NC Bench
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Run: 2026-02-19-01KHTYH6RDBXY5GXXSHZXC7HH4
Run Details
Model:
GPT-5.1
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
2m 24s
Cost:
$0.050959
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
93.97%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
67.82%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
78.44%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
55.94%
Sentence opener variety
(details)
89.13%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
53.58%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
33.53%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
87.2137%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora hit the floor hard
enough to bite her tongue.
Stone smacked her knees, slick
and faintly warm through the fabric of her jeans.
The air punched into her
lungs thick and sweet, like breathing syrup over a bonfire. Behind her, the portal snapped shut with a wet, sucking sound that did not belong to any London basement. Nyx drifted through after her, half-shadow, half-man, their outline still shivering with the pale light of the Veil. Isolde stepped out last.
She did not so much
emerge as appear, silver hair settling around her like water that had never known turbulence.
Aurora pushed herself upright and
spat copper on to the black floor. "Next time," she said, "we establish a landing protocol."
Nyx tilted their head, violet
eyes glowing soft inside the restless dark of their face. "Next time,"
they said, voice like air
slipping under a door, "we choose a gentler sin." Isolde ignored them both.
Her pale gaze tracked the
corridor ahead as if she read text on the air itself. "The door has teeth," she said. "We sit in its throat."
Aurora wiped her mouth with
the back of her hand. "Comforting."
She took a breath that
stuck in her chest.
The corridor stretched in both
directions, arching high overhead.
The walls shone like polished
obsidian, but when she pressed a palm to one for balance, it yielded a fraction, as if she pushed against thick, cooled jelly.
It pulsed once under her
hand. She snatched her fingers back. "That is not stone." "Nothing here rests," Nyx said. "It devours or it waits its turn." Aurora checked herself. Heart hammering. Tongue sore.
Fae blade flat against her
spine, hidden under her courier jacket.
Heartstone pendant hot against her
sternum, the crimson gem no bigger than her thumbnail, throbbing like a trapped heart.
It had dragged them across
the Veil in a single, blinding pull when Isolde whispered the right pattern of words. "All right," Aurora said. "We find the rift, we close it, we get out. And we do not get eaten. Simple." Isolde smiled without humour. "Simplicity here comes garnished with bones." Aurora forced her legs to move. Each step peeled her trainers from the floor with a reluctant tack, like lifting tape from skin. The sound carried, a series of small, damp kisses that vanished into the corridor's hush. The hush did not last long. The deeper they walked, the more the world crept in around them. First, faint notes, clinking glass and a low hum of voices somewhere ahead. Then smells, layered and twisting: roasting meat, charred sugar, citrus peel, sharp vinegar that bit her nose. Under all that, like mould under icing, something sulphurous and old. Aurora's
stomach
cramped.
She had eaten a cold
spring roll three hours ago in Yu-Fei's kitchen. It felt like a lifetime. "How big is this place?" she said. Nyx's shoulders rolled in a suggestion of a shrug. "Gluttony never ends, only deepens." Isolde walked light, bare feet leaving no trace on the tacky floor.
Her hair caught non-existent light
in long, fluid strokes. "The prince lays his table across a continent," she said. "The hungry walk a lifetime and do not see both ends." "So," Aurora said. "Big, then."
They reached the first opening
without ceremony. The corridor's left wall broke aside into an archway, teeth of black stone curving outward as if mid-bite. Beyond lay a balcony. Aurora stepped through and the world hit her.
They stood on the edge
of a canyon that did not obey any geometry she recognised. Terraces spiralled both up and down, layered with vineyards and orchards and gardens carved into the flesh of the rock itself. Vines heavy with swollen fruit climbed railings made of braided, silver bones. Trees leaned out over the void, their branches hung with
glistening
things that were not all fruit. Some dripped fat. Some dripped wine. Some dripped something darker that smoked when it hit the air. Red rivers threaded the terraces, slow and syrup-thick, branching into channels that fed fountains shaped like gaping mouths. From somewhere below, music drifted up, a lazy, decadent waltz played on instruments she could not name. Metal clinked. Voices rose in laughter that tipped a shade too sharp at the edges, like mirth cut with knives. Above, beyond, around, the sky
flickered
a warm amber, but the colour did not stay still. It shifted in subtle shades, like liquid opal catching new angles. Shapes moved in it, long and sinuous, as if something swam through the firmament, too far away to make out more than suggestion. Aurora gripped the stone rail. The rail felt porous, almost spongy, and left a faint sheen on her palm that smelled of sugar and old coins. "Jesus,"
she said, barely air
. "Dymas." The name tasted wrong the moment it left her mouth, too thick on her tongue. Nyx stepped up beside her, eyes gone wide and almost human for a heartbeat. "A kitchen that is a kingdom,"
they said softly
. "Or a kingdom that is a kitchen. The distinction crumbled with the first contract." Aurora's pendant burned hotter. The crimson heartstone glowed through the cotton of her shirt, faint and sullen.
