Run: 2026-02-19-01KHTYXC7J48GTMTKQZ7XZ1GBV

Run Details

Duration:
16.2s
Cost:
$0.004282
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stone felt cold against her back, a solid, unyielding presence in a world that had suddenly dissolved. One moment, Rory was leaning against an ancient oak in Richmond Park, the next, the air had thickened, shimmered, and then spat her out into a place that defied logic. The silver chain of the Heartstone pendant was a familiar weight against her skin, its crimson gem now pulsing with a slow, steady heat. "Stay close." Nyx's voice was a whisper of dead leaves skittering across pavement, a sound that seemed to come from every shadow at once. They stood a few feet away, their form a dense, humanoid silhouette that drank the ambient light. The faint violet glow of their eyes was the only colour on them. Rory pushed herself off the standing stone, her boots sinking slightly into a carpet of moss that glowed with a soft, internal luminescence. The air smelled of night-blooming jasmine and damp earth, a scent so potent it felt like a physical touch. Above, the sky wasn't a sky at all, but a deep, velvety canopy of indigo, pricked by stars that burned in unfamiliar constellations. There was no sun, no moon, only this endless, star-flecked twilight. "What is this place?" Eva's voice was a hushed tremor. She clutched Rory's arm, her knuckles white. She was the one who had insisted on coming, driven by a morbid curiosity that now seemed to be curdling into fear. "The space between," Nyx said, their form wavering at the edges. "A fold in the world. The Grove." Rory took a step forward, her eyes wide. Wildflowers, impossible in their variety and colour, bloomed in profusion around them. Bluebells glowed with an electric blue light, roses shimmered with petals of polished silver, and lilies unfurled in spirals of soft gold. They left no footprints in the glowing moss, their stems bending under her weight only to spring back, untouched, as she passed. She knelt, her fingers hovering over a flower with petals like stained glass. It felt warm, alive. She touched it, and a soft chime echoed in her mind, a single, clear note of pure sound. "Beautiful," Eva breathed, her fear momentarily forgotten. She reached out a hesitant hand towards a cluster of bell-shaped flowers that chimed gently in a breeze Rory couldn't feel. "Don't." Nyx's voice was sharp, a blade of static. "Nothing here is what it seems. The beauty is the lure." Eva snatched her hand back as if burned. Rory rose slowly, the wonder in her chest now tinged with a cold thread of caution. She looked around, truly seeing the place for the first time. The standing stones, a dozen of them, formed a rough circle. They were ancient, covered in a script of swirling, unfamiliar runes that seemed to shift and writhe when she looked at them directly. The air between the stones hummed with a low, resonant frequency, a vibration she felt in her bones. "This is Isolde's home," Rory said, more to herself than the others. "The Fae Grove." "The Fae don't have homes," Nyx corrected. "They have territories. And this one is marked." Rory followed their gaze. In the centre of the clearing, a magnificent weeping willow grew, its long, silver-green leaves trailing to the ground. It was larger than any willow she had ever seen, its trunk gnarled and immense. From its lowest branches hung hundreds of slender, silver chains, each ending in a delicate, shimmering crystal. The crystals tinkled softly, a discordant, beautiful melody that made the hairs on her arms stand on end. It was the source of the chime she'd heard from the flower. As they moved towards the tree, the ground changed. The glowing moss gave way to a carpet of what looked like black glass, smooth and perfect. It reflected the starry canopy above so perfectly that for a dizzying moment, Rory felt as if they were walking across the universe itself. She saw her own reflection, a pale, startled face surrounded by the impossible flowers. Beside her, Nyx was a patch of deeper darkness in the reflection, their violet eyes the only detail visible. The air grew colder as they approached the willow. The scent of jasmine was replaced by something else, something clean and sharp, like ozone after a lightning strike. The tinkling of the crystals grew louder, more complex, a thousand tiny bells playing a song that had no beginning and no end. Rory felt a pull, a strange and irresistible compulsion to walk faster, to reach the tree, to touch its silvery bark. She took another step, and then another, her pace quickening despite a voice screaming in the back of her mind to stop. "Rory." Nyx's voice was a low hiss, a warning. "The path is a promise. Be careful what you promise." She froze, her hand outstretched. The compulsion vanished, leaving her breathless and disoriented. She shook her head to clear it. "What was that?" "The tree sings a song of belonging," Nyx whispered. "It offers you a place. A purpose. To accept is to be bound." Eva shivered, wrapping her arms around herself. "Let's go back. This place... it's wrong." Rory looked from the mesmerising tree to the shadowy form of her guide. The Heartstone pendant against her chest was growing warmer, almost hot now. It wasn't a warning of danger, not exactly. It felt more like a resonance, a key turning in a lock she didn't know she possessed. She thought of Isolde, the strange, silver-haired woman who had given her the Fae-forged blade now tucked into her jacket. *You will know when you are needed*, the Seer had said, her lavender eyes holding a universe of secrets. "We're not here to picnic," Rory said, her