NC Bench
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Run: 2026-02-19-01KHTYP0BB7YTFRMGMC963SA8Z
Run Details
Model:
GPT-5.2
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
1m 1s
Cost:
$0.035700
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
91.38%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
51.15%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
48.37%
Narrator intent-glossing
(details)
27.09%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
83.09%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
44.66%
Sentence opener variety
(details)
96.90%
Adverb-first sentence starts
(details)
87.44%
Pronoun-first sentence starts
(details)
35.58%
Subject-first sentence starts
(details)
58.14%
Subordinate conjunction sentence starts
(details)
96.77%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
25.00%
Dialogue tag variety (said vs. fancy)
(details)
84.2969%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora shoved her shoulder through
the gap between the ancient oak standing stones, silver chain biting into her neck as the Heartstone pendant swung and struck her sternum.
It answered with a pulse
of
warmth
, like a small animal pressed under her skin. "All right," she muttered.
The stones loomed close enough
to scrape her coat.
Lichen mottled their faces in
pale patterns that looked deliberate when she refused to look at them directly.
Rory set her palm to
the nearest one and pushed. The rock did not shift. It did not need to.
The space between them opened
anyway, not wider, just deeper, as if the air had decided it owned more dimensions than she did. She stepped through. Sound changed first.
The park’s distant city hum
dropped away, not muted, just removed, like someone lifted headphones from her ears and left only a soft, steady hush behind.
Her boots landed on ground
that felt springy without being wet.
Wildflowers crowded her ankles, stubborn
and bright, their scents too clean to trust, crushed mint, sharp honey, something like green apples sliced on a board.
The grove waited in a
shallow bowl of trees.
The clearing looked normal in
the way a staged room looked normal.
The proportions sat wrong by
a fraction. Trunks rose too straight.
Shadows kept their shape when
she shifted, as if they belonged to the place rather than the light.
Rory drew her phone from
her pocket. No signal, of course.
She flicked the torch on
anyway and swept it across the flowers, across the low ferns, across the nearest trunks. The beam caught a line in the air, a faint shimmer, then it vanished.
She turned slowly, keeping her
breath quiet. A delivery driver’s instincts kept time in her bones. Count steps. Mark exits. Don’t let yourself
get boxed
in by a crowd, by a street, by a bad mood. There was no crowd here, but the habit helped. The stones behind her stood in their ring, and the gap she had used now
looked like any other space between rocks
.
She walked towards it and
reached out.
Her fingers met air that
resisted like thick gel. "That’s new." The pendant warmed again, deeper this time, a steady thrum that pushed against her skin.
She let her hand drop
and forced herself to step back. Panic wasted oxygen. Oxygen mattered.
She angled her torch down
and looked for tracks. The ground held no mud to take an imprint.
It looked combed, smoothed, as
if someone had brushed it with a wide, careful hand.
Only her own boot marks
showed, and even those softened at the edges after a few seconds, the soil relaxing, swallowing evidence. Rory swallowed. The taste of copper touched her tongue, then faded.
Her grip tightened on the
phone. The small crescent scar on her left wrist flashed pale when she lifted the torch again. "Okay,"
she said, louder, as if
volume could pin reality to the floor. "I’m here. I followed the heat. Now show me what you want."
Her voice travelled a short
distance and stopped. No
echo
. No drift.
It died as if a
curtain dropped in front of it. She walked into the clearing, counting paces. Five. Ten. Fifteen. At twenty, the air shifted.
Not a breeze, not a chill, but a pressure change, like walking from a kitchen into a lift
. Her ears clicked. The pendant’s glow deepened, a crimson ember behind her fingers when she cupped it.
She pulled it free of
her coat. The gemstone sat against her palm, thumbnail-sized and smooth.
