Run: 2026-02-19-01KHTYYYKZTVBBXZWPS0SHRPSP

Run Details

Duration:
53.2s
Cost:
$0.002379
Provider:
AtlasCloud

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The oak stood where no oak should grow. Aurora traced the bark with her fingertips, feeling the strange warmth beneath. Nyx hovered at her shoulder, their shadow-form rippling like water disturbed by wind. "Through here," Nyx whispered, their voice carrying the weight of centuries. "The boundary is thin." The standing stones rose in a rough circle, ancient and gnarled, their surfaces carved with symbols that seemed to shift when viewed peripherally. Aurora had walked through Richmond Park hundreds of times in her life, delivered curry to townhouses along the perimeter, jogged past the deer herds at dawn. Never once had she seen this clearing. The Heartstone Pendant pulsed against her chest, a faint warmth blooming through her shirt. The pendant had led her here, through twisty park paths that shouldn't exist, past hedgerows that parted like curtains at her approach. She stepped between two of the stones. The air changed. It hit her first as pressure, a subtle shift in atmosphere like descending too quickly in an aircraft. Then colour bloomed everywhere, impossibly vivid, saturating her vision in ways that made her eyes water. The green of the grass was wrong, too bright, almost painful in its intensity. Wildflowers she couldn't name dotted the clearing, their petals shimmering with an inner light. "Oh," she breathed. The grove opened before her, a perfect circle of impossible beauty. The sky above was the deep blue of twilight, but she could see stars through it, more stars than she'd ever witnessed, crowded together in constellations that belonged to no earthly chart. The air tasted of honey and thunder, sweet and electric on her tongue. "Careful," Nyx said, their form solidifying slightly as they stepped through the stones behind her. "The Fae Courts bleed through here. Their rules apply." Aurora nodded, though her heart hammered against her ribs. She'd heard stories about the Fae from her grandmother, whispered tales of the Fair Folk and their cruel hospitality. The Fae-Forged Blade hung at her hip, its cold presence a small comfort. They moved deeper. The trees at the grove's edge weren't quite trees. Their bark spiralled in patterns too regular to be natural, their branches reaching upward like supplicating hands. Leaves rustled without wind, and Aurora could swear she heard whispers woven through the sound, fragments of conversation in a language she almost understood. "Do you hear that?" she asked. "Voices." Nyx's violet eyes glowed faintly in the dimness. "The Fae speak to each other across great distances. We are in their conversation now, whether we wish to be or not." A flash of movement caught her eye. Something small and bright darted between the roots of one spiralling tree, a creature like a fox but with wings like a dragonfly, translucent and flickering. It paused, regarding her with eyes like black pearls, then vanished into shadow. "What was that?" "Saewren. Messenger spirits. Harmless, mostly." Nyx's voice carried an edge of warning. "Do not accept anything offered to you here. No food, no drink, no gifts. The Fae debts are collector's items." The ground beneath her feet shifted from grass to something softer, moss that glowed faintly blue where she stepped. The air grew heavier with perfume, floral scents mingling with something darker, something that reminded her of copper and old stone. The pendant pulsed warmer. "There's a path," Aurora said, noticing the trail of pale stones leading toward the grove's centre. They followed it. The path wound through stands of those strange trees, past pools of water so still they reflected skies that didn't belong to Earth. She saw a moon that was crimson, rings of ice around a gas giant, a comet burning across darkness. The reflections shifted as she watched, showing her glimpses of places that couldn't exist. Her hand found the Fae-Forged Blade's hilt without her consciously deciding to move it. The moonsilver was ice-cold even through her glove, but its chill felt like comfort now, a reminder of solid reality in a place that seemed to dissolve the boundaries between dream and waking. "The centre is near," Nyx said. "I can feel the Seer's presence." The trees opened. The clearing at the grove's heart was smaller than the entrance, dominated by a single structure that made Aurora's breath catch. It was a well, or something like a well, built from stones that seemed to be made of solidified moonlight. The stones glowed faintly, casting silver light across the clearing, and from the well's depths came a sound that wasn't quite water, wasn't quite wind, wasn't quite singing. It was all three and none of them. "Isolde?" Aurora called, her voice strange in the acoustic oddness of the space. The sound from the well changed, modulating