Run: 2026-02-19-01KHTYRRDJWQ87F5S2GZGXB2VB

Run Details

Duration:
3m 4s
Cost:
$0.012303
Provider:
NextBit

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Don't cross the line." The uniformed constable, a fresh-faced lad whose name tag read *Carter**, barely had time to blink before Harlow Quinn ducked under the yellow tape. She ignored his sputtered protest and clicked her tongue against the roof of her mouth. They always hired them too young these days. She stepped onto the platform, the worn leather of her boots silent against the dusty tiles. The air down here tasted of copper and burnt sugar. Not the sweet kind. The acrid, chemical stench of a lab experiment gone wrong. Detective Sergeant Miller stood by the body, notebook in hand. He looked up, his face a pale oval in the harsh glare of the work lights. He didn't look surprised to see her. Nobody in the Met was surprised by Quinn's arrival anymore. Just usually annoyed. "Evening, Guv." "Report." "Male. Caucasian. Mid-thirties. No wallet, no phone. Matches the description of a John Doe we flagged last month for squatting in the disused tunnels near Camden." Quinn crouched beside the corpse. The body lay sprawled in a geometrically impossible position. Legs twisted north, arms pointed south. Like a ragdoll discarded by a temperamental child. She leaned in closer. No visible wounds. No blood on the grey concrete. But the skin... the skin was wrong. It held a waxy, translucent sheen, as if the body had been flash-frozen in a millisecond, yet the clothes were damp. "Natural causes?" Miller asked, though his tone suggested he didn't believe it either. "Nobody dies of natural causes looking like a pretzel, Miller." "Fall?" He gestured vaguely towards the ceiling of the abandoned Tube station. "Maybe from the street above? Could have crawled here." Quinn checked her watch. The worn leather strap was cool against her wrist. "If he fell from that height, he'd be pulp. This man is intact. Too intact." She ran a gloved finger over the victim's jacket collar. A fine, greenish powder transferred to the latex. Verdigris. Like old copper. "Robbery gone wrong?" Miller suggested. "Tunnel dwellers fighting over territory?" "Where's the struggle?" Quinn stood up and paced a tight circle around the body. "Look at the dust, Miller. It’s undisturbed for three feet in every direction. He didn't crawl here. He didn't fall here." "Then what? He was lowered in? By aliens?" "Lowered with care, perhaps. Or placed." Quinn stopped near the victim's right hand. The fingers were curled tight, clutching something. "He's holding something." She used a pen to gently pry the stiff fingers apart. A small, jagged sliver of bone dropped onto her palm. It was carved with intricate, looping symbols that hurt the eyes to focus on. "A chicken bone?" Miller squinted. "Starvation?" "It's a token. A key." She pocketed the evidence bag. "This isn't a squatting spot, Miller. It’s a entrance." "To what?" "Business." Quinn scanned the platform. Shadows stretched long and distorted from the portable floodlights. The station was a relic of the Victorian era, buried deep beneath the bustling streets of Camden. The tiles were blackened with decades of soot, but in the corners, where the darkness pooled, the air seemed to shimmer. "Get your torch. Check the walls." Miller sighed, pulling his heavy police issue torch from his belt. "Checking the walls for... ghosts?" "For traces." Quinn moved towards the far end of the platform, away from the body. Her instincts were screaming. Eighteen years on the force, and the hair on the back of her neck still stood up like this. Usually right before things went sideways. She found it near an old advertising hoarding. A scorch mark. Not fire. It looked like lightning had struck the brickwork, branching out in fractal patterns that glowed faintly, pulsing with a dim, violet rhythm. "Miller." "Yeah, Guv?" "Look at this." Miller lumbered over, shielding his eyes. "Graffiti? Some kind of UV paint?" "Touch it." Miller hesitated, then extended a finger. He brushed the wall. He jerked back, shaking his hand. "Static shock. That’s... that’s strong." "Feel the air?" Quinn asked. "Taste it?" "Ozone. Like a thunderstorm." "Exactly." Quinn gestured to the body in the distance. "Our victim didn't die of exposure or a fall. He was cooked. From the inside out." "Magic?" "Don't start that." Quinn snapped. She didn't have time for Miller's budding interest in the supernatural. She needed facts. She moved back to the body, scanning the ground again. Something was glinting near the victim's left boot. She picked it up