NC Bench
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Run: 2026-02-19-01KHTYHP7576QV6BRGJVW5K2QA
Run Details
Model:
Gemini 2.5 Pro
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
36.3s
Cost:
$0.039259
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
99.57%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
0.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
88.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
59.75%
Sentence opener variety
(details)
72.46%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
63.26%
Subject-first sentence starts
(details)
100.00%
Subordinate conjunction sentence starts
(details)
74.83%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
81.9290%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The air punched the breath
from her lungs, thick and cloying with the smell of honey and decay.
Aurora Carter stumbled forward, one
hand flying to the Heartstone Pendant at her throat.
The silver chain seared her
skin, the crimson gem a burning coal against her collarbone. She ripped her gaze upwards, expecting the
familiar
grey London sky, and found a canvas of warm, liquid amber.
A silhouette of living shadow
detached itself from the
gloom
beside her. *Breathe, Malphora,* Nyx’s voice whispered,
not in her ear, but inside her head, like the rustle of dead leaves
.
Isolde Varga appeared at her
other side, a placid island in the overwhelming sea of sensation. She moved without a sound, her long silver hair unstirred by the syrupy air.
Her pale lavender eyes surveyed
their new surroundings with an unnerving calm. “Where every sip is a memory and every bite a dream forgotten.” “Great,”
Rory muttered, her own voice
sounding thin and reedy. “Another riddle.”
They stood on a path
of smooth, dark stones that wound through a landscape of obscene abundance.
To their left, a river
flowed
not with water, but with a sluggish, deep purple liquid
that frothed and bubbled against its banks.
The air above it shimmered
with intoxicating fumes.
To their right, an orchard
of trees with silver bark and emerald leaves groaned under the
weight
of fruit that
pulsed
with a soft, internal light.
The ground was not soil
but a rich, black loam carpeted in moss that glowed with a faint violet light, mirroring the colour of Nyx’s
spectral
eyes.
The silence was the most
unsettling part. No birdsong, no buzz of insects, no rustle of unseen creatures in the undergrowth.
Only the gurgle of the
wine river and the soft, wet plop of overripe fruit bursting on the ground. “Dymas,”
Rory breathed out, the name
feeling heavy and foul on her tongue.
The pendant against her skin
gave a final, angry
throb
before settling into a constant, aggressive heat. A warning.
Nyx drifted ahead, their humanoid
form stretching and thinning as they moved, a piece of night torn loose and given legs.
They paused by one of
the silver-barked trees, their shadowy hand hovering inches from a fist-sized fruit that glowed a brilliant, inviting gold. *The hunger here is ancient,* they whispered across the quiet. *It eats at the stone. At the air. At you.*
Rory felt it then, a
gnawing hollowness in her
stomach
that had nothing to do with a lack of food. It was a primal craving, a desperate urge to pluck one of those luminous fruits and sink her teeth into its flesh, to cup her hands and drink from the purple river until she drowned.
She swallowed hard, the act
feeling loud in the crushing quiet.
Her saliva tasted faintly of
sugar and spice. “The sweetest honey coats the sharpest sting,” Isolde said, her gaze fixed on something far beyond the trees.
She had not moved an
inch, and Rory knew without looking that the glowing moss beneath her feet remained untrodden. Rory drew the Fae-forged blade from the sheath on her hip. The moonsilver was cool and solid in her sweaty palm, a welcome anchor of cold reality in this fever dream of a place. The slender, leaf-shaped dagger
seemed to
drink the amber light, its edges defined by a line of absolute darkness. “Let’s keep moving. Find what we came for and get out.”
They followed the winding stone
path deeper into the realm of Gluttony. The path widened, opening into a vast, manicured garden. Here, flowers bloomed in impossible colours, their petals dripping with nectar that sizzled where it hit the stone. Sculpted hedges, taller than any man, formed an elaborate maze. But the sculptures were not of animals or abstract shapes.