into something almost like words, almost like meaning, sliding away from comprehension like water through fingers. "You came." The voice came from everywhere and nowhere, from the well and the trees and the stars above. "I wondered if you would." A figure emerged from shadows that hadn't existed a moment before. She was small, ethereal, her silver hair falling to her waist in a waterfall of moonlight. Her eyes were pale lavender, ancient and young at once, and her feet left no prints in the glowing moss. "Aurora Carter." Isolde's voice was like bells and brook water and the last light of evening, all at once. "Shade." A nod toward Nyx. "You seek answers." "We seek the truth about the pendant," Aurora said, her hand rising to the Heartstone. "About what it means. About the Veil." Isolde smiled, and the expression was kind but terrible, full of secrets and sorrow. "The Veil weakens." Isolde began to circle the well, her movements graceful and otherworldly. "Winter comes. The boundary thins. Those who wait in Hel grow restless." "What waits in Hel?" The question hung in the air. Isolde turned, her pale eyes meeting Aurora's with an intensity that made the young woman's soul feel exposed, laid bare to scrutiny across centuries. "Every sin has its price." Isolde's voice dropped to something like a whisper. "Every realm its ruler. Dymas hungers. Belphegor stirs. The doors are opening, child, one by one. The question is not what waits in Hel." She leaned close, her breath cold against Aurora's cheek. "The question is what you will do when Hel comes to you." The Heartstone Pendant blazed crimson, hot against Aurora's chest, and the well's strange singing rose to a crescendo. The stars above wheeled, the trees creaked, and somewhere in the distance, a sound like thunder rolled across a sky that belonged to another world entirely. The first door had opened.
created_at"2026-02-19T12:45:54.696Z" 2/19/2026, 12:45:54 PM
model"minimax/minimax-m2.5-20260211"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency5599
moderation_latency(null)
generation_time53157
tokens_prompt5338
tokens_completion2273
native_tokens_prompt4799
native_tokens_completion1862
native_tokens_completion_images(null)
native_tokens_reasoning462
native_tokens_cached4798
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00237864
router(null)
provider_responses
0
endpoint_id"acf82778-f331-40d9-ad3f-8c57494d4c4b"
id"17fda727871c4e2799090a1cf09fa998"
is_byokfalse
latency5599
model_permaslug"minimax/minimax-m2.5-20260211"
provider_name"AtlasCloud"
status200
api_type"completions"
id"gen-1771505154-umheC7FVihIXSW1c23EN"
upstream_id"17fda727871c4e2799090a1cf09fa998"
total_cost0.00237864
cache_discount0.00129546
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provider_name"AtlasCloud"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount1
adverbTags
0"Nyx's violet eyes glowed faintly [faintly]"
dialogueSentences28
tagDensity0.464
leniency0.929
rawRatio0.077
effectiveRatio0.071
90.96% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1106
totalAiIsmAdverbs2
found
0
adverb"quickly"
count1
1
adverb"slightly"
count1
highlights
0"quickly"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
27.67% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1106
totalAiIsms16
found
0
word"traced"
count1
1
word"warmth"
count2
2
word"weight"
count1
3
word"pulsed"
count2
4
word"intensity"
count2
5
word"perfect"
count1
6
word"electric"
count1
7
word"chill"
count1
8
word"reminder"
count1
9
word"structure"
count1
10
word"depths"
count1
11
word"otherworldly"
count1
12
word"whisper"
count1
highlights
0"traced"
1"warmth"
2"weight"
3"pulsed"
4"intensity"
5"perfect"
6"electric"
7"chill"
8"reminder"
9"structure"
10"depths"
11"otherworldly"
12"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences67
matches(empty)
36.25% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount4
narrationSentences67
filterMatches
0"feel"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences80
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1102
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount929
uniqueNames13
maxNameDensity1.18
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Isolde"
discoveredNames
Richmond1
Park1
Heartstone3
Pendant2
Aurora11
Fae3
Fair1
Folk1
Fae-Forged2
Blade2
Nyx7
Earth1
Isolde5
persons
0"Pendant"
1"Aurora"
2"Blade"
3"Nyx"
4"Isolde"
places
0"Richmond"
1"Park"
2"Heartstone"
3"Earth"
globalScore0.908
windowScore0.833
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount6
matches
0"symbols that seemed to shift when viewed peripherally"
1"quite trees"
2"place that seemed to dissolve the boundaries between dream and waking"
3"felt like comfort now, a reminder of so"
4"stones that seemed to be made of solidified moonlight"
5"something like a well, built from stones tha"
6"quite water, wasn't quite wind, wasn't quite singing"
7"quite wind, wasn't quite singing"
