Run: 2026-02-19-01KHTYW3H5DP2P725269AP7TM4

Run Details

Duration:
1m 16s
Cost:
$0.007109
Provider:
SiliconFlow

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant seared against Rory's sternum, a brand through cotton. She stopped, fingers trembling as they brushed the silver chain. The crimson gemstone pulsed, irregular as a dying heartbeat, throwing faint red shadows across the ancient oak standing stones. Three hours. Or thirty minutes. She checked her mobile again. Dead. The battery had read sixty-seven percent when she'd entered the clearing, searching for the source of the stone's warmth. Now the screen stared back, black and glossy, reflecting her own wide eyes. Bright blue, her mother always said. Welsh eyes. Tonight they looked bruised. Rory tucked the phone into her back pocket. Her trainers sank into moss that shouldn't exist in February, soft and springy beneath her soles. Wildflowers dotted the clearing's edge, impossibilities blooming in violent purples and sickly whites. The air tasted of copper and rotting honey. She moved toward the nearest stone. It stood twice her height, bark peeling in silver strips that looked almost like script. She traced one groove with her left hand. The crescent scar on her wrist, legacy of a childhood accident in Cardiff, caught the moonlight. Rory snatched her hand back. The groove hadn't been there yesterday when she'd scouted the location. She'd mapped this grove with Eva, determined to find where the city frayed into something older. Now Eva wasn't answering her texts, and the stones had rearranged themselves. A branch cracked behind her. Rory spun, shoulder-length black hair whipping her cheeks. The grove remained still. Richmond Park stretched beyond the boundary, theoretically only meters away, but the sounds of London had vanished. No traffic hum. No distant sirens. Just the rhythmic wheezing of her own breath and the pendant's hot, insistent thrum against her chest. "Isolde?" The name tasted foolish in her mouth. Eva's research had mentioned a guardian, a threshold keeper. "I'm looking for my friend. Eva Morris. She came here last Tuesday." The wildflowers rustled. No wind. Rory stepped back, her heel striking something soft. She didn't look down. She knew what she'd find, another patch of those impossible blooms, their petals slick with dew that smelled like chloroform. The Heartstone grew heavier, dragging the silver chain into the hollow of her throat. She reached the centre of the clearing, where the largest stone stood apart from the others. It bore a hollow, thumb-sized and dark. Rory pressed her palm against it. The stone sucked at her skin, cold as a meat locker. The pendant flared. She cried out as heat bit through her shirt. The crimson gemstone blazed, illuminating the clearing in arterial red. Shadows stretched between the standing stones, connecting them like threads in a web. Rory stumbled backward, her trainers catching on roots that hadn't existed seconds ago. The roots moved. They snaked across the moss, dark and glistening, not wood at all but something muscular. Rory grabbed the nearest stone for balance. The bark writhed under her grip, soft and yielding like flesh. She yanked her hand away, the crescent scar burning where it had touched the surface. Time. Eva's notes had warned about the time. Rory pulled her jacket tight across her shoulders, the familiar leather offering no comfort. She needed to leave. Now. She turned toward the gap where she'd entered, between two particular stones that looked like a hunched old couple. The gap had sealed. New bark knitted across the space, groaning as it grew, centuries compressed into seconds. The standing stones were closing the circle. "No." Rory's voice cracked. She sprinted toward the narrowing exit. "That's not how this works. You don't get to keep me." The pendant slammed against her chest, yanking her backward. The chain tightened, choking. Rory clawed at her throat, stumbling as the stone dragged her toward the centre. The clearing spun. The wildflowers opened wider, revealing centres that weren't pollen but teeth, small and translucent and needle-sharp. The stone with the hollow began to bleed. Sap, black and viscous, oozed from the thumb-sized hole. It pattered against the moss, not pooling but running in deliberate lines, sketching shapes that made Rory's eyes water when she tried to focus. The groaning intensified. Not the stones. The ground itself. Something stepped out from behind the bleeding monolith. It wore Rory's face. Not a mirror. The proportions were wrong, stretched, the bright blue eyes too far apart and filled with something that looked like starlight reflected on oil. Its hair hung longer, past its waist, black and wet. When it smiled, its teeth matched the flowers. "Finally," it said, and its voice was Rory's own, flattened and filtered through deep water. "The tether anchors." Rory's fingers found the Heartstone. She wrenched it, breaking the chain, and hurled the pendant at the thing's chest. The crimson gem struck true, embedding in the creature's sternum with a wet thud. The grove screamed. All around them, the standing stones tilted inward, leaning like curious spectators. The ground split. From the fissure, hands emerged, dozens of them, pale and long-fingered, grasping at Rory's ankles. The not-Rory stood motionless, the pendant burning crimson in its chest, and raised its arms in welcome. Rory felt the first cold hand close around her left wrist, pressing hard against her childhood scar. Above her, the stones blotted out the sky, moving together to form a vault, a chamber, a prison. The wildflowers sang, high and sweet and hungry.
created_at"2026-02-19T12:44:21.423Z" 2/19/2026, 12:44:21 PM
model"moonshotai/kimi-k2.5-0127"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency9512
moderation_latency(null)
generation_time76371
tokens_prompt4560
