Run: 2026-02-19-01KHTZ1THT1BHYTRZKQJXJK5VV

Run Details

Duration:
10.2s
Cost:
$0.005739
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Cold, ancient air, sharp and smelling of damp stone, hit Aurora first. Not the usual London chill, but something deeper, carrying a hint of distant, forgotten magic. The shift was instant, like stepping through an invisible curtain, from the bustling street into a place time forgot. "Well then. This is... unexpected." Nyx’s voice, a mere rustle of dry leaves, came from beside her, barely audible over the sudden quiet. They stood on a rough, moss-covered stone path, wide enough for two people side-by-side, which snaked into a forest where trees defied earthly botanies. Their bark resembled polished obsidian, smooth and impossibly black, contrasting with leaves that shimmered with an inner, soft violet light. The light wasn't a reflection of the absent sun, but seemed to emanate directly from the foliage itself, casting long, ethereal shadows that danced with their every movement. Instead of a canopy, the branches interlaced to form a vast, domed ceiling of living, luminous dark-purple stained glass. "No footprints," Aurora murmured, glancing down. The moss under her boots remained undisturbed, as if she weighed nothing at all. Isolde, a whisper of silver hair and pale lavender eyes, floated silently ahead, leaving no impression. "As expected." The seer turned, her voice like the chime of distant bells. "This path remembers no mortal tread." The Fae Grove. The gateway Isolde had promised, hidden within Richmond Park's unassuming borders. Aurora touched the silver chain around her neck, the Heartstone Pendant warm against her skin, a steady pulse in the strange quiet. It felt almost like a beacon now, guiding her. What exactly it was guiding her *to*, she still didn't entirely know. As they walked deeper, the path began to ascend gently. Strange, phosphorescent fungi pulsed with soft blues and greens from the roots of the obsidian trees. The air grew thicker, sweeter, like honey and dew, prickling the back of Aurora's throat. She squinted, trying to make sense of the organic architecture surrounding them. The trees weren’t merely trees; some seemed to twist into natural arches, others spiralled upwards like vast, living spires. "The Veil is thin here," Nyx observed, their shadowy form rippling slightly, as if attempting to coalesce further in the strange light. "Thinner than I have seen in centuries. A whisper separates us from the realm of the Fae Courts." "It always has been thin in this place," Isolde replied. "Especially now, with the world's unraveling. The boundaries bleed." Aurora felt a shiver, not of cold, but of profound otherness. The sounds of London had vanished completely, replaced by the soft hum of the glowing leaves and a faint, musical tinkling, like crystal wind chimes played by an unseen breeze. Overhead, the violet light intensified, revealing intricate patterns etched into the underside of the leaf-ceiling – swirling glyphs and symbols that seemed to shift and reform the longer she looked at them. A sudden, sharp movement caught her eye. A creature, small and winged, darted between two trees. It resembled a dragonfly, but its translucent wings shimmered with all the colours of a rainbow, leaving trails of sparkling dust in its wake. It landed on a glowing fungal cluster, its compound eyes regarding them with an unsettling intelligence before it vanished into the undergrowth. "Faerie firefly," Isolde said, noticing Aurora's gaze. "Harmless. Mostly." The path widened, opening into a small clearing cradled by gnarled, ancient oak standing stones. They weren't just stones; they pulsed with the same inner light as the trees, an even deeper, more resonant indigo. In the centre of the clearing sat a large, flat slab of grey rock, inscribed with the same shifting glyphs Aurora had seen overhead. It radiated a subtle, cold energy that made the small hairs on her arms stand on end. "Here, we seek the nexus." Isolde gestured to the slab. "A place where the threads of worlds intertwine, where the echoes of ancient Dymas linger strongest." Aurora approached the slab cautiously. The warmth of her Heartstone Pendant intensified, almost burning against her chest. She knelt, tracing a finger over a particularly elaborate spiral glyph. It felt smooth, yet vibrated faintly under her touch. "What exactly are we looking for?" Aurora asked, glancing back at Nyx, whose shadowy form seemed to stretch and ripple, reflecting the strange light in unsettling ways. "Truth. A path. A key." Isolde knelt opposite her, her silver hair spilling over the cold stone like liquid moonlight. "The Heartstone guides you to what your blood seeks. The answers to your… heritage." Nyx stepped closer to the slab, their form flickering. "The energy here... it is powerful. Untamed. Be careful, human. These ley lines are not meant for mortal hands." "My hands are mortal enough." Aurora pressed her palm flat against the slab. The glyphs underneath her skin pulsed, then flared with a sudden, intense crimson light, mirroring the colour of her pendant. A low thrum filled the clearing, deep and resonant, vibrating through the very soles of her boots. The standing stones around them glowed brighter, their indigo fading into a deep, vibrant violet. The air around the slab began to distort, shimmering like heat haze over a summer road, but this was a vision of chilling frost. The musical tinkling sounds intensified into a disharmonious chorus, echoing from every direction. "Something's happening," Aurora breathed, feeling a strange pull, a sensation of being stretched and thinned, as if her very being was no longer entirely anchored to this world. Her vision blurred at the edges, the luminous trees seeming to whirl then right themselves with a dizzying snap. The crimson light radiating from the slab pulsed once, violently. A faint, acrid smell, like burnt sugar and metal, stung