Run: 2026-02-19-01KHTYYVVECSX7W5ZJ8ZQ1NF89

Run Details

Duration:
46.3s
Cost:
$0.007381
Provider:
AtlasCloud

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The last of the thorny branches scraped against Rory’s leather jacket like grasping fingers, then she was through. The air changed instantly, the familiar London murmur of distant traffic and sirens replaced by a profound, pressing silence. It was the first wrong thing. The Fae Grove was never truly silent. The perpetual twilight of the grove settled around her, a soft, violet-tinged gloom that clung to the impossible blooms of the wildflowers carpeting the clearing. Flowers that had no business blooming together—snowdrops and bluebells, poppies and foxgloves—all pulsed with a faint, internal luminescence. At the centre of the clearing stood the ancient oak standing stones, their surfaces gnarled and weathered like the faces of sleeping giants. They marked the boundary, the place where the world thinned. Rory’s hand went to her chest, her fingers closing around the Heartstone pendant. It was warm. Too warm. The deep crimson gem, usually cool to the touch, pulsed with a steady, heatbeat rhythm against her skin. For the past week, it had been growing warmer, a silent beacon only she could feel. It had led her here tonight, past the locked park gates and through the twisting paths of Richmond Park, to this hidden place that existed between worlds. A prickle traced a path down her spine. Her hand, moving with a will of its own, went to the small crescent-shaped scar on her left wrist, a nervous habit she’d never broken. She scanned the treeline, the dark, ancient oaks standing like silent sentinels. Nothing. She was alone. She had to be. The ground beneath her trainers was soft, springy with moss and decay. She took a careful step towards the nearest standing stone, a colossal monolith that looked like a petrified, twisted spine. The air felt heavy, thick with the scent of night-blooming jasmine and damp earth, but beneath it, something else. A faint, metallic tang, like old blood. Then she heard it. A soft, rhythmic sound. *Scrape. Scrape. Scrape.* It wasn't the sound of an animal foraging or a branch in the wind. It was too precise, too deliberate. Like stone being drawn slowly across stone. Rory froze, her head cocked, every sense straining. The sound came from her left, from the dense shadows between two massive oaks. *Scrape. Scrape.* She held her breath, listening. The sound stopped. The silence that rushed back in to fill the void was worse than the noise itself. It was a listening silence. A held breath. Rory’s cool-headed intelligence, the thing that had seen her through a hundred tight spots in London and a hundred more before that, screamed at her to leave. To turn and walk back through the thorns and not look back. But the pendant against her skin was a furnace now, its glow visible through the thin material of her shirt. It wanted her here. She took another step, her footfall swallowed by the unnatural quiet. Her gaze swept the perimeter of the clearing, and for a split second, she saw it. A flicker of movement at the very edge of her vision, deeper in the woods than the light should have reached. It wasn't the shape of a deer or a fox. It was a patch of darkness that had moved, a sliver of black that detached itself from the greater shadow and then was gone. Her heart gave a single, hard thump against her ribs. Not an animal. No animal moved with that kind of calculated silence. She forced herself to keep walking, her pace measured, towards the centre of the grove. She needed to see the stones up close, to see if the energy they were putting out matched the pendant’s frantic pulse. As she moved, the scraping sound started again. This time, it was closer. And it was joined by something else. A soft, wet tearing sound, like cloth being slowly ripped apart, or flesh. Rory stopped, her hand instinctively going to the phone in her pocket. A useless gesture. There was no signal here. There never was. She was an island, cut off from everything she knew. The violet gloom seemed to deepen, the luminescent flowers dimming as if a cloud had passed over a non-existent moon. The air grew colder. Not the gentle chill of an English night, but a deep, penetrating cold that seeped through her jacket and jeans. It was the kind of cold that came from open ground, from graves. The metallic scent of blood was stronger now, cloying, mingling with the sweet rot of fallen leaves. She was not alone. The certainty of it was a physical weight, a pressure in the air around her. The feeling of being watched was no longer a paranoid twitch; it was a palpable force, a gaze that bored into her back. The standing stones loomed ahead, their twisted shapes seeming to contort in the gloom. The pendant was almost too hot to touch now, its crimson light a frantic beacon. *Scrape. Tear. Scrape.* The sounds were a rhythm, a horrible, patient cadence. It was circling her. She could feel it moving through the trees just beyond the clearing, staying in the deep shadows, always just out of sight. Her cool-headed mask was cracking. This was beyond her. This was not an abusive ex or a dodgy client. This was old. This was other. She had seen enough. The pendant had brought her here for a reason, but whatever reason that was, it was not worth this. Survival first. Answers later. Always. Rory turned slowly, carefully, her eyes fixed on the path she had taken through the thorns. She would not run. Running was prey. She would walk. She would walk out of this place and never come back. She took one step towards the exit. Then another. The sounds behind her stopped. The silence that fell was absolute, complete. It was the loudest thing she had ever heard. A cold, wet breath, smelling of damp earth and something else, something sweet and rotten, stirred the fine hairs at the nape of her neck.