with tweezers. A small brass casing, heavy for its size. She turned it over. The face was etched with protective sigils, intricate interlocking circles that seemed to move when she wasn't looking directly at them. A Veil Compass. She held it up to the light. The needle inside wasn't pointing North. It was spinning violently, twitching towards the body, then towards the scorch mark, then towards the tunnel mouth. "What is that?" Miller asked, leaning in. "A compass." Quinn watched the needle. It stopped suddenly, pointing dead ahead, into the absolute darkness of the service tunnel. "Broken." "Or calibrated to something we can't see." Quinn felt a cold dread settle in her stomach. This wasn't just a murder. This was a containment breach. The Veil Market operated on rules. Bone tokens to enter, shadows to trade. This man had broken protocol, or perhaps someone had broken him for him. "Listen," Quinn said, her voice dropping an octave. "Did the boys find anything else? A weapon? A bag?" "Nothing. Just the clothes on his back. And that weird key thing." "The bone token." Quinn stood up. She checked the magazine of her service weapon. A nervous habit she'd developed three years ago, after Morris died. "Pack up the scene. Notify the coroner to expect... chemical burns. Unknown origin." "You're leaving?" "Networking." Quinn clipped her holster shut. "I need to talk to a friend who knows about old keys and locked doors." She headed for the stairs, the compass clutched in her hand. It was warm now, vibrating against her palm. "Quinn!" Miller called out. She paused on the first step, looking back. "You think this is connected to that case? The Morris case?" Quinn tightened her jaw. "I think the evidence is pointing to a suspect who doesn't exist in the database." "The compass is spinning again," Miller noted, staring at her hand. Quinn looked down. The needle wasn't spinning. It was locked on her. Staring straight at her chest. "Get back!" Quinn shoved Miller, hard. He stumbled back as a gust of wind, smelling of sulfur and rotting seaweed, blasted from the dark tunnel mouth. The work lights flickered and died, plunging them into absolute darkness. The only light came from the violet scorch marks on the wall and the needle of the compass in her hand, glowing a harsh, hateful red. Something wet slithered onto the concrete behind her. Multiple somethings. Quinn raised her gun into the dark, her breath hitching. The compass in her hand burned hot against her skin. "Showtime," she whispered.
created_at"2026-02-19T12:42:31.737Z" 2/19/2026, 12:42:31 PM
model"z-ai/glm-4.7-20251222"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2098
moderation_latency(null)
generation_time183872
tokens_prompt4671
tokens_completion4287
native_tokens_prompt4222
native_tokens_completion3908
native_tokens_completion_images(null)
native_tokens_reasoning2432
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0123032
router(null)
provider_responses
0
endpoint_id"8879a789-582e-44fb-ab26-6f810c3e38ea"
id"chatcmpl-828a3afd6ab676b5"
is_byokfalse
latency2098
model_permaslug"z-ai/glm-4.7-20251222"
provider_name"NextBit"
status200
api_type"completions"
id"gen-1771504951-Cmr6holiELF2CSdM2mEQ"
upstream_id"chatcmpl-828a3afd6ab676b5"
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provider_name"NextBit"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags22
adverbTagCount1
adverbTags
0"He gestured vaguely [vaguely]"
dialogueSentences56
tagDensity0.393
leniency0.786
rawRatio0.045
effectiveRatio0.036
91.43% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1167
totalAiIsmAdverbs2
found
0
adverb"gently"
count1
1
adverb"suddenly"
count1
highlights
0"gently"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
57.16% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1167
totalAiIsms10
found
0
word"intricate"
count2
1
word"scanned"
count1
2
word"scanning"
count1
3
word"glinting"
count1
4
word"etched"
count1
5
word"calibrated"
count1
6
word"stomach"
count1
7
word"database"
count1
8
word"flickered"
count1
highlights
0"intricate"
1"scanned"
2"scanning"
3"glinting"
4"etched"
5"calibrated"
6"stomach"
7"database"
8"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences104
matches
0"was surprised"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences104
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences138
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1164
ratio0.001
matches
0"Carter"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
33.31% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions45
wordCount857
uniqueNames14
maxNameDensity2.33
