Run: 2026-02-19-01KHTYZ6SZM0FV676W86N368SW

Run Details

Duration:
4m 38s
Cost:
$0.022550
Provider:
AtlasCloud

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones sang. Not with voices—Rory would have bolted from voices—but with pressure against her eardrums, a subsonic resonance that turned her marrow to hummingbird wings. She stumbled between the ancient oak markers, the Heartstone Pendant scalding where it rested against her collarbone, its deep crimson gemstone pulsing in time with blood she couldn't hear. "We're through," Nyx whispered, though their form had lost cohesion, spreading across the moss like spilled ink testing porous paper. "The Veil accepts our passage. Reluctantly." Rory checked her watch. The hands spun counter-clockwise, the date window flickering between Roman numerals and something resembling crushed insect wings. She snapped the case shut. "Define 'through'." Isolde walked ahead, her silver hair consuming the strange light of the grove, wearing it like a mantle woven from twilight itself. "Through the skin, not the bone. This is the antechamber between what was and what insists upon being." The Fae Grove opened before them, a clearing that occupied the same space as Richmond Park yet existed apart from it, like a palimpsest written over London's geography. Rory's boots sank into loam that smelled of cardamom and graveyard earth, the scents fighting for dominance in her sinuses. Above, the canopy wove itself from branches that moved when she tracked them peripherally, freezing into stillness when she stared directly. Nyx reconstituted at her shoulder, their form gaining density that suggested readiness rather than comfort. "Your breath." Rory exhaled. Her breath didn't fog. Instead, it crystallised into fractal patterns that hung suspended, mathematical and slow, before dissolving into motes of amber light that floated upward against thermodynamics. The temperature wasn't cold—her skin registered mild autumn—but her lungs insisted on interpreting the air as deep January. "Time moves politely here," Isolde called back, her bare feet leaving no depression in the moss, no sign of passage across the wildflowers that bloomed in impossible variety beneath her steps. Snowdrops nodded alongside foxgloves, chrysanthemums beside primroses. "Or impolitely. Depending upon your debts." Rory adjusted her grip on the Fae-Forged Blade. The moonsilver had grown colder, not warmer, its leaf-shaped edge now rimed with frost that didn't melt against her palm. Isolde had pressed the weapon into her hands three nights prior, her lavender eyes reflecting the neon of Rory's flat above Silas's bar. Now it felt like holding a fragment of comet. They pressed deeper, following a path that existed only in the negative space between massive fungi. The fungi itself towered in shelves of coral-pink and bruise-purple, bioluminescent veins pulsing in arrhythmic cycles that made Rory's teeth ache. She counted her heartbeats against the pulsing—seventy beats per fungal flash. Then twelve. Then three hundred. The crescent scar on her left wrist throbbed in sympathy, a childhood accident suddenly awake and attentive. "Don't synchronise," Isolde warned, though she hadn't turned, her waist-length hair floating as if underwater. "The grove notices patterns. It adds them to its collection." Between the fungal shelves, Rory noticed her shadow had detached. It lagged three steps behind, stretching across the loam in a direction that ignored the light source. She stopped; it continued for half a beat before snapping back to her heels like elastic. "Your shadow remembers the outer world," Nyx observed, their violet eyes tracking the phenomenon with academic interest. "It resists the Fae-touched gravity. Interesting." "Everything's interesting to you," Rory said, "right up until it kills us." "The distinction lacks meaning here." Isolde paused at the crest of a depression that shouldn't exist in the flat geography of Richmond Park. The ground fell away in terraced rings, each level hosting different botanical impossibilities. "Eva's messages travel circuitously. As do all things that survive the crossing between realms." The bowl opened below them, lined with standing stones that made the outer oak markers look like kindling. These monoliths bore faces—not carved by tools, but eroded by time and intention into features that suggested sorrow, hunger, and a watchfulness that predated human emotion. In their centre sat a pool of liquid that wasn't water, wasn't mercury, but something existing between states that hurt to observe directly. Rory's pendant kicked against her chest like a second heart, a rapid tattoo of warmth that spoke of Hel-portals and proximity to the realms below. When they reached the depression's rim, the air pressure doubled. Rory's ears popped, then popped again, settling into a frequency that made the amber light visible as vibrations. The Fae-Forged Blade screamed silently in her grip, the moonsilver rejecting the proximity to Hel's influence, its cold burning her palm. The pool reflected amber. Not the grey London sky they had left, not the bruised twilight of the grove's canopy, but the endless warm dusk of Dymas. Through the mirror-surface, Rory saw vineyards sprawling in geometries that hurt to track, kitchen gardens tended by figures in bleached whites, and tables laden with architectural constructions of sugar and sinew and suffering. "Gluttony's realm presses against the boundary," Isolde said, her voice losing its musical quality, becoming flat and honest in a way that suggested danger. The Fae compulsion against lies made her words hang heavy. "The Veil weakens toward solstice. But this... this is surgical. Someone forces the joining." Nyx pooled at the pool's edge, their form refusing to reflect in the mercury surface despite the clarity of the amber sky above. "Something pulls from the other side. Something with appetite ungoverned by the Prince's laws." Rory approached despite every nerve screaming evacuation protocols. The Heartstone grew hotter with each step, the silver chain threatening to brand her neck. Through Dymas's amber sky, she saw movement—not the vastness of Prince Belphegor, but something human-scale. A kitchen. A figure in the black-and-gold delivery uniform of Golden Empress, Yu-Fei's restaurant logo embroidered on the breast, turning slowly with a cleaver in hand. "Yu-Fei?" Rory's voice cracked across the grove's strange acoustics, bouncing back to her with harmonics that suggested her name spoken by multiple throats. The figure smiled. The smile split too wide, revealing rows of teeth like broken porcelain arranged in swirling patterns. The hand rose, waving her forward with a gesture too familiar, too friendly for the macabre tableau of Dymas visible behind it. The standing stones stopped singing. In the absolute silence that followed, Rory heard the chewing. Wet, rhythmic, and infinite.
