Run: 2026-02-19-01KHTYQ9H04D3GVJY0KKNR1A6Q

Run Details

Duration:
1m 2s
Cost:
$0.074630
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned against her collarbone. Rory pressed her palm flat against the Heartstone and held it there, feeling the pulse beneath the crimson surface. Warm. Too warm. It hadn't done this since the Whitechapel incident, and that night had cost her a favourite jacket and most of her dignity. She ducked beneath a low-hanging branch of English oak. The bark had gone pale. Not dead, not diseased. Just pale, as though someone had leeched the colour from it one shade at a time. She ran her thumb along the grain. Dry as paper. Dry as bone. Richmond Park should have been locked hours ago. The deer should have been bedded down in bracken. The distant hum of the A316 should have provided its usual white noise, that ambient reassurance that London carried on breathing just beyond the tree line. None of that. The path narrowed, and the oaks pressed closer. She counted them as she walked, a habit from childhood, something her mother had taught her on walks through Bute Park. *Count the trees when you're scared, Rory. By the time you reach twenty, you'll have forgotten what frightened you.* She'd reached forty-seven. The fear hadn't budged. The note had arrived tucked beneath her windscreen wiper that morning, folded into a precise square, the handwriting so small she'd needed her phone torch to read it. Three lines. The first gave coordinates. The second read *Isolde's grove, midnight.* The third, in a different hand, shakier, the ink smeared as though written in a moving vehicle: *She knows your name.* Rory had considered, for roughly eight seconds, not coming. Then the pendant had flared hot enough to leave a mark, and the decision was made for her. She checked her phone. No signal. The screen read 12:07, though she'd been walking for what felt like the better part of an hour. Time moved in unreliable ways near the Grove, she knew that much. An hour inside could spit you out minutes later, or swallow a whole Tuesday without apology. But she wasn't inside yet. She was still on the approach, still on solid ground, still in a London borough with council tax and speed cameras and a Caffè Nero within spitting distance. The wildflowers started twenty metres ahead. They shouldn't have been blooming. It was November. The rest of the park had already surrendered to frost, its grasses gone stiff and silver. But here, crowding up through the dead leaf litter, a dense carpet of bluebells and foxglove and something she couldn't name, something with petals the colour of an old bruise, pushed toward moonlight that seemed brighter than it had any right to be. She stopped walking. Listened. Nothing. And that was the problem. No fox bark. No owl. No rustle of small creatures doing small creature things in the undergrowth. The silence had texture, thick and close, the kind that forms inside sealed rooms and undisturbed tombs. She could hear her own blood in her ears. She could hear the pendant, or thought she could, a faint crystalline hum just below the threshold of true sound, like a wineglass stroked by a wet finger. Rory knelt and touched one of the bruise-coloured flowers. Its petals contracted at her touch, curling inward like fingers making a fist. She pulled her hand back. The flower relaxed. Opened. Turned its face toward her as though it could see. She stepped around it and kept moving. The standing stones appeared between one blink and the next. That was how it always worked with the Grove. You didn't find it. It found you, and then pretended it had been there all along. Ancient oaks, seven of them, arranged in a rough circle. Not oaks in the sense of trees with roots and canopies and bird nests. Oak-shaped stones, or stone-shaped oaks, depending on who you asked. Their surfaces held the whorled grain of living wood but rang like granite if you knocked. Moss clung to their bases in patterns that looked, if you let your eyes unfocus, like script. The clearing inside the circle measured perhaps fifteen metres across. Wildflowers carpeted every inch of it. The air smelled of honeysuckle and something underneath the honeysuckle, something metallic, old, the smell of a key left too long in a pocket. Rory stepped between two of the standing stones and felt the world hiccup. A pressure change, like descending in a lift. Her ears popped. The moonlight shifted from silver to a watery gold, and the temperature climbed by several degrees, enough to make her unzip her jacket. The silence deepened, and then, beneath it, she caught a new sound. Breathing. Not hers. She held her breath to confirm. The breathing continued. Slow, rhythmic, coming from no fixed point, seeming to emanate from the ground itself, or from the stones, or from the air between the stones. A deep, even inhalation followed by a long, measured release. Patient. As though whatever produced it had been breathing in this clearing for a long time and planned to continue long after she left. "Right," she murmured. She turned in a slow circle. The standing stones caught the gold light and held it. The shadows they cast didn't match their shapes. Too long. Too many limbs. One of them, the shadow of the tallest stone, appeared to have fingers. Rory placed her hand over the pendant again. The