They were carvings of men
and women, their faces twisted in expressions of ecstatic agony, mouths open as if in a silent scream of pleasure. Nyx paused at the entrance to the maze, their form coalescing into something more solid, denser. *Here. Something watches.* Rory
scanned
the tops of the hedges, her knuckles white around the grip of her dagger. The feeling of being observed was a physical
weight
on her shoulders.
She saw no movement, but
the eyes of the hedge-sculptures
seemed to
follow her. Isolde glided past them both and into the maze, her silver hair a
beacon
in the amber
gloom
. “The path to understanding is rarely straight.” “For god’s sake,” Rory sighed, and followed her in, Nyx melting into the shadows at her heels. The air inside the maze was even heavier, the scent of the nectar-weeping flowers overwhelming. The path twisted and turned, disorienting them within moments. Every fork looked identical, every hedge-person wore the same mask of terrible joy. Rory marked their turns by scraping the tip of her Fae blade against the stone path, leaving a faint, silvery line. The
silence
pressed in, broken now by a new sound, a faint,
rhythmic
*
thump-thump, thump-thump
*. Like a colossal heart, beating somewhere deep beneath the ground. *The feast prepares,* Nyx whispered, their form flickering at the edges. *It is always preparing.*
They rounded a corner and
the path opened into a small, circular clearing. In the centre stood a single,
perfect
pear tree.
Its branches were laden with
fruit that
shimmered
like spun gold. Unlike the others, these did
not pulse with light but reflected the amber sky with a flawless, mirrored sheen
. Beneath the tree, a long table was set for a banquet. Polished silver plates,
crystal
goblets filled with glowing wine, and mountains of the fantastic fruits and flowers
were arranged
with artistic precision. But there were no chairs. And no diners. “Where indulgence is the only prayer,” Isolde murmured, trailing a fingertip over a goblet without touching it. “The congregation starves.” Rory felt the unnatural hunger sharpen, her eyes drawn to a golden pear hanging on a low branch. It looked so
perfect
. So fulfilling.
She imagined the crisp snap
of its skin, the sweet, cloying juice flooding her mouth.
It would be so easy
to just reach out, to take one bite. Just one.
She could feel a strange
lethargy creeping into her limbs, a
desire
to simply lie down on the glowing moss and sleep. The
rhythmic
thumping grew louder, closer. It wasn't one heart; it was many. A chorus of slow, powerful beats vibrating up through the soles of her boots. *Malphora. The ground.* Nyx’s
whisper
was sharp, cutting through the haze in her mind. Rory tore her eyes from the tantalising fruit and looked down. The rich, dark loam around the clearing was moving.
Not like shaken earth, but like living flesh
. It
pulsed
in time with the deep thumping, rising and falling like a slumbering chest. She watched in horror as thick, root-like veins broke the surface, twisting and writhing like pale white worms. “It’s the grove,” she said, backing away towards the maze entrance. “The whole place is alive.” Isolde turned from the table, her expression serene as ever. “It wakes. It is hungry.” The golden pears on the central tree
began to
tremble,
not from a breeze, but from an internal tremor
. One by one, they fell from the branches,
not with a soft plop, but with a wet, tearing sound
. They landed on the silver plates below, their mirrored skin splitting open to reveal not fruit, but a core of sharp, yellowed teeth, gnashing in a pulpy, dripping mess. The thumping ceased. The
silence
that followed was absolute.
Then, from the hedges all
around them, came a low, guttural groan. Rory spun around, blade held ready. The sculpted faces in the leaves were changing. Their ecstatic agony melted away, replaced by a singular, ravenous hunger. Green, leafy arms tore themselves free from the hedges, branches cracking like bone. The maze was no longer stone and leaf. It was muscle and sinew. The entire garden
was closing
in.
