Run: 2026-02-19-01KHTZ0YXGSVWHTSBKXKRMGD00

Run Details

Duration:
15.2s
Cost:
$0.005965
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The silver chain of the Heartstone pendant bit into the back of Rory’s neck as she ducked beneath a low-hanging oak limb. The bark felt less like wood and more like cured leather, cold and unnervingly smooth. "Eva, if you’re pulling a prank, I’m quitting the restaurant and taking your bike with me." The silence of the Grove swallowed her voice. It didn't echo; it simply vanished, absorbed by the heavy, sweet-smelling air that tasted of crushed violets and stagnant water. Rory adjusted the strap of her Golden Empress delivery bag. It was empty, a useless weight she’d forgotten to drop off at Silas’ bar before the frantic, scribbled note on her door had sent her racing toward Richmond Park. *The Grove. Midnight. Don't be late, Ror. Please.* The handwriting had been Eva’s, but the ink had looked dark, almost black, and the paper had felt damp. She stepped over a cluster of wildflowers that glowed with a faint, bioluminescent pallor. They shouldn't have been blooming in the bite of a London autumn. In fact, nothing here should have been green. Outside the circle of ancient oak standing stones, the grass was yellowed and the wind whipped with the promise of frost. Inside, the air hummed with a thumb-on-a-string vibration that made her molars ache. A twig snapped. Not the sharp crack of dry wood, but the wet, sickening pop of a breaking joint. Rory froze. She reached for the pocket knife in her jeans, her fingers brushing the crescent-shaped scar on her left wrist. A nervous habit. The Heartstone began to pulse. Against her collarbone, the deep crimson gem thrummed like a caged bird’s heart, radiating a heat that quickly turned from comforting to searing. "Eva?" Something shifted in the periphery of her vision. A tall, thin shadow stretched between two oaks, moving with a jerky, stop-motion gait that defied the fluid grace of the wind. When Rory turned her head, the shadow was gone. Only the swaying of a fern remained, though there was no breeze to move it. She moved deeper into the clearing. The geography of the park had warped. The distant hum of the A3 slowed, the roar of London’s traffic stretching out into a low, tectonic moan until it faded entirely. Time felt thick, like wading through honey. She checked her watch. The second hand twitched back and forth, trapped between two seconds, ticking and tocking in a frantic, tiny dance of indecision. "Not funny anymore." Rory spotted a splash of denim near the base of the central stone. "Eva!" She scrambled over a mossy rise, her boots slipping on grass that felt oily. It was Eva’s jacket, discarded and turned inside out. A trail of small, white objects led away from the garment, disappearing into a thicket of thorns. Rory knelt, picking one up. It wasn't a pebble. It was a molar, clean and white, with a jagged bit of pink gum still clinging to the root. The Heartstone flared bright red, its light spilling through the fabric of her shirt. The thorns rustled. A face peered through the brambles. It wasn't Eva’s. It was a pale, elongated thing with eyes the colour of curdled milk and a mouth that sat too low on its chin. It didn't speak. It mimicked. "Not funny anymore," the creature whispered. The voice was a perfect, digital-crisp recreation of Rory’s own. It lacked the breath, the cadence, the soul. It was a recording played through a broken speaker. Rory backed away, her heart hammering against her ribs. "Where is she?" "Where is she?" the thing replied, its neck elongating as it stepped out of the brush. It was skeletal, its skin the greyish-blue of a drowned man, draped in rags that might have once been a summer dress. It moved with a sickening, zig-zagging motion, its limbs clicking in their sockets. Tick-tock. Flip-flop. Each step sounded like a mallet hitting a wet rug. Rory didn't wait for a second imitation. She turned and bolted toward the boundary stones. The Grove reached for her. Roots coiled out of the loam like blind snakes, snagging her ankles. She stumbled, the delivery bag Tangling around her arm. She ripped it free, sobbing for breath. The air had turned frigid, the scent of violets replaced by the sharp, metallic tang of an old penny. "Rory, wait!" That voice was different. It came from the hollow of a massive, rotting oak to her left. It sounded exactly like Eva—the slight Welsh lilt, the breathless way she spoke when she’d been running. Rory skidded to a halt, her boots churning the black earth. "Eva? Is that you? Quickly, we have to get out!" A hand reached out from the darkness of the tree. It was a small, delicate hand, the fingernails painted a chipped electric blue. Eva’s favourite colour. "I can’t move, Ror. My legs. They feel like lead." Rory rushed to the tree, her hand outstretched. "Give me your hand. I’ve got you." The Heartstone beneath her shirt didn't just pulse; it screamed. The heat was unbearable now, a white-hot coal pressed against her skin. Rory flinched, her hand stopping inches from the electric-blue nails. She looked closer. The hand wasn't attached to an arm. It was sewn onto a branch, the stitching done with fine, black hair. The electric-blue paint wasn't polish; it was a fungal growth, fuzzy and shimmering in the unnatural light. The "Eva" in the tree laughed. It wasn't a human sound. It was the sound of a thousand dry leaves skittering across a tombstone. "Rory, wait," the tree-voice mocked, dropping two octaves into a guttural growl. "Give me your hand." The skeletal creature from the thorns was closer now, its stop-motion limbs blurring as it picked up speed. From the shadows of the standing