Run: 2026-02-19-01KHTYWEJP1B87XFA9G14E73X0

Run Details

Duration:
45.6s
Cost:
$0.067200
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The iron gate groaned behind her, its hinges screaming protest into the still night air. Rory didn't turn around. She knew what she'd see: the rusted bars settling back into place, the overgrown path she'd followed from the road, the distant glow of London swallowed by Richmond Park's ancient darkness. The Grove was close. She could feel it pulling at the Heartstone against her chest, the pendant warming through her jacket like a second heartbeat. "Stupid," she muttered, picking her way through the undergrowth. "Monumentally, catastrophically stupid." But the message had been clear. *Come alone. Midnight. The standing stones.* Signed with a symbol she'd only seen once before, in a book Silas kept locked behind three different wards. The oaks grew denser here, their branches weaving together overhead until the moonlight became a memory. Rory pulled out her phone. The torch app flickered twice, then died. Full battery. Of course. She walked on. The first wrong thing was the silence. Richmond Park at night should have been alive with foxes calling, owls hunting, the distant rumble of the M3. Instead, nothing. Not even wind through the leaves that pressed close on either side. The air sat heavy and warm, thick with the smell of wildflowers that had no business blooming in October. The second wrong thing was the footsteps. Rory stopped. The crunching continued for two more beats before falling silent. "Hello?" Her voice fell flat, absorbed by the darkness without even an echo to mark its passing. The Heartstone pulsed. Once. Twice. A rhythm that matched the footsteps she'd heard, not her own racing heart. She moved again, faster now, and the sounds started up behind her. Closer. She could hear breathing, wet and laboured, like something with too many lungs trying to remember how they worked. The standing stones materialised from the darkness without warning. One moment, trees. The next, a ring of ancient oaks grown into impossible shapes, their trunks twisted into columns that reached toward a sky she could no longer see. Wildflowers carpeted the ground, their petals bone-white in the non-light, their faces turned toward her like an audience waiting for a show. Rory stepped into the circle. The breathing stopped. For a long moment, nothing moved. The pendant burned against her skin now, its crimson glow visible through her shirt, painting the nearest stones in the colour of old blood. She turned slowly, scanning the perimeter, but the darkness beyond the grove had become absolute. A wall of black that ate her gaze and gave nothing back. "I'm here," she said. "Whoever you are. Whatever you want. I'm here." Something laughed. The sound came from everywhere and nowhere, a dry rustling that might have been wind through dead leaves if dead leaves could carry malice. It circled the grove, testing the boundaries, and Rory realised with sick certainty that she hadn't stepped into a meeting place. She'd stepped into a trap. The flowers began to move. It started at the edges of her vision, a rippling that stopped whenever she looked directly at it. White petals bending toward her, then away, then toward her again. Tracking. The carpet of blossoms shifted, and she saw that they weren't growing from the ground at all. They were growing from something beneath the ground, something that moved with slow, terrible patience just under the surface. "Right." Rory's hand found the Heartstone, its heat almost unbearable now. "Right, okay. This is fine." A shape detached from one of the standing stones. She hadn't seen it there. Would have sworn there was nothing but twisted oak and shadow. But now a figure stood at the grove's edge, tall and thin, its proportions subtly wrong in ways her brain refused to process. It wore darkness like a garment, features hidden, but she could feel its attention like a physical weight pressing against her skull. "Aurora Carter." The voice bypassed her ears entirely, landing somewhere behind her eyes. She flinched. "You carry something that doesn't belong to you." "Story of my life." Her voice came out steadier than expected. Small mercies. "And it's Rory, thanks." "Names have power here. I choose my words carefully." The figure took a step forward, and the wildflowers bent away from its path, pressing themselves flat against the earth. "You carry the Heartstone. You walk between worlds. You think yourself clever." "I think myself terrified, actually, but I'm working through it." Another step. The