Run: 2026-02-19-01KHTYWW4QTHK16QR4XDXZ0ZPQ

Run Details

Duration:
3m 33s
Cost:
$0.004215
Provider:
AtlasCloud

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Boots struck soil that felt too soft, like stepping onto a layer of warm fat. Aurora stumbled, caught her balance, and drew the moonsilver dagger in one fluid motion. The blade hummed, cold against her palm. Amber light bathed the landscape. No sun hung in the sky, only a diffuse, honeyed glow that cast no sharp shadows. Vines thick as pythons draped from twisted trees, heavy with fruit that pulsed like beating hearts. The air tasted of roasted meat and spoiled sugar, cloying and thick enough to chew. Nyx materialised beside her, their form shifting from smoke to solid shadow. Violet eyes scanned the horizon. This place breathes. Aurora wiped sweat from her brow. The humidity clung to her skin. She clipped the Heartstone Pendant to her belt. It pulsed against her hip, a rhythmic warmth matching the throbbing fruit above. We need to move. The Veil won't stay open long behind us. You brought a blade to a banquet. Nyx drifted forward, feet not quite touching the spongy ground. Gluttony does not fight with steel. It fights with desire. I did not come to eat. Aurora pushed through a curtain of hanging moss. The leaves felt like wet silk. Beyond the tree line, a valley opened up. Tables stretched across the floor of the depression, laden with golden platters and overflowing goblets. Steam rose from dishes that never cooled. Flies buzzed in clouds around piles of bones picked clean. No people. Just the feast. Nyx leaned over a roasted bird that still smelled of herbs and death. Souls contract themselves to this realm. They become the sustenance. Aurora tightened her grip on the hilt. The crescent scar on her left wrist itched. She ignored it. Where is the rift? The pendant leads us to the breach. Follow the heat. They descended into the valley. The ground sloped gently, slick with grease. Aurora watched her footing. Every step squelched. The silence bothered her more than the smell. No wind moved the heavy vines. No birds sang. Only the occasional drip of liquid hitting a platter echoed through the amber haze. Aurora stopped. The pendant burned hotter. There. She pointed toward a grand archway at the far end of the valley. Vines choked the stone pillars, blooming with flowers that smelled of copper. Blood. Nyx halted. Their shadow form rippled. Something waits behind the arch. We did not come this far to turn back. Curiosity kills more than swords in Dymas. Prince Belphegor collects debts in flesh. Aurora stepped past them. The moonsilver blade glowed fainter here, the ambient light drowning its luminescence. She preferred the dark anyway. It hid less. As they approached the arch, the tables grew larger. A whole ox lay skewered on a spit, turning slowly without a hand to crank it. The skin was crisp, golden, and cracked open to reveal meat that looked too much like human muscle. Aurora swallowed bile. Keep your eyes on the path. Hard to look away when the path is lined with delicacies. Nyx's voice sounded like wind through dry leaves. You feel it, do you not? The pull. Aurora felt it. A hollow ache in her stomach. Not hunger, but a need to fill a void she did not know she had. The scent of warm bread drifted from the archway. Her mother's kitchen. Cardiff rain against the window. Safety. She shook her head. The memory shattered. It is a trick. All things here are tricks. Even the truth is seasoned to taste better. They reached the archway. The stone felt warm, vibrating under Aurora's fingertips. The pendant now glowed a deep crimson, casting red light onto the ground. Beyond the arch lay a garden. Not of plants, but of statues. Figures stood frozen in poses of indulgence. Some held goblets to lips that never touched the