Run: 2026-02-19-01KHTYNWGQKNHMW102FS5BC4Q6

Run Details

Duration:
37.3s
Cost:
$0.026778
Provider:
Amazon Bedrock

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The grove should not have been this quiet. Rory stood at the boundary where ancient oaks twisted into the semblance of standing stones, their bark ridged and scarred like old monuments. Past midnight, and Richmond Park pressed against her back—all that ordinary darkness she'd left behind. Before her, wildflowers bloomed impossible in December, their petals luminous in moonlight that seemed to come from everywhere and nowhere at once. She'd come because Isolde had asked. A simple message, slipped under her door at the flat: *Meet me at the grove. Midnight. Come alone.* The Heartstone pendant pulsed warm against her sternum, but wrong. Not the steady heat that signaled a Hel portal. This was irregular. Stuttering, like a failing heartbeat. Rory stepped through the oak threshold. The city sounds cut off mid-breath. No distant traffic hum, no wind through branches. Just silence thick enough to chew. Her trainers made no sound on the moss-covered ground. She looked down, watching her own feet sink slightly into the carpet of green, but the impact produced nothing. Not even the whisper of disturbed grass. She stomped deliberately. Nothing. "Isolde?" Her voice fell dead two feet from her mouth, swallowed by the grove itself. The clearing spread before her in a rough circle, perhaps fifty feet across. Wildflowers—she couldn't name half of them—grew in spiraling patterns that hurt to follow, drawing the eye inward toward the grove's heart where moonlight pooled like spilled mercury. The oak boundary loomed at the edges, but when she tried to count the trees, the number kept shifting. Seven. Nine. Twelve. Seven again. Rory moved toward the centre, one hand drifting to the pendant. The silver chain had gone cold against her skin, though the stone itself continued that stuttering pulse. Warm. Cold. Warm. Cold. Something flickered at the corner of her vision. She spun. Nothing but oaks and flowers and that sourceless moonlight. The pendant lurched hot, then icy. "This is bollocks," she muttered, but again her words died before they could echo. The grove drank them down. She'd been in the Fae Grove before. Three times, always with Isolde present to guide her through whatever strange business the woman conducted between realms. Time moved differently here, yes—she knew that. But it had never felt hostile. Never felt like the air itself was watching. Another flicker. This time to her right, near one of the oaks that may or may not have been there moments ago. Rory didn't turn. Instead she watched from the edge of her peripheral vision, keeping her head still. Movement thrived in the periphery, lived in the spaces where direct attention couldn't reach. A shape detached from the oak. Tall. Too tall. It moved wrong, joints bending in directions that made her hindbrain scream. But when she snapped her head around, there was only tree trunk and shadow and those impossible flowers. Her breath came faster now, misting in air that hadn't been cold a minute ago. The pendant burned, then froze, then burned. The rhythm accelerated. "Isolde, if this is some kind of test—" Nothing. Not even the dead sound of her own voice this time. Her words simply never were. Footsteps. Behind her. No—to her left. No. All around, circling. Soft footfalls in the soundless moss, which should have been impossible. Rory turned in place, scanning the oak boundary. The trees had multiplied. Dozens now, pressing closer. The clearing had shrunk to thirty feet across. Twenty. The pendant went supernova-hot. She yanked it away from her skin, holding it by the chain. The crimson stone's inner glow had gone violent, pulsing so fast it appeared almost solid. In its light, she saw them. Figures. Standing between every oak. Still as the trees themselves, watching. She couldn't make out features—they seemed to be made of the same not-quite-moonlight that filled the grove. But she could feel their attention like pressure against her skull. Rory's cool-headed analysis kicked in, overriding the panic. She catalogued: humanoid shapes, roughly her height. Seven of them. No—nine. They multiplied when she wasn't looking directly at them. They didn't breathe. The flowers near their feet had stopped glowing. The clearing was fifteen feet across now. She backed toward the centre, that pool of mercury-moonlight. The figures didn't move, but the oaks did, branches creaking in that absolute silence, reaching. The wrongness of it—sound swallowed but visual movement allowed—made her stomach clench. The pendant burned so hot the chain cut into her palm. One of the figures tilted its head. The motion was smooth, too smooth, like watching something move underwater. Then another mimicked it. Then all of them, a wave of synchronized wrongness rippling through the grove. Ten feet across. The oaks' lower branches brushed the top of her head. Rory spun, looking for the way she'd entered. The boundary had sealed. Unbroken ring of ancient wood and watching figures and flowers that had gone dark as