NC Bench
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Run: 2026-02-19-01KHTYWCFSCM9EGT4DTQQVEVRR
Run Details
Model:
Gemini 3 Pro (Preview)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
50.0s
Cost:
$0.053242
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
80.48%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
47.95%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
76.47%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
97.68%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
86.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
50.08%
Sentence opener variety
(details)
43.57%
Adverb-first sentence starts
(details)
31.76%
Pronoun-first sentence starts
(details)
48.24%
Subject-first sentence starts
(details)
65.36%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
79.55%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
83.5713%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Mud sucked at my Docs
with a wet, flatulent sound that
seemed obscenely loud in the silence
.
I yanked my left foot
free, nearly losing my balance on a slick patch of moss, and cursed. "Brilliant, Rory. Absolutely text-book entry." My voice didn't
echo
.
It fell dead against the
wall of ancient oaks, swallowed instantly by the moss and the mist. I clicked the torch on.
The beam cut a jagged
line through the
gloom
of Richmond Park, illuminating gnarled roots that looked uncomfortably like grasping fingers.
I wasn't supposed to be
here. Not this deep. Not past the markers.
The silver chain around my
neck grew hot.
I pulled the collar of
my jacket aside.
The Heartstone Pendant sat against
my sternum, glowing with a faint, arterial crimson light. It
pulsed
. *Thump-thump.* A second heartbeat,
slightly
out of sync with my own. "Alright,"
I whispered, adjusting the strap
of my messenger bag. "You want me here. I'm here. Now stop burning a hole in my chest." The pendant didn't listen. It flared brighter.
Technically, the park closed hours
ago.
The deer were supposed to
be sleeping, the cyclists gone, the gates locked. But the gap in the fence near the Roehampton gate didn't care about council hours, and neither did the thing calling out to the artifact around my neck. I pushed forward.
The air temperature dropped ten
degrees in a single step. Ahead, the boundary stood. Two ancient oak standing stones, twisted by centuries of wind and rot, leaned toward each other like conspirators whispering secrets.
The bark looked grey, almost
petrified. Between them, the air
shimmered
, oily and thick. The Fae Grove. I stepped through. The transition wasn't like in the films. There was no magical *
woosh
*, no sparkle.
Just a sudden, crushing pressure
in the ears, like descending too fast in a plane. The smell hit next—oversweet, cloying, like lilies left too long on a
grave
.
I swept the torch arc
across the clearing. "Jesus." Wildflowers. Thousands of them. Bluebells, foxgloves, poppies.
They carpeted the ground in
a riot of colour that had no business existing in a London November.
They didn't move in the
wind because there was no wind here. They stood
perfectly
, unnervingly still. I checked my
watch
. The second hand twitched, shuddered, and
began to
tick backward. "Time moves differently,"
I muttered, reciting the lore
I’d scraped together from dusty tomes and evasive contacts. "Minutes are days. Hours are years."
I tapped the glass face
of the
watch
. The hand stopped
completely
. "Or time just gives up. That works too." The pendant gave a sharp jolt of heat, stinging my skin like a wasp.
I hissed and grabbed the
gemstone. It felt feverish. Beeping from my pocket broke the
silence
. I froze.
