Run: 2026-02-19-01KHTYJJB41J7N3R818NAPDHCW

Run Details

Duration:
34.7s
Cost:
$0.006690
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Fae blade bit into the thick, twisting root blocking our path, severing it with a sound like cracking ice. Cold vapour hissed from the wound in the wood, smelling of ozone and crushed mint. "Careful," Isolde warned, her voice drifting through the gloom like smoke. "That was not merely a root. It was a finger." I wiped the moonsilver dagger on my trousers, the metal leaching the warmth from my palm even through the denim. My other hand went instinctively to the Heartstone pendant at my throat. The crimson gem pulsed against my skin, a frantic, rhythmic thumping that matched the sudden acceleration of my own heart. It felt hot, too hot for a stone that had sat cold in my pocket all week. "We are through," I said, stepping over the severed limb. "Now what?" The air changed the moment we crossed the threshold of ancient oak standing stones. The damp chill of a London November vanished, replaced by a heavy, perfumed warmth that coated the back of my throat. Richmond Park lay behind us, grey and skeletal under the winter sky, but here, inside the circle of stones, summer roared in full, violent bloom. Nyx materialised beside me, their shadowy form coalescing from the dappled light beneath a fern. They stood a head taller than me, a silhouette of living darkness that seemed to drink the vibrant colours around us. Their violet eyes glowed faintly, scanning the canopy above. "Time behaves strangely here," Nyx whispered, the sound carrying on a breeze that did not rustle the leaves. "An hour outside might be a century within. Or a second. The threads are tangled." "Can you feel them?" Isolde asked, drifting forward without touching the ground. Her silver hair cascaded down her back like a waterfall of moonlight, untouched by the burrs and twigs that snagged my jacket. She left no imprint on the mossy floor. "The eyes of the court? They watch interlopers." "I feel hunger," Nyx replied. "The land itself is hungry." We moved deeper into the grove. The flora defied every rule of botany I had learned at school, and every instinct screamed that this place should not exist within the M25. Flowers the size of dinner plates unfurled petals of iridescent blue and sulphur yellow, releasing clouds of sparkling pollen that hung in the air like suspended stars. Vines thick as python coils spiralled up trees with bark that shimmered like polished obsidian. The leaves were not green, but a deep, bruised purple, veined with gold that seemed to flow rather than sit static. A low hum vibrated through the soles of my boots. It was not a mechanical sound, but organic, a chorus of a thousand insects or perhaps the trees themselves singing in a frequency just below human hearing. The taste of the air shifted again, sweet and cloying, like overripe peaches left in the sun. "Don't eat anything," I said, my voice sounding too loud in the hushed cathedral of the grove. "Don't drink. Don't even breathe too deeply if you can help it." Isolde laughed, a sound like wind chimes in a storm. "Rules for mortals. How quaint. The Fae do not poison guests, Aurora. They simply... reshape them." "Reassuring." Nyx stretched out a hand, their shadowy fingers passing through a cluster of glowing berries. The fruit did not break or bruise; instead, the shadows seemed to absorb the light from the berries, turning them dull and grey before Nyx pulled away. "The Veil is thin here," Nyx observed. "Thinner than the rifts in Camden. I can hear the other side breathing." I looked at the Heartstone. The pulse had quickened to a stutter. The crimson glow intensified, casting long, bloody shadows against the purple foliage. It tugged at my neck, pulling me toward a break in the trees ahead where the light grew brighter, almost blinding. "That way," I said, following the pull. "The stone wants us to go there." "Or it lures us to a trap," Isolde murmured, though she followed without hesitation. "The stone is of Dymas. It knows the taste of Gluttony. Perhaps it seeks its home." We pushed through a curtain of hanging moss that felt like wet silk against our faces. The ground sloped