created_at"2026-02-19T12:45:51.864Z" 2/19/2026, 12:45:51 PM
model"z-ai/glm-4.6" 4/6/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1113
moderation_latency(null)
generation_time46118
tokens_prompt4560
tokens_completion3529
native_tokens_prompt4128
native_tokens_completion3198
native_tokens_completion_images(null)
native_tokens_reasoning1907
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00738084
router(null)
provider_responses
0
endpoint_id"3971cf0a-5d2a-4938-b0e3-a5e480fdd9a3"
id"7fd89cebfe8e4ff6968385a17db0fac5"
is_byokfalse
latency1113
model_permaslug"z-ai/glm-4.6" 4/6/2001, 12:00:00 AM
provider_name"AtlasCloud"
status200
api_type"completions"
id"gen-1771505151-FPGXVFxNxK8UPhqkzgZZ"
upstream_id"7fd89cebfe8e4ff6968385a17db0fac5"
total_cost0.00738084
cache_discount(null)
upstream_inference_cost0
provider_name"AtlasCloud"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
70.47% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1016
totalAiIsmAdverbs6
found
0
adverb"truly"
count1
1
adverb"slowly"
count3
2
adverb"very"
count1
3
adverb"carefully"
count1
highlights
0"truly"
1"slowly"
2"very"
3"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1016
totalAiIsms31
found
0
word"familiar"
count1
1
word"profound"
count1
2
word"silence"
count5
3
word"tinged"
count1
4
word"gloom"
count3
5
word"pulsed"
count2
6
word"beacon"
count2
7
word"could feel"
count2
8
word"traced"
count1
9
word"down her spine"
count1
10
word"scanned"
count1
11
word"sentinels"
count1
12
word"rhythmic"
count1
13
word"footfall"
count1
14
word"flicker"
count1
15
word"calculated"
count1
16
word"measured"
count1
17
word"pulse"
count1
18
word"chill"
count1
19
word"weight"
count1
20
word"palpable"
count1
21
word"loomed"
count1
highlights
0"familiar"
1"profound"
2"silence"
3"tinged"
4"gloom"
5"pulsed"
6"beacon"
7"could feel"
8"traced"
9"down her spine"
10"scanned"
11"sentinels"
12"rhythmic"
13"footfall"
14"flicker"
15"calculated"
16"measured"
17"pulse"
18"chill"
19"weight"
20"palpable"
21"loomed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences101
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences101
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences101
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords8
totalWords1008
ratio0.008
matches
0"Scrape. Scrape. Scrape."
1"Scrape. Scrape."