graves. The pendant's pulse matched her racing heart now. In its crimson light, she saw the figures take a step forward. Perfectly synchronized. Their feet made those impossible footsteps in the silent moss. Another step. The clearing was eight feet across. She could smell the oak now, that deep wood scent, but wrong—like furniture polish and formaldehyde. The figures raised their arms in unison. Slowly. Reaching. Six feet. Rory clutched the pendant, its heat the only real thing in this place. Think. Out-of-the-box. What did she know? The grove existed between realms. Time moved differently. Isolde had called her here. But had she? That message, slipped under her door—had she actually checked who sent it? Four feet. The branches tangled overhead, weaving a cage. The figures stepped again. Close enough now that she should see faces in that not-light. But there was nothing. Blank voids where features should be. Absences shaped like people. The pendant went arctic cold. Everything stopped. The figures froze mid-reach. The oaks halted their creeping advance. Even the air seemed to crystallize, though Rory could still move, still breathe, still feel her pulse hammering against her ribs. In that crystallized moment, she heard it. The first real sound since she'd entered the grove. Breathing. Not hers. Not the figures'—they had no breath to give. Something else. Something that had been here all along, beneath the silence, beneath the wrongness. Breathing. Slow and steady and patient. And very, very close.
created_at"2026-02-19T12:40:57.627Z" 2/19/2026, 12:40:57 PM
model"anthropic/claude-4.5-sonnet-20250929"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1404
moderation_latency111
generation_time37092
tokens_prompt1038
tokens_completion1730
native_tokens_prompt1046
native_tokens_completion1576
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.026778
router(null)
provider_responses
0
endpoint_id"d8bee848-f020-454a-b2be-4a7ce868f99f"
id"b52f8b34-f872-4139-b862-df2d03df4384"
is_byokfalse
latency1404
model_permaslug"anthropic/claude-4.5-sonnet-20250929"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771504857-WTHt07S2FgGRSMpAKKbJ"
upstream_id"b52f8b34-f872-4139-b862-df2d03df4384"
total_cost0.026778
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences3
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
72.22% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1080
totalAiIsmAdverbs6
found
0
adverb"slightly"
count1
1
adverb"deliberately"
count1
2
adverb"perfectly"
count1
3
adverb"slowly"
count1
4
adverb"very"
count2
highlights
0"slightly"
1"deliberately"
2"perfectly"
3"slowly"
4"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1080
totalAiIsms22
found
0
word"pulsed"
count1
1
word"silence"
count3
2
word"whisper"
count1
3
word"loomed"
count1
4
word"pulse"
count3
5
word"flickered"
count1
6
word"lurched"
count1
7
word"echo"
count1
8
word"flicker"
count1
9
word"footsteps"
count2
10
word"scanning"
count1
11
word"could feel"
count1
12
word"stomach"
count1
13
word"synchronized"
count2
14
word"racing"
count1
15
word"crystallized"
count1
highlights
0"pulsed"
1"silence"
2"whisper"
3"loomed"
4"pulse"
5"flickered"
6"lurched"
7"echo"
8"flicker"
9"footsteps"
10"scanning"
11"could feel"
12"stomach"
13"synchronized"
14"racing"
15"crystallized"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences145
matches(empty)
93.60% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount4
narrationSentences145
filterMatches
0"know"
hedgeMatches
0"seemed to"
1"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences147
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords8
totalWords1060
ratio0.008
matches
0"Meet me at the grove. Midnight. Come alone."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount1033
uniqueNames10
maxNameDensity0.87
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Rory"
discoveredNames
Richmond1
Park1
December1
Isolde3
Heartstone1
Hel1
Fae1
Grove1
Rory9
Seven3
persons
0"Isolde"
1"Rory"
places
0"Richmond"
1"Park"
2"December"
3"Fae"
4"Grove"
globalScore1
windowScore1
21.79% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences78
glossingSentenceCount4
matches
0"moonlight that seemed to come from everywhere and nowhere at once"
1"felt like the air itself was watching"
2"appeared almost solid"
3"not-quite moonlight that filled the grove"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1060
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences147
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean20.78
std15.91
cv0.765
sampleLengths
08
160
224
327
46
520
639
71
814
964
1032
118
1211
136
1419
1546
1622
1731
1839
1915
2010
218
2217
231
2445
254
2633
2739
2839
297
3036
3111
3235
3313
3428
3532
362
3722
389
392
4047
419
4229
435
442
4531
4616
471
4810
4921
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences145
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs187
matches
0"was watching"
1"wasn't looking"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount11
semicolonCount0
flaggedSentences9
totalSentences147
ratio0.061
matches
0"Past midnight, and Richmond Park pressed against her back—all that ordinary darkness she'd left behind."