downward, leading us into a clearing that opened up into a vast, sun-drenched valley hidden within the pocket dimension. The sky above was not the grey of England, nor the amber of Hel, but a swirling tapestry of twilight hues, perpetually stuck between dusk and dawn. In the centre of the clearing stood a pool of water so still it looked like a mirror of black glass. Around it, statues of marble and bone depicted scenes of feasting and fury, their faces worn smooth by centuries of wind that did not blow. "The Oracle's pool," Isolde said, her tone losing its riddling edge for the first time. She stopped at the water's edge, her lavender eyes widening. "It has not reflected the stars in three hundred years." I stepped closer, the grass springy and alive under my feet, writhing slightly as if testing my weight. The hum grew louder, vibrating in my teeth. The Heartstone burned now, abrand against my collarbone. "Look," Nyx said, pointing a dark finger at the water. The surface rippled, though nothing had touched it. Images formed in the black depths, not reflections of us, but scenes from elsewhere. I saw London, but twisted. The Thames ran with fire. Big Ben leaned precariously, its clock face melted like wax. People ran through the streets, their mouths open in silent screams as shadowy tendrils erupted from the pavement, dragging them down. "That's not a prophecy," I whispered, the cold dread settling in my stomach. "That's happening. Or it will." "The Veil breaks," Isolde said softly. "The solstice weakens the barrier, but this..." She traced a finger over the water, and the image shifted. Now I saw a figure standing atop a ruin, holding a staff of twisted iron. The figure wore a mask of bone. "This is acceleration. Someone forces the door open." The ground beneath us lurched. A deep groan echoed through the valley, the sound of tectonic plates grinding together. The purple leaves on the trees snapped upright, turning toward the source of the noise. The humming ceased, replaced by a sudden, deafening silence that pressed against my eardrums. "The ward is failing," Nyx said, their form flickering, solid one moment, vapour the next. "Something comes through." From the tree line opposite the pool, the shadows detached themselves. They were not like Nyx. These were jagged, malformed things, scraping against the ground with claws of bone. They moved with unnatural speed, a horde of nightmares pouring from the darkness between the trees. Their eyes burned with the same amber fire as the sky of Dymas, but their shapes were wrong, twisted by hunger and madness. "Gluttony spawns," Isolde hissed, drawing a slender rod of white wood from her sleeve. "They smell the Heartstone." The lead creature lunged, a mass of maw and claw, moving faster than anything that size should. I raised the Fae blade, the moonsilver humming in response to the threat. The air grew cold, frost spreading across the grass in a perfect circle around us. "Stay behind me," I shouted, bracing my feet against the writhing earth. The creature hit an invisible wall of cold air ten feet from us, shrieking as the frost burned its flesh. But more poured from the trees, dozens of them, climbing over each other in a frenzy of hunger. The ground shook again, harder this time. A crack split the earth between us and the pool, widening rapidly, leaking a thick, amber mist that smelled of rotting fruit and old blood. "They aren't just coming for the stone," Nyx said, their voice rising above the cacophony of screeches. "They are coming for the gateway." The crack in the earth widened further, and a massive hand, scaled and dripping with slime, grasped the edge of the rift. It pulled. The earth screamed. The sky above tore open, revealing not twilight, but a churning vortex of red and black. "Run," Isolde commanded, her compulsion to truth making the order absolute. "The grove falls." We turned to flee, but the path we had entered from was gone. Where the ancient oaks had stood, a wall of thorns now rose, twenty feet high and growing by the second, blocking our escape. The horde closed in from the front, the rift yawned at our backs, and the Heartstone at my throat screamed with a heat that seared my skin.
