NC Bench
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Run: 2026-02-19-01KHTYSMFR1S3MF06DDRYCKM57
Run Details
Model:
Claude Sonnet 4.5
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
46.2s
Cost:
$0.048897
Provider:
Amazon Bedrock
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
92.81%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
35.30%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
43.72%
Name drop frequency
(details)
89.76%
Narrator intent-glossing
(details)
55.07%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
99.78%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
87.72%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
81.29%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
87.12%
Subject-first sentence starts
(details)
42.37%
Subordinate conjunction sentence starts
(details)
9.97%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
87.4970%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The standing stones hummed.
Aurora pressed her palm against
cold oak, feeling vibrations travel up her arm. Not sound, exactly. Something older.
The Heartstone pendant burned against
her collarbone. "Isolde said to cross at midnight."
Nyx's voice drifted from the
shadow of the nearest stone. "It's half past." "She also said time moves differently here."
Aurora stepped between two ancient
oaks grown so close their bark had fused.
The air shimmered, thick as
honey. "So maybe we're early." The world inverted. Copper flooded her mouth.
Her stomach lurched sideways, then
up, then into a dimension she didn't have words for.
The Heartstone flared hot enough
to brand.
Then her boots hit soil
that felt too soft, too alive, and the sensation passed. "Bloody hell."
Aurora steadied herself against nothing
. The standing stones
were gone
. Behind them stretched an impossible sky, deep violet threaded with gold, lit by no sun she could name. "We're through." "Through is generous."
Nyx solidified beside her, their
form rippling like
silk
. "We're somewhere." Somewhere was an understatement.
They stood in a clearing
carpeted with wildflowers that bloomed in colours Aurora's eyes couldn't
quite process
. Blue that was also silver. Red that tasted of cinnamon when she looked at it directly. The flowers moved without wind, petals turning to follow their movements with botanical curiosity. "They're watching us."
Aurora knelt, careful not to
touch.
A blossom the size of
her fist leaned closer, its centre pulsing faint luminescence. "Actually watching." "Everything here watches."
Nyx crouched beside her, shadow-fingers
hovering over the grass. Where their form passed, frost
traced
delicate patterns that melted into dew. "The Fae Courts exist between thoughts and dreams. Consciousness is ambient." "Comforting."
Aurora stood, turning in a
slow circle.
Trees ringed the clearing, but
these weren't oaks.
Their trunks spiralled like nautilus
shells, bark that gleamed pearl-white in the strange light. Branches grew in mathematical perfection, fractal patterns that hurt to look at too long. Between them, paths opened onto deeper forest, each one
slightly
wrong. Too straight. Too dark. Too inviting. The Fae-forged blade at her hip turned cold enough to ache. "Which way?" She touched the dagger's hilt, felt moonsilver respond to proximity magic. The blade wanted the centre path. Wanted it badly. "Isolde said to follow our instincts." Nyx drifted toward the left path, where shadows pooled thick as oil. "Mine say left. Yours?" "Centre." Aurora frowned. "Why would they differ?" "Because the Grove shows you what you need. Not necessarily what you want." Nyx's violet eyes fixed on her. "Or what's safe." "Since when is anything about this safe?" Aurora started toward the centre path. The flowers bent away as she passed, creating a corridor through their impossible colours. "We came for answers. Isolde promised answers." "She promised riddles wrapped in half-truths served with cryptic garnish." But Nyx followed, shadow-form condensing until they looked almost human. Almost. "The Fae don't do simple." The path descended.
Not steeply, but Aurora felt the drop in her bones, in the increased pressure
against her eardrums. The trees grew denser, their spiral trunks wider, roots that arched overhead like cathedral vaults. Luminescent moss crept up the pearl bark, pulsing in rhythm with something Aurora couldn't hear. A heartbeat, maybe.
If hearts beat in triple
time and changed tempo every fourth measure. "Do you hear that?"