darkness rippled around the figure like water, and Rory caught a glimpse of something beneath it. Too many angles. Too many joints. A shape that made her eyes water and her stomach turn. "The one who sent you here," the figure continued, "did so knowing what waited. Did so hoping I would take what I am owed and leave nothing but a shell for them to question." "Fantastic. Who sent me here, exactly?" "That is not the question you should be asking." The figure stopped three feet away. This close, Rory could see that it wasn't standing on the ground at all. It hovered half an inch above the flowers, and where its shadow fell, the petals blackened and curled. "What question should I be asking?" "Why haven't I taken what I want already?" The Heartstone flared, sudden and blinding, and the figure recoiled with a sound like tearing silk. When Rory's vision cleared, it had retreated to the edge of the grove, those impossible limbs folding and unfolding in what might have been agitation. "Dymas." The word dripped venom. "Even dead, she protects her toys." "I don't know anyone named Dymas." "No. You wouldn't." The darkness gathered itself, drawing tight around the figure like armour. "But she knew you, Aurora Carter. Knew what you would become. Left you that trinket and prayed it would be enough." The breathing started again. Not from the figure this time, but from beneath her feet. The flowers rustled, and Rory looked down to see something pressing up against the soil, distending it, pushing white petals aside as it rose. "What is that?" "My patience." The figure's voice carried something that might have been amusement. "It runs thin. The Heartstone keeps you safe within this circle, but dawn is hours away, and I have nothing but time. When you tire, when you sleep, when that pretty little heart of yours stops racing long enough for the protection to falter..." A hand broke through the soil six inches from her foot. Not human. Too many fingers. Too pale. The skin moved like it was filled with something liquid. Rory didn't scream. The scream sat in her throat, waiting, but she swallowed it down and thought about every wrong turn that had led her here. The note. The symbol. The burning certainty that she had to come alone. "Someone wanted me dead." "Someone wanted you removed from the board. Death is merely one method." "Who?" The figure laughed again, and more hands pushed through the earth, reaching blindly, grasping at the hem of her jeans. She pulled back toward the centre of the circle, heart hammering, the pendant searing a brand into her chest. "You're clever enough. When you survive this, if you survive this, ask yourself who benefits. Ask yourself who gave you that note." The darkness began to fray at the edges, unravelling into the night. "Ask yourself who else knows about the Grove." The figure dissolved. And the things beneath the ground began to rise.
created_at"2026-02-19T12:44:32.733Z" 2/19/2026, 12:44:32 PM
model"anthropic/claude-4.5-opus-20251124"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1437
moderation_latency(null)
generation_time45569
tokens_prompt4560
tokens_completion1941
native_tokens_prompt4640
native_tokens_completion1760
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0672
router(null)
provider_responses
0
endpoint_id"be883404-eb42-4b2d-b6e4-c7daa3aa8d62"
id"msg_019FfxY7Kji7RDr1EspjTwBP"
is_byokfalse
latency1437
model_permaslug"anthropic/claude-4.5-opus-20251124"
provider_name"Anthropic"
status200
api_type"completions"
id"gen-1771505072-ICSByzgNPMcUSyw7VLh4"
upstream_id"msg_019FfxY7Kji7RDr1EspjTwBP"
total_cost0.0672
cache_discount(null)
upstream_inference_cost0
provider_name"Anthropic"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences32
tagDensity0.313
leniency0.625
rawRatio0
effectiveRatio0
91.95% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1242
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"carefully"
count1
highlights
0"slowly"
1"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
39.61% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1242
totalAiIsms15
found
0
word"could feel"
count2
1
word"flickered"
count1
2
word"silence"
count1
3
word"footsteps"
count2
4
word"echo"
count1
5
word"pulsed"
count1
6
word"racing"
count2
7
word"scanning"
count1
8
word"weight"
count1
9
word"stomach"
count1
10
word"silk"
count1
11
word"searing"
count1
highlights
0"could feel"
1"flickered"
2"silence"
3"footsteps"
4"echo"
5"pulsed"
6"racing"
7"scanning"
8"weight"
9"stomach"
10"silk"
11"searing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences96
matches(empty)
98.21% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences96
