Run: 2026-02-19-01KHTYQ93FKB886KP7RSAEYWJ3

Run Details

Duration:
1m 24s
Cost:
$0.002022
Provider:
Venice

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The grey light of a London winter afternoon died instantly, replaced by a violet twilight that smelled of ozone and wet earth. Rory stopped dead in her tracks, boots planted on a carpet of moss so soft it felt like driving through water. She grabbed the lapels of her coat, checking the lapel badge of Golden Empress. It was still there. The world hadn't ended, just... bent. "Weird." She looked back at the ruin. They’d walked through the standing stones in Richmond Park an hour ago. Now, the stones were gone, swallowed by a forest of silver-barked oaks that towered so high their leaves filtered the light into bruised purple slivers. The air here was heavy, humid, and impossibly still. No birds. No wind. Just the distant hum of London traffic, muffled like it was underwater. "Turn back." The voice didn't come from the front. It came from everywhere, a whisper that skittered down Rory’s spine. Nyx dissolved. One moment he was a tall figure in a charcoal coat, the next he was a stain on the trunk of an oak tree, his violet eyes glowing faintly against the bark. "The Veil feels... thin. If this is a pocket, it’s leaking." "I think we're past 'leaking', Nyx." "A bug in a jar? No. A tap. Isolde drinks from a tap that never runs dry, but someone else turned it on." Isolde sat on a flat-topped rock carved from a fallen monolith. She was older than the rocks, her silver hair spilling over shoulders wrapped in woven vines that glowed with a soft, bioluminescent pulse. She didn't look up, her pale lavender eyes fixed on nothing but the swirling mist between the trees. "The clock strikes noon," Isolde said, her voice echoing oddly, vibrating against the bone of Rory’s chest. "But for you, London waits. Or maybe London is long dead. It matters little." Rory approached, keeping her hands visible. She wasn’t stupid; she knew Fae tricks. "We’re not here to chat. We’re here because your maps say this is where the Hel energy is coming from." Isolde finally tilted her head. "I don’t speak of maps. Maps lie to the feet, but to the soul? Maps are the straightjackets of the brave." She smiled, revealing teeth that were pointed just slightly too sharp. "You seek the Anchor. You bring the Key. And you bring the Companion who fears the dark so much he’d rather be a tree." "I'm not afraid of the dark," Nyx said from the bark. His voice shifted, solidified into a form sitting on the branch above them. He leaned down, legs dangling. "I'm afraid of the light *under the dark*." Isolde laughed, a sound like wind chimes made of bone. "Beautiful. But the Anchor is not for free. The price for a glimpse of the abyss is often your reflection." "Save the riddles," Rory snapped. She reached into her pocket and pulled out the Heartstone Pendant. The deep crimson gemstone inside the silver setting beat against her thumb—a steady, rhythmic thump-thump-thump. "It’s telling me we’re being watched. And I don't mean squirrels." Rory looked around the clearing. It was beautiful in a terrifying way. Wildflowers, the size of dinner plates, bloomed in clusters of vibrant red and neon green. They crawled over ancient ruins that looked like they’d been deliberately shattered by giants. The sheer scale of the architecture—massive, moss-covered blocks spelling out words in a language Rory didn't recognise—made her feel incredibly small. "Focus," Rory said. She looked at the pendant. The beat was accelerating. *Thump-thump-thump-thump.* The temperature in the grove plummeted. The bioluminescent vines on Isolde’s shoulders dimmed, turning a sickly shade of grey. "The Anchor is rising," Isolde murmured, standing up. She didn't walk; she glided, her feet making no sound on the stone. "Winter Solstice has broken the seal. The Gluttony is hungry." Suddenly, the Heartstone burned. Not hot, but sharp. A spike of pure energy shot through Rory’s nerves, making her gasp and drop the pendant to her palm. The stone flared a blinding, angry red. *SHRIIIKE.