stones, more eyes opened. Dozens of them. Milk-white, amber, and a sickly, jaundiced yellow. The Grove wasn't a clearing; it was a larder. The boundary stones seemed to retreat as she ran toward them. The space between the oaks stretched, the path elongating until the exit was a pinprick of moonlight in a sea of obsidian. The Heartstone leapt. The silver chain snapped under the force of the movement, and the crimson gem flew from her neck, suspended in the air. It didn't fall. It hovered, spinning rapidly, casting a strobe-like red glare across the nightmare landscape. The creatures shrieked, their elongated fingers shielding their sightless eyes. "Run, Aurora," a new voice commanded. It didn't come from the woods or the mimics. It came from the stone itself. Rory didn't need telling twice. she leapt over a coil of pulsating roots and dove for the gap between the two largest oaks. Behind her, the air tore like wet silk. The red light of the Heartstone vanished, replaced by the sudden, freezing reality of London in November. She hit the gravel path of Richmond Park hard, the oxygen returning to her lungs in a painful, icy rush. The silence here was different—normal. She could hear the hum of the city, the distant siren of an ambulance, the rustle of a real breeze through dead leaves. She scrambled to her feet, spinning around. The Grove was gone. Behind her stood only a cluster of ordinary, dormant oaks. No flowers. No glowing moss. No skeletal things with borrowed voices. She reached for her neck. The chain was gone. The pendant was gone. A soft thud sounded behind her. Rory whirled around. Sitting on the gravel path was her Golden Empress delivery bag. It looked heavier than it had before. The nylon was wet, soaked through with a dark, viscous fluid that smelled of copper and salt. Something inside the bag moved. A slow, rhythmic thumping, like a heavy tail hitting the ground. Rory took a step back, her breath hitching in her throat. The zipper of the bag sat at the top, but as she watched, the metal slide began to move. Slowly. Inch by inch. A pale, electric-blue fingernail poked through the widening gap.
created_at"2026-02-19T12:47:00.536Z" 2/19/2026, 12:47:00 PM
model"google/gemini-3-flash-preview-20251217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency936
moderation_latency(null)
generation_time15159
tokens_prompt4560
tokens_completion2041
native_tokens_prompt4427
native_tokens_completion1860
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4064
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0059647
router(null)
provider_responses
0
endpoint_id"6e82f652-2693-4b60-bbe0-7362d6e345f0"
is_byokfalse
latency936
model_permaslug"google/gemini-3-flash-preview-20251217"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771505220-2TraQIg0by407SEVM9Mx"
upstream_id(null)
total_cost0.0059647
cache_discount0.0018288
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences15
tagDensity0.4
leniency0.8
rawRatio0
effectiveRatio0
88.97% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1360
totalAiIsmAdverbs3
found
0
adverb"quickly"
count2
1
adverb"slowly"
count1
highlights
0"quickly"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
30.15% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1360
totalAiIsms19
found
0
word"silence"
count2
1
word"echo"
count1
2
word"weight"
count1
3
word"racing"
count1
4
word"pulse"
count2
5
word"comforting"
count1
6
word"searing"
count1
7
word"dance"
count1
8
word"perfect"
count1
9
word"lilt"
count1
10
word"churning"
count1
11
word"electric"
count4
12
word"silk"
count1
13
word"rhythmic"
count1
highlights
0"silence"
1"echo"
2"weight"
3"racing"
4"pulse"
5"comforting"
6"searing"
7"dance"
8"perfect"
9"lilt"
10"churning"
11"electric"
12"silk"
13"rhythmic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences126
matches(empty)
97.51% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences126
filterMatches
0"watch"
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences136
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords8
totalWords1339
ratio0.006
matches
0"The Grove. Midnight. Don't be late, Ror. Please."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
90.19% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions44
wordCount1254
uniqueNames13
maxNameDensity1.2
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Heartstone6
Rory15
Grove5
Golden2
Empress2
Ror1
Eva5
London3
Tangling1
Welsh1
November1
Richmond1
Park1
persons
0"Heartstone"
1"Rory"
2"Eva"
places
0"Grove"
1"London"
2"November"
3"Richmond"
4"Park"
globalScore0.902
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences87
glossingSentenceCount1
matches
0"sounded like a mallet hitting a wet rug"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.747
wordCount1339
matches
0"Not the sharp crack of dry wood, but the wet, sickening pop of a breaking joint"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences136
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean25.75
std19.54
cv0.759
sampleLengths
037
116
228
366
468
519
652
71
854
968
103
1113
121
1368
1414
1540
166
1727
189
193
2016
2147
2215
2352
242
2534
2611
2710
2826
2910
308
317
3232
3340
3424
3516
3647
3733
3841
3910
406
4115
4248
4348
447
4525
4613
476
4838
4916
88.55% Passive voice overuse
Target: ≤2% passive sentences
passiveCount6
totalSentences126
matches
0"been green"
1"was gone"
2"was sewn"
3"was gone"
4"was gone"
5"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs217
matches(empty)
16.81% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount4
flaggedSentences6
totalSentences136
ratio0.044
matches
0"It didn't echo; it simply vanished, absorbed by the heavy, sweet-smelling air that tasted of crushed violets and stagnant water."