created_at"2026-02-19T12:39:08.91Z" 2/19/2026, 12:39:08 PM
model"qwen/qwen3.5-plus-20260216"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2798
moderation_latency(null)
generation_time34626
tokens_prompt5338
tokens_completion2146
native_tokens_prompt5246
native_tokens_completion1913
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0066896
router(null)
provider_responses
0
endpoint_id"71e0f6c3-7815-4734-92d3-8a04f3b0ca91"
id"chatcmpl-c0ab6dc9-8d61-9a98-ac27-f61c4d42427d"
is_byokfalse
latency2798
model_permaslug"qwen/qwen3.5-plus-20260216"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1771504748-h9SQEIIYl60ImaGgx3VU"
upstream_id"chatcmpl-c0ab6dc9-8d61-9a98-ac27-f61c4d42427d"
total_cost0.0066896
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount1
adverbTags
0"Isolde said softly [softly]"
dialogueSentences37
tagDensity0.514
leniency1
rawRatio0.053
effectiveRatio0.053
93.05% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1438
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"softly"
count1
highlights
0"slightly"
1"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
9.60% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1438
totalAiIsms26
found
0
word"gloom"
count1
1
word"warmth"
count2
2
word"pulsed"
count1
3
word"rhythmic"
count1
4
word"chill"
count1
5
word"scanning"
count1
6
word"shimmered"
count1
7
word"vibrated"
count1
8
word"mechanical"
count1
9
word"pulse"
count1
10
word"quickened"
count1
11
word"silk"
count1
12
word"tapestry"
count1
13
word"marble"
count1
14
word"weight"
count1
15
word"depths"
count1
16
word"stomach"
count1
17
word"traced"
count1
18
word"lurched"
count1
19
word"echoed"
count1
20
word"silence"
count1
21
word"maw"
count1
22
word"perfect"
count1
23
word"cacophony"
count1
24
word"churning"
count1
highlights
0"gloom"
1"warmth"
2"pulsed"
3"rhythmic"
4"chill"
5"scanning"
6"shimmered"
7"vibrated"
8"mechanical"
9"pulse"
10"quickened"
11"silk"
12"tapestry"
13"marble"
14"weight"
15"depths"
16"stomach"
17"traced"
18"lurched"
19"echoed"
20"silence"
21"maw"
22"perfect"
23"cacophony"
24"churning"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences88
matches(empty)
94.16% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences88
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences106
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1437
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount1226
uniqueNames12
maxNameDensity0.82
worstName"Nyx"
maxWindowNameDensity1.5
worstWindowName"Nyx"
discoveredNames
Fae2
Heartstone4
London2
November1
Park1
Isolde8
Nyx10
England1
Hel1
Thames1
Ben1
Dymas1
persons
0"November"
1"Isolde"
2"Nyx"
3"Ben"
places
0"Heartstone"
1"London"
2"Park"
3"England"
4"Thames"
globalScore1
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences77
glossingSentenceCount5
matches
0"darkness that seemed to drink the vibrant colours around us"
1"gold that seemed to flow rather than sit static"
2"felt like wet silk against our faces"
3"looked like a mirror of black glass"
4"as if testing my weight"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches5
per1kWords3.479
wordCount1437
matches
0"not green, but a deep, bruised purple, veined with gold"
1"not a mechanical sound, but organic, a chorus of a thousand insects"
2"not the grey of England, nor the amber of Hel, but a swirling tapestry of twilight hues, perpetually stuck betw"
3"not reflections of us, but scenes from elsewhere"
4"not twilight, but a churning vortex of red"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences106
matches
0"screamed that this"
1"clearing that opened"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs38
mean37.82
std21.35
cv0.565
sampleLengths
035
121
269
312
460
545
633
750
810
994
1054
1129
1226
131
1442
1520
1645
1714
1830
1965
2046
2135
2234
2310
2463
2518
2654
2748
2818
2968
3018
3145
3212
3370
3423
3543
3614
3763
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences88
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs203
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences106
ratio0.009
matches
0"The fruit did not break or bruise; instead, the shadows seemed to absorb the light from the berries, turning them dull and grey before Nyx pulled away."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1227
adjectiveStacks1
stackExamples
0"vast, sun-drenched valley"
adverbCount28
adverbRatio0.022819885900570498
lyAdverbCount7
lyAdverbRatio0.0057049714751426246
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences106
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences106
mean13.56
std6.67
cv0.492
sampleLengths
020
115
211
310
420
512
620
717
810
92
1014
1121
1225
1315
1421
159
1618
1715
1812
1922
208
218
225
235
246
2525
2627
2715
2821
2910
3027
3117
3217
3312
3410
3516
361
3715
3827
397
4013
415
427
4312
4421
457
467
4714
4816
4916
54.72% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.39622641509433965
totalSentences106
uniqueOpeners42
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences85
matches(empty)
ratio0
97.65% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences85
matches
0"I wiped the moonsilver dagger"
1"My other hand went instinctively"
2"It felt hot, too hot"
3"I said, stepping over the"
4"They stood a head taller"
5"Their violet eyes glowed faintly,"
6"Her silver hair cascaded down"
7"She left no imprint on"
8"We moved deeper into the"
9"It was not a mechanical"
10"I said, my voice sounding"
11"I looked at the Heartstone."
