NC Bench
Overview
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Run: 2026-02-19-01KHTYKE58JB3N3X8RS8QZXXN2
Run Details
Model:
Qwen 3.5 397B A17B
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
2m 50s
Cost:
$0.004229
Provider:
AtlasCloud
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.99%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
43.91%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
96.28%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
99.24%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
42.65%
Sentence opener variety
(details)
66.33%
Adverb-first sentence starts
(details)
90.65%
Pronoun-first sentence starts
(details)
14.73%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
53.57%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
83.33%
Dialogue tag variety (said vs. fancy)
(details)
86.2227%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The silver chain seared against
her collarbone.
Aurora shoved through a thicket
of hawthorn, thorns catching on her delivery jacket.
She did not stop to
pick them out.
The Heartstone pendant burned like
a coal tucked inside her shirt. She stumbled into the clearing.
The air tasted of ozone
and crushed petals.
Wildflowers bloomed in violent patches
across the ground, colours too saturated for reality.
Bluebells glowed with their own
light.
Poppies opened wide mouths that
smelled of copper. This was not right. Richmond Park closed at dusk. The gates locked. Yet here she stood, inside the pocket between worlds, and the city noise had vanished. No distant hum of the M25. No sirens.
Just the heavy silence of
the Grove.
Aurora pressed a hand to
the pendant. It
pulsed
against her palm. Warmth radiated through her skin,
rhythmic
like a heartbeat. "Show yourself." Her voice sounded flat.
The silence swallowed the words
immediately.
She moved toward the centre
of the clearing. Ancient oak standing stones marked the boundary, their bark rough and blackened as if scorched by lightning.
They stood in a perfect
circle, guarding the space. Time behaved strangely here. An hour inside could be minutes outside. Or days. She checked her
watch
. The second hand ticked backwards. She slapped the glass face. The hand spun wildly, then stopped. "Brilliant." A twig snapped behind her. Aurora spun around.
Her hand went to the
pocket where she kept her knife. The delivery job gave her excuses to carry it. Pepper spray worked on dogs. Steel worked on everything else. Nothing stood between the trees. The shadows stretched long across the grass, pointing away from a moon that hung too low in the sky.
She walked toward the nearest
stone.
Her fingers traced the carved
runes
etched
into the wood. They felt warm. Vibrating. The Heartstone grew hotter. Smoke curled from beneath her jacket hem. She pulled the chain out. The deep crimson gemstone glowed with a faint inner light.
It was not just warm
now. It burned. "Hel portal," she muttered. "Not Fae." The Codex entries in her head clashed with the reality before her. The benefactor who gave her this stone promised protection.
It pulsed near a Hel
portal. This
was supposed
to be the Fae Grove. Isolde's grove. The distinction mattered. Fae stole children. Hel took souls. A rustle came from the left. Aurora dropped into a crouch. She held the knife low.
Her breath hitched in her
throat. She forced it out slow. Steady. "Come out." The bushes parted. A fox stepped into the clearing. Its fur
was matted
. One eye hung loose in its socket.
It looked at her, then
at the stones. It opened its mouth and made no sound. The fox turned and ran into the darkness. Aurora stood up. Her legs felt heavy. The air pressure dropped. Her ears popped. She needed to leave. Now. She turned toward the path she had entered. The hawthorn thicket
was gone
. In its place stood a wall of dense yew trees. The branches wove together like fingers clasped tight. No gaps. No way through. She walked to the edge of the circle. The trees shifted as she approached. Branches slid over branches. Wood groaned against wood. The circle closed. "Okay." She walked the perimeter. The stones watched her. She
could feel
them. Ancient intelligence waited in the wood. The pendant screamed against her skin. She gasped and dropped to her knees. The chain had left a red welt on her chest. The gemstone flared bright crimson. Light flooded the clearing. The wildflowers wilted instantly. Petals turned to ash. The vibrant green grass greyed and died. The shadows detached themselves from the trees. Aurora scrambled back. Her heels dug into the dirt. She held the knife up. The blade reflected the red light from the stone. Three figures stepped from the darkness. They wore rags that might have been suits once. Their faces were smooth. No eyes. No mouths.