She stopped walking
. "Define hear." "Music. No. Not music." Aurora tilted her head. The sound came from everywhere and nowhere. Voices, perhaps, singing in frequencies just outside human range. Her teeth ached with it. "Like singing underwater." "The space between realms has texture." Nyx moved past her, head cocked. "You're hearing it bleed through. Means we're going deeper." Deeper felt like an understatement when the path opened onto an impossible vista. The forest fell away. Not gradually, but with the abruptness of a stage curtain, revealing what lay beyond. Aurora's mind stuttered, trying to process geometry that shouldn't exist outside fever dreams. A city floated in the violet sky. Towers of
crystal
and starlight spiralled upward, defying physics and sense. Buildings grew from clouds that had no business being solid, connected by bridges made of frozen moonbeams. Or what looked like moonbeams. Aurora suspected actual analysis would end in migraine. The city
pulsed
with the same ambient consciousness as the flowers, aware and ancient and
utterly
alien. "The Fae Courts." Nyx's
whisper
carried
weight
. "Or the border of them. The Grove exists between realms, remember. That's the real thing." "How do we get there?" Aurora couldn't look away. Distance did strange things here. The city seemed close enough to touch and impossible far simultaneously. Details shifted when she blinked, towers rearranging themselves like a cosmic Rubik's cube. "We don't. Not today." Nyx pointed down. "We're expected elsewhere." Below them, the path continued into a gorge that hadn't existed seconds ago. Steep walls of moss-covered stone descended into mist that glowed faint silver. Stairs had
been carved
into the rock face, worn smooth by countless feet. Or things with feet. The steps followed no consistent height or depth, forcing careful attention. The Heartstone pendant
pulsed
once. Twice.
Then settled into steady warmth
that felt almost reassuring. "Down it is." Aurora started descending, one hand on the gorge wall for balance. The stone was warm, almost body temperature, and that faint hum thrummed stronger here. "Isolde better have decent tea after this." "The Fae don't do decent. They do exquisite or poisonous." Nyx flowed down beside her, unbothered by irregular steps. "Sometimes both." The mist swallowed them twenty steps down. Thick and cool against Aurora's skin, it carried scents that made no sense together. Roses and copper. Honey and ozone. Rain on hot stone.
Her vision narrowed to three
feet, just enough to see the next few steps and Nyx's shadow-form beside her. The singing grew louder, clearer, almost words in a language her mouth couldn't shape. "Stay close." Aurora touched the Fae blade again. Still cold. Still pulling forward. "If we get separated-" "We won't." Nyx's hand found her shoulder, solid and ice-cold through her jacket. "I've crossed between realms before. Rule one: don't let go."
They descended in silence after
that, counting steps without counting, breathing mist that tasted of dreams. Aurora lost track of time. Could've been minutes or hours. The Grove didn't care about mortal measurements. Isolde had warned her. An hour inside can be minutes or days outside. The mist thinned. Gradually, then all at once, they emerged into a cavern that defied the term. Aurora stopped breathing. The space stretched vast as a cathedral, walls of
crystallized
starlight that cast no shadows. The floor was water, but not water, too still, too
perfect
, reflecting the cavern ceiling in
flawless
symmetry. In the reflection's centre, an island floated upside-down. Or rightside-up. Perspective became negotiable. And on the island, surrounded by wildflowers that glowed soft silver, sat Isolde. The half-Fae woman looked exactly as Aurora remembered. Silver hair to her waist, pale lavender
eyes that saw
too much, ageless face that could be thirty or three hundred.
She wore simple white robes
that somehow looked regal, and she was smiling. "You're late." Isolde's voice carried across the water that wasn't water. "Or early. Time is funny here." "You said midnight." Aurora stepped onto the mirror surface.
It held her weight, solid
as stone, cold as ice.