voice steadier than she felt. "We're here for answers." She turned away from the willow and scanned the edge of the clearing. The space between two of the standing stones seemed darker than the rest, a patch of pure, unadulterated black that didn't reflect the starlight. It was a hole in the world. "There," she said, pointing. As they drew closer, the air crackled. The faint shimmering distortion she sometimes saw around the city, the one she now knew was the Veil, was visible here, a heat haze hanging in the air. But here, it was torn. The blackness wasn't an absence of light; it was a wound, and from it seeped a palpable sense of dread. The sweet scent of the grove was tainted by the faint, acrid smell of something burning, of sulphur and cooked meat. A low growl rumbled from the tear. Not the sound of an animal, but something deeper, the grinding of stone on stone, the sound of a place under immense pressure. "What is that?" Eva whispered, her face pale. "Hel," Nyx said, their voice flat. "Or a door to it." Rory knelt before the rift, the Fae-forged blade suddenly feeling heavy in her jacket. The air from the tear was hot, dry, and it carried a sound, a distant, rhythmic chanting in a language that felt ancient and cruel. She peered into the darkness, and for a fleeting second, she saw a vision: a sprawling orchard under an amber sky, trees heavy with glistening, blood-red fruit. A place of impossible, decadent beauty. The Heartstone pulsed against her skin, a frantic, urgent beat. The chanting grew louder, closer. A shape began to form in the centre of the tear, a silhouette of coiling smoke and embers. Two pinpricks of malevolent red light ignited within the smoke, fixing on her. A low, guttural laugh echoed from the rift, a sound that promised pain and eternity.
created_at"2026-02-19T12:45:03.098Z" 2/19/2026, 12:45:03 PM
model"z-ai/glm-4.6" 4/6/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency555
moderation_latency(null)
generation_time16022
tokens_prompt5338
tokens_completion1884
native_tokens_prompt4927
native_tokens_completion1700
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4926
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00428241
router(null)
provider_responses
0
endpoint_id"562fe77f-c92f-4556-b43b-ea7da6891b6a"
id"5ecc06f99fe439f1ad5c455cab941d7c"
is_byokfalse
latency554
model_permaslug"z-ai/glm-4.6" 4/6/2001, 12:00:00 AM
provider_name"Novita"
status200
api_type"completions"
id"gen-1771505103-EP5lVkb0Un050J63g1c2"
upstream_id"5ecc06f99fe439f1ad5c455cab941d7c"
total_cost0.00428241
cache_discount0.00216744
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences23
tagDensity0.435
leniency0.87
rawRatio0
effectiveRatio0
68.94% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1288
totalAiIsmAdverbs8
found
0
adverb"suddenly"
count2
1
adverb"slightly"
count1
2
adverb"gently"
count1
3
adverb"slowly"
count1
4
adverb"truly"
count1
5
adverb"softly"
count1
6
adverb"perfectly"
count1
highlights
0"suddenly"
1"slightly"
2"gently"
3"slowly"
4"truly"
5"softly"
6"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
14.60% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1288
totalAiIsms22
found
0
word"shimmered"
count2
1
word"familiar"
count1
2
word"weight"
count2
3
word"whisper"
count1
4
word"wavering"
count1
5
word"electric"
count1
6
word"echoed"
count2
7
word"tinged"
count1
8
word"crystal"
count1
9
word"perfect"
count1
10
word"complex"
count1
11
word"resonance"
count1
12
word"scanned"
count1
13
word"palpable"
count1
14
word"sense of"
count1
15
word"rhythmic"
count1
16
word"fleeting"
count1
17
word"glistening"
count1
18
word"pulsed"
count1
highlights
0"shimmered"
1"familiar"
2"weight"
3"whisper"
4"wavering"
5"electric"
6"echoed"
7"tinged"
8"crystal"
9"perfect"
10"complex"
11"resonance"
12"scanned"
13"palpable"
14"sense of"
15"rhythmic"
16"fleeting"
17"glistening"
18"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences83
matches(empty)
74.01% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences83
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences93
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords7
totalWords1280
ratio0.005
matches
0"You will know when you are needed"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
94.49% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount1171
uniqueNames10
maxNameDensity1.11
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Rory13
Richmond1
Park1
Heartstone3
Eva5
Nyx8
Isolde1
Fae-forged2
Seer1
Veil1
persons
0"Rory"
1"Eva"
2"Nyx"
3"Seer"
places
0"Richmond"
1"Park"
globalScore0.945
windowScore1
47.26% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences73
glossingSentenceCount3
matches
0"sound that seemed to come from every shadow at once"
1"felt like a physical touch"
2"looked like black glass, smooth and perfe"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.781
wordCount1280
matches
0"Not the sound of an animal, but something deeper, the grinding of stone on stone, the sound"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences93
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs29
mean44.14
std29.65
cv0.672
sampleLengths
072
154
276
339
418
599
628
720
887
915
1015
1185
1283
1351
1443
1519
1623
1722
1814
1989
2017
2144
224
2381
2430
258
2611
2782
2851
88.35% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences83
matches
0"was replaced"
1"are needed"
2"was torn"
3"was tainted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs180
matches
0"were walking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences93
ratio0.011
matches
0"The blackness wasn't an absence of light; it was a wound, and from it seeped a palpable sense of dread."