rim. Others lay sprawled on couches, faces contorted in ecstasy. Stone. All of them. Aurora walked among them. The detail was exquisite. She saw the texture of skin, the weave of fabric, the terror in a wide eye hidden behind a smile. They are not stone. Nyx stopped beside a woman holding a grape. They are preserved. Aurora leaned closer. The woman's chest did not rise. No fog misted the air before her lips. Dead? Waiting. A crunch sounded behind them. Aurora spun. The ox on the spit had stopped turning. The flies had vanished. The amber light dimmed, shifting toward a bruised purple. The pendant vibrated violently against her hip. We triggered something. Nyx dissolved into smoke, reforming closer to Aurora's back. The feast begins when the guests arrive. Aurora raised the blade. The cold metal steadied her breathing. Where is the host? Everywhere. The ground beneath the statues began to tremble. Cracks formed in the soil between the tables. Steam hissed from the fissures, smelling of oven heat and burning hair. The statue of the woman with the grape turned its head. Stone grated against stone. Her lips parted, dry and cracking. Welcome. Aurora did not lower the blade. We are not staying. All stay. The table is set. The chairs are warm. Nyx stepped forward, shadows whipping around them like tendrils. We owe no debt to this prince. Debt is inherited. Debt is consumed. The other statues began to move. Joints popped. Dust fell from rigid limbs. They turned in unison, facing Aurora and Nyx. Hundreds of them. A slow, shuffling advance. Aurora backed toward the arch. The path they had entered from was gone. A wall of vines blocked the exit, thick and thorny. You said Gluttony does not fight with steel. Nyx's violet eyes glowed brighter. I lied. Aurora sprinted toward the nearest statue. The moonsilver blade sliced through the air. It connected with the stone arm holding the grape. The arm fell, shattering into rubble. Inside the stone, red fluid pumped out like blood. The statue screamed. A sound of grinding rocks and human agony. The horde surged forward. Nyx expanded, becoming a wall of darkness between Aurora and the advancing figures. Find the heart of the garden. Break the source. Aurora looked past the crowd. In the centre of the courtyard stood a single table. One chair. One plate. She sheathed the dagger and drew a flare from her belt. Lit it. The red magnesium fire hissed, casting harsh shadows against the amber sky. Move. Aurora charged. The statues reached for her. Hands grabbed at her jacket, her hair. She slashed where she could. The blade bit deep, spilling hot blood that smelled of wine. Nyx swept through the line, dissipating bodies into dust. They reformed ahead, blocking a massive figure rising from the ground. A giant clad in armour made of bones and cookware. Hurry, Rory. I cannot hold them long. Aurora slid under a swinging cleaver. Rolled to her feet. The table stood ten yards away. On the plate lay a single beating heart, wrapped in vines. The Heartstone pendant burned so hot it seared her skin through her clothes. She reached the table. The giant roared behind her. Nyx slammed into the creature, a collision of shadow and bone. Aurora raised the blade. Do not cut the heart. Isolde's voice echoed in her head. A memory of the Grove. A warning she had ignored. Too late. Aurora brought the moonsilver down. The blade struck the heart. Silence. The amber sky turned black. The statues froze. The giant halted mid-swing. The heart on the plate did not bleed. It laughed. Aurora's hand stuck to the hilt. The blade fused to the bone. She tried to let go. Her fingers would not open. The voice came from the plate. From the heart. From her own throat. Now the real feast begins. The ground opened beneath her feet. Aurora fell into darkness as the statues rushed forward to fill the void.
