Run: 2026-02-19-01KHTYQAREGASQWK683ZT83Q3S

Run Details

Duration:
28.4s
Cost:
$0.031664
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The thorns clutched at her jeans, their needle-fine points snagging the denim with a sound like tearing fabric. Rory pushed through another curtain of unnaturally lush ivy, the leaves slick and cold against her bare forearms. She ignored the sting of a dozen tiny scratches. The air in the Grove was heavy, still, and smelled of damp earth and something cloyingly sweet, like honey left to spoil in the sun. Around her neck, the Heartstone Pendant was a small, persistent warmth against her skin, a single point of heat in the deep, unnatural chill of the clearing. She paused, listening. The silence was wrong. Richmond Park should have been alive with the nocturnal rustle of foxes, the hoot of an owl, the distant hum of London itself. Here, in this hidden pocket of a place, there was nothing. A vacuum. The kind of profound quiet that presses in on the eardrums and makes the sound of your own blood roaring in your ears seem deafening. A sharp crack echoed from her left. Not the snap of a dry twig under a boot. This sound was wetter, heavier. Like a thick branch, green with sap, being deliberately broken over a knee. Rory froze, her body tensing. She scanned the oppressive darkness between the gnarled trunks of ancient oaks. Their branches clawed at the sliver of moon visible through the canopy, twisting the faint light into monstrous, skeletal shapes on the ground. Nothing moved. She held her breath, straining to hear, to see, anything. The silence rushed back in, absolute and mocking. She took a slow, deliberate step forward, her boot sinking slightly into the mossy ground. Wildflowers brushed against her shin, their petals soft as moth wings. Foxgloves and bluebells, blooming together in impossible defiance of the season. Their colours were too vibrant in the gloom, an almost fluorescent purple and blue that seemed to throb with a faint, internal light. It was all wrong. Every instinct, every rational part of her brain screamed that this place disobeyed the rules. The pendant against her sternum pulsed, a single, distinct beat of warmth that spread through her chest. It was the reason she was here. For a week, it had been a dead weight, a pretty crimson stone on a silver chain. Then, last night, it had started to glow, its faint inner light a summons. And it had grown warm, pulling her here, to the edge of the park, to the ring of forgotten standing stones that marked the Grove's hidden entrance. Another flicker of movement, this time at the very edge of her vision. A darting shadow, low to the ground. She whipped her head around, her shoulder-length black hair catching on a low-hanging branch. There was nothing. Just a cluster of pale, ghostly-white ferns and the solid, unmoving bulk of an oak. Her heart hammered against her ribs. She was not a woman who spooked easily. Evan had cured her of that. He had taught her the difference between real fear, the kind that came with a raised fist and a slurred voice, and the childish phantoms of the dark. But this was different. This was a primal, creeping dread that coiled in her gut. This place felt ancient and predatory. A whisper slithered through the clearing. It was so faint she almost dismissed it as a trick of the ear, the wind sighing through the leaves. Except there was no wind. The air was as still and stagnant as water at the bottom of a well. The sound came again, a sibilant hiss of a word she couldn't quite decipher. It was everywhere and nowhere at once, seeming to brush against the shell of her ear before dancing away into the shadows. Rory’s hand flew to the pendant. It was hot now, the metal of the chain searing against her neck. She took a stumbling step back, her eyes wide, darting from one dark shape to another. The sweet, rotten smell intensified, thick in the back of her throat, making her want to gag. She could feel it now. A presence. The undeniable certainty of being watched by something that held itself in the spaces between the trees, in the suffocating silence. She backed away towards what she thought was the entrance, her boots sliding on the damp moss. The whispers grew louder, weaving around her, a chorus of sibilant, overlapping voices. They slid over her skin like spider silk, raising goosebumps. They were not human. The cadence was wrong, the sounds twisting in ways a human tongue could not manage. A shadow detached itself from the base of the largest oak. It didn't move like a normal shadow cast by the moon. It flowed, an amorphous patch of blackness that seemed to drink the faint light around it. It oozed across the carpet of glowing wildflowers, leaving a trail of darkness where their unnatural luminescence winked out. Rory’s breath hitched. Her quick, out-of-the-box thinking failed her. There was no box for this. No rational explanation for a shadow that moved on its own. She could run. But her feet felt rooted to the spot, encased in lead. All she could do was watch as the patch of blackness slid to a stop a dozen feet in front of her and began to rise. It coalesced, pulling itself upwards from the ground like a man rising from a pool of tar, forming a tall, gaunt silhouette of a figure with limbs too long, too thin, to be human. It had no face, only a smooth, dark void where features should have been. The chorus of whispers stopped. A single voice, cold and clear as ice, spoke directly behind her ear, so close she felt a phantom breath on her neck. "Malphora." The name hit her like a punch to the stomach. A name from a different life, a name buried so deep she sometimes convinced herself she'd imagined it. She spun around, a strangled cry catching in her throat, her hand clenched around the burning-hot pendant. There was nothing there. Just empty, cloying air. She turned back. The shadowy figure was gone. In its place, from the deepest darkness between two of the hulking standing stones, two points of light ignited. They were not the reflective green of a fox's eyes, but the deep, malevolent red of embers burning in a forge. And they were moving steadily, silently, towards her.