tokens_completion2464
native_tokens_prompt4093
native_tokens_completion2056
native_tokens_completion_images(null)
native_tokens_reasoning884
native_tokens_cached4032
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00710939
router(null)
provider_responses
0
endpoint_id"34bb2131-6727-40e5-9dec-8793b254ba5c"
id"019c75ee11a6669c5c2cdf4464e8acca"
is_byokfalse
latency9512
model_permaslug"moonshotai/kimi-k2.5-0127"
provider_name"SiliconFlow"
status200
api_type"completions"
id"gen-1771505061-YIteKO4wvlvJZUcUO5mY"
upstream_id"019c75ee11a6669c5c2cdf4464e8acca"
total_cost0.00710939
cache_discount(null)
upstream_inference_cost0
provider_name"SiliconFlow"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences6
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount899
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
61.07% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount899
totalAiIsms7
found
0
word"pulsed"
count1
1
word"warmth"
count1
2
word"traced"
count1
3
word"determined"
count1
4
word"rhythmic"
count1
5
word"glistening"
count1
6
word"familiar"
count1
highlights
0"pulsed"
1"warmth"
2"traced"
3"determined"
4"rhythmic"
5"glistening"
6"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences93
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences93
filterMatches(empty)
hedgeMatches
0"began to"
1"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences96
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords892
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
45.71% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount863
uniqueNames7
maxNameDensity2.09
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Rory18
February1
Cardiff1
Eva4
Park1
London1
Heartstone2
persons
0"Rory"
1"Eva"
2"Heartstone"
places
0"February"
1"Cardiff"
2"Park"
3"London"
globalScore0.457
windowScore0.5
29.03% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount3
matches
0"smelled like chloroform"
1"looked like a hunched old couple"
2"looked like starlight reflected on oil"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords2.242
wordCount892
matches
0"not wood at all but something muscular"
1"not pooling but running in deliberate lines, sketching shapes"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences96
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean27.03
std20
cv0.74
sampleLengths
039
15
250
345
46
571
612
75
852
929
105
1146
1240
133
1445
153
1648
171
1845
194
2021
2121
2246
238
2442
258
264
2744
2818
2933
303
3147
3243
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences93
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs147
matches
0"wasn't answering"
1"were closing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences96
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount870
adjectiveStacks1
stackExamples
0"pressing hard against her"
adverbCount26
adverbRatio0.029885057471264367
lyAdverbCount3
lyAdverbRatio0.0034482758620689655
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences96
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences96
mean9.29
std5.61
cv0.604
sampleLengths
010
110
219
32
43
55
61
719
813
96
102
114
128
1316
1413
158
166
1715
188
1916
205
2111
2216
2312
245
258
264
2717
283
293
3017
318
329
3312
343
352
368
374
3820
3914
4016
417
426
4311
443
459
4610
4713
4813
493
51.74% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.3541666666666667
totalSentences96
uniqueOpeners34
76.63% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences87
matches
0"Bright blue, her mother always"
1"Just the rhythmic wheezing of"
ratio0.023
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences87
matches
0"She stopped, fingers trembling as"
1"She checked her mobile again."
2"Her trainers sank into moss"
3"She moved toward the nearest"
4"It stood twice her height,"
5"She traced one groove with"
6"She'd mapped this grove with"
7"She didn't look down."
8"She knew what she'd find,"
9"She reached the centre of"
10"It bore a hollow, thumb-sized"
11"She cried out as heat"
12"They snaked across the moss,"
13"She yanked her hand away,"
14"She needed to leave."
15"She turned toward the gap"
16"She sprinted toward the narrowing"
17"It pattered against the moss,"
18"It wore Rory's face."
19"Its hair hung longer, past"
ratio0.253
40.46% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount73
totalSentences87
matches
0"The pendant seared against Rory's"
1"She stopped, fingers trembling as"
2"The crimson gemstone pulsed, irregular"
3"She checked her mobile again."
4"The battery had read sixty-seven"
5"Tonight they looked bruised."
6"Rory tucked the phone into"
7"Her trainers sank into moss"
8"Wildflowers dotted the clearing's edge,"
9"The air tasted of copper"
10"She moved toward the nearest"
11"It stood twice her height,"
12"She traced one groove with"
13"The crescent scar on her"
14"Rory snatched her hand back."
15"The groove hadn't been there"
16"She'd mapped this grove with"
17"A branch cracked behind her."
18"Rory spun, shoulder-length black hair"
19"The grove remained still."
ratio0.839
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences87
matches
0"Now the screen stared back,"
1"Now Eva wasn't answering her"
ratio0.023
71.43% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount4
matches
0"Her trainers sank into moss that shouldn't exist in February, soft and springy beneath her soles."
1"The wildflowers opened wider, revealing centres that weren't pollen but teeth, small and translucent and needle-sharp."
2"It pattered against the moss, not pooling but running in deliberate lines, sketching shapes that made Rory's eyes water when she tried to focus."
3"The proportions were wrong, stretched, the bright blue eyes too far apart and filled with something that looked like starlight reflected on oil."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences6
tagDensity0.167
leniency0.333
rawRatio0
effectiveRatio0
85.6689%