Run: 2026-02-19-01KHTZ204P3HCJCJ5EK94BKZBH

Run Details

Duration:
1m 13s
Cost:
$0.001770
Provider:
AtlasCloud

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The dirt path gave way to a carpet of moss that felt like stepping onto a sleeping animal. Rory’s bike leaned against the last ordinary tree, a skeletal shape against the twilight. She didn’t need the map anymore. The air itself had shifted. It wasn’t colder, but thicker, clinging to her skin with a faint, floral sweetness that carried no joy. It smelled like a forgotten funeral wreath. She pushed forward, her trainers silent on the soft ground. *An hour, Eva said. In and out. Just check the stones.* The standing stones appeared between the trees like the ribs of some colossal beast. Ancient oak, not stone, their bark like grey, petrified flesh. The Heartstone pendant against her chest radiated a dull, steady warmth that had nothing to do with her own blood. A compass pointing to trouble. She stood at the edge of the clearing. The Fae Grove. Wildflowers she couldn’t name bloomed in impossible, riotous color under a sky that didn’t match the one she’d left behind in Richmond Park. The stars here were closer, brighter, but arranged in strange, alien constellations. No moon. The light seemed to come from the flowers themselves, a sickly, phosphorescent glow. Right. Okay. Don’t touch anything. Don’t say anything. Just confirm the portal site. A twig snapped to her left. She froze, head turning slowly. Nothing. Just shifting shadows beneath a canopy of black leaves. She took a careful step into the clearing. The floral scent intensified, now laced with something else. Wet earth. Old copper. The smell of a garden after a heavy rain, when worms surface to die. The Heartstone’s pulse quickened, a tiny heartbeat against her sternum. Another snap. Closer. Her hand went to her pocket, closing around the small can of pepper spray she’d bought after the third creepy client on her delivery route. It felt absurdly small. “Eva?” she whispered, the name swallowed by the dense air. No answer. It wasn’t Eva. Eva would have called out, would have bounded through the flowers with that manic, reckless energy. This was something that watched. She moved toward the central cluster of oak stones, her eyes scanning the perimeter. The boundary. Every few steps, she’d catch a flicker of movement at the very edge of her vision. A darker patch of shadow detaching itself from a tree trunk. The slight tremble of a fern where there was no breeze. *Just a rabbit. A fox.* But foxes didn’t move in stops and starts. They didn’t stand perfectly still for minutes at a time. She reached the stones. They formed a rough circle, the space inside filled with a single, massive patch of bluebells that glowed with their own internal light. In the centre, the air shimmered, like heat haze off tarmac on a summer day. The Hel portal. Dormant, Eva had said. Locked. The Heartstone was hot now, almost uncomfortably so. A warning. A low, rhythmic sound began. A soft *thump-thump-thump*, like a slow, massive drum. It vibrated up through the soles of her feet. It came from everywhere and nowhere. Rory crouched, pressing her back against the rough bark of an oak stone. The pepper spray canister grew slick in her palm. “Who’s there?” The drumming stopped. Silence rushed in, heavier than before. The flowers seemed to lean in, listening. Then, a new sound. A whisper. Not words, but the *shape* of words, hissed from multiple directions at once. It was the sound of leaves scraping together, of roots shifting in deep soil. It echoed inside her skull, not her ears. *…late…* Her breath hitched. *…little one is late…* It wasn’t a voice. It was the grove itself, speaking. “I’m just passing through,” she said, her own voice tight and human in the unnatural quiet. “I’ll be gone soon.” A gust of wind, sudden and ice-cold, whipped through the clearing. It didn’t touch the trees. It swirled only around her, plucking at her jacket, her hair. It carried a new smell: ozone and decay. The shimmer in the centre of the bluebells flickered. A shape formed within the haze. Tall, impossibly thin. It didn’t step through. It was simply *more there* with every thump of her own heart. Long, spindly limbs. A head that tilted at a broken angle. It had no face. Just a smooth, dark hollow where features should be. Rory’s muscles locked. Every instinct screamed to run, but her legs were stone. The thing in the haze raised a hand—a cluster of twig-like fingers—and pointed directly at her chest. At the Heartstone. The pendant flared, a crimson light that cut through the gloom and painted the oak stones in bloody streaks. The whispering became a chorus, urgent and hungry. *…key…* *…she carries the key…* The thin figure took a step forward. The bluebells beneath its feet withered and turned to ash. Run. Now. She broke from the stone, stumbling backwards. The grove reacted. Roots erupted from the mossy floor, snaking toward her ankles. Vines dropped from the branches above, not to grab, but to herd. To corral her back toward the centre. She dodged a root, feeling it whisper past her calf. The pepper spray was useless. She fumbled in her other pocket, pulling out her phone. No signal. The screen’s light was a pathetic, modern glare in the ancient dark. She thumbed the torch on, swinging the beam. The light caught them. Not one. Dozens. They stood at the tree line, just beyond the stones. Tall and short, misshapen, made of shadow and bark and wilted petal. They didn’t move. They just watched with empty sockets and knothole eyes. The audience. The drumming started again. Faster this time. *Thump-thump-THUMP.