Aurora's nostrils. The shimmering distortion above the slab coalesced, deepening into a swirling vortex of shadow and faint, ruddy light. Through it, Aurora saw fleeting glimpses of another world: sprawling vineyards under an amber sky, grand feasts, and figures draped in opulent silks. "Dymas," Nyx whispered, their voice strained, a raw rasp now. "The domain of Gluttony." Isolde stood, her lavender eyes wide, fixed on the unfolding portal. "It opens. But not fully. A fragment of the path, a glimpse." The vortex in the air intensified, a low roar like distant thunder now accompanying the tinkling chorus. The ground beneath Aurora's feet began to tremble. The energy pouring from the portal felt ancient, corrupt, and utterly alien. She felt a growing unease, a sense of dread that clawed at her insides. Suddenly, a tendril of shadow, thick as rope and black as pitch, darted out of the vortex, snaking towards her, moving with unnerving speed. It was not Nyx's living shadow, but something far more malevolent, carrying an oppressive cold that made the world go grey. "Look out!" Nyx cried, their own shadow responding, lashing out to intercept the encroaching darkness. A struggle of ephemeral forms ensued, light and shadow clashing above the glowing slab. The tendril, however, shifted, bypassing Nyx's defence, and lunged directly for Aurora's chest. She felt a searing cold as it wrapped around the Heartstone Pendant, attempting to rip it from her neck. A guttural snarl, not quite human, echoed from within the nascent portal. Aurora grabbed the silver chain, fighting against the unseen force, the cold biting into her skin. The Heartstone flared, burning hot against the encroaching shadow. She knew, instinctively, that whatever this was, it wanted the pendant, and would tear her apart to get it.
created_at"2026-02-19T12:47:28.833Z" 2/19/2026, 12:47:28 PM
model"google/gemini-2.5-flash"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency572
moderation_latency(null)
generation_time10122
tokens_prompt5338
tokens_completion1969
native_tokens_prompt5247
native_tokens_completion1666
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0057391
router(null)
provider_responses
0
endpoint_id"16c01e26-9b91-4d22-b487-ed35634b017d"
is_byokfalse
latency571
model_permaslug"google/gemini-2.5-flash"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771505248-oAOJhMb06IQ1vACIY5Mo"
upstream_id(null)
total_cost0.0057391
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences22
tagDensity0.591
leniency1
rawRatio0
effectiveRatio0
67.77% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1241
totalAiIsmAdverbs8
found
0
adverb"gently"
count1
1
adverb"slightly"
count1
2
adverb"completely"
count1
3
adverb"cautiously"
count1
4
adverb"very"
count2
5
adverb"utterly"
count1
6
adverb"suddenly"
count1
highlights
0"gently"
1"slightly"
2"completely"
3"cautiously"
4"very"
5"utterly"
6"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1241
totalAiIsms29
found
0
word"chill"
count1
1
word"shimmered"
count2
2
word"whisper"
count2
3
word"pulse"
count1
4
word"beacon"
count1
5
word"pulsed"
count4
6
word"sense of"
count2
7
word"unraveling"
count1
8
word"profound"
count1
9
word"crystal"
count1
10
word"intricate"
count1
11
word"etched"
count1
12
word"echoes"
count1
13
word"warmth"
count1
14
word"tracing"
count1
15
word"vibrated"
count1
16
word"chilling"
count1
17
word"echoing"
count1
18
word"fleeting"
count1
19
word"oppressive"
count1
20
word"ephemeral"
count1
21
word"searing"
count1
22
word"echoed"
count1
highlights
0"chill"
1"shimmered"
2"whisper"
3"pulse"
4"beacon"
5"pulsed"
6"sense of"
7"unraveling"
8"profound"
9"crystal"
10"intricate"
11"etched"
12"echoes"
13"warmth"
14"tracing"
15"vibrated"
16"chilling"
17"echoing"
18"fleeting"
19"oppressive"
20"ephemeral"
21"searing"
22"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"sense of foreboding"
count1
highlights
0"a sense of dread"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences72
matches
0"felt a shiver"
1"a sense of dread"
3.97% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount7
narrationSentences72
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences81
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1237
ratio0.001
matches
0"to"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
76.40% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions44
wordCount1087
uniqueNames10
maxNameDensity1.47
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Aurora16
London2
Fae1
Grove1
Isolde7
Richmond1
Park1
Heartstone4
Pendant3
Nyx8
persons
0"Aurora"
1"Isolde"
2"Heartstone"
3"Pendant"
4"Nyx"
places
0"London"
1"Fae"
2"Grove"
3"Richmond"
4"Park"
globalScore0.764
windowScore0.833
36.36% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount3
matches
0"as if attempting to coalesce further in the strange light"
1"symbols that seemed to shift and reform the longer she looked at them"
2"not quite human, echoed from within the nascent portal"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.425
wordCount1237
matches
0"Not the usual London chill, but something deeper, carrying a hint of distant, forgotten magi"
1"not of cold, but of profound otherness"
2"not Nyx's living shadow, but something far more malevolent, carrying an oppressive cold"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences81
matches(empty)
92.21% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs29
mean42.66
std20.17
cv0.473
sampleLengths
046
123
291
336
419
557
672
740
819
973
1062
119
1276
1326
1437
1527
1634
1728
1865
1937
2047
2163
2214
2323
2451
2545
2629
2744
2844
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences72
matches
0"being stretched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs176
matches
0"was guiding"
37.04% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount2
flaggedSentences3
totalSentences81
ratio0.037
matches
0"The trees weren’t merely trees; some seemed to twist into natural arches, others spiralled upwards like vast, living spires."
