Run: 2026-02-19-01KHTYPSREB68YGPRB442DH8VQ

Run Details

Duration:
28.5s
Cost:
$0.009716
Provider:
Parasail

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The moss swallowed my boot whole. One moment I stood on the hard-packed dirt of Richmond Park, the next the ground turned spongy, eager, pulling me down into a landscape that smelled of ozone and crushed silver. The air pressure dropped, popping my ears, a sudden, sharp ache that tasted like copper. I steadied myself, gripping the rough bark of an ancient oak to keep my balance. The tree felt warm. Pulsing. "Disorienting, is it not?" Nyx drifted beside me, their form less a solid body and more a dense clot of darkness against the impossible violet light filtering through the canopy above. They didn't walk, they flowed, the grass bending beneath feet that might or might not have been there. "Just a bit." I shook my head to clear the vertigo. "Feels like stepping off a curb you thought was flat." I checked the silver chain around my neck. The Heartstone Pendant remained cold and dormant. Good. No Hel rifts nearby, then. But the Fae-forged blade at my hip hummed a low, cold note, vibrating against my thigh. It knew where we were. The Fae Grove. I straightened, taking in the expanse. It defied the logic of the city map we’d left behind. Here, the space unfolded wrong, stretching into a distance that looked miles long but felt compressed, intimate. Wildflowers bloomed in violent riots of colour, electric blues and burning oranges that didn't exist on any Earth spectrum. They grew in thickets that writhed slightly in a wind I couldn't feel. "Stay on the path." Nyx’s voice brushed past my ear, sounding like dry leaves skittering over pavement. "The flora is... ambitious." "Ambitious?" "ItHungers." I watched a vine with thorns the length of my index finger uncurl slowly from a nearby fern. It twitched in my direction, sensing the heat of my blood. I stepped closer to Nyx. "Right. Ambitious. Got it." We moved deeper into the grove. The silence here wasn't empty. It was heavy, a tapestry of sounds that didn't belong to birds or insects. A low thrumming vibrated through the soles of my boots, like the groan of a massive wooden ship settling in a storm. The trees grew taller as we progressed, their trunks twisting into spirals that seemed to scrape a sky I couldn't see. Shadows pooled between them, dark and viscous. Nyx relaxed visibly, their edges fraying out to taste the gloom, while I felt my own shoulders tighten. I was a creature of concrete and fluorescent lights. This wild, breathing ancientness felt like an allergen. "Time flows differently here," I murmured, checking my watch. The second hand was stuttering, ticking forward, then snapping back. "A moment here is a heartbeat there. A heartbeat here is a lifetime there." Nyx paused, their head cocking as if listening to a distant melody. "Isolde prefers the isolation." We crested a small ridge, and the world opened up. Before us lay a clearing dominated by towering standing stones. They were colossal, weathered pillars of grey rock etched with symbols that glowed with a faint, pulsating luminescence. In the centre of the circle sat a simple cottage, thatched with what looked like woven hair and shimmering scales. It was beautiful in a way that hurt my eyes, the edges of the building blurring slightly whenever I tried to focus on them directly. "A Seer's home," Nyx said. "Do not accept the tea." "I wasn't planning on it." As we descended into the circle, the sensation of being watched grew from a prickle on my neck to a physical weight between my shoulder blades. The air grew colder, though the ambient light remained that strange, twilight violet. I stopped dead. The ground between us and the cottage was shifting. Not earth moving, but the pattern of the stones and grass rearranging itself. A path that had led straight to the door suddenly curled away to the left, leading instead into a dense wall of thorns. "It changed," I said, hand dropping to the hilt of the moonsilver dagger. "The path moved." "The Grove protects its mistress." Nyx solidified slightly, taking on a more humanoid shape, their violet eyes flaring brighter. "Or it traps intruders." We moved toward the new route. The thorns retracted as we approached, sensing the cold iron of the blade or perhaps the void nature of my companion. The passageway was narrow, forcing us to walk in single file. I took the lead, pushing through a curtain of hanging vines that felt wet and slick, like snake