Just pale skin stretched over
bone. They moved in unison. Sliding rather than walking. "Who sent you?" The figures did not answer. They stopped at the edge of the stone circle. They waited. Aurora stood up. Her knees shook. She locked them. "I said, who sent you." The middle figure tilted its head. A sound emerged from its throat. Wet. Gurgling. Like water draining from a sink. The Heartstone cooled
suddenly
. The
warmth
vanished. The light died. Darkness rushed back into the clearing. The moon disappeared behind clouds that had not been there a moment ago. Aurora swung the knife. The blade passed through the air where the figure had stood. It
was gone
. Cold breath hit the back of her neck. She spun around. Nothing. The gurgling sound came from everywhere. Surrounding her. Inside her head. She looked at the standing stones. They had moved closer. The circle was smaller. Ten feet across now. Five feet. The ground beneath her feet softened. Mud sucked at her boots. She
tried to
lift her foot. It stuck fast. The figures reappeared inside the circle. Closer this time. Arms outstretched. Long fingers ended in black claws. Aurora slashed at the nearest hand. The knife sparked against the claw. Steel
shattered
. The blade snapped in half. She dropped the handle. "Right." She backed toward the centre stone. The largest oak. The keystone. The figures advanced. The mud climbed her legs. Heavy. Cold. It smelled of
grave
earth and old blood. She reached the central stone. Her back pressed against the rough bark. The carvings dug into her spine. The lead figure stopped inches from her face. The smooth skin rippled. A mouth formed. Teeth appeared. Sharp. Numerous. "Malphora." The voice was hers. But it was not. It
sounded like her voice recorded on a tape
and played back too slow. Aurora pushed against the stone. It did not move. "I am not her." The figure smiled. The mouth stretched too wide. Skin tore at the corners. "The stone knows." The pendant swung free from her shirt. It hung between them. The crimson gemstone
began to
pulse
again. Slow. Heavy. The figures fell to their knees. They bowed their smooth heads. Aurora looked down at the stone. It
was not glowing
red anymore. It was black. Absorbing the light around it. The mud released her legs. She sank to her ankles. Then her knees. The ground opened. A chasm split the earth beneath the standing stones. Darkness yawned below. No bottom. Just an endless drop. The figures stood up. They surrounded her. Hands reached out. Not to grab. To guide. Aurora dug her fingers into the moss on the stone. Her nails broke. Blood smeared on the bark. "I did not agree to this." The lead figure placed a hand on her shoulder. The touch burned like ice. "Agreement is irrelevant." The stone beneath her crumbled. Dust filled her eyes. She coughed. She choked. Her footing slipped. The edge of the chasm gave way. She fell backward. Her hand shot out. She caught the edge of the standing stone. Her fingers slipped on the moss. The pendant swung wild, hitting her in the face. The figures looked down. They did not help. The stone in her hand cracked. A fissure ran up the oak. Wood splintered. Aurora hung over the abyss. The darkness below breathed. It smelled of sulphur and rot. She looked up. The lead figure leaned over her. The mouth opened wide. "Welcome home." The stone snapped.
created_at
"2026-02-19T12:39:37.395Z"
2/19/2026, 12:39:37 PM
model
"qwen/qwen3.5-397b-a17b-20260216"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
3080
moderation_latency
(null)
generation_time
169526
tokens_prompt
4560
tokens_completion
3824
native_tokens_prompt
4403
native_tokens_completion
3569
native_tokens_completion_images
(null)
native_tokens_reasoning
1875
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.00422945
router
(null)
provider_responses
0
endpoint_id
"ca5088a7-9042-417b-bdd4-4c1fdc8f16ee"
id
"a81834579b6e497d9ee810d7c739eb23"
is_byok
false
latency
3080
model_permaslug
"qwen/qwen3.5-397b-a17b-20260216"
provider_name
"AtlasCloud"
status
200
api_type
"completions"
id
"gen-1771504777-aUqJyuBU1sHfGoBtHWE3"
upstream_id
"a81834579b6e497d9ee810d7c739eb23"
total_cost
0.00422945
cache_discount
(null)
upstream_inference_cost
0
provider_name
"AtlasCloud"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
15
tagDensity
0.067
leniency
0.133
rawRatio
0
effectiveRatio
0
95.99%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1248
totalAiIsmAdverbs
1
found
0
adverb
"suddenly"
count
1
highlights
0
"suddenly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
43.91%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1248
totalAiIsms
14
found
0
word
"silence"
count
2
1
word
"pulsed"
count
2
2
word
"warmth"
count
2
3
word
"rhythmic"
count
1
4
word
"perfect"
count
1
5
word
"traced"
count
1
6
word
"etched"
count
1
7
word
"could feel"
count
1
8
word
"shattered"
count
1
9
word
"grave"
