NC Bench
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Run: 2026-02-19-01KHTZ044ZYYTFRS445JG33XWA
Run Details
Model:
Z.AI GLM 4.7
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
1m 30s
Cost:
$0.013791
Provider:
Together
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
91.24%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
29.89%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
69.27%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
98.45%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
62.93%
Sentence opener variety
(details)
70.18%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
2.11%
Subject-first sentence starts
(details)
52.63%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
31.25%
Useless dialogue additions
(details)
28.05%
Dialogue tag variety (said vs. fancy)
(details)
84.3328%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Don't touch the stones."
Isolde's warning cut through the
hum of London traffic, sharp and sudden.
Rory froze, her fingers inches
from the mossy grey surface of the ancient oak standing stone.
The air around the monument
rippled, like heat haze on tarmac, but cold. Bitter cold. "The transition is... jarring."
Isolde glided forward, her silver
hair unbound, flowing like liquid mercury despite the lack of wind. "Mind your step. The ground remembers." Rory pulled her hand back, shoving it deep into the pocket of her leather jacket.
She adjusted the strap of
her rucksack, checking the
weight
of the Fae blade at her hip. The moonsilver metal felt heavy, dragging against her belt, demanding to be drawn. She ignored it. Nyx hovered at her shoulder, a patch of darkness that refused to be lit by the dying afternoon sun. "After you."
Nyx's voice was a rustle
in the dry grass.
Rory took a breath, tasting
the exhaust fumes of the nearby A3 one last time, and stepped across the invisible threshold.
The sensation hit her like
a physical blow. Gravity shifted sideways.
Her stomach lurched, the familiar
nausea of a tube lift stalling multiplied by a thousand.
The grey stone vanished, replaced
instantly by a riot of colour that made her eyes water. London
was gone
.
The noise, the smell of
damp tarmac, the distant drone of aircraft—silenced. In their place, a fragrance so thick she could taste it.
Honeysuckle, but sharper, mixed with
ozone and the metallic tang of blood. "Welcome to the in-between."
Isolde stood amidst a meadow
of impossible flora.
Flowers with petals like shattered
stained glass bloomed in vibrant violet and
electric
blue, glowing with an inner
pulse
.
They were arranged in spirals
that hurt the eyes if stared at for too long. Rory steadied herself, planting her boots on grass that felt more like
velvet
than vegetation. "Where's the sun?" "There is no sun here." Isolde tilted her head back. "Only the light that bleeds through." Above them, the sky wasn't blue, nor black.
It was a shifting canvas
of pale twilight, holding no clouds, only a vast, pearlescent
sheen that seemed to breathe
. Rory walked forward, crunching stalks that shouldn't snap. They sounded like breaking bone. She checked her
watch
. The second hand had stopped dead at six past twelve. She tapped the glass. Nothing. "Don't bother." Nyx drifted past her, their form elongating, testing the boundaries of this new space. "Time here is a suggestion, not a law. We could be here for minutes. We could be here for years." "That's reassuring." "I didn't say it was safe."
They moved deeper into the
grove. The trees here were ancient oaks, but twisted.
Their branches spiralled upward like
corkscrews, reaching for a light they couldn't touch. The bark was black, darker than Nyx, absorbing the ambient glow. Rory felt the Heartstone pendant against her chest.
It had warmed up the
moment they crossed the threshold.
Now, it was getting uncomfortably
hot.
She pulled it out from
under her shirt. The crimson gemstone
pulsed
, a slow,
rhythmic
beat matching her own heart. "It likes it here," Nyx observed, fading into the shadow of a twisted oak. "Or it senses something." Rory tucked the pendant away, keeping her hand near the hilt of the dagger. "Isolde, how far to the clearing?" Isolde didn't answer immediately.
She stopped near a patch
of ferns that unfurled as she watched, growing inches in seconds.
She turned, her pale lavender
eyes fixing on Rory. "The Grove has been quiet for a long time."
Isolde spoke softly, but the words carried clearly
. "It has not seen a human bearing a Heartstone in an age. And a Shade..."
She looked at Nyx
. "The last time your kind walked here, they tried to burn it down." "I am not my predecessor,"
Nyx replied, the shadows coalescing into a tall, slender humanoid shape
. "The land does not care about intent. Only memory." Isolde gestured to the path ahead. "Keep close. The path shifts for those who wander." Rory fell in step behind Isolde. The air grew colder as they walked. The sweet scent of the flowers
began to
rot, turning cloying and sickly. The vibrant colours of the meadow gave way to muted greys and bruised purples. The trees leaned in. The heavy boughs of the oaks groaned, tilting inward to block out the pearlescent sky. Shadows stretched, long and spindly, grasping at Rory's ankles with twig-like fingers. She kicked a root away. "Is this normal?" "It is curious." Nyx was
suddenly
at her side, solid. "The shadows here... they have teeth. They don't like me." "Competition?" "Hunger." The trees parted abruptly, opening into a vast circular clearing. In the centre stood a pool of water, still as glass, reflecting the twilight sky. But the reflection was wrong. Instead of the pearlescent light, the water showed a burning amber sky. "Dymas," Rory whispered. The heat from the pendant flared,
searing
her skin.