It was a digital, jagged
noise. My phone. I pulled it out. No signal, obviously. But the screen
was lit
up, scrolling through my contacts list at a blurring speed. *Abbie. Dad. Eva. Golden Empress. Silas.* It cycled faster and faster, a strobe light of names, before cutting to black. "Okay,"
I said, my grip tightening on the torch
. "Point taken. No phoning home." A twig snapped. It wasn't a small sound. It was the crack of thick, wet wood giving way under significant
weight
. I swung the torch toward the tree line. The beam illuminated only the pale, ghostly trunks of silver birches and the impossible carpet of flowers. "Hello?" Silence. Not the quiet of an empty room, but the held breath of a
predator
waiting for the prey to look the wrong way. "I know you're there," I lied. My voice sounded thin. "I have the key. If you want it, stop lurking." Nothing. I took a step back, my boot crushing a cluster of poppies. They bled a thick, dark sap that looked too much like blood. Another sound drifted from the darkness. A soft, wet dragging noise. *Shhh-thump. Shhh-thump.* Like meat
being hauled
over dry leaves. "Right. Visiting hours are over." I turned to leave. The standing stones
were gone
. Where the two twisted oaks had been, there was only a dense, impenetrable wall of briar and thorn. The grey lattice of spikes reached ten feet high, woven together so
tightly
a rat couldn't squeeze through. My heart hammered against my ribs, finally syncing with the frantic pulsing of the pendant. "Clever," I said to the empty clearing. "Very architectural." I swept the light around in a panic. The clearing had shrunk. The trees were closer than they had been a minute ago. I was sure of it. The weeping willow on the far side was now
looming
five yards closer, its drooping branches brushing the tops of the flowers. The dragging sound stopped. A low, vibrating hum
began to
emanate from the ground. It rattled my teeth. The flowers around my feet
began to
turn. Their heads, previously facing up toward the invisible moon, twisted on their stalks. They
were facing
me. *Show, don't tell,* I thought hysterically. *Show me the monster, don't just act like a haunted greenhouse.*
As if obeying the thought, a shape detached itself from the shadows of the willow
. It stood on two legs, but the knees bent backward. It was tall, impossibly thin, its skin the colour of wet slate. It wore no clothes, but shadows clung to it like rags. It had no face—just a smooth, blank surface where eyes and a mouth should be. Except for the scar. A crescent-shaped gouge on its left wrist. I stared at my own hand. The small, white mark from where I’d fallen through a glass door when I was seven. The thing raised its left hand. It mimicked my posture
perfectly
. "rory," it wheezed. It wasn't a voice. It was the sound of wind whistling through a cracked window pane, shaped into syllables. My
stomach
dropped to the soles of my boots. "That's my name," I said, backing away until the thorns of the new barrier pricked my jacket. "Don't wear it out." The creature took a step. *Shhh-thump.* Its foot was a hoof, cloven and wet. "come... home..." The pendant burned so hot I smelled singing fabric. I ripped the chain off, throwing the artifact into the flowers. The red gemstone blazed in the grass like a flare. The creature didn't look at the stone. It tilted its blank face at me. "wrong... way..." It lunged. I didn't think. I threw the heavy mag-lite torch straight at its head and scrambled sideways, diving into the dirt. The heavy metal tube struck the creature with a wet *
thud
*, but it didn't even stumble. It dissolved into smoke on impact and reformed instantly, three feet closer. I scrambled up, mud slicking my hands. The briar wall. The thorns were hideous, three-inch needles of black wood, but through the gaps, I could see the dull, grey shapes of the standing stones. It was an illusion. A glamour. "Screw this," I yelled. I threw my
weight
against the thorns. They didn't break. They bit. Sharp points tore through denim and canvas, sinking into my shoulder, my thigh. Pain flared, white–hot and immediate. I cried out but shoved harder, feeling the warm trickle of blood running down my arm. The creature was right behind me. I
could feel
the cold radiating off it, a freezer door left open in summer. "rory..." It
sounded like my father now
. Disappointed. Tired. I squeezed my eyes shut and pushed. The barrier gave way with a sickening snap of dry wood. I tumbled out onto the wet grass of Richmond Park. The
silence
of the Grove vanished, replaced by the distant roar of a jet engine overhead and the hum of traffic on the A3. Cold wind—real wind—slapped my face. I scrambled to my feet, gasping, checking my limbs. Cuts. Bruises. But I was whole. I spun around to face the stones. They were just trees again. Silent. Dormant. The space between them was empty darkness. I patted my chest. Gone. The pendant was still in the flowers. "Dammit." I took a step toward the stones, intending to grab it. To go back. A hand clamped onto my shoulder. It was heavy. Solid. Frigidly cold. I froze. I hadn't heard anyone approach. The leaves hadn't crunched. The mud hadn't sucked. "Drop the bag, love," a voice whispered in my ear. It was thick, guttural, and smelled of copper and rubbing alcohol. "And don't turn around." A blade pressed against the side of my neck. Not a glamour. Cold steel. Behind the man holding me, deep in the darkness between the stones, a red light blinked ON. Then OFF. Then ON. The creature
was watching
. And it wasn't alone anymore. "I said," the mugger hissed, digging the knife in until a droplet of blood ran down my collarbone, "drop the bag." I laughed. A sharp, hysterical bark of a sound. "You have no idea," I whispered, staring into the darkness between the trees, "how much trouble you're in." Something grey and gangly stepped out of the tree line, right behind the mugger. It raised a hand that ended in a crescent scar. I closed my eyes.
