Run: 2026-02-19-01KHTYTEW63JBQEYEJ2XA26DPX

Run Details

Duration:
1m 38s
Cost:
$0.002992
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stench hit Detective Harlow Quinn before she even reached the platform. Not the usual grime of the underground, but something sharper, metallic. Blood. Recent. "Aurora Clarke," said Davies, glancing up from his notebook as Quinn approached. He stood near the edge of the disused Tube platform, the beam from his flashlight casting long shadows across the cracked tiles. "Twenty-six. Worked in archival research. Reported missing three days ago." Quinn crouched beside the body, her sharp jaw tightening. The woman lay sprawled on the tracks, her face pale under the flickering emergency light. Her clothes were neat, but her shoes were missing. Odd. Quinn tilted her head, taking in the scene. "Looks like a jumper," Davies continued. "Train’s scheduled to come through here at 4:00 AM. Timing fits." Quinn’s eyes narrowed. She pulled a pair of gloves from her pocket and snapped them on. Her movements were precise, military. "Train hasn’t run here in decades. Look." She pointed to the rusted tracks, thick with dust. Davies frowned. "Maybe she didn’t know." "Look at her feet," Quinn said, leaning closer. "No abrasions. No dirt. You’re telling me she walked barefoot through this filth without a scratch?" Davies hesitated, then crouched beside her. "So, what? She was dumped here?" Quinn straightened, her gaze sweeping the platform. The abandoned station was eerily quiet, the air thick with the scent of decay and something else. Something she couldn’t place. "Why here?" she murmured. Davies shrugged. "Secluded. Off the beaten path. Perfect spot to dump a body. Or try hiding trafficking or smuggling goods." Quinn’s eyes caught on something glinting near the edge of the platform. She stepped closer, her flashlight beam illuminating a small brass compass embedded in the grime. She picked it up, turning it over in her hands. The casing was weathered, etched with sigils she didn’t recognize. "Superstitious nonsense," Davies said, glancing at the compass. Quinn didn’t respond. Her fingers traced the verdigris patina, the needle trembling slightly in her palm. It didn’t point north. "Something’s off," she said quietly. Davies sighed. "Look, Quinn, I know you’re still hung up on the Morris case. But this is straightforward. Missing woman found dead. Probably a suicide. Tragic, yeah, but not every case needs to be a conspiracy." Quinn’s jaw tightened. She slipped the compass into her pocket. "Three years. Three unexplained cases. All women. All found in locations that don’t make sense. Morris was onto something, and I’m going to find out what." Davies shook his head. "You’re chasing ghosts." "Maybe," Quinn said, her voice low. "But ghosts leave traces." She stepped away from the platform, her flashlight beam scanning the walls. Graffiti covered most of the space––names, dates, crude drawings. Something caught her eye near the far wall. A symbol, faint but deliberate. It looked like an inverted triangle with a crescent moon at its center. "Davies," she called. He joined her, his flashlight adding to the light. "What’s that? Some kind of gang tag?" Quinn shook her head. "Too precise. Too old." She took a photo with her phone, then crouched again, examining the floor beneath the symbol. The tiles were cracked, blackened with soot, but there were faint marks in the dust. Footprints. Multiple sets. "Someone’s been here," she said. "Recently." Davies frowned. "Maintenance workers?" Quinn stood, her sharp features set in a frown. "This place hasn’t seen maintenance in years." Her flashlight beam lingered on the symbol. Something about it made her skin crawl. She turned, scanning the platform again. "Check her pockets," she said suddenly. Davies hesitated, then moved to the body. He rifled through the woman’s jacket, pulling out a small leather-bound notebook. "Anything?" Quinn asked. Davies flipped through the pages. "Just research notes. Bits about mythology." "Keep it," Quinn said. "Let’s check the tunnels." Davies hesitated. "Kinda pushing it, isn’t it? Scene’s contained. We should wait for forensics." Quinn turned her sharp gaze on him. "This isn’t just another case. And if you’re not willing to follow through, I’ll handle it myself." Davies sighed but nodded. "Fine. Lead the way." Quinn stepped onto the tracks, her flashlight cutting through the darkness. The tunnel stretched ahead, the air growing colder the further they went. "You ever been down here before?" Davies asked, his voice echoing. Quinn shook her head. "Never had a reason." The smell grew stronger as they walked––not just blood now, but something acrid, like burnt hair. Quinn’s grip tightened on her flashlight. "Listen," Davies said, stopping abruptly. Quinn paused, cocking her head. Silence. Then, faintly, the sound of footsteps. "Could be