She flinched but didn't take
her eyes off the water. "That's Hel." "A reflection," Isolde said, moving to the water's edge. "Or a window. The Veil is thin here, child. Thinner than it should be." Rory stepped up to the pool. The amber glow cast long,
dancing
shadows across her face.
She knelt, the Fae blade
humming in its sheath. The vibrations travelled up her arm, numbing her fingers. "Why bring us here?" "To show you the breach." Isolde pointed a slender finger at the water. "Look." Ripples spread across the surface, though no wind blew. The amber reflection distorted. A shape formed in the water. Not a reflection of them. Something else. Massive. Horned.
It opened a mouth filled
with rows of needle teeth. Rory scrambled back, drawing the blade. The moonsilver edge lit up the
gloom
, casting a cold, blue light. "What is that?" "A scout." Isolde’s voice was devoid of emotion. "It smells the Heartstone." The water boiled. A clawed hand, dripping with magma and slime, erupted from the pool, gripping the stone edge. The ground shook. The scent of sulphur hit them, overpowering the floral rot. "Back!" Nyx shouted.
They lunged forward, shadows lashing
out like whips, striking the claw. The shadow passed right through it. The creature roared, a sound that
shattered
the unnatural
silence
of the Grove. Trees splintered. Rory gripped the blade with both hands, the cold metal stinging her palms. "Nyx, it's not physical yet!" "It's coming through!" Nyx retreated, form flickering wildly. "The Veil is tearing!" Another hand slammed onto the bank. Then a head. A face of burnt flesh and obsidian eyes pulled itself from the amber reflection, forcing its way into the physical plane. It locked eyes with Rory. The Heartstone burned white-hot against her chest. Isolde didn't move. She simply watched, her lavender eyes sad. "Run, child."
created_at
"2026-02-19T12:46:33.127Z"
2/19/2026, 12:46:33 PM
model
"z-ai/glm-4.7-20251222"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
408
moderation_latency
(null)
generation_time
89971
tokens_prompt
5338
tokens_completion
6221
native_tokens_prompt
4922
native_tokens_completion
5788
native_tokens_completion_images
(null)
native_tokens_reasoning
4456
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0137909
router
(null)
provider_responses
0
endpoint_id
"dfd97543-2c60-42df-92fb-9b3890e5e800"
id
"oXzrAdn-6Ng1vN-9d05de2132f6d634"
is_byok
false
latency
408
model_permaslug
"z-ai/glm-4.7-20251222"
provider_name
"Together"
status
200
api_type
"completions"
id
"gen-1771505193-ZkvOuTsSYjCIqrHNMeP1"
upstream_id
"oXzrAdn-6Ng1vN-9d05de2132f6d634"
total_cost
0.0137909
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Together"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
16
adverbTagCount
1
adverbTags
0
"Isolde spoke softly [softly]"
dialogueSentences
41
tagDensity
0.39
leniency
0.78
rawRatio
0.063
effectiveRatio
0.049
91.24%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1141
totalAiIsmAdverbs
2
found
0
adverb
"softly"
count
1
1
adverb
"suddenly"
count
1
highlights
0
"softly"
1
"suddenly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
29.89%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1141
totalAiIsms
16
found
0
word
"weight"
count
1
1
word
"stomach"
count
1
2
word
"lurched"
count
1
3
word
"familiar"
count
1
4
word
"amidst"
count
1
5
word
"shattered"
count
2
6
word
"electric"
count
1
7
word
"pulse"
count
1
8
word
"velvet"
count
1
9
word
"pulsed"
count
1
10
word
"rhythmic"
count
1
11
word
"searing"
count
1
12
word
"dancing"
count
1
13
word
"gloom"
count
1
14
word
"silence"
count
1
highlights
0
"weight"
1
"stomach"
2
"lurched"
3
"familiar"
4
"amidst"
5
"shattered"
6
"electric"
7
"pulse"
8
"velvet"
9
"pulsed"
10
"rhythmic"
11
"searing"
12
"dancing"
13
"gloom"
14
"silence"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
103
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
2
narrationSentences
103
filterMatches
0
"watch"
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
125
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
21
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1138
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
9
unquotedAttributions
0
matches
(empty)
69.27%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
46
wordCount
929
uniqueNames
9
maxNameDensity
1.61
worstName
"Rory"
maxWindowNameDensity
2.5
worstWindowName
"Rory"
discoveredNames
London
2
Rory
15
Fae
2
Flowers
1
Nyx
10
Heartstone
2
Isolde
12
Ripples
1
Grove
1
persons
0
"Rory"
1
"Flowers"
2
"Nyx"
3
"Heartstone"
4
"Isolde"
places
0
"London"
1
"Grove"
globalScore
0.693
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
75
glossingSentenceCount
1
matches
0
"sheen that seemed to breathe"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1138
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
125
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
48
mean
23.71
std
14.46
cv
0.61
sampleLengths
0
16
1
31
2
26
3
67
4
11
5
21
6
42
7
38
8
46
9
18
10
16
11
28
12
32
13
36
14
2
15
6
16
38
17
44
18
14
19
24
20
29
21
49
22
16
23
24
24
40
25
31
26
8
27
20
28
1
29
1
30
42
31
24
32
23
33
34
34
4
35
14
36
38
37
21
38
12
39
32
40
14
41
21
42
18
43
12
44
35
45
7
46
10
47
2
98.45%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
103
matches
0
"was gone"
1
"were arranged"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
162
matches
0
"was getting"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
1
semicolonCount
0
flaggedSentences
1
totalSentences
125
ratio
0.008
matches
0
"The noise, the smell of damp tarmac, the distant drone of aircraft—silenced."