created_at
"2026-02-19T12:44:30.595Z"
2/19/2026, 12:44:30 PM
model
"google/gemini-3-pro-preview-20251117"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
4139
moderation_latency
(null)
generation_time
49934
tokens_prompt
4560
tokens_completion
3217
native_tokens_prompt
4427
native_tokens_completion
3699
native_tokens_completion_images
0
native_tokens_reasoning
1565
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
usage
0.053242
router
(null)
provider_responses
0
endpoint_id
"c9badacd-c552-40a2-86e6-4b4e8dd4318f"
is_byok
false
latency
4139
model_permaslug
"google/gemini-3-pro-preview-20251117"
provider_name
"Google AI Studio"
status
200
api_type
"completions"
id
"gen-1771505070-p9rnrkZ7HmXG1dsnEZ6k"
upstream_id
(null)
total_cost
0.053242
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Google AI Studio"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
11
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
27
tagDensity
0.407
leniency
0.815
rawRatio
0
effectiveRatio
0
80.48%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1537
totalAiIsmAdverbs
6
found
0
adverb
"slightly"
count
1
1
adverb
"perfectly"
count
2
2
adverb
"completely"
count
1
3
adverb
"tightly"
count
1
4
adverb
"very"
count
1
highlights
0
"slightly"
1
"perfectly"
2
"completely"
3
"tightly"
4
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
47.95%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1537
totalAiIsms
16
found
0
word
"silence"
count
4
1
word
"absolutely"
count
1
2
word
"echo"
count
1
3
word
"gloom"
count
1
4
word
"pulsed"
count
1
5
word
"shimmered"
count
1
6
word
"grave"
count
1
7
word
"weight"
count
2
8
word
"predator"
count
1
9
word
"looming"
count
1
10
word
"stomach"
count
1
11
word
"could feel"
count
1
highlights
0
"silence"
1
"absolutely"
2
"echo"
3
"gloom"
4
"pulsed"
5
"shimmered"
6
"grave"
7
"weight"
8
"predator"
9
"looming"
10
"stomach"
11
"could feel"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"stomach dropped/sank"
count
1
highlights
0
"stomach dropped"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
185
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
3
narrationSentences
185
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
201
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
28
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
8
markdownWords
26
totalWords
1527
ratio
0.017
matches
0
"Thump-thump."
1
"woosh"
2
"Abbie. Dad. Eva. Golden Empress. Silas."
3
"Shhh-thump. Shhh-thump."
4
"Show, don't tell,"
5
"Show me the monster, don't just act like a haunted greenhouse."
6
"Shhh-thump."
7
"thud"
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
13
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
15
wordCount
1422
uniqueNames
12
maxNameDensity
0.14
worstName
"Richmond"
maxWindowNameDensity
0.5
worstWindowName
"Richmond"
discoveredNames
Docs
1
Richmond
2
Park
2
Heartstone
1
Pendant
1
Roehampton
1
Fae
1
Grove
2
London
1
November
1
Empress
1
Like
1
persons
0
"Pendant"
1
"Like"
places
0
"Richmond"
1
"Park"
2
"Roehampton"
3
"Fae"
4
"Grove"
5
"London"
globalScore
1
windowScore
1
76.47%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
102
glossingSentenceCount
3
matches
0
"seemed obscenely loud in the silence"
1
"As if obeying the thought, a shape detached itself from the shadows of the willow"
2
"sounded like my father now"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.655
wordCount
1527
matches
0
"Not the quiet of an empty room, but the held breath of a predator waiting for the prey to look t"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
201
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
92
mean
16.6
std
13.47
cv
0.812
sampleLengths
0
35
1
5
2
47
3
13
4
43
5
24
6
7
7
47
8
13
9
38
10
3
11
3
12
42
13
8
14
1
15
42
16
14
17
23
18
12
19
8
20
23
21
39
22
6
23
14
24
14
25
3
26
18
27
25
28
1
29
24
30
20
31
1
32
24
33
20
34
5
35
4
36
5
37
36
38
15
39
9
40
50
41
4
42
35
43
4
44
17
45
15
46
48
47
4
48
7
49
22
97.68%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
4
totalSentences
185
matches
0
"were supposed"
1
"was lit"
2
"being hauled"
3
"were gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
2
totalVerbs
252
matches
0
"were facing"
1
"was watching"
86.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
5
semicolonCount
0
flaggedSentences
4
totalSentences
201
ratio
0.02
matches
0
"The smell hit next—oversweet, cloying, like lilies left too long on a grave."