2"Scrape. Tear. Scrape."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions14
wordCount1008
uniqueNames8
maxNameDensity0.6
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Rory"
discoveredNames
Rory6
London2
Fae1
Grove1
Heartstone1
Richmond1
Park1
English1
persons
0"Rory"
places
0"London"
1"Fae"
2"Grove"
3"Richmond"
4"Park"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences60
glossingSentenceCount1
matches
0"looked like a petrified, twisted spine"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.992
wordCount1008
matches
0"Not the gentle chill of an English night, but a deep, penetrating cold"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences101
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs27
mean37.33
std28.16
cv0.754
sampleLengths
050
176
279
353
458
54
67
749
82
98
1087
1182
1259
1333
1453
1554
164
1767
183
1960
2028
2137
227
232
245
2516
2625
94.84% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences101
matches
0"being drawn"
1"was gone"
2"was joined"
74.21% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs159
matches
0"were putting"
1"was circling"
2"was cracking"
86.28% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount1
flaggedSentences2
totalSentences101
ratio0.02
matches
0"Flowers that had no business blooming together—snowdrops and bluebells, poppies and foxgloves—all pulsed with a faint, internal luminescence."
1"The feeling of being watched was no longer a paranoid twitch; it was a palpable force, a gaze that bored into her back."
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1016
adjectiveStacks2
stackExamples
0"soft, violet-tinged gloom"
1"small crescent-shaped scar"
adverbCount37
adverbRatio0.03641732283464567
lyAdverbCount9
lyAdverbRatio0.008858267716535433
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences101
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences101
mean9.98
std7.45
cv0.747
sampleLengths
018
119
26
37
425
518
623
710
813
93
102
1118
1216
1327
148
1525
1612
171
183
194
2012
2120
2219
237
244
254
261
271
281
2914
306
317
328
3314
341
351
365
373
3816
395
403
4127
4212
4320
444
4511
4616
4721
4810
4924
29.21% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats21
diversityRatio0.27722772277227725
totalSentences101
uniqueOpeners28
38.31% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences87
matches
0"Then she heard it."
ratio0.011
68.28% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences87
matches
0"It was the first wrong"
1"They marked the boundary, the"
2"It was warm."
3"It had led her here"
4"Her hand, moving with a"
5"She scanned the treeline, the"
6"She was alone."
7"She had to be."
8"She took a careful step"
9"It wasn't the sound of"
10"It was too precise, too"
11"She held her breath, listening."
12"It was a listening silence."
13"It wanted her here."
14"She took another step, her"
15"Her gaze swept the perimeter"
16"It wasn't the shape of"
17"It was a patch of"
18"Her heart gave a single,"
19"She forced herself to keep"
ratio0.379
28.97% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount75
totalSentences87
matches
0"The last of the thorny"
1"The air changed instantly, the"
2"It was the first wrong"
3"The Fae Grove was never"
4"The perpetual twilight of the"
5"Flowers that had no business"
6"They marked the boundary, the"
7"Rory’s hand went to her"
8"It was warm."
9"The deep crimson gem, usually"
10"It had led her here"
11"A prickle traced a path"
12"Her hand, moving with a"
13"She scanned the treeline, the"
14"She was alone."
15"She had to be."
16"The ground beneath her trainers"
17"She took a careful step"
18"The air felt heavy, thick"
19"A faint, metallic tang, like"
ratio0.862
57.47% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences87
matches
0"To turn and walk back"
ratio0.011
49.69% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount6
matches
0"The perpetual twilight of the grove settled around her, a soft, violet-tinged gloom that clung to the impossible blooms of the wildflowers carpeting the clearin…"
1"Flowers that had no business blooming together—snowdrops and bluebells, poppies and foxgloves—all pulsed with a faint, internal luminescence."
2"She took a careful step towards the nearest standing stone, a colossal monolith that looked like a petrified, twisted spine."
3"Rory’s cool-headed intelligence, the thing that had seen her through a hundred tight spots in London and a hundred more before that, screamed at her to leave."
4"The violet gloom seemed to deepen, the luminescent flowers dimming as if a cloud had passed over a non-existent moon."
5"The feeling of being watched was no longer a paranoid twitch; it was a palpable force, a gaze that bored into her back."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
82.8577%