Run: 2026-02-19-01KHTYJQ7JTGMAN9DC8RBDXWGB

Run Details

Duration:
57.6s
Cost:
$0.074425
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body lay face-down in a puddle of something that wasn't water. Detective Harlow Quinn ducked under the crime scene tape and dropped into the abandoned Tube station platform, her boots finding purchase on tiles that hadn't seen a commuter in sixty years. The air tasted of wet stone and copper and something else, something that prickled at the back of her throat like static before a thunderstorm. "Victim's male, mid-thirties, no ID," DS Carver said, falling into step beside her. He held his torch at an angle that made the shadows jump. "Night patrol found him at 0300. Thought it was a rough sleeper at first." Quinn crouched beside the body. The man wore a tailored charcoal suit, Italian shoes, no scuff marks. Not a rough sleeper. Not even close. She pulled on nitrile gloves and tilted her head to study the way he'd fallen, the geometry of his limbs. People collapsed in predictable ways. Heart attacks crumpled them. Stabbings folded them forward. Overdoses laid them out like sleeping children. This man looked like he'd been dropped from a height. But the ceiling was only three metres up, and there was nothing to fall from. "Cause of death?" "Pathologist says cardiac arrest, pending full autopsy. No visible trauma." Carver shrugged. "Could be drugs. Could be a bad heart. Camden's full of surprises." Quinn said nothing. She studied the man's hands. His right fist was clenched around something small, the fingers locked in rigor. His left hand lay open, palm up, and the skin there was wrong. Not bruised. Not cut. Discoloured in a pattern she'd seen once before, three years ago, on the hands of DS Morris when they'd pulled him out of that warehouse in Rotherhithe. A branching, fractal pattern like frozen lightning, dark against pale skin. She stood and swept her torch across the platform. The original station signage had long since been stripped, but someone had been down here recently and not just the dead man. Stalls. She counted the ghosts of them, the rectangular impressions in decades of grime where tables or display cases had stood. Dozens of them, arranged in rows like a market. The beam of her torch caught glass. She crossed to the far wall and found a scatter of small objects: a cracked vial containing something iridescent, a bundle of dried herbs tied with copper wire, a handful of carved tokens that looked like they'd been cut from bone. And there, half-hidden beneath a chunk of fallen plaster, a small brass compass. Quinn picked it up. Verdigris caked the casing, and the face bore markings she didn't recognise, sigils or characters from no alphabet she'd studied. The needle spun lazily, ignoring north, before settling on a direction that pointed deeper into the tunnel. "Guv, we shouldn't be touching that without, " "Log it." She placed the compass into an evidence bag but kept it in her hand. "What's the access point?" "Service tunnel from the canal path. Padlocked, but the lock's been replaced recently. Shiny new Master Lock on a door that's been rusted shut since Thatcher." Carver consulted his notebook. "Uniforms found footprints in the service tunnel. Lots of them. Different sizes, different treads. Like dozens of people were coming and going." "Because they were." "Ma'am?" "This wasn't a squat, Carver. Look at the floor." He looked. Quinn watched his face as he processed what she'd already catalogued: the wear patterns, the deliberate spacing, the small burn marks where candles or lanterns had sat at regular intervals. "Market stalls?" "Something like it." Carver aimed his torch at the bone tokens near the wall. "Drug market, then. New operation. Albanian, maybe, or one of the county lines crews expanding into, " "In Italian shoes? Selling herbs tied with copper wire?" Quinn held up the evidence bag with the compass. The needle twitched inside, straining against the plastic. "When's the last time you saw an Albanian gang peddle antique navigational instruments?" "People sell all sorts down here." "They do. But this isn't 'all sorts.' This is specific." She turned back to the body. "He's a buyer, not a seller. The suit, the shoes, the manicured nails. This man had money and he came underground to spend it." "On what?" Quinn didn't answer. She knelt beside the body again and focused on the clenched right fist. She worked the fingers apart with care, forcing them against the rigor. Inside, she found a second bone token, identical to the ones scattered by the wall. Smooth, pale, roughly the size of a fifty-pence piece, with a symbol carved into one face. "Entry token," she said. "For what?" "That's the question, isn't it." She photographed the token in situ, then bagged it. The pattern on his left palm drew her attention again. She'd requested Morris's autopsy photos twice. Both times, the files had been corrupted. Both times, the pathologist who'd performed the post-mortem had already retired, moved abroad, couldn't be reached. The branching marks had appeared in none of the official