* The central figure was fully in the clearing now. It moved with a jerky, insectile grace, each step leaving a print of scorched earth. The distance between them halved. Think. Out of the box. *Now.* Eva’s words echoed in her panic. *The Grove exists between. Time here is a suggestion. An hour can be a minute. A minute can be a day.* She wasn’t just in a place. She was in a *rule*. The thing was ten feet away. Its twig-fingers stretched out, reaching for the glowing Heartstone. Rory didn’t aim for the creature. She turned and threw her phone, torch still blazing, in a high arc over the standing stones, deep into the thick, dark woods beyond the watching crowd. For a fraction of a second, every single head—the thin one’s, the watchers’—snapped to follow the moving light. It was the distraction she needed. She didn’t run for the path. That’s where they’d expect. She sprinted sideways, parallel to the stone circle, plunging straight into a thicket of thorny bushes that hadn’t been there a moment before. Thorns ripped at her clothes, her skin. She didn’t feel them. Behind her, a sound like splintering wood and tearing cloth. The thing was moving again. She burst through the other side of the thicket into a part of the grove that felt different. Older. The trees were gnarled giants, their branches woven into a tight canopy that blocked the false starlight. It was almost pitch black. And it was silent. No drumming. No whispers. Just her own ragged breathing and the pounding of her heart. She crouched behind a massive, moss-covered root, forcing herself to be still. To listen. The warmth from the Heartstone had faded to a faint, nervous tremor. Minutes stretched. Had she lost them? Had the grove let her go? A single, dry leaf drifted down from the canopy above. It landed on her shoulder. Then another. She looked up. Hundreds of them clung to the branches, clustered together in the dark. Not leaves. They were small, wrinkled, leathery things with too many limbs, hanging upside down like grotesque fruit. One by one, their eyes opened. Glowing pinpricks of amber light, all fixed on her. A collective, dry rattle filled the air as they began to stir.
created_at"2026-02-19T12:47:34.558Z" 2/19/2026, 12:47:34 PM
model"deepseek/deepseek-v3.2-20251201"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1508
moderation_latency(null)
generation_time72700
tokens_prompt4560
tokens_completion2075
native_tokens_prompt4145
native_tokens_completion1823
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00177044
router(null)
provider_responses
0
endpoint_id"f270e10b-1d21-4345-9e4e-662ddb5ba441"
is_byokfalse
latency96
model_permaslug"deepseek/deepseek-v3.2-20251201"
provider_name"DeepInfra"
status429
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endpoint_id"3570a950-b80f-4acd-bb92-8e1c1c51fafc"
id"3aee2c47ed9746c8bb9760e051d6e403"
is_byokfalse
latency1508
model_permaslug"deepseek/deepseek-v3.2-20251201"
provider_name"AtlasCloud"
status200
api_type"completions"
id"gen-1771505254-4Y7vJsHCy4wDT30wAZQj"
upstream_id"3aee2c47ed9746c8bb9760e051d6e403"
total_cost0.00177044
cache_discount(null)
upstream_inference_cost0
provider_name"AtlasCloud"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences4
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
88.71% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1329
totalAiIsmAdverbs3
found
0
adverb"slowly"
count1
1
adverb"very"
count1
2
adverb"perfectly"
count1
highlights
0"slowly"
1"very"
2"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
36.04% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1329
totalAiIsms17
found
0
word"warmth"
count2
1
word"pulse"
count1
2
word"quickened"
count1
3
word"scanning"
count1
4
word"flicker"
count1
5
word"shimmered"
count1
6
word"rhythmic"
count1
7
word"vibrated"
count1
8
word"silence"
count1
9
word"whisper"
count2
10
word"echoed"
count2
11
word"flickered"
count1
12
word"gloom"
count1
13
word"pounding"
count1
highlights
0"warmth"
1"pulse"
2"quickened"
3"scanning"
4"flicker"
5"shimmered"
6"rhythmic"
7"vibrated"
8"silence"
9"whisper"
10"echoed"
11"flickered"
12"gloom"
13"pounding"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences178
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences178
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences180
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans13
markdownWords54
totalWords1323
ratio0.041
matches
0"An hour, Eva said. In and out. Just check the stones."