created_at"2026-02-19T12:44:46.623Z" 2/19/2026, 12:44:46 PM
model"qwen/qwen3.5-397b-a17b-20260216"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3336
moderation_latency(null)
generation_time212722
tokens_prompt5338
tokens_completion3592
native_tokens_prompt5244
native_tokens_completion3428
native_tokens_completion_images(null)
native_tokens_reasoning1554
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0042146
router(null)
provider_responses
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endpoint_id"ca5088a7-9042-417b-bdd4-4c1fdc8f16ee"
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latency3336
model_permaslug"qwen/qwen3.5-397b-a17b-20260216"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
92.35% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1307
totalAiIsmAdverbs2
found
0
adverb"gently"
count1
1
adverb"slowly"
count1
highlights
0"gently"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
42.62% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1307
totalAiIsms15
found
0
word"pulsed"
count2
1
word"scanned"
count1
2
word"rhythmic"
count1
3
word"warmth"
count1
4
word"desire"
count1
5
word"silk"
count1
6
word"silence"
count2
7
word"echoed"
count2
8
word"stomach"
count1
9
word"shattered"
count1
10
word"vibrated"
count1
11
word"charged"
count1
highlights
0"pulsed"
1"scanned"
2"rhythmic"
3"warmth"
4"desire"
5"silk"
6"silence"
7"echoed"
8"stomach"
9"shattered"
10"vibrated"
11"charged"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences206
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences206
filterMatches
0"feel"
hedgeMatches
0"began to"
1"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences206
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen20
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1306
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
46.63% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions53
wordCount1306
uniqueNames11
maxNameDensity2.07
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Heartstone2
Pendant1
Veil1
Dymas1
Belphegor1
Aurora27
Nyx13
Gluttony2
Rory1
Grove1
You3
persons
0"Pendant"
1"Veil"
2"Belphegor"
3"Aurora"
4"Nyx"
5"Gluttony"
6"Rory"
7"You"
places
0"Dymas"
globalScore0.466
windowScore0.667
79.25% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences106
glossingSentenceCount3
matches
0"not quite touching the spongy ground"
1"felt like wet silk"
2"sounded like wind through dry leaves"
46.86% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.531
wordCount1306
matches
0"Not hunger, but a need to fill a void she did not know she had"
1"Not of plants, but of statues"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences206
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs88
mean14.84
std12.75
cv0.859
sampleLengths
036
152
217
33
433
512
627
76
854
95
1013
1110
1218
1311
143
1550
166
171
1826
196
205
219
2213
2324
2443
253
266
2727
2842
297
304
3113
3225
3338
344
3528
3615
3717
381
391
4028
417
423
439
447
4510
464
471
4828
4921
98.45% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences206
matches
0"is lined"
1"is seasoned"
2"are preserved"
3"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs253
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences206
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1307
adjectiveStacks1
stackExamples
0"open long behind us."
adverbCount24
adverbRatio0.018362662586074982
lyAdverbCount5
lyAdverbRatio0.0038255547054322878
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences206
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences206
mean6.34
std3.73
cv0.588
sampleLengths
015
114
27
35
416
516
615
712
85
93
106
116
128
1313
144
158
167
1710
186
194
206
218
226
238
2415
257
2610
272
283
2913
306
314
327
338
343
354
367
373
385
397
404
413
428
436
443
4514
462
474
481
4913
51.94% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.34951456310679613
totalSentences206
uniqueOpeners72
55.25% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences181
matches
0"Just the feast."
1"Only the occasional drip of"
2"Even the truth is seasoned"
ratio0.017
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences181
matches
0"She clipped the Heartstone Pendant"
1"It pulsed against her hip,"
2"We need to move."
3"You brought a blade to"
4"It fights with desire."
5"I did not come to"
6"They become the sustenance."
7"She ignored it."
8"They descended into the valley."
9"She pointed toward a grand"
10"Their shadow form rippled."
11"We did not come this"
12"She preferred the dark anyway."
13"It hid less."
14"You feel it, do you"
15"Her mother's kitchen."
16"She shook her head."
17"It is a trick."
18"They reached the archway."
19"She saw the texture of"
ratio0.199
40.11% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount152
totalSentences181
matches
0"Boots struck soil that felt"
1"Aurora stumbled, caught her balance,"
2"The blade hummed, cold against"
3"Amber light bathed the landscape."
4"Vines thick as pythons draped"
5"The air tasted of roasted"
6"Nyx materialised beside her, their"
7"Violet eyes scanned the horizon."
8"This place breathes."
9"Aurora wiped sweat from her"
10"The humidity clung to her"
11"She clipped the Heartstone Pendant"
12"It pulsed against her hip,"
13"We need to move."
14"The Veil won't stay open"
15"You brought a blade to"
16"Nyx drifted forward, feet not"
17"Gluttony does not fight with"
18"It fights with desire."
19"I did not come to"
ratio0.84
27.62% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences181
matches
0"Now the real feast begins."
ratio0.006
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount2
matches
0"The skin was crisp, golden, and cracked open to reveal meat that looked too much like human muscle."
1"The blade bit deep, spilling hot blood that smelled of wine."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
85.8359%