12"It tugged at my neck,"
13"I said, following the pull"
14"We pushed through a curtain"
15"She stopped at the water's"
16"I stepped closer, the grass"
17"I saw London, but twisted."
18"I whispered, the cold dread"
19"She traced a finger over"
ratio0.306
7.06% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount77
totalSentences85
matches
0"The Fae blade bit into"
1"Isolde warned, her voice drifting"
2"I wiped the moonsilver dagger"
3"My other hand went instinctively"
4"The crimson gem pulsed against"
5"It felt hot, too hot"
6"I said, stepping over the"
7"The air changed the moment"
8"The damp chill of a"
9"Richmond Park lay behind us,"
10"Nyx materialised beside me, their"
11"They stood a head taller"
12"Their violet eyes glowed faintly,"
13"Nyx whispered, the sound carrying"
14"Isolde asked, drifting forward without"
15"Her silver hair cascaded down"
16"She left no imprint on"
17"We moved deeper into the"
18"The flora defied every rule"
19"Flowers the size of dinner"
ratio0.906
58.82% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences85
matches
0"Now I saw a figure"
ratio0.012
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences53
technicalSentenceCount12
matches
0"The Fae blade bit into the thick, twisting root blocking our path, severing it with a sound like cracking ice."
1"The crimson gem pulsed against my skin, a frantic, rhythmic thumping that matched the sudden acceleration of my own heart."
2"It felt hot, too hot for a stone that had sat cold in my pocket all week."
3"They stood a head taller than me, a silhouette of living darkness that seemed to drink the vibrant colours around us."
4"Her silver hair cascaded down her back like a waterfall of moonlight, untouched by the burrs and twigs that snagged my jacket."
5"Flowers the size of dinner plates unfurled petals of iridescent blue and sulphur yellow, releasing clouds of sparkling pollen that hung in the air like suspende…"
6"Vines thick as python coils spiralled up trees with bark that shimmered like polished obsidian."
7"The leaves were not green, but a deep, bruised purple, veined with gold that seemed to flow rather than sit static."
8"It tugged at my neck, pulling me toward a break in the trees ahead where the light grew brighter, almost blinding."
9"Around it, statues of marble and bone depicted scenes of feasting and fury, their faces worn smooth by centuries of wind that did not blow."
10"I stepped closer, the grass springy and alive under my feet, writhing slightly as if testing my weight."
11"A crack split the earth between us and the pool, widening rapidly, leaking a thick, amber mist that smelled of rotting fruit and old blood."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount6
matches
0"Isolde warned, her voice drifting through the gloom like smoke"
1"Isolde said, her tone losing its riddling edge for the first time"
2"I whispered, the cold dread settling in my stomach"
3"She traced, and the image shifted"
4"Nyx said, their form flickering, solid one moment, vapour the next"
5"Nyx said, their voice rising above the cacophony of screeches"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags17
fancyCount7
fancyTags
0"Isolde warned (warn)"
1"Nyx whispered (whisper)"
2"Nyx observed (observe)"
3"Isolde murmured (murmur)"
4"I whispered (whisper)"
5"Isolde hissed (hiss)"
6"I shouted (shout)"
dialogueSentences37
tagDensity0.459
leniency0.919
rawRatio0.412
effectiveRatio0.378
70.3015%