reports. She'd begun to wonder if she'd imagined them. She wasn't imagining them now. "Carver, the footprints in the service tunnel. Were they coming or going?" "Both. Heavy traffic in both directions." "So this place was active. Recently. And now it's cleaned out. Whatever market operated here, they packed up and left." She stood, scanning the platform once more. "But they left him." "Maybe he died after closing time. Locked himself in." "With a padlock on the outside of the door?" Carver's mouth opened. Closed. "Someone locked this station after he was already inside," Quinn said. "Whether he was alive or dead at that point is something the pathologist can tell us. But somebody knew he was here, and somebody sealed this place behind them." Her phone buzzed. She glanced at the screen, a text from an unknown number. Just three words: *Leave the compass.* She pocketed the phone without changing expression. "I want a full forensic sweep," she said. "Every stall impression mapped and measured. Every object catalogued. Get me a toxicology rush on the victim, and I want those bone tokens sent to the British Museum for analysis. There's a research assistant in the restricted archives, Kowalski. Ask for her specifically." "The Museum? Not the lab?" "The lab won't know what those carvings mean. Kowalski will." Carver scribbled the name in his notebook. "And the compass?" Quinn looked at the evidence bag in her hand. Inside, the needle had stopped its lazy drift. It pointed steadily now, aimed at the dark mouth of the tunnel where the tracks disappeared into nothing. Where, if she strained her ears past the drip of groundwater and the distant rumble of the Northern Line running two levels above, she could hear something that sounded like breathing. "The compass goes to evidence lockup. Personally. I'll sign the chain of custody myself." "Right." She took one last look at the dead man. His face, turned sideways in that not-water puddle, wore an expression she'd seen on Morris. Not pain. Not fear. Awe. Whatever had stopped his heart, he'd seen it coming, and part of him had marvelled at it. Quinn straightened her jacket and checked her worn leather watch. 4:17 AM. She had roughly four hours before the day shift buried this under a stack of ordinary Camden deaths, drug overdoses and knife crimes and all the mundane ways people ended in this borough. Four hours to make sure someone important noticed. Her phone buzzed again. Same unknown number. *The market moves at the full moon. You're running out of dark.* She turned toward the service tunnel and the sound that might have been breathing, and the compass needle in its evidence bag swung to follow her like a finger pointing the way home. "Carver." "Ma'am?" "When's the next full moon?" He blinked. "Three days, I think. Maybe four." Quinn pulled the crime scene tape aside and stepped into the tunnel. Her torch beam pushed back the dark by about ten metres. Beyond that, the walls narrowed and the tiles gave way to bare Victorian brick, and the breathing sound grew louder, rhythmic and vast, like lungs the size of a cathedral. "Then we've got three days to find out where this market moves next," she said. "And who killed a man for the price of admission." The tunnel swallowed her light, and somewhere deep in the earth beneath Camden, something exhaled.
created_at"2026-02-19T12:39:13.914Z" 2/19/2026, 12:39:13 PM
model"anthropic/claude-4.6-opus-20260205"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1570
moderation_latency194
generation_time57315
tokens_prompt4671
tokens_completion2182
native_tokens_prompt4740
native_tokens_completion2029
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.074425
router(null)
provider_responses
0
endpoint_id"a8708fb9-08ea-43bb-a3b1-165c87ef09df"
id"5799954d-e49e-4022-9440-1c487493436d"
is_byokfalse
latency1570
model_permaslug"anthropic/claude-4.6-opus-20260205"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771504753-0f14yG3zHvclcIU8bLKG"
upstream_id"5799954d-e49e-4022-9440-1c487493436d"
total_cost0.074425
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount1
adverbTags
0"She turned back [back]"
dialogueSentences46
tagDensity0.239
leniency0.478
rawRatio0.091
effectiveRatio0.043
96.45% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1407
totalAiIsmAdverbs1
found
0
adverb"lazily"
count1
highlights
0"lazily"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
82.23% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1407
totalAiIsms5
found
0
word"predictable"
count1
1
word"processed"
count1
2
word"scanning"
count1
3
word"measured"
count1
4
word"rhythmic"
count1
highlights
0"predictable"
1"processed"
2"scanning"
3"measured"
4"rhythmic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched right fist"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences92
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences92
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences127
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen43
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords15
totalWords1403
ratio0.011
matches
0"Leave the compass."