8"something like a whisper"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1102
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences80
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean25.63
std19.06
cv0.744
sampleLengths
08
125
215
356
436
57
63
762
83
956
1024
1141
123
1350
146
1531
1646
173
1832
1944
2016
213
2256
2347
2412
253
2669
278
2813
2923
3024
3147
3227
3322
3414
3526
364
3730
3837
399
4012
4144
425
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences67
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs146
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences80
ratio0
matches(empty)
97.49% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount933
adjectiveStacks0
stackExamples(empty)
adverbCount40
adverbRatio0.04287245444801715
lyAdverbCount12
lyAdverbRatio0.012861736334405145
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences80
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences80
mean13.78
std7.46
cv0.542
sampleLengths
08
112
213
311
44
523
626
77
814
922
107
113
1218
1316
1414
1514
163
1711
1832
1913
2015
219
229
2319
2413
253
269
2717
2824
296
309
3122
327
3326
3413
353
3612
3720
3819
3921
404
4116
423
4323
4419
4514
4614
4733
486
496
47.50% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.375
totalSentences80
uniqueOpeners30
52.08% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences64
matches
0"Then colour bloomed everywhere, impossibly"
ratio0.016
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences64
matches
0"She stepped between two of"
1"It hit her first as"
2"She'd heard stories about the"
3"They moved deeper."
4"Their bark spiralled in patterns"
5"It paused, regarding her with"
6"They followed it."
7"She saw a moon that"
8"Her hand found the Fae-Forged"
9"It was a well, or"
10"It was all three and"
11"She was small, ethereal, her"
12"Her eyes were pale lavender,"
13"She leaned close, her breath"
ratio0.219
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount62
totalSentences64
matches
0"The oak stood where no"
1"Aurora traced the bark with"
2"Nyx hovered at her shoulder,"
3"Nyx whispered, their voice carrying"
4"The standing stones rose in"
5"Aurora had walked through Richmond"
6"The Heartstone Pendant pulsed against"
7"The pendant had led her"
8"She stepped between two of"
9"The air changed."
10"It hit her first as"
11"The green of the grass"
12"Wildflowers she couldn't name dotted"
13"The grove opened before her,"
14"The sky above was the"
15"The air tasted of honey"
16"Nyx said, their form solidifying"
17"Aurora nodded, though her heart"
18"She'd heard stories about the"
19"The Fae-Forged Blade hung at"
ratio0.969
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences64
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount12
matches
0"The standing stones rose in a rough circle, ancient and gnarled, their surfaces carved with symbols that seemed to shift when viewed peripherally."
1"The pendant had led her here, through twisty park paths that shouldn't exist, past hedgerows that parted like curtains at her approach."
2"Then colour bloomed everywhere, impossibly vivid, saturating her vision in ways that made her eyes water."
3"The sky above was the deep blue of twilight, but she could see stars through it, more stars than she'd ever witnessed, crowded together in constellations that b…"
4"Their bark spiralled in patterns too regular to be natural, their branches reaching upward like supplicating hands."
5"The ground beneath her feet shifted from grass to something softer, moss that glowed faintly blue where she stepped."
6"The air grew heavier with perfume, floral scents mingling with something darker, something that reminded her of copper and old stone."
7"The path wound through stands of those strange trees, past pools of water so still they reflected skies that didn't belong to Earth."
8"She saw a moon that was crimson, rings of ice around a gas giant, a comet burning across darkness."
9"The moonsilver was ice-cold even through her glove, but its chill felt like comfort now, a reminder of solid reality in a place that seemed to dissolve the boun…"
10"The clearing at the grove's heart was smaller than the entrance, dominated by a single structure that made Aurora's breath catch."
11"Isolde turned, her pale eyes meeting Aurora's with an intensity that made the young woman's soul feel exposed, laid bare to scrutiny across centuries."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount4
matches
0"Nyx whispered, their voice carrying the weight of centuries"
1"Aurora called, her voice strange in the acoustic oddness of the space"
2"Aurora said, her hand rising to the Heartstone"
3"Isolde began, her movements graceful and otherworldly"
78.57% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount2
fancyTags
0"Nyx whispered (whisper)"
1"she breathed (breathe)"
dialogueSentences28
tagDensity0.286
leniency0.571
rawRatio0.25
effectiveRatio0.143
73.7949%