skin. The air inside the tunnel was thick, smelling of honey and rotting meat. "Nyx." "Yes, Rory?" "My scar. It's burning." A thin line of heat traced the crescent shape on my left wrist, a ghost from a childhood accident I hadn't felt in years. I pulled my sleeve back. The skin was flushed red, angry. "Magic reacts to old wounds," Nyx whispered from behind me. "It reminds the body of its fragility." "Great pep talk." We stepped out of the tunnel and into the immediate vicinity of the standing stones. Up close, the sheer scale of them was crushing. I felt like an ant crawling over the ruins of a temple built for gods. The silence here was absolute. No wind. No thrumming. Just a void of sound. I reached out, my fingers brushing the rough surface of the nearest stone. It was freezing, leeching the warmth from my hand instantly. The glowing symbols flared brighter at my touch, turning from a soft blue to a jagged, warning red. "Rory." I turned at the urgency in Nyx’s tone. They were staring past me, into the shadows beneath the cottage’s eaves. "Company?" "Old company. And it does not welcome guests." From the darkness behind the cottage, a shape emerged. It was tall, slender, and moved with a fluid, boneless grace that made my stomach turn. It wore armour made of polished beetle shells that clacked softly as it walked, and it held a spear tipped with a barb that dripped a black, smoking ichor. A Fae knight. Or something worse. It didn't speak. It simply raised the spear, the tip pointing directly at my chest. I drew the Fae-forged blade. The metal sang, a clear bell-tone that rang out against the heavy silence. "Isolde!" I shouted toward the cottage. "We need a word!" The creature took a step forward, the ground cracking beneath its cloven hoof. The temperature in the circle plummeted, frost spiderwebbing across the standing stones. "I don't think she's taking visitors," I muttered, gripping the hilt until my knuckles turned white. The creature hissed, a sound like tearing metal, and lunged.
created_at"2026-02-19T12:41:27.579Z" 2/19/2026, 12:41:27 PM
model"z-ai/glm-4.7-20251222"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency753
moderation_latency(null)
generation_time28347
tokens_prompt5338
tokens_completion3898
native_tokens_prompt4922
native_tokens_completion3572
native_tokens_completion_images(null)
native_tokens_reasoning2211
native_tokens_cached4
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0097161
router(null)
provider_responses
0
endpoint_id"068789d4-1406-46eb-9bb8-c871d44ea0ce"
id"3083fa451eab49ec99878b9a4db83e39"
is_byokfalse
latency753
model_permaslug"z-ai/glm-4.7-20251222"
provider_name"Parasail"
status200
api_type"completions"
id"gen-1771504887-8QIZbuFXF5DGAamNFL8Z"
upstream_id"3083fa451eab49ec99878b9a4db83e39"
total_cost0.0097161
cache_discount(null)
upstream_inference_cost0
provider_name"Parasail"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount1
adverbTags
0"Nyx solidified slightly [slightly]"
dialogueSentences30
tagDensity0.333
leniency0.667
rawRatio0.1
effectiveRatio0.067
73.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1111
totalAiIsmAdverbs6
found
0
adverb"slightly"
count3
1
adverb"slowly"
count1
2
adverb"suddenly"
count1
3
adverb"softly"
count1
highlights
0"slightly"
1"slowly"
2"suddenly"
3"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
45.99% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1111
totalAiIsms12
found
0
word"electric"
count1
1
word"silence"
count3
2
word"tapestry"
count1
3
word"vibrated"
count1
4
word"gloom"
count1
5
word"etched"
count1
6
word"weight"
count1
7
word"traced"
count1
8
word"warmth"
count1
9
word"stomach"
count1
highlights
0"electric"
1"silence"
2"tapestry"
3"vibrated"
4"gloom"
5"etched"
6"weight"
7"traced"
8"warmth"
9"stomach"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"knuckles turned white"
count1
highlights
0"knuckles turned white"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences86
matches(empty)
93.02% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences86
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences106
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1107
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount984
uniqueNames10
maxNameDensity0.91
worstName"Nyx"
maxWindowNameDensity2
worstWindowName"Nyx"
discoveredNames
Richmond1
Park1
Heartstone1
Pendant1
Hel1
Fae-forged2
Fae4
Grove1
Earth1
Nyx9
persons
0"Pendant"
1"Earth"
2"Nyx"
places
0"Richmond"
1"Park"
2"Fae"
3"Grove"
globalScore1
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount6