She curled her fingers around
it through the fabric.
It pulsed against her touch
in jagged off-beats, out of step with her own heart. "Where?" she said. "You said the rift bleeds through from here into Shoreditch. Where?" "Down," Nyx said. Isolde tilted her head and watched a distant fountain of wine burst upwards from a carved throat and fall in sparkling arcs. "The wound lies in the pantry of the world," she said. "Where scraps collect and beasts grow fat." "Down, then," Aurora said. "Lead on." Nyx stepped away from the balcony and melted into the deeper shadows to the right.
Their solid outline loosened, became
a smear of darkness that clung to the edges of walls and railings. Aurora followed the path along the balcony as it curved, then dipped into a stairwell hewn from the same black not-stone. The stairs spiralled in a slow, graceful descent, wide enough for giants. On each landing, narrow doorways opened into rooms that breathed out waves of scent: cinnamon and burnt hair from one, garlic and damp fur from another. Aurora kept her gaze fixed ahead. She made the mistake once. On the third landing, a door stood ajar, just enough to offer a slice of interior. The smell that seeped out sat thick and heavy, sugared fruit and roasted almond. Curiosity pricked. She glanced inside. Tables loaded with pastries stretched into the distance, piled with tarts and meringues and confections that
shimmered
with impossible colours. At first glance, every cake gleamed
flawless
. Then her eyes adjusted. They
pulsed
. Beneath glossy icing, something shifted. Frosted surfaces rose and fell with slow, laboured breaths. A cherry roll twitched. A neat line of éclairs flexed, a muscular ripple, cream oozing like pus from a squeezed wound. A woman in a stained apron moved along the table, knife in hand. She hummed under her breath. Her eyes
were hollowed
out, skin grey under the kitchen heat. She sliced a slice from a layered cake that whimpered when the blade bit. She plated the quivering slice with practised efficiency and turned toward a door Aurora could not see. The woman looked up, as if pulled by invisible thread. Her gaze snapped straight to Aurora's. Her lips did not move, but Aurora heard her as clearly as if the woman's mouth touched her ear. "Late for service, love." Aurora jerked back. Her shoulder smacked the stairwell wall. Icing-scented air followed her, thick as hands. Nyx solidified on the step below her, shadow drawing tight into the tall, indistinct figure again. "Do not meet their eyes," they said. "The helbound crave apprentices." Aurora swallowed hard and nodded. "You could have led with that on the other side." "We stepped through by your insistence, Aurora Carter," Nyx said. "You own your knowledge and your ignorance." Isolde watched her with a faint tilt to her head, curiosity in the angle. "The cooks here build miracles from meat and memory," she said. "Their recipes always begin with a cost." "And end with a corpse," Aurora said. "Got it." They descended further. The air thickened as they went, heat and scent crowding close. Her clothes dampened with a fine sheen of sweat.
Somewhere far below, a roar
rose,
not a single voice but a crowd exhaling as one
. On one landing, a glass wall looked out over a garden sunk into the rock. Aurora slowed despite herself. Vines crisscrossed the space in tangled nets, hung with fruits that glowed from within like lanterns. Each fruit held a small, flickering scene. Crowds on Oxford Street. A family dinner in a terraced house. A girl smoking alone at a bus stop, mascara streaked. The scenes played on loops that cut off just before something happened. Aurora's chest tightened. "Memories," Nyx said quietly. "Harvested from the newly damned. They infuse the wines with nostalgia. It improves the finish." One fruit showed a woman crouched in a hospital corridor, head in her hands, phone slack on the floor. A nurse's feet hurried past. Aurora looked away. "Keep moving," she said. Isolde ran pale fingers along the glass. No prints remained. "The grapes of regret grow fastest," she murmured. "Careful where you sip, little wolf." Aurora did not ask who the wolf was. The word crawled under her skin. The stairs ended in a wide hall, the ceiling vanishing into hazy, amber-lit height. Here, the world closed in, less view, more stone and movement. Figures hurried past, some hunched and horned, some almost human.