Its inner light looked wrong
for stone. It looked like a heartbeat. The ground ahead held a circle of flattened flowers, petals pressed down as if something heavy had rested there. Not long ago, either. The stems still bled scent. Rory crouched, torch angled low. The circle’s edge looked too precise, a clean boundary. She reached out and touched the pressed petals. They sprang up under her fingertip. Not
slowly
, not naturally. They snapped upright like they had waited for permission. Her
stomach
tightened. She stood and turned on the spot,
scanning
. A sound came from the tree line. A click, click, click. Like a dog’s nails on laminate. Rory froze, torch beam steady. The clicking stopped. She waited. Her
pulse
thudded behind her eyes. The pendant’s
warmth
matched it, as if it had synced to her blood. "Who’s there?" No answer. The hush thickened, padded. The clicking resumed, closer, then changed pitch, as if whatever made it had stepped from one surface to another. It moved in a slow arc around the clearing. Rory pivoted with it, refusing to let it settle behind her. Her torch beam caught nothing but trunks and leaves and too-
perfect
shadow.
Then, at the edge of
the light, something shifted. Not a body. A seam. A fold in the air, as if the world wore a thin skin and someone pinched it from the other side. Rory took one step back. Her heel crushed a flower. The scent burst up, sweet enough to gag on. The seam moved again, quicker, like a blink. She forced herself to breathe through her nose. In. Out. Keep the rhythm. In her pocket, her keys pressed against her thigh. Useless. Her phone sat in her hand like a toy. The pendant heated,
not burning, but insistent, a warning pressed into flesh
. She moved towards the trees, towards the seam, because staying in the open felt worse. The clearing wanted her at its centre. That thought came uninvited, and she hated how it slid into place as if it had always been there. At the tree line, the flowers thinned, replaced by a carpet of leaves that never browned, never rotted. Rory crouched again and pressed her fingertips into the leaf litter. It felt warm. She lifted her hand. A smear of gold dust clung to her skin, glittering in the torchlight. It did not fall. It crawled along her finger joints, like a slow spill. Rory rubbed her palm on her coat. The dust vanished, not wiped away, just gone. Behind her, the clicking stopped again. She rose, keeping her back to a trunk. The bark
looked like bark until she stared
.
Then it looked like braided
hair pressed into wood. She shifted her gaze away at once. Eyes lied here. A
whisper
brushed her ear. Not sound.
More like the memory of
someone speaking too close. Rory’s neck prickled. She turned her head
sharply
. Nothing. She forced her eyes to take in the shapes without chasing them. Torch beam. Trunks. Shadows. Flowers. No seam. The pendant
pulsed
hard, a single heavy beat. Heat flooded her throat. Her phone torch
flickered
. "Don’t do that," she said, and
hated that her
voice shook at the end. The light steadied. Rory stepped sideways, keeping the trunk at her back, and edged along the tree line. The stones sat behind her somewhere, but distance felt unreliable in this place. An hour inside could be minutes or days outside, Eva had joked once, quoting something she had read online. Rory had laughed then, because the internet loved a myth with a postcode.
Now she counted again, because
numbers
felt like nails hammered into shifting
boards. One. Two. Three. On seven, the grove made a noise. Not clicking. Not whispering. A low, slow creak, like old timber under strain. Rory stopped. She angled the torch towards the clearing. The circle of flattened flowers had returned. It waited in the centre, petals pressed down again, as if she had never touched them.
As if her hand had
never offered permission. Her mouth went dry. She licked her lips. Copper returned, stronger. The creak came again, and the air above the circle rippled. The ripple grew, widening into an oval. The torchlight bent as it hit it, curving away. The space inside the oval looked darker than shadow, and not empty. It looked full, packed with depth, like staring into deep water. The pendant flared warm enough to make her flinch. Crimson light seeped through her fingers, staining her palm. "Hel portal," she said, because naming things took some of their teeth. Her voice did not die this time. It travelled, and the grove caught it, held it, as if pleased. The oval’s edge sharpened. A faint outline appeared, like frost on glass, but it did not spread, it
traced
a shape with careful intent. Symbols glimmered along it for a moment, then slid away from sight, leaving only the sense that they still existed. Watching. Listening. Rory backed into the trunk again. The bark pressed into her shoulder blade, too smooth. The clicking returned, fast now, frantic, circling close to the portal. Whatever made it sounded excited. Hungry. The click-click-click
echoed
in patterns that almost formed words, like Morse code for a language her bones remembered. A figure moved inside the oval. Not fully visible. Not stepping through. It shifted behind the surface like a silhouette behind a shower curtain. Taller than a person. Too narrow at the joints. Its head tilted, and Rory felt the motion in her teeth. The grove whispered again, this time clear enough to catch a shape. Rory. Not spoken aloud. Placed in her ear like a seed. She
clenched her jaw
. "No one calls me that here." The silhouette twitched. The portal surface bulged outward, then smoothed, as if it had pressed a hand to the other side. A sound came from inside, a soft, wet inhale, like breath drawn through cloth. Rory’s torch
flickered
again. Her phone screen dimmed, then went black. The light died. Darkness did not settle. It snapped into place, clean and immediate, as if someone had closed a lid. Rory’s fingers tightened around dead plastic. She yanked the pendant up, using its crimson glow as a poor substitute for light. It painted the clearing in blood-coloured edges, turned flowers into bruised mouths, turned trunks into columns in a cathedral nobody prayed in. The clicking stopped. A new sound rose, close, right behind her, a slow exhale that carried the same crushed mint scent, now laced with something old and sour. Rory spun, pendant raised like a fist with a fragile heart inside it. Something stepped out of the tree’s shadow and into the Heartstone’s glow, and the standing stones behind it
began to
grind against each other, closing like teeth.