1"The market moves at the full moon. You're running out of dark."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
93.47% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount973
uniqueNames11
maxNameDensity1.13
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn11
Tube1
Carver6
Italian1
Morris3
Rotherhithe1
Northern1
Line1
Camden2
Victorian1
persons
0"Harlow"
1"Quinn"
2"Carver"
3"Morris"
places
0"Rotherhithe"
globalScore0.935
windowScore1
25.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences60
glossingSentenceCount3
matches
0"looked like he'd been dropped from a heig"
1"looked like they'd been cut from bone"
2"sounded like breathing"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1403
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences127
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs57
mean24.61
std22.13
cv0.899
sampleLengths
012
156
239
364
425
53
624
776
861
961
1041
118
1220
1352
143
151
169
1732
182
193
2028
2139
226
2340
242
2559
264
272
285
2967
305
3112
326
3331
349
359
364
3740
3827
3951
405
4110
4210
4366
4414
451
4646
4753
4819
4933
90.01% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences92
matches
0"been dropped"
1"was clenched"
2"been stripped"
3"been corrupted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs168
matches
0"wasn't imagining"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences127
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount978
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.03067484662576687
lyAdverbCount6
lyAdverbRatio0.006134969325153374
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences127
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences127
mean11.05
std8.87
cv0.803
sampleLengths
012
131
225
313
412
514
65
712
84
93
1020
115
124
134
147
1510
1615
173
1812
1912
203
215
2213
2313
242
252
2627
2711
289
2922
301
3120
329
337
3441
3513
364
3720
3817
398
4016
414
4230
4322
443
451
469
472
4830
492
81.63% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.5275590551181102
totalSentences127
uniqueOpeners67
43.29% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences77
matches
0"Just three words: *Leave the"
ratio0.013
79.74% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences77
matches
0"He held his torch at"
1"She pulled on nitrile gloves"
2"She studied the man's hands."
3"His right fist was clenched"
4"His left hand lay open,"
5"She stood and swept her"
6"She counted the ghosts of"
7"She crossed to the far"
8"She placed the compass into"
9"She turned back to the"
10"She knelt beside the body"
11"She worked the fingers apart"
12"She photographed the token in"
13"She'd requested Morris's autopsy photos"
14"She'd begun to wonder if"
15"She wasn't imagining them now."
16"She stood, scanning the platform"
17"Her phone buzzed."
18"She glanced at the screen,"
19"It pointed steadily now, aimed"
ratio0.351
50.91% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences77
matches
0"The body lay face-down in"
1"Detective Harlow Quinn ducked under"
2"The air tasted of wet"
3"DS Carver said, falling into"
4"He held his torch at"
5"Quinn crouched beside the body."
6"The man wore a tailored"
7"She pulled on nitrile gloves"
8"People collapsed in predictable ways."
9"Heart attacks crumpled them."
10"Stabbings folded them forward."
11"This man looked like he'd"
12"Quinn said nothing."
13"She studied the man's hands."
14"His right fist was clenched"
15"His left hand lay open,"
16"A branching, fractal pattern like"
17"She stood and swept her"
18"The original station signage had"
19"She counted the ghosts of"
ratio0.818
64.94% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences77
matches
0"Where, if she strained her"
ratio0.013
53.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount5
matches
0"The body lay face-down in a puddle of something that wasn't water."
1"Detective Harlow Quinn ducked under the crime scene tape and dropped into the abandoned Tube station platform, her boots finding purchase on tiles that hadn't s…"
2"The air tasted of wet stone and copper and something else, something that prickled at the back of her throat like static before a thunderstorm."
3"She crossed to the far wall and found a scatter of small objects: a cracked vial containing something iridescent, a bundle of dried herbs tied with copper wire,…"
4"Both times, the pathologist who'd performed the post-mortem had already retired, moved abroad, couldn't be reached."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount0
fancyTags(empty)
dialogueSentences46
tagDensity0.109
leniency0.217
rawRatio0
effectiveRatio0
88.7078%