Run: 2026-02-19-01KHTYMFWN4X23RD9NZD3S8TB4

Run Details

Duration:
37.6s
Cost:
$0.061345
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body hung suspended three feet above the platform, rotating slowly in a breeze that shouldn't exist forty metres underground. Quinn ducked under the crime scene tape and let her eyes adjust to the flickering emergency lighting. The abandoned tube station smelled of rust and something older, something that made her teeth ache. Camden Town's forgotten twin, sealed since 1924, and now home to what looked like London's strangest suicide. "Harlow. Thought they'd send you." Eva Kowalski stood near the tunnel entrance, her leather satchel bulging with books as always. The British Museum's credentials hung around her neck, catching the torchlight. She'd tucked her curly red hair behind her left ear three times since Quinn arrived. Nervous habit. "Museum called us in as consultants. The symbols, they said." Eva gestured toward the walls. Quinn ignored the symbols for now. Symbols could wait. Bodies couldn't. The victim was male, mid-thirties, dressed in what had once been an expensive suit. No visible rope. No wire. No explanation for why gravity had apparently decided to take the night off. "Who found him?" "Transport police. Routine inspection of the sealed sections." Eva's voice dropped. "They're saying heart attack. Natural causes." "Natural." Quinn circled the body, her worn leather watch catching on her sleeve as she raised her torch. "Man has a heart attack and decides to levitate before he dies. Very natural." "The official line is he climbed up somehow. Fell into some old maintenance equipment we haven't located yet." Quinn crouched, examining the dust on the platform. Undisturbed except for two sets of footprints: the transport officers who'd found him, judging by the standard-issue boot treads. Nothing leading to or from the body. Nothing beneath it at all. "He flew in, then." "Harlow." "Or someone cleaned up after themselves. Very thoroughly." She stood, brushing off her knees. "What's the Museum's interest?" Eva pulled a small brass compass from her satchel. The casing had a patina of verdigris, and strange markings covered its face. The needle spun lazily, then locked onto a point somewhere behind Quinn's left shoulder. "This is a Veil Compass. It detects supernatural energy signatures." Eva's glasses reflected the torchlight as she watched the needle. "It's been going mad since I arrived. Whatever happened here wasn't natural, and it wasn't just murder." Quinn turned to look where the compass pointed. The wall behind her was covered in symbols, painted in something dark and rust-coloured. Amateur work, she'd have said, except for one detail. The paint was still wet. "Your transport officers. How long ago did they call this in?" "Six hours." "And the station's been sealed for a century." "Yes." Quinn pulled out her phone and photographed the symbols. Some looked Greek, or close to it. Others resembled nothing she'd seen in eighteen years of crime scenes, and she'd seen plenty. "Your expert opinion, Miss Kowalski?" "Eva. Please." She moved closer to the wall, her freckled face pale in the torchlight. "These are protective wards. Old ones. Pre-Christian, possibly pre-Roman. Someone was trying to contain something." "The victim?" "Or what killed him." Quinn returned to the body. Up close, she could see details she'd missed: burst capillaries in his eyes, fingernails torn and bloody, an expression of absolute terror frozen on his face. He'd died afraid. He'd died fighting. She checked his pockets. Wallet with a driver's licence, Kensington address. Credit cards. A business card for an antiques dealer in Mayfair. And tucked into his breast pocket, a small bone, carved with symbols that matched the ones on the wall. "Eva. What's this?" The researcher's sharp intake of breath was answer enough. "That's a bone token. For the Veil Market." "The what?" "Underground market. Supernatural goods, banned substances, information." Eva's voice had gone very quiet. "It moves every full moon. This month it was supposed to be here. In this station." Quinn looked at the body. At the walls. At the compass needle, still pointing accusingly at the wet symbols. "Someone came to shop and found something they weren't expecting." "Or they were the merchandise." A sound echoed from the tunnel. Metal on metal, distant but distinct. Quinn's hand moved to her hip before she remembered she wasn't carrying tonight. Consultation only, the chief had said. No weapons on Museum property. "We should go," Eva said. "Evidence isn't processed." "Harlow, listen to me." Eva grabbed her arm, and Quinn felt the tremor in the researcher's grip. "I've seen these symbols before. Three years ago. In a report I wasn't supposed to read." Quinn went very still. "Your partner. DS Morris. He was investigating something similar when he disappeared. The case file mentioned protective wards, a body found in impossible circumstances, and a bone token." Eva's green eyes held hers. "The case was closed. Classified. And everyone who worked it transferred out within six months." The sound came again. Closer. "What happened to Morris?" "I don't know. No one does. But I know this: whatever killed that man up there, whatever Morris stumbled onto, it's still active. And you're standing exactly where you shouldn't be." Quinn looked at the body one more time. At the terror on his face. At the blood under his fingernails. "The compass. Where's it pointing now?" Eva checked. Her face went white. "At you." The lights went out. In the darkness, Quinn heard something breathing. Something large. Something that definitely wasn't Eva Kowalski, because Eva was behind her, and this sound came from everywhere at once. The walls. The ceiling. The tunnel that led deeper into London's forgotten spaces. Quinn reached out and found Eva's shoulder. "Back. Slowly." "The stairs-" "I know." They moved together, step by careful step, while the breathing grew louder. Quinn's eyes were adjusting now. She could see shapes in the darkness, movement at the edges of her vision, things that might have been shadows except shadows didn't have teeth. Her foot hit something. The bone token. She'd dropped it without realising. The breathing stopped. "Run," Quinn said. They ran. Behind them, something screamed, a sound no human throat could make, and the wet symbols on the wall began to glow.