heat had intensified. Not painful yet, but insistent, the temperature of a fresh mug of tea pressed against skin. The crimson gem threw a faint reddish glow through the gaps between her fingers. She took three steps toward the centre of the clearing and stopped. Something had moved. Not the shadows. Not the flowers. Something at the edge of her vision, occupying that maddening sliver of peripheral awareness where shape and imagination blurred. She turned her head. Nothing. Turned it back. There, again, a flicker of dark motion behind the third stone, fast and fluid, like cloth caught in wind. No wind tonight. "I got your note," she said aloud, her voice steady. She'd learned, in the months since arriving in London, since the pendant and the deliveries and the things that waited behind things, that steady voices mattered. Not for courage. For negotiation. Creatures that lived between places respected composure the way dogs respected eye contact. No answer. The breathing continued. She reached into her jacket pocket and pulled out the folded note. Held it up. "Coordinates led me here. So either you want to talk, or this is an exceptionally elaborate way to ruin my Wednesday." Still nothing. The pendant pulsed. One slow throb, then another, then a third, like a heartbeat syncing to the breathing in the stones. She pressed her wrist against her thigh and felt her own pulse keeping a different time, faster, shallower. Two heartbeats now. Hers and the clearing's. The bruise-coloured flowers nearest her feet began to lean. All of them, dozens, bending in the same direction, away from the centre of the circle, away from where she stood, as though something in the middle of the clearing exerted a gravitational pull she couldn't feel. She looked down at them. Their petals had opened wide. Inside each one, in the pale throat of the flower, she saw a single dark point, a seed or a pupil, she couldn't tell, oriented toward her. Not gravitational pull. Attention. Every flower in the clearing had turned to face her. She exhaled through her teeth. Reached for the small crescent-shaped scar on her left wrist, that nervous habit she'd carried since she was six, since the accident with the garden shears, since the first time she'd learned that some things cut you before you saw them move. "I'm not leaving until I know who sent the note." A sound. Not the breathing. Something higher, thinner. A hum, almost musical, a single sustained note that climbed and climbed until it sat just at the edge of what her ears could tolerate. The standing stones vibrated. She could see it, a faint tremor in the moss, dust sifting from ancient grain lines. Then silence. Absolute, sudden, total silence. The breathing stopped. The humming stopped. The pendant went cold against her skin as though someone had dropped it in ice water. Rory stood alone in the golden light of a clearing that shouldn't exist, surrounded by flowers that watched her with something worse than hunger, and understood with the calm, resigned certainty of a woman who had walked into traps before that the note hadn't been an invitation. It had been bait. And now, behind her, close enough that she felt the displacement of air against the back of her neck, something that smelled of wet stone and copper and centuries of undisturbed dark leaned in and spoke her name. Not Rory. Not Aurora. "Malphora."
created_at"2026-02-19T12:41:43.72Z" 2/19/2026, 12:41:43 PM
model"anthropic/claude-4.6-opus-20260205"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1708
moderation_latency96
generation_time61378
tokens_prompt4560
tokens_completion2242
native_tokens_prompt4641
native_tokens_completion2057
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.07463
router(null)
provider_responses
0
endpoint_id"a8708fb9-08ea-43bb-a3b1-165c87ef09df"
id"97e58e0e-8ab8-4ce4-9ba9-5f590d5d40aa"
is_byokfalse
latency1708
model_permaslug"anthropic/claude-4.6-opus-20260205"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771504903-mEeriltcMPKuM63hIrBg"
upstream_id"97e58e0e-8ab8-4ce4-9ba9-5f590d5d40aa"
total_cost0.07463
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount1
adverbTags
0"she said aloud [aloud]"
dialogueSentences5
tagDensity0.4
leniency0.8
rawRatio0.5
effectiveRatio0.4
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1481
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
49.36% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1481
totalAiIsms15
found
0
word"pulse"
count2
1
word"silence"
count4
2
word"crystalline"
count1
3
word"sense of"
count1
4
word"measured"
count2
5
word"rhythmic"
count1
6
word"flicker"
count1
7
word"pulsed"
count1
8
word"throb"
count1
9
word"vibrated"
count1
highlights
0"pulse"
1"silence"
2"crystalline"
3"sense of"
4"measured"
5"rhythmic"
6"flicker"
7"pulsed"
8"throb"
9"vibrated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences144
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences144
filterMatches(empty)
hedgeMatches
0"appeared to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences147
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen47
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords26
totalWords1474
ratio0.018
matches
0"Count the trees when you're scared, Rory. By the time you reach twenty, you'll have forgotten what frightened you."
1"Isolde's grove, midnight."