1"It sounded exactly like Eva—the slight Welsh lilt, the breathless way she spoke when she’d been running."
2"The Heartstone beneath her shirt didn't just pulse; it screamed."
3"The electric-blue paint wasn't polish; it was a fungal growth, fuzzy and shimmering in the unnatural light."
4"The Grove wasn't a clearing; it was a larder."
5"The silence here was different—normal."
92.40% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount116
adjectiveStacks0
stackExamples(empty)
adverbCount5
adverbRatio0.04310344827586207
lyAdverbCount3
lyAdverbRatio0.02586206896551724
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences136
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences136
mean9.85
std6.4
cv0.65
sampleLengths
022
115
216
38
420
510
629
72
81
94
1020
1114
1212
138
1421
1513
163
1716
182
1919
203
215
2223
231
248
2522
269
2715
286
297
3023
317
324
3321
343
3513
361
3714
389
3917
405
414
4219
4314
443
456
463
4723
483
492
31.62% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats25
diversityRatio0.2647058823529412
totalSentences136
uniqueOpeners36
28.25% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences118
matches
0"Only the swaying of a"
ratio0.008
91.19% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount38
totalSentences118
matches
0"It didn't echo; it simply"
1"It was empty, a useless"
2"She stepped over a cluster"
3"They shouldn't have been blooming"
4"She reached for the pocket"
5"She moved deeper into the"
6"She checked her watch."
7"She scrambled over a mossy"
8"It was Eva’s jacket, discarded"
9"It wasn't a pebble."
10"It was a molar, clean"
11"It wasn't Eva’s."
12"It was a pale, elongated"
13"It didn't speak."
14"It lacked the breath, the"
15"It was a recording played"
16"It was skeletal, its skin"
17"It moved with a sickening,"
18"She turned and bolted toward"
19"She stumbled, the delivery bag"
ratio0.322
27.80% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount102
totalSentences118
matches
0"The silver chain of the"
1"The bark felt less like"
2"The silence of the Grove"
3"It didn't echo; it simply"
4"Rory adjusted the strap of"
5"It was empty, a useless"
6"She stepped over a cluster"
7"They shouldn't have been blooming"
8"A twig snapped."
9"She reached for the pocket"
10"A nervous habit."
11"The Heartstone began to pulse."
12"Something shifted in the periphery"
13"A tall, thin shadow stretched"
14"She moved deeper into the"
15"The geography of the park"
16"The distant hum of the"
17"Time felt thick, like wading"
18"She checked her watch."
19"The second hand twitched back"
ratio0.864
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences118
matches(empty)
ratio0
42.61% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences57
technicalSentenceCount8
matches
0"It didn't echo; it simply vanished, absorbed by the heavy, sweet-smelling air that tasted of crushed violets and stagnant water."
1"She stepped over a cluster of wildflowers that glowed with a faint, bioluminescent pallor."
2"Inside, the air hummed with a thumb-on-a-string vibration that made her molars ache."
3"Against her collarbone, the deep crimson gem thrummed like a caged bird’s heart, radiating a heat that quickly turned from comforting to searing."
4"A tall, thin shadow stretched between two oaks, moving with a jerky, stop-motion gait that defied the fluid grace of the wind."
5"She scrambled over a mossy rise, her boots slipping on grass that felt oily."
6"It was skeletal, its skin the greyish-blue of a drowned man, draped in rags that might have once been a summer dress."
7"It moved with a sickening, zig-zagging motion, its limbs clicking in their sockets."
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount1
matches
0"the thing replied, its neck elongating as it stepped out of the brush"
16.67% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"the creature whispered (whisper)"
1"the tree laughed (laugh)"
dialogueSentences15
tagDensity0.2
leniency0.4
rawRatio0.667
effectiveRatio0.267
76.1455%