created_at
"2026-02-19T12:41:01.556Z"
2/19/2026, 12:41:01 PM
model
"openai/gpt-5.2-20251211"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
5107
moderation_latency
(null)
generation_time
60645
tokens_prompt
4560
tokens_completion
2770
native_tokens_prompt
4064
native_tokens_completion
2474
native_tokens_completion_images
0
native_tokens_reasoning
265
native_tokens_cached
3840
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
usage
0.0357
router
(null)
provider_responses
0
endpoint_id
"f00142c2-6a93-49ce-9e36-5593b904ce3b"
id
"resp_0a69762f70fac3fd01699704ddb72c81949ed8ed5c86451898"
is_byok
false
latency
274
model_permaslug
"openai/gpt-5.2-20251211"
provider_name
"OpenAI"
status
200
api_type
"completions"
id
"gen-1771504861-i3JVGPwfYM22JdRTwsF1"
upstream_id
"resp_0a69762f70fac3fd01699704ddb72c81949ed8ed5c86451898"
total_cost
0.0357
cache_discount
0.006048
upstream_inference_cost
0
provider_name
"OpenAI"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
4
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
8
tagDensity
0.5
leniency
1
rawRatio
0
effectiveRatio
0
91.38%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1740
totalAiIsmAdverbs
3
found
0
adverb
"slowly"
count
2
1
adverb
"sharply"
count
1
highlights
0
"slowly"
1
"sharply"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
51.15%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1740
totalAiIsms
17
found
0
word
"pulse"
count
2
1
word
"warmth"
count
2
2
word
"loomed"
count
1
3
word
"flicked"
count
1
4
word
"echo"
count
1
5
word
"chill"
count
1
6
word
"stomach"
count
1
7
word
"scanning"
count
1
8
word
"perfect"
count
1
9
word
"whisper"
count
1
10
word
"pulsed"
count
1
11
word
"flickered"
count
2
12
word
"traced"
count
1
13
word
"echoed"
count
1
highlights
0
"pulse"
1
"warmth"
2
"loomed"
3
"flicked"
4
"echo"
5
"chill"
6
"stomach"
7
"scanning"
8
"perfect"
9
"whisper"
10
"pulsed"
11
"flickered"
12
"traced"
13
"echoed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"clenched jaw/fists"
count
1
highlights
0
"clenched her jaw"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
205
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
205
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
209
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
28
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1735
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
23
wordCount
1705
uniqueNames
4
maxNameDensity
1.11
worstName
"Rory"
maxWindowNameDensity
2.5
worstWindowName
"Rory"
discoveredNames
Heartstone
2
Eva
1
Morse
1
Rory
19
persons
0
"Eva"
1
"Rory"
places
0
"Heartstone"
globalScore
0.943
windowScore
0.833
48.37%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
123
glossingSentenceCount
5
matches
0
"something like green apples sliced on a boar"
1
"looked like any other space between rocks"
2
"looked like bark until she stared"
3
"looked like braided hair pressed into woo"
4
"felt like nails hammered into shifting"
27.09%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
3
per1kWords
1.729
wordCount
1735
matches
0
"Not a breeze, not a chill, but a pressure change, like walking from a kitchen into a lift"
1
"not a chill, but a pressure change, like walking from a kitchen into a lift"
2
"not burning, but insistent, a warning pressed into flesh"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
209
matches
0
"hated that her"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
88
mean
19.72
std
15.96
cv
0.81
sampleLengths
0
28
1
15
2
4
3
70
4
3
5
65
6
50
7
31
8
14
9
7
10
67
11
9
12
2
13
31
14
55
15
11
16
22
17
25
18
23
19
10
20
40
21
28
22
28
23
22
24
6
25
13
26
11
27
7
28
10
29
5
30
3
31
21
32
2
33
6
34
39
35
12
36
35
37
19
38
8
39
13
40
31
41
41
42