created_at
"2026-02-19T12:38:40.11Z"
2/19/2026, 12:38:40 PM
model
"google/gemini-2.5-pro"
app_id
182717
external_user
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latency
3131
moderation_latency
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generation_time
36218
tokens_prompt
5338
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2996
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5247
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3270
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native_tokens_reasoning
1524
native_tokens_cached
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num_media_prompt
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num_input_audio_prompt
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num_media_completion
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num_search_results
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origin
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is_byok
false
finish_reason
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native_finish_reason
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router
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provider_responses
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endpoint_id
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is_byok
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latency
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model_permaslug
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provider_name
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status
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api_type
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id
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total_cost
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cache_discount
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upstream_inference_cost
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
6
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
13
tagDensity
0.462
leniency
0.923
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1336
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1336
totalAiIsms
27
found
0
word
"familiar"
count
1
1
word
"gloom"
count
2
2
word
"shimmered"
count
2
3
word
"weight"
count
2
4
word
"pulsed"
count
2
5
word
"spectral"
count
1
6
word
"silence"
count
3
7
word
"throb"
count
1
8
word
"stomach"
count
1
9
word
"scanned"
count
1
10
word
"beacon"
count
1
11
word
"rhythmic"
count
2
12
word
"perfect"
count
2
13
word
"pulse"
count
1
14
word
"flawless"
count
1
15
word
"crystal"
count
1
16
word
"could feel"
count
1
17
word
"desire"
count
1
18
word
"whisper"
count
1
highlights
0
"familiar"
1
"gloom"
2
"shimmered"
3
"weight"
4
"pulsed"
5
"spectral"
6
"silence"
7
"throb"
8
"stomach"
9
"scanned"
10
"beacon"
11
"rhythmic"
12
"perfect"
13
"pulse"
14
"flawless"
15
"crystal"
16
"could feel"
17
"desire"
18
"whisper"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
99
matches
0
"d in horror"
99.57%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
3
narrationSentences
99
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
106
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
35
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
8
markdownWords
32
totalWords
1328
ratio
0.024
matches
0
"Breathe, Malphora,"
1
"The hunger here is ancient,"
2
"It eats at the stone. At the air. At you."
3
"Here. Something watches."
4
"thump-thump, thump-thump"
5
"The feast prepares,"
6
"It is always preparing."
7
"Malphora. The ground."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
7
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
32
wordCount
1262
uniqueNames
11
maxNameDensity
0.87
worstName
"Rory"
maxWindowNameDensity
1.5
worstWindowName
"Nyx"
discoveredNames
Carter
1
Heartstone
1
Pendant
1
London
1
Nyx
7
Varga
1
Rory
11
Fae-forged
1
Gluttony
1
Fae
2
Isolde
5
persons
0
"Carter"
1
"Nyx"
2
"Varga"
3
"Rory"
4
"Isolde"
places
0
"Heartstone"
1
"London"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
84
glossingSentenceCount
0
matches
(empty)
0.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
8
per1kWords
6.024
wordCount
1328
matches
0
"not in her ear, but inside her head, like the rustle of dead leaves"
1
"not with water, but with a sluggish, deep purple liquid"
2
"not soil but a rich, black loam carpeted in moss"
3
"not pulse with light but reflected the amber sky with a flawless, mirrored sheen"
4
"Not like shaken earth, but like living flesh"
5
"not from a breeze, but from an internal tremor"
6
"not with a soft plop, but with a wet, tearing sound"
7
"not fruit, but a core of sharp, yellowed teeth, gnashing in a pulpy, drippi"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
106
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
37
mean
35.89
std
27.71
cv
0.772
sampleLengths
0
66
1
12
2
19
3
42
4
12
5
12
6
101
7
40
8
32
9
44
10
20
11
74
12
38
13
53
14
11
15
84
16
16
17
3
18
42
19
25
20
17
21
73
22
10
23
15
24
93
25
20
26
76
27
27
28
14
29
61
30
16
31
15
32
67
33
3
34
6
35
63
36
6
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
99
matches
0
"were arranged"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
181
matches
0
"was closing"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
1
flaggedSentences
1
totalSentences
106
ratio
0.009
matches
0
"It wasn't one heart; it was many."