1"Overhead, the violet light intensified, revealing intricate patterns etched into the underside of the leaf-ceiling – swirling glyphs and symbols that seemed to shift and reform the longer she looked at them."
2"They weren't just stones; they pulsed with the same inner light as the trees, an even deeper, more resonant indigo."
92.11% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1091
adjectiveStacks1
stackExamples
0"rough, moss-covered stone"
adverbCount46
adverbRatio0.04216315307057745
lyAdverbCount21
lyAdverbRatio0.01924839596700275
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences81
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences81
mean15.27
std6.4
cv0.419
sampleLengths
012
115
219
323
424
520
628
719
86
914
1016
1113
126
133
1411
1522
169
1712
1810
1916
2015
2112
2219
2322
2418
2510
269
2711
2830
2932
307
319
3224
3322
347
352
3615
3720
3824
3917
4010
4116
425
4312
4411
459
4627
4720
4814
499
58.02% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.4074074074074074
totalSentences81
uniqueOpeners33
93.90% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences71
matches
0"Instead of a canopy, the"
1"Suddenly, a tendril of shadow,"
ratio0.028
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences71
matches
0"They stood on a rough,"
1"Their bark resembled polished obsidian,"
2"It felt almost like a"
3"She squinted, trying to make"
4"It resembled a dragonfly, but"
5"It landed on a glowing"
6"They weren't just stones; they"
7"It radiated a subtle, cold"
8"She knelt, tracing a finger"
9"It felt smooth, yet vibrated"
10"Her vision blurred at the"
11"She felt a growing unease,"
12"It was not Nyx's living"
13"She felt a searing cold"
14"She knew, instinctively, that whatever"
ratio0.211
30.42% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount61
totalSentences71
matches
0"The shift was instant, like"
1"Nyx’s voice, a mere rustle"
2"They stood on a rough,"
3"Their bark resembled polished obsidian,"
4"The light wasn't a reflection"
5"Aurora murmured, glancing down"
6"The moss under her boots"
7"Isolde, a whisper of silver"
8"The seer turned, her voice"
9"The Fae Grove."
10"The gateway Isolde had promised,"
11"Aurora touched the silver chain"
12"It felt almost like a"
13"The air grew thicker, sweeter,"
14"She squinted, trying to make"
15"The trees weren’t merely trees;"
16"Nyx observed, their shadowy form"
17"Aurora felt a shiver, not"
18"The sounds of London had"
19"A sudden, sharp movement caught"
ratio0.859
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences71
matches(empty)
ratio0
71.43% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount5
matches
0"They stood on a rough, moss-covered stone path, wide enough for two people side-by-side, which snaked into a forest where trees defied earthly botanies."
1"Their bark resembled polished obsidian, smooth and impossibly black, contrasting with leaves that shimmered with an inner, soft violet light."
2"The light wasn't a reflection of the absent sun, but seemed to emanate directly from the foliage itself, casting long, ethereal shadows that danced with their e…"
3"Overhead, the violet light intensified, revealing intricate patterns etched into the underside of the leaf-ceiling – swirling glyphs and symbols that seemed to …"
4"She felt a growing unease, a sense of dread that clawed at her insides."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount6
fancyTags
0"Aurora murmured (murmur)"
1"Nyx observed (observe)"
2"Aurora pressed (press)"
3"Aurora breathed (breathe)"
4"Nyx whispered (whisper)"
5"Nyx cried (cry)"
dialogueSentences22
tagDensity0.409
leniency0.818
rawRatio0.667
effectiveRatio0.545
71.9878%