Her reflection stared up at
her, but wrong. The reflection smiled when she didn't. "We came at midnight." "Did you?" Isolde gestured at the cavern. "Three hours have passed in London. Or three minutes. Both. Neither. Does it matter?" "Yes." Aurora crossed the mirror lake, Nyx close behind. Up close, the island
resolved
into packed earth and those impossible flowers. No footprints marked the soil around Isolde. Never did. "We need answers. You promised." "I promised riddles." Isolde's smile widened, showing too many teeth. "But you've come prepared. Good. The Heartstone will help. The blade more so. And your shadow friend?"
She nodded to Nyx
. "They'll be essential when the Veil tears." Aurora's hand found the dagger's hilt. "When, not if?" "Oh, child." Isolde stood, moving with that eerie grace that left no trace. "The Veil is already tearing. Winter solstice approaches. Three weeks, give or take. And something in Dymas has noticed you." The Heartstone flared burning hot.
created_at
"2026-02-19T12:43:00.479Z"
2/19/2026, 12:43:00 PM
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200
api_type
"completions"
id
"gen-1771504980-YKJ5TZLeAQ9UpQhGoeTu"
upstream_id
"80b6d9d2-41bf-4e12-a9ce-c6878f10080d"
total_cost
0.048897
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Amazon Bedrock"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
30
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
57
tagDensity
0.526
leniency
1
rawRatio
0
effectiveRatio
0
92.81%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1391
totalAiIsmAdverbs
2
found
0
adverb
"slightly"
count
1
1
adverb
"utterly"
count
1
highlights
0
"slightly"
1
"utterly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
35.30%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1391
totalAiIsms
18
found
0
word
"shimmered"
count
1
1
word
"stomach"
count
1
2
word
"lurched"
count
1
3
word
"silk"
count
1
4
word
"traced"
count
1
5
word
"comforting"
count
1
6
word
"crystal"
count
1
7
word
"pulsed"
count
2
8
word
"whisper"
count
1
9
word
"weight"
count
2
10
word
"warmth"
count
1
11
word
"silence"
count
1
12
word
"crystallized"
count
1
13
word
"perfect"
count
1
14
word
"flawless"
count
1
15
word
"resolved"
count
1
highlights
0
"shimmered"
1
"stomach"
2
"lurched"
3
"silk"
4
"traced"
5
"comforting"
6
"crystal"
7
"pulsed"
8
"whisper"
9
"weight"
10
"warmth"
11
"silence"
12
"crystallized"
13
"perfect"
14
"flawless"
15
"resolved"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
128
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
128
filterMatches
(empty)
hedgeMatches
0
"started to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
155
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
22
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1380
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
13
unquotedAttributions
0
matches
(empty)
43.72%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
57
wordCount
1082
uniqueNames
11
maxNameDensity
2.13
worstName
"Aurora"
maxWindowNameDensity
3
worstWindowName
"Aurora"
discoveredNames
Heartstone
4
Aurora
23
Trees
1
Fae-forged
1
Nyx
14
Deeper
1
Distance
1
Rubik
1
Fae
3
Grove
1
Isolde
7
persons
0
"Heartstone"
1
"Aurora"
2
"Trees"
3
"Nyx"
4
"Deeper"
5
"Distance"
6
"Rubik"
7
"Grove"
8
"Isolde"
places
(empty)
globalScore
0.437
windowScore
0.667
89.76%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
83
glossingSentenceCount
2
matches
0
"quite process"
1
"felt like an understatement when the pa"
55.07%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
2
per1kWords
1.449
wordCount
1380
matches
0
"Not steeply, but Aurora felt the drop in her bones, in the increased pressure"
1
"Not gradually, but with the abruptness of a stage curtain, revealing what lay b"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
155
matches
0
"eyes that saw"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
56
mean
24.64
std
16.45
cv
0.668
sampleLengths
0
4
1
25
2
19
3
30
4
3
5
41
6
32
7
14
8
4
9
47
10