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn20
Sergeant1
Miller12
Met1
Tube1
Shadows1
Victorian1
Camden1
Veil2
Compass1
North1
Market1
Morris1
persons
0"Harlow"
1"Quinn"
2"Sergeant"
3"Miller"
4"Shadows"
5"Compass"
6"Market"
7"Morris"
places
0"Met"
globalScore0.333
windowScore0.333
74.24% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount2
matches
0"looked like lightning had struck the bric"
1"circles that seemed to move when she wasn't looking directly at them"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1164
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences138
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs60
mean19.4
std15.72
cv0.811
sampleLengths
04
147
240
346
42
51
626
728
841
913
1010
1121
1228
1322
1410
1535
168
1723
1835
196
2019
212
2258
2316
2444
2535
261
272
283
2912
302
3121
327
334
3425
351
3637
3742
3831
397
4020
411
4252
4318
4412
4538
462
4721
4819
494
85.02% Passive voice overuse
Target: ≤2% passive sentences
passiveCount6
totalSentences104
matches
0"was surprised"
1"were curled"
2"was carved"
3"were blackened"
4"was etched"
5"was locked"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs157
matches
0"were screaming"
1"was glinting"
2"wasn't looking"
3"wasn't pointing"
4"was spinning"
5"wasn't spinning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences138
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount859
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.03958090803259604
lyAdverbCount11
lyAdverbRatio0.012805587892898719
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences138
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences138
mean8.43
std5.58
cv0.661
sampleLengths
04
124
215
38
416
510
64
710
810
916
107
1110
123
132
141
1526
165
179
186
198
204
213
226
233
244
2521
2613
2710
2812
299
304
319
3215
3310
348
351
363
375
385
3914
4021
418
4213
437
443
4511
4610
4714
485
491
75.12% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.4855072463768116
totalSentences138
uniqueOpeners67
69.44% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences96
matches
0"Just usually annoyed."
1"Usually right before things went"
ratio0.021
90.83% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount31
totalSentences96
matches
0"She ignored his sputtered protest"
1"They always hired them too"
2"She stepped onto the platform,"
3"He looked up, his face"
4"He didn't look surprised to"
5"She leaned in closer."
6"It held a waxy, translucent"
7"He gestured vaguely towards the"
8"She ran a gloved finger"
9"She used a pen to"
10"It was carved with intricate,"
11"She pocketed the evidence bag"
12"Her instincts were screaming."
13"She found it near an"
14"It looked like lightning had"
15"He brushed the wall."
16"He jerked back, shaking his"
17"She didn't have time for"
18"She needed facts."
19"She moved back to the"
ratio0.323
12.08% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount86
totalSentences96
matches
0"The uniformed constable, a fresh-faced"
1"She ignored his sputtered protest"
2"They always hired them too"
3"She stepped onto the platform,"
4"The air down here tasted"
5"The acrid, chemical stench of"
6"Detective Sergeant Miller stood by"
7"He looked up, his face"
8"He didn't look surprised to"
9"Nobody in the Met was"
10"Quinn crouched beside the corpse."
11"The body lay sprawled in"
12"Legs twisted north, arms pointed"
13"She leaned in closer."
14"the skin was wrong."
15"It held a waxy, translucent"
16"Miller asked, though his tone"
17"He gestured vaguely towards the"
18"Quinn checked her watch."
19"The worn leather strap was"
ratio0.896
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences96
matches(empty)
ratio0
73.73% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount3
matches
0"It held a waxy, translucent sheen, as if the body had been flash-frozen in a millisecond, yet the clothes were damp."
1"It looked like lightning had struck the brickwork, branching out in fractal patterns that glowed faintly, pulsing with a dim, violet rhythm."
2"The face was etched with protective sigils, intricate interlocking circles that seemed to move when she wasn't looking directly at them."
56.82% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags22
uselessAdditionCount3
matches
0"Miller asked, though his tone suggested he didn't believe it either"
1"Quinn said, her voice dropping an octave"
2"Quinn shoved, hard"
78.57% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount4
fancyTags
0"Miller suggested (suggest)"
1"Quinn snapped (snap)"
2"Miller noted (note)"
3"she whispered (whisper)"
dialogueSentences56
tagDensity0.143
leniency0.286
rawRatio0.5
effectiveRatio0.143
79.9256%