rodents," Davies whispered. Quinn frowned. "Not unless they’ve started wearing boots." The footsteps grew louder, echoing through the tunnel. Quinn’s hand instinctively went to her hip, where her firearm rested. "Hold up," Davies said, his voice trembling slightly. "This feels wrong." Quinn didn’t respond, her sharp jaw set as she pressed forward. The flashlight beam caught something ahead––a faint glow, like a lantern. "Hello?" Quinn called, her voice firm. The footsteps stopped. Quinn moved closer, her flashlight beam revealing a narrow alcove in the tunnel wall. The glow came from within, flickering faintly. "Detective, maybe we should––" Davies started, but Quinn cut him off. "Stay here." She approached the alcove, her flashlight beam catching on something inside. Chains. Bones. And in the center, a small brass bowl filled with blackened ash. "What the hell?" Davies muttered. Quinn crouched, examining the bowl. The ash was fresh, the scent of burnt herbs clinging to the air. Her fingers brushed the edge of the bowl, and something cold prickled her skin. "Not just dumping grounds," Quinn said quietly. Footsteps echoed behind them. Quinn spun, her flashlight illuminating a figure in the tunnel’s mouth. Lean. Hooded. "Who’s there?" Quinn barked. The figure hesitated, then stepped into the light. "Someone who doesn’t like people sticking their noses where they don’t belong." Davies moved closer to Quinn, his hand brushing his firearm. "Met Police. Identify yourself." The figure smiled beneath the hood, their teeth gleaming in the flashlight’s beam. "The Veil Market doesn’t much care for badges," they said softly. Quinn’s sharp gaze narrowed. She slipped a hand into her pocket, fingers brushing the brass compass. Her pulse quickened as the needle spun wildly. "Veil Market?" Davies echoed, his voice uncertain. Quinn took a slow step forward. "What happened here?" The figure tilted their head. "Some doors shouldn’t be opened." Quinn’s grip tightened on her flashlight. "Who opened them?" The figure shifted, their stance defensive. "Her." The figure gestured toward the alcove. Quinn glanced at the bowl, her sharp jaw tightening. "Aurora Clarke?" The figure nodded. "She didn’t listen. Didn’t pay the toll. Now..." They disappeared into the shadows as Quinn lunged forward, her boots pounding against the tracks––but they were already gone. Davies cursed, his flashlight beam darting around the tunnel. "What the hell just happened?" Quinn didn’t answer, her sharp gaze lingering on the alcove. She reached into her pocket, pulling out the compass. The needle spun wildly before stopping, pointing directly at the bowl. "Time to see what Aurora was after," Quinn said quietly, her voice low. Davies stared at her, his face pale in the flashlight’s glow. "You’re going to get us both killed," he muttered. Quinn’s sharp jaw set in a determined line.
created_at"2026-02-19T12:43:27.501Z" 2/19/2026, 12:43:27 PM
model"deepseek/deepseek-chat-v3"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency450
moderation_latency(null)
generation_time98049
tokens_prompt4671
tokens_completion2136
native_tokens_prompt4248
native_tokens_completion1834
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00299162
router(null)
provider_responses
0
endpoint_id"5294d55f-9012-496b-8f22-8cc919432dcd"
id"chatcmpl-R2dQFXBmBqaT4r21ssCaM2p6"
is_byokfalse
latency90
model_permaslug"deepseek/deepseek-chat-v3"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771505007-v9E1kCN38AdUZ2sawRzz"
upstream_id"chatcmpl-R2dQFXBmBqaT4r21ssCaM2p6"
total_cost0.00299162
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
30.51% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags27
adverbTagCount5
adverbTags
0"she said quietly [quietly]"
1"she said suddenly [suddenly]"
2"Quinn said quietly [quietly]"
3"they said softly [softly]"
4"Quinn said quietly [quietly]"
dialogueSentences59
tagDensity0.458
leniency0.915
rawRatio0.185
effectiveRatio0.169
83.50% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1212
totalAiIsmAdverbs4
found
0
adverb"slightly"
count2
1
adverb"suddenly"
count1
2
adverb"softly"
count1
highlights
0"slightly"
1"suddenly"
2"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
17.49% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1212
totalAiIsms20
found
0
word"perfect"
count1
1
word"glinting"
count1
2
word"etched"
count1
3
word"traced"
count1
4
word"scanning"
count2
5
word"echoing"
count2
6
word"silence"
count1
7
word"footsteps"
count4
8
word"echoed"
count2
9
word"gleaming"
count1
10
word"pulse"
count1
11
word"quickened"
count1
12
word"pounding"
count1
13
word"determined"
count1
highlights
0"perfect"
1"glinting"
2"etched"
3"traced"
4"scanning"
5"echoing"
6"silence"
7"footsteps"
8"echoed"
9"gleaming"
10"pulse"
11"quickened"
12"pounding"
13"determined"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences125
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences125