82.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1179
adjectiveStacks3
stackExamples
0"endless, star-flecked twilight."
1"long, silver-green leaves"
2"strange, silver-haired woman"
adverbCount35
adverbRatio0.029686174724342665
lyAdverbCount15
lyAdverbRatio0.01272264631043257
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences93
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences93
mean13.76
std6.8
cv0.494
sampleLengths
018
130
224
324
417
513
623
719
823
911
1010
117
1222
1311
147
158
1612
1722
1822
1913
204
2118
227
2321
249
2511
268
2716
2811
2911
3023
3118
3212
333
347
358
364
3719
3815
3917
4018
4112
429
4317
4424
4514
4619
479
4819
4923
45.16% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.3225806451612903
totalSentences93
uniqueOpeners30
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences81
matches(empty)
ratio0
96.54% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences81
matches
0"They stood a few feet"
1"She clutched Rory's arm, her"
2"She was the one who"
3"They left no footprints in"
4"She knelt, her fingers hovering"
5"It felt warm, alive."
6"She touched it, and a"
7"She reached out a hesitant"
8"She looked around, truly seeing"
9"They were ancient, covered in"
10"It was larger than any"
11"It was the source of"
12"It reflected the starry canopy"
13"She saw her own reflection,"
14"She took another step, and"
15"She froze, her hand outstretched."
16"She shook her head to"
17"It wasn't a warning of"
18"It felt more like a"
19"She thought of Isolde, the"
ratio0.309
27.90% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount70
totalSentences81
matches
0"The stone felt cold against"
1"The silver chain of the"
2"Nyx's voice was a whisper"
3"They stood a few feet"
4"The faint violet glow of"
5"Rory pushed herself off the"
6"The air smelled of night-blooming"
7"Eva's voice was a hushed"
8"She clutched Rory's arm, her"
9"She was the one who"
10"Nyx said, their form wavering"
11"Rory took a step forward,"
12"Wildflowers, impossible in their variety"
13"Bluebells glowed with an electric"
14"They left no footprints in"
15"She knelt, her fingers hovering"
16"It felt warm, alive."
17"She touched it, and a"
18"Eva breathed, her fear momentarily"
19"She reached out a hesitant"
ratio0.864
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences81
matches(empty)
ratio0
32.97% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences52
technicalSentenceCount8
matches
0"The stone felt cold against her back, a solid, unyielding presence in a world that had suddenly dissolved."
1"One moment, Rory was leaning against an ancient oak in Richmond Park, the next, the air had thickened, shimmered, and then spat her out into a place that defied…"
2"Rory pushed herself off the standing stone, her boots sinking slightly into a carpet of moss that glowed with a soft, internal luminescence."
3"She reached out a hesitant hand towards a cluster of bell-shaped flowers that chimed gently in a breeze Rory couldn't feel."
4"It reflected the starry canopy above so perfectly that for a dizzying moment, Rory felt as if they were walking across the universe itself."
5"The tinkling of the crystals grew louder, more complex, a thousand tiny bells playing a song that had no beginning and no end."
6"She thought of Isolde, the strange, silver-haired woman who had given her the Fae-forged blade now tucked into her jacket."
7"The air from the tear was hot, dry, and it carried a sound, a distant, rhythmic chanting in a language that felt ancient and cruel."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount6
matches
0"Nyx said, their form wavering at the edges"
1"Eva breathed, her fear momentarily forgotten"
2"Rory said, more to herself than the others"
3"Rory said, her voice steadier than she felt"
4"Eva whispered, her face pale"
5"Nyx said, their voice flat"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount4
fancyTags
0"Eva breathed (breathe)"
1"Nyx corrected (correct)"
2"Nyx whispered (whisper)"
3"Eva whispered (whisper)"
dialogueSentences23
tagDensity0.391
leniency0.783
rawRatio0.444
effectiveRatio0.348
72.4076%