1
"It had no face—just a smooth, blank surface where eyes and a mouth should be."
2
"Pain flared, white–hot and immediate."
3
"Cold wind—real wind—slapped my face."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1431
adjectiveStacks
0
stackExamples
(empty)
adverbCount
48
adverbRatio
0.033542976939203356
lyAdverbCount
23
lyAdverbRatio
0.01607267645003494
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
201
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
201
mean
7.6
std
5.68
cv
0.748
sampleLengths
0
17
1
18
2
5
3
4
4
17
5
5
6
21
7
6
8
3
9
4
10
8
11
8
12
14
13
2
14
11
15
10
16
14
17
4
18
3
19
6
20
13
21
28
22
3
23
10
24
4
25
20
26
6
27
8
28
3
29
3
30
7
31
7
32
15
33
13
34
8
35
1
36
1
37
3
38
3
39
18
40
12
41
5
42
4
43
10
44
17
45
6
46
8
47
4
48
8
49
14
50.08%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
21
diversityRatio
0.36318407960199006
totalSentences
201
uniqueOpeners
73
43.57%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
153
matches
0
"Technically, the park closed hours"
1
"Just a sudden, crushing pressure"
ratio
0.013
31.76%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
72
totalSentences
153
matches
0
"I yanked my left foot"
1
"My voice didn't echo."
2
"It fell dead against the"
3
"I clicked the torch on."
4
"I wasn't supposed to be"
5
"I pulled the collar of"
6
"I whispered, adjusting the strap"
7
"It flared brighter."
8
"I pushed forward."
9
"I stepped through."
10
"I swept the torch arc"
11
"They carpeted the ground in"
12
"They didn't move in the"
13
"They stood perfectly, unnervingly still."
14
"I checked my watch."
15
"I muttered, reciting the lore"
16
"I tapped the glass face"
17
"I hissed and grabbed the"
18
"It felt feverish."
19
"It was a digital, jagged"
ratio
0.471
48.24%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
126
totalSentences
153
matches
0
"Mud sucked at my Docs"
1
"I yanked my left foot"
2
"My voice didn't echo."
3
"It fell dead against the"
4
"I clicked the torch on."
5
"The beam cut a jagged"
6
"I wasn't supposed to be"
7
"The silver chain around my"
8
"I pulled the collar of"
9
"The Heartstone Pendant sat against"
10
"*Thump-thump.* A second heartbeat, slightly"
11
"I whispered, adjusting the strap"
12
"The pendant didn't listen."
13
"It flared brighter."
14
"The deer were supposed to"
15
"I pushed forward."
16
"The air temperature dropped ten"
17
"The bark looked grey, almost"
18
"The Fae Grove."
19
"I stepped through."
ratio
0.824
65.36%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
153
matches
0
"As if obeying the thought,"
1
"To go back."
ratio
0.013
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
55
technicalSentenceCount
2
matches
0
"Mud sucked at my Docs with a wet, flatulent sound that seemed obscenely loud in the silence."
1
"The beam cut a jagged line through the gloom of Richmond Park, illuminating gnarled roots that looked uncomfortably like grasping fingers."
79.55%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
11
uselessAdditionCount
1
matches
0
"I said, my grip tightening on the torch"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
11
fancyCount
8
fancyTags
0
"I whispered (whisper)"
1
"I muttered (mutter)"
2
"I lied (lie)"
3
"it wheezed (wheeze)"
4
"I yelled (yell)"
5
"a voice whispered (whisper)"
6
"the mugger hissed (hiss)"
7
"I whispered (whisper)"
dialogueSentences
27
tagDensity
0.407
leniency
0.815
rawRatio
0.727
effectiveRatio
0.593
83.5713%