created_at"2026-02-19T12:40:11.932Z" 2/19/2026, 12:40:11 PM
model"anthropic/claude-4.5-opus-20251124"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1889
moderation_latency206
generation_time37329
tokens_prompt4671
tokens_completion1682
native_tokens_prompt4739
native_tokens_completion1506
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.061345
router(null)
provider_responses
0
endpoint_id"de32581c-2e11-4f54-8d29-e8a6e19d3038"
id"543acb4a-421a-47c5-b5a0-46aed8a708a8"
is_byokfalse
latency1889
model_permaslug"anthropic/claude-4.5-opus-20251124"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771504811-6ZN8A7XxAOBHJ1XY5ouo"
upstream_id"543acb4a-421a-47c5-b5a0-46aed8a708a8"
total_cost0.061345
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences44
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
65.72% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1021
totalAiIsmAdverbs7
found
0
adverb"slowly"
count2
1
adverb"very"
count4
2
adverb"lazily"
count1
highlights
0"slowly"
1"very"
2"lazily"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
85.31% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1021
totalAiIsms3
found
0
word"standard"
count1
1
word"echoed"
count1
2
word"processed"
count1
highlights
0"standard"
1"echoed"
2"processed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences83
matches
0"felt the tremor"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences83
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences116
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1018
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
19.38% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions42
wordCount689
uniqueNames10
maxNameDensity2.61
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Town1
London2
Kowalski2
British1
Museum2
Quinn18
Eva13
Greek1
Kensington1
Mayfair1
persons
0"Kowalski"
1"Museum"
2"Quinn"
3"Eva"
places
0"Town"
1"London"
2"Kensington"
3"Mayfair"
globalScore0.194
windowScore0.333
45.83% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences48
glossingSentenceCount2
matches
0"looked like London's strangest suicide"
1"hy gravity had apparently decided to take the"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1018
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences116
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs59
mean17.25
std15.14
cv0.877
sampleLengths
020
150
25
343
415
511
632
73
817
932
1018
1139
124
131
1418
1536
1637
1731
185
1911
202
218
221
2336
2430
252
264
2737
2841
293
309
318
322
3329
3429
355
3636
375
383
3933
404
4148
425
434
4431
4520
466
476
482
494
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences83
matches
0"was covered"
86.04% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs117
matches
0"wasn't carrying"
1"were adjusting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences116
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount692
adjectiveStacks0
stackExamples(empty)
adverbCount19
adverbRatio0.02745664739884393
lyAdverbCount7
lyAdverbRatio0.010115606936416185
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences116
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences116
mean8.78
std6.7
cv0.764
sampleLengths
020
117
216
317
45
515
611
715
82
915
106
113
122
1314
143
152
1613
173
1811
196
2018
2114
2218
238
2419
257
265
274
281
2914
304
319
3213
3314
3420
3517
368
3714
389
395
4011
412
428
431
449
457
4615
475
4815
4915
63.79% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.4396551724137931
totalSentences116
uniqueOpeners51
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences71
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount11
totalSentences71
matches
0"She'd tucked her curly red"
1"She stood, brushing off her"
2"She moved closer to the"
3"He'd died afraid."
4"He'd died fighting."
5"She checked his pockets."
6"Her face went white."
7"They moved together, step by"
8"She could see shapes in"
9"Her foot hit something."
10"She'd dropped it without realising."
ratio0.155
44.51% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount59
totalSentences71
matches
0"The body hung suspended three"
1"Quinn ducked under the crime"
2"The abandoned tube station smelled"
3"Camden Town's forgotten twin, sealed"
4"Eva Kowalski stood near the"
5"The British Museum's credentials hung"
6"She'd tucked her curly red"
7"Eva gestured toward the walls"
8"Quinn ignored the symbols for"
9"Symbols could wait."
10"The victim was male, mid-thirties,"
11"Eva's voice dropped"
12"Quinn circled the body, her"
13"Quinn crouched, examining the dust"
14"Nothing leading to or from"
15"Nothing beneath it at all."
16"She stood, brushing off her"
17"Eva pulled a small brass"
18"The casing had a patina"
19"The needle spun lazily, then"
ratio0.831
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences71
matches(empty)
ratio0
45.45% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences22
technicalSentenceCount3
matches
0"The body hung suspended three feet above the platform, rotating slowly in a breeze that shouldn't exist forty metres underground."
1"The abandoned tube station smelled of rust and something older, something that made her teeth ache."
2"Undisturbed except for two sets of footprints: the transport officers who'd found him, judging by the standard-issue boot treads."
79.55% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount1
matches
0"She moved, her freckled face pale in the torchlight"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences44
tagDensity0.045
leniency0.091
rawRatio0
effectiveRatio0
81.1859%