All wore versions of the
same thing: aprons, stained and slick; belts heavy with knives and ladles; chains hung with keys and hooks. No one brushed them. Some looked through them, gaze passing as if through a trick of light. Others
flicked
glances that
measured
and dismissed. Aurora kept her shoulders square and matched their pace to the flow. Noise swelled: the bark of orders, the slap of raw meat, a high, continuous hiss that might have been boiling fat or steam or something both. "Why are they not stopping us?" she said under her breath. Nyx's answer came without looking at her. "Because you smell like belonging," they said. "Your heart wears their stone." Aurora's fingers tightened around the pendant through her shirt. "I do not belong here." Isolde's smile sharpened. "A girl does not belong in the wolf's den," she said. "Until she learns who bought her." Aurora forced her hand to drop. "Later," she said. "We find the rift." Nyx slowed near a set of huge doors inset with reliefs of overfull plates and hands reaching. Heat bled through the gap around them, along with a roar of sound that
vibrated
in Aurora's teeth. "Through there," Nyx said. "The prince's table. The fault line sits beneath his chair." Aurora stared at the doors. "We go into the main... dining room." "Every guest crosses the hall once," Nyx said. "Alive, or in parts." "We aim for the first option." Nyx's violet gaze lingered on her face. "Aim straight, then." Isolde curled a strand of silver hair behind her ear. "Do not barter, do not taste, do not speak the prince's true title," she said. "Names are napkins here. They never stay clean." Aurora looked at the doors. At her friends. At the faint shimmer in the air around Nyx that hinted at something older and more fragile than their easy tone. At Isolde's empty footprints. She rolled her neck once. Her fingers brushed the hilt of the fae-forged blade against her spine. Cold seeped into her skin, bracing as winter water. "On three," she said. "We walk like we own the place." She pushed. The doors swung inward with a smooth, oiled glide. Sound crashed over them. The hall stretched impossible lengths, lined with tables that ran in parallel rivers to a vanishing point shrouded in amber haze. Chandeliers hung low, dripping
not wax but syrup
that ignited in slow blue flames when it hit the floor. The air boiled with smells and steam. Demons and helbound souls packed the benches, their shapes a riot of limbs and tails and horns and too-bright teeth. Platters clanged. Knives bit. Laughter broke like glass at odd moments. At the centre, a single table ran unbroken from end to end,
slightly
raised. At its farthest visible point, a throne rose, carved from what looked like stacked, polished skulls, each grinning
maw
stuffed with gemstones and roasted nuts. It stood empty. The sight unnerved her more than if it had held some horned monstrosity already licking its chops. They stepped inside. No one turned. The feast carried on, a great
churning
engine of hunger. Aurora's chest burned. The Heartstone flared against her skin, heat spilling outwards. She hissed and pressed her palm flat to it through the fabric. "Nyx," she said. They looked at her and went still. "Move," Nyx said. "Now." Too late. The pendant seared through cotton as if it did not exist. The chain snapped. The tiny crimson stone tore free and hovered in front of Aurora's sternum, spinning
slowly
. Light poured out of it,
not bright white but a deep, wine-dark red
that painted their faces in claret. The hall faltered. Voices dropped, mid-laugh, mid-curse, mid-song. Knives froze above plates. A drip of syrup hung between chandelier and floor, suspended in mid-fall. Every eye, human and not, turned to the little stone that
hung in the air
. It
pulsed
once, a heavy, deliberate beat. Then it flung itself forward, a streak of blood-red light that tore down the central table. It did not touch food or bone, yet every dish it passed curdled, every goblet clouded. It flew straight to the empty skull throne and slammed into the space above the seat. The throne drank the light. Gemstones in the skulls' hollow sockets snapped alight with inner fire. The air pressed inward, as if the whole hall sucked in a breath. Aurora's knees nearly buckled. She grabbed the edge of the nearest table. Hot grease splashed her fingers. No one moved to stop her. No one moved at all. From the crushed
silence
, a voice rolled out, deep and lazy and full of fond annoyance, as if roused from a pleasurable nap. "Aurora Carter," it said. "You are late for my feast." The skulls in the throne twisted, cracking and shifting like ice on a thawing river. A shape swelled up from the seat, vast and shadowed, clothed in a robe that rippled like molten gold over mountains of flesh. Clawed hands, elegant and tipped in polished onyx, gripped the arms of the throne and pushed. The prince of Gluttony stood.