25
11
35
12
61
13
11
14
22
15
22
16
7
17
22
18
34
19
26
20
3
21
62
22
7
23
2
24
32
25
21
26
13
27
31
28
7
29
58
30
22
31
38
32
10
33
53
34
15
35
35
36
21
37
7
38
57
39
17
40
23
41
46
42
3
43
14
44
3
45
46
46
13
47
42
48
17
49
37
99.78%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
128
matches
0
"were gone"
1
"been carved"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
195
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
155
ratio
0
matches
(empty)
87.72%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1092
adjectiveStacks
0
stackExamples
(empty)
adverbCount
59
adverbRatio
0.05402930402930403
lyAdverbCount
10
lyAdverbRatio
0.009157509157509158
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
155
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
155
mean
8.9
std
5.25
cv
0.589
sampleLengths
0
4
1
13
2
3
3
2
4
7
5
16
6
3
7
20
8
6
9
4
10
3
11
4
12
15
13
7
14
15
15
7
16
5
17
18
18
2
19
12
20
2
21
4
22
17
23
5
24
11
25
14
26
9
27
14
28
2
29
12
30
12
31
11
32
8
33
8
34
14
35
14
36
11
37
2
38
2
39
2
40
11
41
13
42
6
43
3
44
18
45
4
46
3
47
4
48
19
49
3
81.29%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
9
diversityRatio
0.5225806451612903
totalSentences
155
uniqueOpeners
81
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
118
matches
0
"Then her boots hit soil"
1
"Somewhere was an understatement."
2
"Then settled into steady warmth"
3
"Still pulling forward."
4
"Gradually, then all at once,"
ratio
0.042
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
12
totalSentences
118
matches
0
"Her stomach lurched sideways, then"
1
"They stood in a clearing"
2
"Their trunks spiralled like nautilus"
3
"She touched the dagger's hilt,"
4
"She stopped walking"
5
"Her teeth ached with it."
6
"Her vision narrowed to three"
7
"They descended in silence after"
8
"She wore simple white robes"
9
"It held her weight, solid"
10
"Her reflection stared up at"
11
"She nodded to Nyx"
ratio
0.102
87.12%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
88
totalSentences
118
matches
0
"The standing stones hummed."
1
"Aurora pressed her palm against"
2
"The Heartstone pendant burned against"
3
"Nyx's voice drifted from the"
4
"Aurora stepped between two ancient"
5
"The air shimmered, thick as"
6
"The world inverted."
7
"Copper flooded her mouth."
8
"Her stomach lurched sideways, then"
9
"The Heartstone flared hot enough"
10
"Aurora steadied herself against nothing"
11
"The standing stones were gone."
12
"Nyx solidified beside her, their"
13
"They stood in a clearing"
14
"The flowers moved without wind,"
15
"Aurora knelt, careful not to"
16
"A blossom the size of"
17
"Nyx crouched beside her, shadow-fingers"
18
"Aurora stood, turning in a"
19
"Trees ringed the clearing, but"
ratio
0.746
42.37%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
118
matches
0
"If hearts beat in triple"
ratio
0.008
9.97%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
43
technicalSentenceCount
8
matches
0
"Branches grew in mathematical perfection, fractal patterns that hurt to look at too long."
1
"The trees grew denser, their spiral trunks wider, roots that arched overhead like cathedral vaults."
2
"Aurora's mind stuttered, trying to process geometry that shouldn't exist outside fever dreams."
3
"Buildings grew from clouds that had no business being solid, connected by bridges made of frozen moonbeams."
4
"Steep walls of moss-covered stone descended into mist that glowed faint silver."
5
"Thick and cool against Aurora's skin, it carried scents that made no sense together."
6
"They descended in silence after that, counting steps without counting, breathing mist that tasted of dreams."
7
"Silver hair to her waist, pale lavender eyes that saw too much, ageless face that could be thirty or three hundred."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
30
uselessAdditionCount
1
matches
0
"Nyx solidified, their form rippling like silk"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
87.4970%