1"Wildflowers—she couldn't name half of them—grew in spiraling patterns that hurt to follow, drawing the eye inward toward the grove's heart where moonlight pooled like spilled mercury."
2"Time moved differently here, yes—she knew that."
3"No—to her left."
4"She couldn't make out features—they seemed to be made of the same not-quite-moonlight that filled the grove."
5"No—nine."
6"The wrongness of it—sound swallowed but visual movement allowed—made her stomach clench."
7"She could smell the oak now, that deep wood scent, but wrong—like furniture polish and formaldehyde."
8"That message, slipped under her door—had she actually checked who sent it?"
93.76% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount785
adjectiveStacks0
stackExamples(empty)
adverbCount37
adverbRatio0.04713375796178344
lyAdverbCount7
lyAdverbRatio0.008917197452229299
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences147
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences147
mean7.21
std5.57
cv0.773
sampleLengths
08
123
215
322
46
515
61
72
810
99
103
115
126
136
148
156
169
1719
187
193
201
211
2214
2313
2427
2519
261
271
281
292
3011
3117
321
331
341
351
368
372
389
396
4014
415
427
4318
447
456
468
472
4820
493
67.35% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.4489795918367347
totalSentences147
uniqueOpeners66
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences108
matches
0"Just silence thick enough to"
1"Instead she watched from the"
2"Then another mimicked it."
3"Then all of them, a"
4"Even the air seemed to"
ratio0.046
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences108
matches
0"She'd come because Isolde had"
1"Her trainers made no sound"
2"She looked down, watching her"
3"She stomped deliberately."
4"Her voice fell dead two"
5"she muttered, but again her"
6"She'd been in the Fae"
7"It moved wrong, joints bending"
8"Her breath came faster now,"
9"Her words simply never were."
10"She yanked it away from"
11"She couldn't make out features—they"
12"She catalogued: humanoid shapes, roughly"
13"They multiplied when she wasn't"
14"They didn't breathe."
15"She backed toward the centre,"
16"Their feet made those impossible"
17"She could smell the oak"
ratio0.167
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount72
totalSentences108
matches
0"The grove should not have"
1"Rory stood at the boundary"
2"She'd come because Isolde had"
3"A simple message, slipped under"
4"The Heartstone pendant pulsed warm"
5"This was irregular."
6"Rory stepped through the oak"
7"The city sounds cut off"
8"Her trainers made no sound"
9"She looked down, watching her"
10"She stomped deliberately."
11"Her voice fell dead two"
12"The clearing spread before her"
13"Wildflowers—she couldn't name half of"
14"The oak boundary loomed at"
15"Rory moved toward the centre,"
16"The silver chain had gone"
17"Something flickered at the corner"
18"Nothing but oaks and flowers"
19"The pendant lurched hot, then"
ratio0.667
46.30% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences108
matches
0"Before her, wildflowers bloomed impossible"
ratio0.009
55.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount5
matches
0"Before her, wildflowers bloomed impossible in December, their petals luminous in moonlight that seemed to come from everywhere and nowhere at once."
1"Wildflowers—she couldn't name half of them—grew in spiraling patterns that hurt to follow, drawing the eye inward toward the grove's heart where moonlight poole…"
2"It moved wrong, joints bending in directions that made her hindbrain scream."
3"Soft footfalls in the soundless moss, which should have been impossible."
4"Something that had been here all along, beneath the silence, beneath the wrongness."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences3
tagDensity0.333
leniency0.667
rawRatio1
effectiveRatio0.667
81.6921%