created_at
"2026-02-19T12:38:24.277Z"
2/19/2026, 12:38:24 PM
model
"openai/gpt-5.1-20251113"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
13669
moderation_latency
(null)
generation_time
144353
tokens_prompt
5338
tokens_completion
5212
native_tokens_prompt
4854
native_tokens_completion
5022
native_tokens_completion_images
0
native_tokens_reasoning
1724
native_tokens_cached
4736
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
usage
0.0509595
router
(null)
provider_responses
0
endpoint_id
"764eb97f-8bab-4326-b29b-7a8799b00a70"
id
"resp_0af9cac8dffce8da01699704405e9881979b6e600457ce3271"
is_byok
false
latency
174
model_permaslug
"openai/gpt-5.1-20251113"
provider_name
"OpenAI"
status
200
api_type
"completions"
id
"gen-1771504704-1mpzkquAunwQhTyyyMpc"
upstream_id
"resp_0af9cac8dffce8da01699704405e9881979b6e600457ce3271"
total_cost
0.0509595
cache_discount
0.005328
upstream_inference_cost
0
provider_name
"OpenAI"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
32
adverbTagCount
2
adverbTags
0
"they said softly [softly]"
1
"Nyx said quietly [quietly]"
dialogueSentences
67
tagDensity
0.478
leniency
0.955
rawRatio
0.063
effectiveRatio
0.06
93.97%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
2486
totalAiIsmAdverbs
3
found
0
adverb
"softly"
count
1
1
adverb
"slightly"
count
1
2
adverb
"slowly"
count
1
highlights
0
"softly"
1
"slightly"
2
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
67.82%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
2486
totalAiIsms
16
found
0
word
"comforting"
count
1
1
word
"pulsed"
count
4
2
word
"stomach"
count
1
3
word
"glistening"
count
1
4
word
"flickered"
count
1
5
word
"shimmered"
count
1
6
word
"flawless"
count
1
7
word
"flicked"
count
1
8
word
"measured"
count
1
9
word
"vibrated"
count
1
10
word
"maw"
count
1
11
word
"churning"
count
1
12
word
"silence"
count
1
highlights
0
"comforting"
1
"pulsed"
2
"stomach"
3
"glistening"
4
"flickered"
5
"shimmered"
6
"flawless"
7
"flicked"
8
"measured"
9
"vibrated"
10
"maw"
11
"churning"
12
"silence"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"hung in the air"
count
1
highlights
0
"hung in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
223
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
223
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
258
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
28
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
2468
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
34
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
71
wordCount
2099
uniqueNames
11
maxNameDensity
1.57
worstName
"Aurora"
maxWindowNameDensity
3.5
worstWindowName
"Aurora"
discoveredNames
London
1
Veil
2
Nyx
17
Isolde
11
Aurora
33
Yu-Fei
1
Oxford
1
Street
1
One
1
Heartstone
2
Gluttony
1
persons
0
"Nyx"
1
"Isolde"
2
"Aurora"
3
"One"
4
"Heartstone"
5
"Gluttony"
places
0
"London"
1
"Veil"
2
"Yu-Fei"
3
"Oxford"
4
"Street"
globalScore
0.714
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
134
glossingSentenceCount
1
matches
0
"looked like stacked, polished skulls, eac"
78.44%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
3
per1kWords
1.216
wordCount
2468
matches
0
"not a single voice but a crowd exhaling as one"
1
"not wax but syrup"
2
"not bright white but a deep, wine-dark red"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
258
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
125
mean
19.74
std
18.92
cv
0.958
sampleLengths
0
10
1
48
2
42
3
12
4
9
5
15
6
16
7
20
8
11
9
10
10
1
11
46
12
6
13
5
14
4
15
12
16
57
17
21
18
4
19
6
20
38
21
6
22
53
23
21
24
7
25
9
26
5
27
21
28
21
29
5
30
29
31
8
32
83
33
55
34
50
35
26
36
6
37
15
38
14
39
23
40
41
41
14
42
3
43
22
44
18
45
6
46
33
47
59
48
41
49
2
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
223
matches
0
"were hollowed"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
372
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
2
flaggedSentences
1
totalSentences
258
ratio
0.004
matches
0
"All wore versions of the same thing: aprons, stained and slick; belts heavy with knives and ladles; chains hung with keys and hooks."