created_at"2026-02-19T12:46:03.079Z" 2/19/2026, 12:46:03 PM
model"moonshotai/kimi-k2.5-0127"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1701
moderation_latency(null)
generation_time277514
tokens_prompt5338
tokens_completion9030
native_tokens_prompt4883
native_tokens_completion7734
native_tokens_completion_images(null)
native_tokens_reasoning7276
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0225499
router(null)
provider_responses
0
endpoint_id"4398fc4b-dfd6-46ae-bd1d-454bc8f2ecfc"
is_byokfalse
latency134
model_permaslug"moonshotai/kimi-k2.5-0127"
provider_name"Inceptron"
status429
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endpoint_id"c1de3dab-1e75-4a69-9c51-fde39ae5bb7e"
id"89fd7d955da041c68aae552ced79ada2"
is_byokfalse
latency1300
model_permaslug"moonshotai/kimi-k2.5-0127"
provider_name"AtlasCloud"
status200
api_type"completions"
id"gen-1771505163-ywF58CtOePROvovknBaJ"
upstream_id"89fd7d955da041c68aae552ced79ada2"
total_cost0.0225499
cache_discount(null)
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provider_name"AtlasCloud"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences18
tagDensity0.389
leniency0.778
rawRatio0
effectiveRatio0
85.93% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1066
totalAiIsmAdverbs3
found
0
adverb"reluctantly"
count1
1
adverb"suddenly"
count1
2
adverb"slowly"
count1
highlights
0"reluctantly"
1"suddenly"
2"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
62.48% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1066
totalAiIsms8
found
0
word"resonance"
count1
1
word"throbbed"
count1
2
word"warmth"
count1
3
word"porcelain"
count1
4
word"familiar"
count1
5
word"macabre"
count1
6
word"silence"
count1
7
word"rhythmic"
count1
highlights
0"resonance"
1"throbbed"
2"warmth"
3"porcelain"
4"familiar"
5"macabre"
6"silence"
7"rhythmic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences61
matches
0"d in sympathy"
96.02% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences61
filterMatches
0"watch"
1"look"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences72
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1044
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
68.12% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions58
wordCount916
uniqueNames24
maxNameDensity1.64
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory15
Heartstone2
Pendant1
Roman1
Fae4
Grove1
Richmond2
Park2
London2
January1
Snowdrops1
Fae-Forged2
Blade2
Silas1
Isolde6
Hel-portals1
Hel2
Dymas3
Prince1
Belphegor1
Golden1
Empress1
Yu-Fei1
Nyx4
persons
0"Rory"
1"Heartstone"
2"Pendant"
3"Roman"
4"Snowdrops"
5"Blade"
6"Silas"
7"Isolde"
8"Dymas"
9"Prince"
10"Belphegor"
11"Yu-Fei"
12"Nyx"
places
0"Fae"
1"Grove"
2"Richmond"
3"Park"
4"London"
5"Hel"
globalScore0.681
windowScore0.833
97.92% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences48
glossingSentenceCount1
matches
0"felt like holding a fragment of comet"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.874
wordCount1044
matches
0"not carved by tools, but eroded by time"
1"not the bruised twilight of the grove's canopy, but the endless warm dusk of Dymas"
2"not the vastness of Prince Belphegor, but something human-scale"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences72
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs28
mean37.29
std19.96
cv0.535
sampleLengths
04
152
226
328
440
569
617
748
844
960
1070
1125
1243
1323
1412
155
1645
1767
1825
1949
2060
2148
2237
2364
2423
2541
265
2714
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences61
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs154
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount1
flaggedSentences6
totalSentences72
ratio0.083
matches
0"Not with voices—Rory would have bolted from voices—but with pressure against her eardrums, a subsonic resonance that turned her marrow to hummingbird wings."