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences157
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1210
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions23
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions66
wordCount872
uniqueNames6
maxNameDensity4.47
worstName"Quinn"
maxWindowNameDensity6.5
worstWindowName"Quinn"
discoveredNames
Detective1
Harlow1
Quinn39
Davies23
Tube1
Footsteps1
persons
0"Harlow"
1"Quinn"
2"Davies"
3"Footsteps"
places(empty)
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount1
matches
0"looked like an inverted triangle with a c"
34.71% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.653
wordCount1210
matches
0"Not the usual grime of the underground, but something sharper, metallic"
1"not just blood now, but something acrid, like burnt hair"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences157
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs82
mean14.76
std10.82
cv0.733
sampleLengths
025
144
242
317
437
56
624
712
828
94
1020
1147
128
1320
145
1536
1636
177
1810
1947
203
2116
228
2334
246
254
2616
2720
286
2919
303
3111
328
3314
3424
358
3623
3711
388
3922
405
4112
425
438
4419
4511
4622
476
483
4921
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences125
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs182
matches(empty)
70.06% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount0
flaggedSentences4
totalSentences157
ratio0.025
matches
0"Graffiti covered most of the space––names, dates, crude drawings."
1"The smell grew stronger as they walked––not just blood now, but something acrid, like burnt hair."
2"The flashlight beam caught something ahead––a faint glow, like a lantern."
3"They disappeared into the shadows as Quinn lunged forward, her boots pounding against the tracks––but they were already gone."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount873
adjectiveStacks1
stackExamples
0"small leather-bound notebook."
adverbCount31
adverbRatio0.035509736540664374
lyAdverbCount15
lyAdverbRatio0.01718213058419244
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences157
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences157
mean7.71
std5.11
cv0.663
sampleLengths
012
111
21
31
412
522
610
79
815
99
101
118
126
1311
143
1513
165
1716
182
194
208
2116
226
236
247
2517
264
274
282
2918
3012
3115
3210
3310
348
353
3613
374
385
392
4034
413
427
4326
444
453
466
474
4812
499
66.67% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.40764331210191085
totalSentences157
uniqueOpeners64
33.67% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences99
matches
0"Then, faintly, the sound of"
ratio0.01
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences99
matches
0"He stood near the edge"
1"Her clothes were neat, but"
2"She pulled a pair of"
3"Her movements were precise, military."
4"She pointed to the rusted"
5"She stepped closer, her flashlight"
6"She picked it up, turning"
7"Her fingers traced the verdigris"
8"It didn’t point north."
9"she said quietly"
10"She slipped the compass into"
11"She stepped away from the"
12"It looked like an inverted"
13"He joined her, his flashlight"
14"She took a photo with"
15"Her flashlight beam lingered on"
16"She turned, scanning the platform"
17"she said suddenly"
18"He rifled through the woman’s"
19"She approached the alcove, her"
ratio0.263
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount95
totalSentences99
matches
0"The stench hit Detective Harlow"
1"He stood near the edge"
2"Quinn crouched beside the body,"
3"The woman lay sprawled on"
4"Her clothes were neat, but"
5"Quinn tilted her head, taking"
6"Quinn’s eyes narrowed."
7"She pulled a pair of"
8"Her movements were precise, military."
9"She pointed to the rusted"
10"Quinn said, leaning closer"
11"Davies hesitated, then crouched beside"
12"Quinn straightened, her gaze sweeping"
13"The abandoned station was eerily"
14"Something she couldn’t place."
15"Quinn’s eyes caught on something"
16"She stepped closer, her flashlight"
17"She picked it up, turning"
18"The casing was weathered, etched"
19"Davies said, glancing at the"
ratio0.96
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences99
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount0
matches(empty)
13.89% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags27
uselessAdditionCount6
matches
0"Quinn said, her voice low"
1"Davies asked, his voice echoing"
2"Davies said, his voice trembling slightly"
3"Quinn called, her voice firm"
4"Davies echoed, his voice uncertain"
5"Quinn said quietly, her voice low"
48.31% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags23
fancyCount6
fancyTags
0"Davies continued (continue)"
1"she murmured (murmur)"
2"Davies whispered (whisper)"
3"Davies muttered (mutter)"
4"Quinn barked (bark)"
5"he muttered (mutter)"
dialogueSentences59
tagDensity0.39
leniency0.78
rawRatio0.261
effectiveRatio0.203
73.0935%