2"She knows your name."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount1437
uniqueNames13
maxNameDensity0.56
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Park"
discoveredNames
Heartstone1
Whitechapel1
English1
Park2
London3
Bute1
Rory8
Grove2
Tuesday1
Caffè1
Nero1
November1
Aurora1
persons
0"Rory"
places
0"Park"
1"London"
2"Bute"
3"Grove"
globalScore1
windowScore1
85.06% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences77
glossingSentenceCount2
matches
0"felt like the better part of an hour"
1"seemed brighter than it had any right to be"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.678
wordCount1474
matches
0"Not painful yet, but insistent, the temperature of a fresh mug of tea pressed aga"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences147
matches
0"knew that much"
1"learned that some"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean28.9
std27.03
cv0.935
sampleLengths
06
144
247
343
43
555
657
74
827
985
106
1167
123
131
1477
1541
167
17102
1840
1913
2046
211
2270
233
2442
2542
2612
273
2852
293
3054
312
323
3315
3421
3541
367
3783
384
3910
4047
4110
4253
432
4426
4547
464
4738
482
492
97.95% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences144
matches
0"been locked"
1"been bedded"
2"was made"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs221
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences147
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1444
adjectiveStacks1
stackExamples
0"small crescent-shaped scar"
adverbCount34
adverbRatio0.023545706371191136
lyAdverbCount1
lyAdverbRatio0.0006925207756232687
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences147
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences147
mean10.03
std9.36
cv0.933
sampleLengths
06
119
21
32
422
59
65
74
816
97
103
113
128
139
1426
153
168
1721
187
1915
204
2128
222
234
2423
254
269
2718
284
292
3018
3112
3216
335
3428
356
365
373
3816
3943
403
411
421
435
443
452
4612
4717
489
4928
56.24% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.3945578231292517
totalSentences147
uniqueOpeners58
81.97% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences122
matches
0"Just pale, as though someone"
1"Then the pendant had flared"
2"Too many limbs."
ratio0.025
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences122
matches
0"It hadn't done this since"
1"She ducked beneath a low-hanging"
2"She ran her thumb along"
3"She counted them as she"
4"*She knows your name.*"
5"She checked her phone."
6"She was still on the"
7"They shouldn't have been blooming."
8"It was November."
9"She stopped walking."
10"She could hear her own"
11"She could hear the pendant,"
12"Its petals contracted at her"
13"She pulled her hand back."
14"She stepped around it and"
15"You didn't find it."
16"It found you, and then"
17"Their surfaces held the whorled"
18"Her ears popped."
19"She held her breath to"
ratio0.27
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount86
totalSentences122
matches
0"The pendant burned against her"
1"Rory pressed her palm flat"
2"It hadn't done this since"
3"She ducked beneath a low-hanging"
4"The bark had gone pale."
5"She ran her thumb along"
6"Richmond Park should have been"
7"The deer should have been"
8"The distant hum of the"
9"None of that."
10"The path narrowed, and the"
11"She counted them as she"
12"The fear hadn't budged."
13"The note had arrived tucked"
14"The first gave coordinates."
15"The second read *Isolde's grove,"
16"*She knows your name.*"
17"Rory had considered, for roughly"
18"She checked her phone."
19"The screen read 12:07, though"
ratio0.705
81.97% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences122
matches
0"By the time you reach"
1"As though whatever produced it"
ratio0.016
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences59
technicalSentenceCount12
matches
0"The second read *Isolde's grove, midnight.* The third, in a different hand, shakier, the ink smeared as though written in a moving vehicle:"
1"But here, crowding up through the dead leaf litter, a dense carpet of bluebells and foxglove and something she couldn't name, something with petals the colour o…"
2"Its petals contracted at her touch, curling inward like fingers making a fist."
3"Moss clung to their bases in patterns that looked, if you let your eyes unfocus, like script."
4"As though whatever produced it had been breathing in this clearing for a long time and planned to continue long after she left."
5"She'd learned, in the months since arriving in London, since the pendant and the deliveries and the things that waited behind things, that steady voices mattere…"
6"Creatures that lived between places respected composure the way dogs respected eye contact."
7"All of them, dozens, bending in the same direction, away from the centre of the circle, away from where she stood, as though something in the middle of the clea…"
8"A hum, almost musical, a single sustained note that climbed and climbed until it sat just at the edge of what her ears could tolerate."
9"The pendant went cold against her skin as though someone had dropped it in ice water."
10"Rory stood alone in the golden light of a clearing that shouldn't exist, surrounded by flowers that watched her with something worse than hunger, and understood…"
11"And now, behind her, close enough that she felt the displacement of air against the back of her neck, something that smelled of wet stone and copper and centuri…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount1
matches
0"she said aloud, her voice steady"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"she murmured (murmur)"
dialogueSentences5
tagDensity0.4
leniency0.8
rawRatio0.5
effectiveRatio0.4
81.5516%