Run: 2026-02-19-01KHTYWJ76FXGXB9819KRR4B8E

Run Details

Duration:
11.0s
Cost:
$0.000375
Provider:
Clarifai

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Thegravel crunched under her boots, a sound that echoed unnaturally loud in the suffocating silence of Richmond Park. Aurora Carter, alias Rory, Laila, Carter, Malphora, pushed through the ancient oak standing stones marking the boundary of The Fae Grove. The air hung thick and damp, smelling of wet earth and something else—rotting leaves, perhaps, or something older. Her breath misted in the cold night air, visible for a heartbeat before vanishing. She’d come here for a reason, a desperate gamble she’d convinced herself was necessary. But from the moment the car’s engine died, a low, thrumming wrongness settled over her like a shroud. The usual nocturnal sounds of the park—crickets, an owl’s distant hoot—were absent, replaced by a faint, unsettling rustle that seemed to come from everywhere and nowhere at once. Shadows stretched long and distorted, pooling like spilled ink at the base of gnarled oaks. She shivered, not just from the chill, but from a primal sense of being watched. A cold sweat broke out on her palms as she fumbled for the keys to the padlock securing the small, rusted gate. The pendant around her neck, a deep crimson Heartstone given by an unknown benefactor, pulsed faintly against her skin, a warning she’d learned to trust. It always flared when a Hel portal was near. She’d felt it earlier, a faint warmth beneath her shirt as she’d driven through the city, but now it throbbed insistently, a drumbeat in her chest. She pushed the gate open, the rusty hinges screaming in protest, and stepped into the Grove. The air grew colder still, thick with the scent of damp stone and something metallic, like blood. The wildflowers, blooming year-round, seemed unnaturally vibrant, their petals glowing faintly in the moonlight. She walked deeper, the path winding between ancient oaks whose branches twisted into grotesque shapes, as if reaching for her. Every snap of a twig, every rustle in the undergrowth, made her jump. She kept her head down, eyes scanning the shadows, but saw nothing. The pendant’s glow intensified, a deep, throbbing red that seemed to vibrate in time with her own frantic heartbeat. She stopped, leaning against a massive oak, trying to steady her breathing. The silence was absolute now, broken only by the frantic drumming of her pulse. Then, it came—a sound that froze her blood. Not a sound of the forest, but a voice, clear and cold as ice water, whispering her name: *Rory*. She spun around, heart hammering against her ribs, but the trees stood silent, their leaves unmoving. The whisper came again, closer this time, not a voice but a thought, echoing in her mind: *You shouldn’t have come.* She stumbled back, her hand flying to the pendant, feeling its heat intensify. The Grove wasn’t just Fae-touched; it was alive, and it knew her. The shadows seemed to deepen, swallowing the moonlight. She could feel eyes on her, countless eyes, watching from the darkness between the trees. The wrongness wasn’t just in the air; it was in the very stones beneath her feet, in the pulse of the Heartstone, in the whisper that wasn’t a whisper. She turned and ran, not towards the gate, but deeper into the Grove, the pendant’s glow a frantic beacon in the encroaching darkness. The path twisted, leading her towards the ancient standing stones, the boundary between worlds. She could hear footsteps now, soft but insistent, following her. She didn’t dare look back. The Grove was closing in, and whatever waited for her in its heart was hungry.
created_at"2026-02-19T12:44:36.465Z" 2/19/2026, 12:44:36 PM
model"arcee-ai/trinity-mini-20251201"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency158
moderation_latency(null)
generation_time10912
tokens_prompt4560
tokens_completion1585
native_tokens_prompt3977
native_tokens_completion1309
native_tokens_completion_images(null)
native_tokens_reasoning694
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.000375315
router(null)
provider_responses
0
endpoint_id"73d82c49-90ae-4223-a860-83ed0810821f"
id"3ea276ec5afa43dab82677712fb2abc0"
is_byokfalse
latency158
model_permaslug"arcee-ai/trinity-mini-20251201"
provider_name"Clarifai"
status200
api_type"completions"
id"gen-1771505076-er9IXqH6SAqQuX6L65mY"
upstream_id"3ea276ec5afa43dab82677712fb2abc0"
total_cost0.000375315
cache_discount(null)
upstream_inference_cost0
provider_name"Clarifai"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
91.58% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount594
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount594
totalAiIsms18
found
0
word"echoed"
count1
1
word"silence"
count2
2
word"chill"
count1
3
word"sense of"
count1
4
word"pulsed"
count1
5
word"warmth"
count1
6
word"throbbed"
count1
7
word"scanning"
count1
8
word"pulse"
count2
9
word"whisper"
count3
10
word"echoing"
count1
11
word"could feel"
count1
12
word"beacon"
count1
13
word"footsteps"
count1
highlights
0"echoed"
1"silence"
2"chill"
3"sense of"
4"pulsed"
5"warmth"
6"throbbed"
7"scanning"
8"pulse"
9"whisper"
10"echoing"
11"could feel"
12"beacon"
13"footsteps"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences35
matches(empty)