88.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1270
adjectiveStacks
2
stackExamples
0
"sluggish, deep purple liquid"
1
"slender, leaf-shaped dagger"
adverbCount
28
adverbRatio
0.02204724409448819
lyAdverbCount
3
lyAdverbRatio
0.002362204724409449
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
106
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
106
mean
12.53
std
6.81
cv
0.544
sampleLengths
0
18
1
14
2
15
3
19
4
12
5
19
6
16
7
14
8
12
9
12
10
10
11
2
12
17
13
23
14
8
15
26
16
27
17
7
18
14
19
19
20
13
21
17
22
2
23
21
24
23
25
10
26
5
27
3
28
2
29
20
30
35
31
11
32
8
33
18
34
20
35
11
36
23
37
19
38
11
39
12
40
9
41
18
42
10
43
10
44
25
45
16
46
1
47
2
48
16
49
12
59.75%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
5
diversityRatio
0.3867924528301887
totalSentences
106
uniqueOpeners
41
72.46%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
92
matches
0
"Only the gurgle of the"
1
"Then, from the hedges all"
ratio
0.022
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
27
totalSentences
92
matches
0
"She ripped her gaze upwards,"
1
"She moved without a sound,"
2
"Her pale lavender eyes surveyed"
3
"They stood on a path"
4
"They paused by one of"
5
"*It eats at the stone."
6
"It was a primal craving,"
7
"She swallowed hard, the act"
8
"Her saliva tasted faintly of"
9
"She had not moved an"
10
"They followed the winding stone"
11
"They were carvings of men"
12
"She saw no movement, but"
13
"*It is always preparing.*"
14
"They rounded a corner and"
15
"Its branches were laden with"
16
"It looked so perfect."
17
"She imagined the crisp snap"
18
"It would be so easy"
19
"She could feel a strange"
ratio
0.293
63.26%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
73
totalSentences
92
matches
0
"The air punched the breath"
1
"Aurora Carter stumbled forward, one"
2
"The silver chain seared her"
3
"She ripped her gaze upwards,"
4
"A silhouette of living shadow"
5
"Isolde Varga appeared at her"
6
"She moved without a sound,"
7
"Her pale lavender eyes surveyed"
8
"Rory muttered, her own voice"
9
"They stood on a path"
10
"The air above it shimmered"
11
"The ground was not soil"
12
"The silence was the most"
13
"Rory breathed out, the name"
14
"The pendant against her skin"
15
"Nyx drifted ahead, their humanoid"
16
"They paused by one of"
17
"*The hunger here is ancient,*"
18
"*It eats at the stone."
19
"Rory felt it then, a"
ratio
0.793
100.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
92
matches
0
"To their left, a river"
1
"To their right, an orchard"
ratio
0.022
74.83%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
63
technicalSentenceCount
6
matches
0
"They stood on a path of smooth, dark stones that wound through a landscape of obscene abundance."
1
"The ground was not soil but a rich, black loam carpeted in moss that glowed with a faint violet light, mirroring the colour of Nyx’s spectral eyes."
2
"They paused by one of the silver-barked trees, their shadowy hand hovering inches from a fist-sized fruit that glowed a brilliant, inviting gold."
3
"Here, flowers bloomed in impossible colours, their petals dripping with nectar that sizzled where it hit the stone."
4
"They were carvings of men and women, their faces twisted in expressions of ecstatic agony, mouths open as if in a silent scream of pleasure."
5
"Its branches were laden with fruit that shimmered like spun gold."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
6
uselessAdditionCount
2
matches
0
"Rory muttered, her own voice sounding thin and reedy"
1
"Rory breathed, the name feeling heavy and foul on her tongue"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
6
fancyCount
4
fancyTags
0
"Rory muttered (mutter)"
1
"Rory breathed (breathe)"
2
"Rory sighed (sigh)"
3
"Isolde murmured (murmur)"
dialogueSentences
13
tagDensity
0.462
leniency
0.923
rawRatio
0.667
effectiveRatio
0.615
81.9290%