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1996
adjectiveStacks
1
stackExamples
0
"hazy, amber-lit height."
adverbCount
65
adverbRatio
0.03256513026052104
lyAdverbCount
9
lyAdverbRatio
0.0045090180360721445
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
258
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
258
mean
9.57
std
6.01
cv
0.628
sampleLengths
0
10
1
14
2
15
3
19
4
18
5
4
6
20
7
12
8
9
9
15
10
16
11
4
12
16
13
6
14
5
15
10
16
1
17
9
18
9
19
28
20
6
21
5
22
4
23
5
24
7
25
3
26
2
27
2
28
11
29
19
30
20
31
4
32
17
33
4
34
6
35
6
36
17
37
15
38
6
39
12
40
13
41
17
42
11
43
3
44
13
45
5
46
7
47
9
48
5
49
12
55.94%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
19
diversityRatio
0.3798449612403101
totalSentences
258
uniqueOpeners
98
89.13%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
187
matches
0
"Then smells, layered and twisting:"
1
"Then her eyes adjusted."
2
"Somewhere far below, a roar"
3
"All wore versions of the"
4
"Then it flung itself forward,"
ratio
0.027
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
40
totalSentences
187
matches
0
"She did not so much"
1
"they said, voice like air"
2
"Her pale gaze tracked the"
3
"She took a breath that"
4
"It pulsed once under her"
5
"She snatched her fingers back."
6
"It had dragged them across"
7
"She had eaten a cold"
8
"It felt like a lifetime."
9
"Her hair caught non-existent light"
10
"They reached the first opening"
11
"They stood on the edge"
12
"It shifted in subtle shades,"
13
"she said, barely air"
14
"they said softly"
15
"She curled her fingers around"
16
"It pulsed against her touch"
17
"Their solid outline loosened, became"
18
"She made the mistake once."
19
"She glanced inside."
ratio
0.214
53.58%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
152
totalSentences
187
matches
0
"Aurora hit the floor hard"
1
"Stone smacked her knees, slick"
2
"The air punched into her"
3
"Nyx drifted through after her,"
4
"Isolde stepped out last."
5
"She did not so much"
6
"Aurora pushed herself upright and"
7
"Nyx tilted their head, violet"
8
"they said, voice like air"
9
"Isolde ignored them both."
10
"Her pale gaze tracked the"
11
"Aurora wiped her mouth with"
12
"She took a breath that"
13
"The corridor stretched in both"
14
"The walls shone like polished"
15
"It pulsed once under her"
16
"She snatched her fingers back."
17
"Aurora checked herself."
18
"Fae blade flat against her"
19
"Heartstone pendant hot against her"
ratio
0.813
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
187
matches
(empty)
ratio
0
33.53%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
98
technicalSentenceCount
15
matches
0
"She did not so much emerge as appear, silver hair settling around her like water that had never known turbulence."
1
"Her pale gaze tracked the corridor ahead as if she read text on the air itself."
2
"The sound carried, a series of small, damp kisses that vanished into the corridor's hush."
3
"The corridor's left wall broke aside into an archway, teeth of black stone curving outward as if mid-bite."
4
"Trees leaned out over the void, their branches hung with glistening things that were not all fruit."
5
"Voices rose in laughter that tipped a shade too sharp at the edges, like mirth cut with knives."
6
"Shapes moved in it, long and sinuous, as if something swam through the firmament, too far away to make out more than suggestion."
7
"The rail felt porous, almost spongy, and left a faint sheen on her palm that smelled of sugar and old coins."
8
"Their solid outline loosened, became a smear of darkness that clung to the edges of walls and railings."
9
"Tables loaded with pastries stretched into the distance, piled with tarts and meringues and confections that shimmered with impossible colours."
10
"Her lips did not move, but Aurora heard her as clearly as if the woman's mouth touched her ear."
11
"Noise swelled: the bark of orders, the slap of raw meat, a high, continuous hiss that might have been boiling fat or steam or something both."
12
"At the faint shimmer in the air around Nyx that hinted at something older and more fragile than their easy tone."
13
"Chandeliers hung low, dripping not wax but syrup that ignited in slow blue flames when it hit the floor."
14
"From the crushed silence, a voice rolled out, deep and lazy and full of fond annoyance, as if roused from a pleasurable nap."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
32
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
32
fancyCount
1
fancyTags
0
"she murmured (murmur)"
dialogueSentences
67
tagDensity
0.478
leniency
0.955
rawRatio
0.031
effectiveRatio
0.03
87.2137%