* The sound wasn't physical. It was a frequency that shattered the glass jars of light that hung from the trees. Debris rained down. Isolde vanished, reappearing instantly between Rory and the direction Rory had been looking. "Don't look." Before Rory could ask why, the ground behind her exploded. It didn't look like earth flying up. It looked like a wound in reality. A jagged, horizontal tear in the fabric of the world, ringing with the sound of a thousand screaming chickens. The grass inside the rift wasn't grass—it was writhing, red flesh. From the tear, a hand emerged. Not a human hand. A clawed, obsidian construct tipped with gold, ripping through the tree line behind them. The Heartstone in Rory’s hand shattered the silver chain and rolled across the moss. Nyx lunged. He wasn't a human anymore; he was a cloud of living shadow, a swift, solid shape with violet eyes that darted toward the construct. He slammed into the hand, his darkness absorbing the obsidian claws with a sizzling hiss. "RUN!" Rory didn't need telling. She grabbed Isolde’s wrist. "Move!" Isolde didn't fight. She closed her eyes, a look of terrible calm washing over her face. "The debt is paid." A wave of psychic force hit Rory, halting her in her tracks. The world slowed down. She could see the dust motes dancing in the rift, the golden veins in the obsidian hand, the way Nyx’s shadow form was being crushed by sheer force. Then, the wave passed. The rush of blood returned to her ears. Isolde kicked Rory forward, shoving her into a run just as the obsidian hand swiped where she had been standing. The tree she’d been standing by split down the middle, falling with a thunderous crash that shook the grove. "Well," Isolde said, jogging alongside Rory. "That went well."
created_at"2026-02-19T12:41:43.287Z" 2/19/2026, 12:41:43 PM
model"z-ai/glm-4.7-flash-20260119"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4019
moderation_latency(null)
generation_time84416
tokens_prompt5338
tokens_completion2997
native_tokens_prompt4922
native_tokens_completion2813
native_tokens_completion_images(null)
native_tokens_reasoning1486
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00202175
router(null)
provider_responses
0
endpoint_id"d6aa4f82-a597-459b-8280-89da15a70210"
id"chatcmpl-RqN0sGGS1mUADuLz4wIyTVng"
is_byokfalse
latency4019
model_permaslug"z-ai/glm-4.7-flash-20260119"
provider_name"Venice"
status200
api_type"completions"
id"gen-1771504903-6hzHO87XzPFuASqcO1Vi"
upstream_id"chatcmpl-RqN0sGGS1mUADuLz4wIyTVng"
total_cost0.00202175
cache_discount(null)
upstream_inference_cost0
provider_name"Venice"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences24
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
84.85% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount990
totalAiIsmAdverbs3
found
0
adverb"slightly"
count1
1
adverb"deliberately"
count1
2
adverb"suddenly"
count1
highlights
0"slightly"
1"deliberately"
2"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
59.60% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount990
totalAiIsms8
found
0
word"whisper"
count1
1
word"pulse"
count1
2
word"echoing"
count1
3
word"rhythmic"
count1
4
word"shattered"
count3
5
word"dancing"
count1
highlights
0"whisper"
1"pulse"
2"echoing"
3"rhythmic"
4"shattered"
5"dancing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences78
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences78
filterMatches
0"feel"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences94
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords5
totalWords981
ratio0.005
matches
0"under the dark"
1"Thump-thump-thump-thump."
2"SHRIIIKE."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
41.03% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions43
wordCount780
uniqueNames11
maxNameDensity2.18
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
London2
Golden1
Empress1
Richmond1
Park1
Rory17
Fae1
Nyx4
Heartstone3
Pendant1
Isolde11
persons
0"Rory"
1"Fae"
2"Nyx"
3"Heartstone"
4"Isolde"
places
0"London"
1"Richmond"
2"Park"
3"Pendant"
globalScore0.41
windowScore0.5
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences49
glossingSentenceCount3
matches
0"felt like driving through water"
1"looked like they’d been deliberately shat"
2"looked like a wound in reality"
98.06% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.019
wordCount981
matches
0"Not hot, but sharp"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences94
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs37
mean26.51
std17.98
cv0.678
sampleLengths
022
145
27
362
42
518
645
76
823
952
1031
1133
1261
1337
1430
1542
1662
1712
181
1919
2031
2134
221
2336
242
2510
2644
2724
2814
2941
301
319
3220
3344
3432
3519
369
91.77% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences78
matches
0"were gone"
1"were pointed"
2"being crushed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs131
matches
0"was writhing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount3
flaggedSentences6
totalSentences94
ratio0.064
matches
0"She wasn’t stupid; she knew Fae tricks."