created_at"2026-02-19T12:41:44.98Z" 2/19/2026, 12:41:44 PM
model"google/gemini-2.5-pro"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2931
moderation_latency(null)
generation_time28358
tokens_prompt4560
tokens_completion2188
native_tokens_prompt4427
native_tokens_completion2613
native_tokens_completion_images0
native_tokens_reasoning1257
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.03166375
router(null)
provider_responses
0
endpoint_id"b261d15b-95ce-4c8c-8bce-00eb0dc1ff77"
is_byokfalse
latency2931
model_permaslug"google/gemini-2.5-pro"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771504904-SOL7mGsfwZDDzvDfHE3U"
upstream_id(null)
total_cost0.03166375
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
86.07% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1077
totalAiIsmAdverbs3
found
0
adverb"deliberately"
count1
1
adverb"slightly"
count1
2
adverb"very"
count1
highlights
0"deliberately"
1"slightly"
2"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1077
totalAiIsms23
found
0
word"warmth"
count2
1
word"chill"
count1
2
word"silence"
count3
3
word"profound"
count1
4
word"roaring"
count1
5
word"echoed"
count1
6
word"scanned"
count1
7
word"oppressive"
count1
8
word"gloom"
count1
9
word"throb"
count1
10
word"pulsed"
count1
11
word"weight"
count1
12
word"flicker"
count1
13
word"whisper"
count1
14
word"dancing"
count1
15
word"searing"
count1
16
word"could feel"
count1
17
word"silk"
count1
18
word"stomach"
count1
19
word"hulking"
count1
highlights
0"warmth"
1"chill"
2"silence"
3"profound"
4"roaring"
5"echoed"
6"scanned"
7"oppressive"
8"gloom"
9"throb"
10"pulsed"
11"weight"
12"flicker"
13"whisper"
14"dancing"
15"searing"
16"could feel"
17"silk"
18"stomach"
19"hulking"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences87
matches(empty)
77.18% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences87
filterMatches(empty)
hedgeMatches
0"seemed to"
1"started to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences88
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1072
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions10
wordCount1071
uniqueNames6
maxNameDensity0.37
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Rory"
discoveredNames
Grove2
Heartstone1
Pendant1
Park1
London1
Rory4
persons
0"Grove"
1"Rory"
places
0"Pendant"
1"Park"
2"London"
globalScore1
windowScore1
75.37% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount2
matches
0"quite decipher"
1"blackness that seemed to drink the faint light around it"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.933
wordCount1072
matches
0"not the reflective green of a fox's eyes, but the deep, malevolent red of embers burning in a forge"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences88
matches
0"screamed that this"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs19
mean56.42
std29.69
cv0.526
sampleLengths
097
168
235
360
479
582
652
769
86
976
1080
1159
1257
13114
1428
151
1645
178
1856
97.20% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences87
matches
0"being watched"
1"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs148
matches
0"were moving"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences88
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1076
adjectiveStacks0
stackExamples(empty)
adverbCount35
adverbRatio0.032527881040892194
lyAdverbCount10
lyAdverbRatio0.00929368029739777
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences88
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences88
mean12.18
std7.44
cv0.611
sampleLengths
018
118
29
325
427
53
64
723
811
92
1025
117
1210
135
1413
155
1612
1723
182
1910
208
2115
2211
2311
2423
254
2615
2717
287
2917
3014
3127
3213
337
3414
353
3615
376
388
396
4028
414
4211
436
446
4520
465
4715
4814
4922
53.79% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.36363636363636365
totalSentences88
uniqueOpeners32
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences84
matches
0"Then, last night, it had"
1"Just a cluster of pale,"
2"Just empty, cloying air."
ratio0.036
72.38% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount31
totalSentences84
matches
0"She ignored the sting of"
1"She paused, listening."
2"She scanned the oppressive darkness"
3"Their branches clawed at the"
4"She held her breath, straining"
5"She took a slow, deliberate"
6"Their colours were too vibrant"
7"It was all wrong."
8"It was the reason she"
9"She whipped her head around,"
10"Her heart hammered against her"
11"She was not a woman"
12"He had taught her the"
13"It was so faint she"
14"It was everywhere and nowhere"
15"It was hot now, the"
16"She took a stumbling step"
17"She could feel it now."
18"She backed away towards what"
19"They slid over her skin"
ratio0.369
67.14% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences84
matches
0"The thorns clutched at her"
1"Rory pushed through another curtain"
2"She ignored the sting of"
3"The air in the Grove"
4"She paused, listening."
5"The silence was wrong."
6"Richmond Park should have been"
7"Here, in this hidden pocket"
8"The kind of profound quiet"
9"A sharp crack echoed from"
10"This sound was wetter, heavier."
11"Rory froze, her body tensing."
12"She scanned the oppressive darkness"
13"Their branches clawed at the"
14"She held her breath, straining"
15"The silence rushed back in,"
16"She took a slow, deliberate"
17"Wildflowers brushed against her shin,"
18"Foxgloves and bluebells, blooming together"
19"Their colours were too vibrant"
ratio0.786
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences84
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences53
technicalSentenceCount2
matches
0"The undeniable certainty of being watched by something that held itself in the spaces between the trees, in the suffocating silence."
1"It flowed, an amorphous patch of blackness that seemed to drink the faint light around it."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
87.6377%