
native_tokens_completion3325
native_tokens_completion_images0
native_tokens_reasoning398
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0550445
router(null)
provider_responses
0
endpoint_id"f00142c2-6a93-49ce-9e36-5593b904ce3b"
id"resp_0b26615688b07e0401699703ffcac08196ae27998d0e9e0dbd"
is_byokfalse
latency155
model_permaslug"openai/gpt-5.2-20251211"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771504639-JLEDVqZjbjPqFfA777Kv"
upstream_id"resp_0b26615688b07e0401699703ffcac08196ae27998d0e9e0dbd"
total_cost0.0550445
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags24
adverbTagCount0
adverbTags(empty)
dialogueSentences59
tagDensity0.407
leniency0.814
rawRatio0
effectiveRatio0
97.78% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount2251
totalAiIsmAdverbs1
found
0
adverb"perfectly"
count1
highlights
0"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
51.13% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount2251
totalAiIsms22
found
0
word"weight"
count4
1
word"shimmered"
count1
2
word"silence"
count1
3
word"stomach"
count2
4
word"lurched"
count1
5
word"echoing"
count1
6
word"trembled"
count1
7
word"warmth"
count1
8
word"pulse"
count3
9
word"perfect"
count1
10
word"etched"
count1
11
word"echoed"
count2
12
word"effortless"
count1
13
word"gleaming"
count1
14
word"chilled"
count1
highlights
0"weight"
1"shimmered"
2"silence"
3"stomach"
4"lurched"
5"echoing"
6"trembled"
7"warmth"
8"pulse"
9"perfect"
10"etched"
11"echoed"
12"effortless"
13"gleaming"
14"chilled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences203
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount3
narrationSentences203
filterMatches
0"feel"
1"think"
hedgeMatches
0"tried to"
1"seemed to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences238
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords2243
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions26
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions92
wordCount1824
uniqueNames10
maxNameDensity2.08
worstName"Aurora"
maxWindowNameDensity5
worstWindowName"Isolde"
discoveredNames
Heartstone2
Veil2
Aurora38
London2
Nyx19
Grove4
Varga1
Isolde22
Shade1
Fae-forged1
persons
0"Veil"
1"Aurora"
2"Nyx"
3"Grove"
4"Varga"
5"Isolde"
places
0"London"
globalScore0.458
windowScore0
2.94% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences119
glossingSentenceCount7
matches
0"looked like nothing more than two stones"
1"as if listening"
2"something like a track ran through, a narrow"
3"looked like an oak until Aurora noticed i"
4"as if listening to something far away and unpleasant"
5"looked like a thin curtain of oil poured"
6"felt like a crime"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches6
per1kWords2.675
wordCount2243
matches
0"not with weight, but with refusal"
1"not with shade, but with attention"
2"not wider, but deeper, as if she had walked into a painting"
3"not a stream, but a narrow, glassy seam in the earth"
4"Not far, but enough"
5"not loud, but sharp"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences238
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs112
mean20.03
std17.23
cv0.86
sampleLengths
021
119
23
339
437
517
612
76
839
937
1073
1128
1262
138
144
155
1636
1753
1816
1918
207
2134
2223
238
243
2554
2647
2783
284
293
306
317
3248
335
346
358
3639
3712
383
3918
403
4130
4237
4313
4411
4553
4625
4718
487
496
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences203
matches
0"been pressed"
1"being owned"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs328
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences238
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1830
adjectiveStacks1
stackExamples
0"slender, leaf-shaped dagger."
adverbCount66
adverbRatio0.036065573770491806
lyAdverbCount6
lyAdverbRatio0.003278688524590164
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences238
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences238
mean9.42
std6.75
cv0.717
sampleLengths
021
119
23
38
412
513
66
720
86
92
109
114
1213
136
146
156
167
1712
183
1917
2018
215
2214
2319
2419
2510
2625
2715
2813
2912
3012
3117
328
3313
348
354
364
371
387
3925
404
414
4221
4312
445
4511
4616
4718
487
492
45.38% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.29831932773109243
totalSentences238
uniqueOpeners71
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences167
matches
0"Instead, the ring held a"
1"Just a suggestion that something"
2"Even her coat stopped rustling."
3"Only the flowers made a"
4"Then laughter, distant, bright, and"
5"Too many voices in one."
ratio0.036
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount38
totalSentences167
matches
0"Her fingers tightened around the"
1"Her stomach lurched."
2"Her boot hit ground that"
3"It responded like taut skin."
4"She shifted her weight and"
5"It reminded her of pears"
6"She lowered her hand."
7"She took two steps."
8"She turned to look back."
9"Her Heartstone pendant warmed again."
10"Their gaze fixed on the"
11"She had worn the pendant"
12"She stood and walked, keeping"
13"Her trainer soles made no"
14"It ran uphill without effort."
15"She glanced at Nyx."
16"They passed a tree that"
17"She wore a pale dress"
18"It draped like mist that"
19"They flowed forward a step"
ratio0.228
40.84% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount140
totalSentences167
matches
0"Aurora shoved her shoulder into"
1"Nyx slid beside her like"
2"Her fingers tightened around the"
3"The gem sat warm against"
4"A breath of pressure swept"
5"The space between the stones"
6"A distortion, the Veil pulled"
7"Nyx lifted a hand."
8"Shadow lengthened from their fingers"
9"Aurora said, and stepped anyway"
10"The Veil caught her like"
11"Her stomach lurched."
12"The smell of London, petrol"
13"Her boot hit ground that"
14"It responded like taut skin."
15"She shifted her weight and"
16"The gap they had forced"
17"Nyx stepped through and the"
18"The shimmer sealed with a"
19"Wildflowers spread across the clearing"
ratio0.838
29.94% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences167
matches
0"Now it acted like a"
ratio0.006
57.14% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences75
technicalSentenceCount9
matches
0"Others had no petals at all, only a cup of translucent flesh that trembled as if listening."
1"The clearing stretched, not wider, but deeper, as if she had walked into a painting that had layers behind the paint."
2"When Aurora leaned close, she saw the water held tiny bright shapes, fish or insects, that swam in perfect circles as if trapped in a thought."
3"It made Aurora’s skin itch with an old instinct that said, Not human, not safe."
4"Isolde angled her head, as if listening to something far away and unpleasant."
5"Isolde glanced over her shoulder as if she had known all along and only pretended otherwise."
6"She pressed her palm against her own sternum, as if she could pin her body’s reaction down."
7"From within the tear, a hand pressed out against the oil-sheen, flattening the rippling surface as if it were skin."
8"The fingers looked human until the nails lengthened, black and glossy, and a ring of gold gleamed on one knuckle, set with an amber gem that caught the Grove’s …"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags24
uselessAdditionCount1
matches
0"she said, and the words landed like a warning, not a comfort"
31.36% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags22
fancyCount7
fancyTags
0"they whispered (whisper)"
1"Aurora muttered (mutter)"
2"they murmured (murmur)"
3"Nyx whispered (whisper)"
4"Isolde corrected (correct)"
5"they whispered (whisper)"
6"Nyx whispered (whisper)"
dialogueSentences59
tagDensity0.373
leniency0.746
rawRatio0.318
effectiveRatio0.237
78.3503%