29
43
3
44
31
45
15
46
6
47
35
48
16
49
8
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
205
matches
0
"get boxed"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
314
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
209
ratio
0
matches
(empty)
83.09%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1710
adjectiveStacks
2
stackExamples
0
"small animal pressed under her"
1
"close, right behind her,"
adverbCount
78
adverbRatio
0.0456140350877193
lyAdverbCount
9
lyAdverbRatio
0.005263157894736842
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
209
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
209
mean
8.3
std
6.04
cv
0.728
sampleLengths
0
28
1
15
2
4
3
9
4
18
5
10
6
5
7
5
8
23
9
3
10
3
11
26
12
11
13
25
14
9
15
12
16
7
17
4
18
18
19
7
20
4
21
20
22
14
23
7
24
9
25
2
26
2
27
16
28
9
29
22
30
7
31
9
32
2
33
15
34
11
35
3
36
2
37
9
38
9
39
15
40
22
41
2
42
9
43
6
44
16
45
13
46
12
47
8
48
2
49
2
44.66%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
15
diversityRatio
0.31100478468899523
totalSentences
209
uniqueOpeners
65
96.90%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
172
matches
0
"Only her own boot marks"
1
"Then, at the edge of"
2
"Then it looked like braided"
3
"More like the memory of"
4
"Too narrow at the joints."
ratio
0.029
87.44%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
57
totalSentences
172
matches
0
"It answered with a pulse"
1
"It did not need to."
2
"She stepped through."
3
"Her boots landed on ground"
4
"She flicked the torch on"
5
"She turned slowly, keeping her"
6
"She walked towards it and"
7
"Her fingers met air that"
8
"She let her hand drop"
9
"She angled her torch down"
10
"It looked combed, smoothed, as"
11
"Her grip tightened on the"
12
"she said, louder, as if"
13
"Her voice travelled a short"
14
"It died as if a"
15
"She walked into the clearing,"
16
"Her ears clicked."
17
"She pulled it free of"
18
"Its inner light looked wrong"
19
"It looked like a heartbeat."
ratio
0.331
35.58%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
146
totalSentences
172
matches
0
"Aurora shoved her shoulder through"
1
"It answered with a pulse"
2
"The stones loomed close enough"
3
"Lichen mottled their faces in"
4
"Rory set her palm to"
5
"The rock did not shift."
6
"It did not need to."
7
"The space between them opened"
8
"She stepped through."
9
"Sound changed first."
10
"The park’s distant city hum"
11
"Her boots landed on ground"
12
"Wildflowers crowded her ankles, stubborn"
13
"The grove waited in a"
14
"The clearing looked normal in"
15
"The proportions sat wrong by"
16
"Trunks rose too straight."
17
"Shadows kept their shape when"
18
"Rory drew her phone from"
19
"She flicked the torch on"
ratio
0.849
58.14%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
172
matches
0
"Now she counted again, because"
1
"As if her hand had"
ratio
0.012
96.77%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
62
technicalSentenceCount
4
matches
0
"The space between them opened anyway, not wider, just deeper, as if the air had decided it owned more dimensions than she did."
1
"The ground ahead held a circle of flattened flowers, petals pressed down as if something heavy had rested there."
2
"The pendant’s warmth matched it, as if it had synced to her blood."
3
"A new sound rose, close, right behind her, a slow exhale that carried the same crushed mint scent, now laced with something old and sour."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
4
uselessAdditionCount
0
matches
(empty)
25.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
1
fancyTags
0
"she muttered (mutter)"
dialogueSentences
8
tagDensity
0.5
leniency
1
rawRatio
0.25
effectiveRatio
0.25
84.2969%