1"The deep crimson gemstone inside the silver setting beat against her thumb—a steady, rhythmic thump-thump-thump."
2"The sheer scale of the architecture—massive, moss-covered blocks spelling out words in a language Rory didn't recognise—made her feel incredibly small."
3"She didn't walk; she glided, her feet making no sound on the stone."
4"The grass inside the rift wasn't grass—it was writhing, red flesh."
5"He wasn't a human anymore; he was a cloud of living shadow, a swift, solid shape with violet eyes that darted toward the construct."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount789
adjectiveStacks1
stackExamples
0"massive, moss-covered blocks"
adverbCount26
adverbRatio0.032953105196451206
lyAdverbCount11
lyAdverbRatio0.01394169835234474
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences94
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences94
mean10.44
std7.45
cv0.714
sampleLengths
022
121
214
34
45
51
67
712
825
99
102
112
1212
132
147
1511
162
1732
1811
196
2023
2111
2223
2318
2417
2514
266
277
2820
295
3032
3124
3211
3313
345
358
3610
3720
385
3911
4015
4111
425
437
4415
4514
4621
473
485
494
62.77% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.4148936170212766
totalSentences94
uniqueOpeners39
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences69
matches
0"Just the distant hum of"
1"Suddenly, the Heartstone burned."
2"Then, the wave passed."
ratio0.043
80.87% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences69
matches
0"She grabbed the lapels of"
1"It was still there."
2"She looked back at the"
3"They’d walked through the standing"
4"It came from everywhere, a"
5"She was older than the"
6"She didn't look up, her"
7"She wasn’t stupid; she knew"
8"She smiled, revealing teeth that"
9"His voice shifted, solidified into"
10"He leaned down, legs dangling."
11"She reached into her pocket"
12"It was beautiful in a"
13"They crawled over ancient ruins"
14"She looked at the pendant."
15"She didn't walk; she glided,"
16"It was a frequency that"
17"It didn't look like earth"
18"It looked like a wound"
19"He wasn't a human anymore;"
ratio0.348
25.22% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount60
totalSentences69
matches
0"The grey light of a"
1"Rory stopped dead in her"
2"She grabbed the lapels of"
3"It was still there."
4"The world hadn't ended, just..."
5"She looked back at the"
6"They’d walked through the standing"
7"The air here was heavy,"
8"The voice didn't come from"
9"It came from everywhere, a"
10"Isolde sat on a flat-topped"
11"She was older than the"
12"She didn't look up, her"
13"Isolde said, her voice echoing"
14"Rory approached, keeping her hands"
15"She wasn’t stupid; she knew"
16"Isolde finally tilted her head."
17"She smiled, revealing teeth that"
18"Nyx said from the bark"
19"His voice shifted, solidified into"
ratio0.87
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences69
matches
0"Now, the stones were gone,"
1"Before Rory could ask why,"
ratio0.029
40.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount5
matches
0"The grey light of a London winter afternoon died instantly, replaced by a violet twilight that smelled of ozone and wet earth."
1"Now, the stones were gone, swallowed by a forest of silver-barked oaks that towered so high their leaves filtered the light into bruised purple slivers."
2"She was older than the rocks, her silver hair spilling over shoulders wrapped in woven vines that glowed with a soft, bioluminescent pulse."
3"They crawled over ancient ruins that looked like they’d been deliberately shattered by giants."
4"The tree she’d been standing by split down the middle, falling with a thunderous crash that shook the grove."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
66.67% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount2
fancyTags
0"Rory snapped (snap)"
1"Isolde murmured (murmur)"
dialogueSentences24
tagDensity0.25
leniency0.5
rawRatio0.333
effectiveRatio0.167
81.5212%