matches
0"tasted like copper"
1"Nyx relaxed visibly, their edges frayin"
2"felt like an allergen"
3"as if listening to a distant melody"
4"looked like woven hair and shimmering sca"
5"felt like an ant crawling over the ruin"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.903
wordCount1107
matches
0"Not earth moving, but the pattern of the stones"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences106
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean22.59
std18.16
cv0.804
sampleLengths
052
120
24
345
421
542
63
766
821
91
101
1134
124
1347
1463
1519
1630
1738
1845
1910
205
2139
223
2345
2416
2523
2638
2732
281
292
304
3135
3217
333
3439
3514
3641
371
3820
391
408
4154
426
4315
4418
4510
4625
4716
4810
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences86
matches
0"was flushed"
44.05% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs171
matches
0"was stuttering"
1"was shifting"
2"was crushing"
3"were staring"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences106
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount988
adjectiveStacks0
stackExamples(empty)
adverbCount24
adverbRatio0.024291497975708502
lyAdverbCount11
lyAdverbRatio0.011133603238866396
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences106
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences106
mean10.44
std7.16
cv0.686
sampleLengths
06
131
215
315
44
51
64
727
818
911
1010
118
127
131
145
1516
165
173
186
1911
2017
2119
2213
2317
244
251
261
2718
2811
295
304
316
325
3314
3422
3521
367
3718
389
398
409
4110
4226
434
4410
4510
4618
4720
4825
495
57.23% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.37735849056603776
totalSentences106
uniqueOpeners40
41.15% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences81
matches
0"Just a void of sound."
ratio0.012
42.22% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences81
matches
0"I steadied myself, gripping the"
1"They didn't walk, they flowed,"
2"I shook my head to"
3"I checked the silver chain"
4"It knew where we were."
5"I straightened, taking in the"
6"It defied the logic of"
7"They grew in thickets that"
8"I watched a vine with"
9"It twitched in my direction,"
10"I stepped closer to Nyx."
11"We moved deeper into the"
12"It was heavy, a tapestry"
13"I was a creature of"
14"I murmured, checking my watch"
15"We crested a small ridge,"
16"They were colossal, weathered pillars"
17"It was beautiful in a"
18"I stopped dead."
19"I said, hand dropping to"
ratio0.444
27.90% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount70
totalSentences81
matches
0"The moss swallowed my boot"
1"The air pressure dropped, popping"
2"I steadied myself, gripping the"
3"The tree felt warm."
4"Nyx drifted beside me, their"
5"They didn't walk, they flowed,"
6"I shook my head to"
7"I checked the silver chain"
8"The Heartstone Pendant remained cold"
9"It knew where we were."
10"The Fae Grove."
11"I straightened, taking in the"
12"It defied the logic of"
13"Here, the space unfolded wrong,"
14"Wildflowers bloomed in violent riots"
15"They grew in thickets that"
16"Nyx’s voice brushed past my"
17"I watched a vine with"
18"It twitched in my direction,"
19"I stepped closer to Nyx."
ratio0.864
61.73% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences81
matches
0"Before us lay a clearing"
ratio0.012
45.45% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount6
matches
0"One moment I stood on the hard-packed dirt of Richmond Park, the next the ground turned spongy, eager, pulling me down into a landscape that smelled of ozone an…"
1"Here, the space unfolded wrong, stretching into a distance that looked miles long but felt compressed, intimate."
2"Wildflowers bloomed in violent riots of colour, electric blues and burning oranges that didn't exist on any Earth spectrum."
3"They were colossal, weathered pillars of grey rock etched with symbols that glowed with a faint, pulsating luminescence."
4"I took the lead, pushing through a curtain of hanging vines that felt wet and slick, like snake skin."
5"It was tall, slender, and moved with a fluid, boneless grace that made my stomach turn."
75.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount1
matches
0"Nyx paused, their head cocking as if listening to a distant melody"
16.67% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount4
fancyTags
0"I murmured (murmur)"
1"Nyx whispered (whisper)"
2"I shouted (shout)"
3"I muttered (mutter)"
dialogueSentences30
tagDensity0.2
leniency0.4
rawRatio0.667
effectiveRatio0.267
77.4476%