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences118
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen44
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords6
totalWords1240
ratio0.005
matches
0"Come alone. Midnight. The standing stones."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount977
uniqueNames10
maxNameDensity1.13
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
London1
Richmond2
Park2
Grove1
Heartstone4
Signed1
Silas1
October1
Rory11
Small1
persons
0"Silas"
1"Rory"
places
0"London"
1"Richmond"
2"Park"
3"October"
globalScore0.937
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences58
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.806
wordCount1240
matches
0"Not from the figure this time, but from beneath her feet"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences118
matches
0"saw that they"
1"see that it"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs54
mean22.96
std19.32
cv0.841
sampleLengths
050
125
212
331
432
53
659
77
812
91
1034
1132
1260
135
143
1557
1612
172
1845
195
205
2166
2216
239
2461
252
2613
278
2817
2941
3010
3136
3234
336
349
3538
366
378
3841
3911
406
4135
4239
433
4456
4528
4639
474
4812
491
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences96
matches
0"was filled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs165
matches
0"were growing"
1"wasn't standing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences118
ratio0
matches(empty)
93.89% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount979
adjectiveStacks0
stackExamples(empty)
adverbCount46
adverbRatio0.04698672114402452
lyAdverbCount6
lyAdverbRatio0.006128702757916241
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences118
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences118
mean10.51
std8.63
cv0.822
sampleLengths
015
14
231
34
421
59
63
76
82
91
1022
1116
125
137
142
152
163
177
1819
192
2012
2119
227
232
2410
251
2616
273
281
291
3013
3112
321
3319
349
353
3626
3722
385
393
406
4124
4215
4312
444
458
462
4724
4821
495
65.82% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.4406779661016949
totalSentences118
uniqueOpeners52
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences77
matches
0"Too many angles."
1"Too many joints."
2"Too many fingers."
ratio0.039
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences77
matches
0"She knew what she'd see:"
1"She could feel it pulling"
2"she muttered, picking her way"
3"She walked on."
4"Her voice fell flat, absorbed"
5"She moved again, faster now,"
6"She could hear breathing, wet"
7"She turned slowly, scanning the"
8"It circled the grove, testing"
9"She'd stepped into a trap."
10"It started at the edges"
11"They were growing from something"
12"She hadn't seen it there."
13"It wore darkness like a"
14"Her voice came out steadier"
15"It hovered half an inch"
16"She pulled back toward the"
ratio0.221
44.42% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount64
totalSentences77
matches
0"The iron gate groaned behind"
1"Rory didn't turn around."
2"She knew what she'd see:"
3"The Grove was close."
4"She could feel it pulling"
5"she muttered, picking her way"
6"The standing stones.* Signed with"
7"The oaks grew denser here,"
8"Rory pulled out her phone."
9"The torch app flickered twice,"
10"She walked on."
11"The first wrong thing was"
12"Richmond Park at night should"
13"The air sat heavy and"
14"The second wrong thing was"
15"The crunching continued for two"
16"Her voice fell flat, absorbed"
17"The Heartstone pulsed."
18"A rhythm that matched the"
19"She moved again, faster now,"
ratio0.831
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences77
matches(empty)
ratio0
55.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount5
matches
0"The air sat heavy and warm, thick with the smell of wildflowers that had no business blooming in October."
1"A rhythm that matched the footsteps she'd heard, not her own racing heart."
2"The sound came from everywhere and nowhere, a dry rustling that might have been wind through dead leaves if dead leaves could carry malice."
3"They were growing from something beneath the ground, something that moved with slow, terrible patience just under the surface."
4"A shape that made her eyes water and her stomach turn."
75.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount1
matches
0"Rory's hand found, its heat almost unbearable now"
87.50% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"she muttered (mutter)"
1"the figure continued (continue)"
dialogueSentences32
tagDensity0.094
leniency0.188
rawRatio0.667
effectiveRatio0.125
87.8493%