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
931
adjectiveStacks
1
stackExamples
0
"white-hot against her"
adverbCount
21
adverbRatio
0.022556390977443608
lyAdverbCount
12
lyAdverbRatio
0.01288936627282492
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
125
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
125
mean
9.1
std
5.35
cv
0.588
sampleLengths
0
16
1
16
2
13
3
2
4
20
5
6
6
15
7
17
8
13
9
3
10
19
11
11
12
21
13
8
14
3
15
15
16
16
17
3
18
12
19
11
20
12
21
12
22
19
23
15
24
15
25
3
26
10
27
6
28
8
29
20
30
8
31
5
32
4
33
10
34
4
35
1
36
16
37
20
38
2
39
6
40
6
41
8
42
13
43
11
44
8
45
10
46
6
47
8
48
12
49
14
62.93%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.416
totalSentences
125
uniqueOpeners
52
70.18%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
95
matches
0
"Instead of the pearlescent light,"
1
"Then a head."
ratio
0.021
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
22
totalSentences
95
matches
0
"She adjusted the strap of"
1
"She ignored it."
2
"Her stomach lurched, the familiar"
3
"They were arranged in spirals"
4
"It was a shifting canvas"
5
"They sounded like breaking bone."
6
"She checked her watch."
7
"She tapped the glass."
8
"They moved deeper into the"
9
"Their branches spiralled upward like"
10
"It had warmed up the"
11
"She pulled it out from"
12
"She stopped near a patch"
13
"She turned, her pale lavender"
14
"She looked at Nyx"
15
"She kicked a root away."
16
"She flinched but didn't take"
17
"She knelt, the Fae blade"
18
"It opened a mouth filled"
19
"They lunged forward, shadows lashing"
ratio
0.232
2.11%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
87
totalSentences
95
matches
0
"Isolde's warning cut through the"
1
"Rory froze, her fingers inches"
2
"The air around the monument"
3
"Isolde glided forward, her silver"
4
"Rory pulled her hand back,"
5
"She adjusted the strap of"
6
"The moonsilver metal felt heavy,"
7
"She ignored it."
8
"Nyx hovered at her shoulder,"
9
"Nyx's voice was a rustle"
10
"Rory took a breath, tasting"
11
"The sensation hit her like"
12
"Gravity shifted sideways."
13
"Her stomach lurched, the familiar"
14
"The grey stone vanished, replaced"
15
"London was gone."
16
"The noise, the smell of"
17
"Honeysuckle, but sharper, mixed with"
18
"Isolde stood amidst a meadow"
19
"Flowers with petals like shattered"
ratio
0.916
52.63%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
95
matches
0
"Now, it was getting uncomfortably"
ratio
0.011
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
39
technicalSentenceCount
2
matches
0
"Rory steadied herself, planting her boots on grass that felt more like velvet than vegetation."
1
"It was a shifting canvas of pale twilight, holding no clouds, only a vast, pearlescent sheen that seemed to breathe."
31.25%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
16
uselessAdditionCount
3
matches
0
"Nyx drifted, their form elongating, testing the boundaries of this new space"
1
"Isolde spoke softly, but the words carried clearly"
2
"Nyx replied, the shadows coalescing into a tall, slender humanoid shape"
28.05%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
7
fancyCount
5
fancyTags
0
"Isolde's warning cut through the hum of London traffic (be warn)"
1
"Nyx observed (observe)"
2
"Isolde spoke softly (speak)"
3
"Rory whispered (whisper)"
4
"Nyx shouted (shout)"
dialogueSentences
41
tagDensity
0.171
leniency
0.341
rawRatio
0.714
effectiveRatio
0.244
84.3328%