20.41% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences35
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences35
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords5
totalWords588
ratio0.009
matches
0"Rory"
1"You shouldn’t have come."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount588
uniqueNames11
maxNameDensity0.85
worstName"Grove"
maxWindowNameDensity1.5
worstWindowName"Grove"
discoveredNames
Richmond1
Park1
Carter2
Rory2
Laila1
Malphora1
Fae2
Grove5
Heartstone2
Hel1
Fae-touched1
persons
0"Carter"
1"Rory"
2"Laila"
3"Malphora"
4"Heartstone"
places
0"Richmond"
1"Park"
2"Fae"
3"Grove"
globalScore1
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences34
glossingSentenceCount3
matches
0"rustle that seemed to come from everywhere and nowhere at once"
1"seemed unnaturally vibrant their petals glowing faintly in the moonlight"
2"as if reaching for her"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches4
per1kWords6.803
wordCount588
matches
0"not just from the chill, but from a primal sense of being watched"
1"Not a sound of the forest, but a voice, clear"
2"not a voice but a thought, echoing in her mind: *You shouldn’t have come"
3"not towards the gate, but deeper into the Grove, the pendant’s glow a frantic beacon i"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences35
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs1
mean0
std0
cv0
sampleLengths
0588
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences35
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs96
matches
0"was closing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount2
flaggedSentences5
totalSentences35
ratio0.143
matches
0"The air hung thick and damp, smelling of wet earth and something else—rotting leaves, perhaps, or something older."
1"The usual nocturnal sounds of the park—crickets, an owl’s distant hoot—were absent, replaced by a faint, unsettling rustle that seemed to come from everywhere and nowhere at once."
2"Then, it came—a sound that froze her blood."
3"The Grove wasn’t just Fae-touched; it was alive, and it knew her."
4"The wrongness wasn’t just in the air; it was in the very stones beneath her feet, in the pulse of the Heartstone, in the whisper that wasn’t a whisper."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount594
adjectiveStacks0
stackExamples(empty)
adverbCount21
adverbRatio0.03535353535353535
lyAdverbCount6
lyAdverbRatio0.010101010101010102
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences35
echoCount0
echoWords(empty)
88.83% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences35
mean16.8
std6.25
cv0.372
sampleLengths
018
121
218
314
414
518
628
715
815
922
1025
119
1226
1316
1417
1514
1620
1713
1812
1919
2012
2114
228
2319
2416
2534
2612
278
2815
2929
3023
3114
3210
335
3415
42.86% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.34285714285714286
totalSentences35
uniqueOpeners12
95.24% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences35
matches
0"Then, it came—a sound that"
ratio0.029
60.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences35
matches
0"Her breath misted in the"
1"She’d come here for a"
2"She shivered, not just from"
3"It always flared when a"
4"She’d felt it earlier, a"
5"She pushed the gate open,"
6"She walked deeper, the path"
7"She kept her head down,"
8"She stopped, leaning against a"
9"She spun around, heart hammering"
10"She could feel eyes on"
11"She turned and ran, not"
12"She could hear footsteps now,"
13"She didn’t dare look back."
ratio0.4
2.86% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount32
totalSentences35
matches
0"Thegravel crunched under her boots,"
1"Aurora Carter, alias Rory, Laila,"
2"The air hung thick and"
3"Her breath misted in the"
4"She’d come here for a"
5"The usual nocturnal sounds of"
6"Shadows stretched long and distorted,"
7"She shivered, not just from"
8"A cold sweat broke out"
9"The pendant around her neck,"
10"It always flared when a"
11"She’d felt it earlier, a"
12"She pushed the gate open,"
13"The air grew colder still,"
14"The wildflowers, blooming year-round, seemed"
15"She walked deeper, the path"
16"Every snap of a twig,"
17"She kept her head down,"
18"The pendant’s glow intensified, a"
19"She stopped, leaning against a"
ratio0.914
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences35
matches(empty)
ratio0
4.61% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount6
matches
0"Thegravel crunched under her boots, a sound that echoed unnaturally loud in the suffocating silence of Richmond Park."
1"The usual nocturnal sounds of the park—crickets, an owl’s distant hoot—were absent, replaced by a faint, unsettling rustle that seemed to come from everywhere a…"
2"The wildflowers, blooming year-round, seemed unnaturally vibrant, their petals glowing faintly in the moonlight."
3"She walked deeper, the path winding between ancient oaks whose branches twisted into grotesque shapes, as if reaching for her."
4"She spun around, heart hammering against her ribs, but the trees stood silent, their leaves unmoving."
5"The whisper came again, closer this time, not a voice but a thought, echoing in her mind: *You shouldn’t have come.* She stumbled back, her hand flying to the p…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
70.2128%