1"The temperature wasn't cold—her skin registered mild autumn—but her lungs insisted on interpreting the air as deep January."
2"She counted her heartbeats against the pulsing—seventy beats per fungal flash."
3"She stopped; it continued for half a beat before snapping back to her heels like elastic."
4"These monoliths bore faces—not carved by tools, but eroded by time and intention into features that suggested sorrow, hunger, and a watchfulness that predated human emotion."
5"Through Dymas's amber sky, she saw movement—not the vastness of Prince Belphegor, but something human-scale."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount936
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.026709401709401708
lyAdverbCount8
lyAdverbRatio0.008547008547008548
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences72
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences72
mean14.5
std8.13
cv0.561
sampleLengths
04
123
229
320
46
54
617
75
82
922
1018
1128
1220
1321
1415
152
162
174
1824
1918
2031
217
226
238
2420
2523
269
2716
2821
2911
302
313
3217
3315
3410
3510
3617
3716
3817
396
4012
415
4218
4313
4414
4518
4626
4723
4825
4910
64.35% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4444444444444444
totalSentences72
uniqueOpeners32
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences57
matches
0"Instead, it crystallised into fractal"
1"Then three hundred."
ratio0.035
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount7
totalSentences57
matches
0"She stumbled between the ancient"
1"She snapped the case shut."
2"Her breath didn't fog."
3"They pressed deeper, following a"
4"She counted her heartbeats against"
5"It lagged three steps behind,"
6"She stopped; it continued for"
ratio0.123
74.04% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount44
totalSentences57
matches
0"The standing stones sang."
1"She stumbled between the ancient"
2"Nyx whispered, though their form"
3"Rory checked her watch."
4"The hands spun counter-clockwise, the"
5"She snapped the case shut."
6"Isolde walked ahead, her silver"
7"The Fae Grove opened before"
8"Rory's boots sank into loam"
9"Nyx reconstituted at her shoulder,"
10"Her breath didn't fog."
11"The temperature wasn't cold—her skin"
12"Isolde called back, her bare"
13"Snowdrops nodded alongside foxgloves, chrysanthemums"
14"Rory adjusted her grip on"
15"The moonsilver had grown colder,"
16"Isolde had pressed the weapon"
17"They pressed deeper, following a"
18"The fungi itself towered in"
19"She counted her heartbeats against"
ratio0.772
87.72% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences57
matches
0"Now it felt like holding"
ratio0.018
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount11
matches
0"Not with voices—Rory would have bolted from voices—but with pressure against her eardrums, a subsonic resonance that turned her marrow to hummingbird wings."
1"Rory's boots sank into loam that smelled of cardamom and graveyard earth, the scents fighting for dominance in her sinuses."
2"Instead, it crystallised into fractal patterns that hung suspended, mathematical and slow, before dissolving into motes of amber light that floated upward again…"
3"The moonsilver had grown colder, not warmer, its leaf-shaped edge now rimed with frost that didn't melt against her palm."
4"They pressed deeper, following a path that existed only in the negative space between massive fungi."
5"It lagged three steps behind, stretching across the loam in a direction that ignored the light source."
6"Isolde paused at the crest of a depression that shouldn't exist in the flat geography of Richmond Park."
7"The bowl opened below them, lined with standing stones that made the outer oak markers look like kindling."
8"Rory's pendant kicked against her chest like a second heart, a rapid tattoo of warmth that spoke of Hel-portals and proximity to the realms below."
9"Rory's ears popped, then popped again, settling into a frequency that made the amber light visible as vibrations."
10"Through the mirror-surface, Rory saw vineyards sprawling in geometries that hurt to track, kitchen gardens tended by figures in bleached whites, and tables lade…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount2
matches
0"Nyx whispered, though their form had lost cohesion, spreading across the moss like spilled ink testing porous paper"
1"Nyx observed, their violet eyes tracking the phenomenon with academic interest"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount4
fancyTags
0"Nyx whispered (whisper)"
1"Isolde called back (call back)"
2"Isolde warned (warn)"
3"Nyx observed (observe)"
dialogueSentences18
tagDensity0.333
leniency0.667
rawRatio0.667
effectiveRatio0.444
77.8856%