count
1
10
word
"pulse"
count
1
highlights
0
"silence"
1
"pulsed"
2
"warmth"
3
"rhythmic"
4
"perfect"
5
"traced"
6
"etched"
7
"could feel"
8
"shattered"
9
"grave"
10
"pulse"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
233
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
2
narrationSentences
233
filterMatches
0
"watch"
hedgeMatches
0
"tried to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
247
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
19
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1248
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
3
unquotedAttributions
0
matches
(empty)
96.28%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
24
wordCount
1210
uniqueNames
7
maxNameDensity
1.07
worstName
"Aurora"
maxWindowNameDensity
1.5
worstWindowName
"Aurora"
discoveredNames
Heartstone
3
Park
1
Grove
2
Codex
1
Hel
2
Fae
2
Aurora
13
persons
0
"Heartstone"
1
"Aurora"
places
0
"Park"
1
"Grove"
2
"Fae"
globalScore
0.963
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
92
glossingSentenceCount
1
matches
0
"sounded like her voice recorded on a tape"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1248
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
247
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
81
mean
15.41
std
11.31
cv
0.734
sampleLengths
0
39
1
40
2
42
3
21
4
2
5
10
6
56
7
11
8
1
9
5
10
33
11
24
12
31
13
23
14
6
15
37
16
9
17
28
18
2
19
36
20
8
21
14
22
5
23
36
24
25
25
1
26
18
27
28
28
19
29
7
30
23
31
29
32
8
33
3
34
16
35
9
36
5
37
20
38
10
39
19
40
18
41
8
42
4
43
11
44
20
45
20
46
17
47
19
48
4
49
1
99.24%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
4
totalSentences
233
matches
0
"was supposed"
1
"was matted"
2
"was gone"
3
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
241
matches
0
"was not glowing"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
247
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1210
adjectiveStacks
0
stackExamples
(empty)
adverbCount
31
adverbRatio
0.0256198347107438
lyAdverbCount
5
lyAdverbRatio
0.004132231404958678
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
247
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
247
mean
5.05
std
2.88
cv
0.57
sampleLengths
0
7
1
13
2
8
3
11
4
5
5
8
6
13
7
6
8
8
9
4
10
5
11
3
12
15
13
6
14
2
15
7
16
7
17
5
18
9
19
2
20
4
21
6
22
8
23
17
24
9
25
4
26
7
27
2
28
4
29
5
30
5
31
6
32
1
33
5
34
3
35
11
36
9
37
5
38
5
39
5
40
19
41
6
42
10
43
3
44
1
45
4
46
7
47
5
48
10
49
6
42.65%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
23
diversityRatio
0.3117408906882591
totalSentences
247
uniqueOpeners
77
66.33%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
201
matches
0
"Just the heavy silence of"
1
"Just pale skin stretched over"
2
"Then her knees."
3
"Just an endless drop."
ratio
0.02
90.65%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
65
totalSentences
201
matches
0
"She did not stop to"
1
"She stumbled into the clearing."
2
"It pulsed against her palm."
3
"Her voice sounded flat."
4
"She moved toward the centre"
5
"They stood in a perfect"
6
"She checked her watch."
7
"She slapped the glass face."
8
"Her hand went to the"
9
"She walked toward the nearest"
10
"Her fingers traced the carved"
11
"They felt warm."
12
"She pulled the chain out."
13
"It was not just warm"
14
"It pulsed near a Hel"
15
"She held the knife low."
16
"Her breath hitched in her"
17
"She forced it out slow."
18
"Its fur was matted."
19
"It looked at her, then"
ratio
0.323
14.73%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
179
totalSentences
201
matches
0
"The silver chain seared against"
1
"Aurora shoved through a thicket"
2
"She did not stop to"
3
"The Heartstone pendant burned like"
4
"She stumbled into the clearing."
5
"The air tasted of ozone"
6
"Wildflowers bloomed in violent patches"
7
"Bluebells glowed with their own"
8
"Poppies opened wide mouths that"
9
"This was not right."
10
"Richmond Park closed at dusk."
11
"The gates locked."
12
"Aurora pressed a hand to"
13
"It pulsed against her palm."
14
"Warmth radiated through her skin,"
15
"Her voice sounded flat."
16
"The silence swallowed the words"
17
"She moved toward the centre"
18
"They stood in a perfect"
19
"Time behaved strangely here."
ratio
0.891
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
201
matches
(empty)
ratio
0
53.57%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
16
technicalSentenceCount
2
matches
0
"Ancient oak standing stones marked the boundary, their bark rough and blackened as if scorched by lightning."
1
"The shadows stretched long across the grass, pointing away from a moon that hung too low in the sky."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
83.33%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
1
fancyTags
0
"she muttered (mutter)"
dialogueSentences
15
tagDensity
0.067
leniency
0.133
rawRatio
1
effectiveRatio
0.133
86.2227%