1"Just a rabbit. A fox."
2"thump-thump-thump"
3"shape"
4"…late…"
5"…little one is late…"
6"more there"
7"…key…"
8"…she carries the key…"
9"Thump-thump-THUMP."
10"Now."
11"The Grove exists between. Time here is a suggestion. An hour can be a minute. A minute can be a day."
12"rule"
75.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions1
matches
0"*An hour, Eva said."
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount1312
uniqueNames8
maxNameDensity0.46
worstName"Heartstone"
maxWindowNameDensity1.5
worstWindowName"Eva"
discoveredNames
Eva5
Heartstone6
Fae1
Grove2
Richmond1
Park1
Hel1
Rory4
persons
0"Eva"
1"Rory"
places
0"Heartstone"
1"Fae"
2"Grove"
3"Richmond"
4"Park"
globalScore1
windowScore1
97.92% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences96
glossingSentenceCount2
matches
0"felt like stepping onto a sleeping anim"
1"smelled like a forgotten funeral wreath"
48.83% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.512
wordCount1323
matches
0"Not words, but the *shape* of words, hissed from multiple directions at onc"
1"not to grab, but to herd"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences180
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs65
mean20.35
std16.13
cv0.793
sampleLengths
018
160
211
349
411
550
613
76
815
945
103
1129
1212
1324
1454
155
1618
1750
1810
1928
2022
212
223
2313
2441
251
263
274
2810
2920
3035
3145
3213
3333
3419
358
361
374
3817
392
4039
4147
424
4339
448
4529
466
4727
4811
4915
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences178
matches
0"were gnarled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs211
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount0
flaggedSentences2
totalSentences180
ratio0.011
matches
0"The thing in the haze raised a hand—a cluster of twig-like fingers—and pointed directly at her chest."
1"For a fraction of a second, every single head—the thin one’s, the watchers’—snapped to follow the moving light."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1318
adjectiveStacks1
stackExamples
0"massive, moss-covered root,"
adverbCount43
adverbRatio0.032625189681335355
lyAdverbCount11
lyAdverbRatio0.00834597875569044
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences180
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences180
mean7.35
std5.4
cv0.735
sampleLengths
018
114
26
35
418
57
610
74
83
94
1014
1110
1220
135
148
153
1623
1712
182
1913
201
211
223
233
245
256
265
271
289
298
309
312
322
3314
3410
352
361
3725
384
3910
402
413
4216
435
4414
452
4616
4711
4811
493
45.93% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats19
diversityRatio0.3388888888888889
totalSentences180
uniqueOpeners61
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences146
matches
0"Just check the stones.*"
1"Just confirm the portal site."
2"Just shifting shadows beneath a"
3"*Just a rabbit."
4"Then, a new sound."
5"Just a smooth, dark hollow"
6"Just her own ragged breathing"
ratio0.048
77.53% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount52
totalSentences146
matches
0"She didn’t need the map"
1"It wasn’t colder, but thicker,"
2"It smelled like a forgotten"
3"She pushed forward, her trainers"
4"She stood at the edge"
5"She froze, head turning slowly."
6"She took a careful step"
7"Her hand went to her"
8"It felt absurdly small."
9"she whispered, the name swallowed"
10"It wasn’t Eva."
11"She moved toward the central"
12"They didn’t stand perfectly still"
13"She reached the stones."
14"They formed a rough circle,"
15"It vibrated up through the"
16"It came from everywhere and"
17"It was the sound of"
18"It echoed inside her skull,"
19"Her breath hitched."
ratio0.356
66.16% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount115
totalSentences146
matches
0"The dirt path gave way"
1"Rory’s bike leaned against the"
2"She didn’t need the map"
3"The air itself had shifted."
4"It wasn’t colder, but thicker,"
5"It smelled like a forgotten"
6"She pushed forward, her trainers"
7"*An hour, Eva said."
8"The standing stones appeared between"
9"The Heartstone pendant against her"
10"A compass pointing to trouble."
11"She stood at the edge"
12"The Fae Grove."
13"Wildflowers she couldn’t name bloomed"
14"The stars here were closer,"
15"The light seemed to come"
16"A twig snapped to her"
17"She froze, head turning slowly."
18"She took a careful step"
19"The floral scent intensified, now"
ratio0.788
34.25% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences146
matches
0"To corral her back toward"
ratio0.007
88.95% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences53
technicalSentenceCount4
matches
0"It wasn’t colder, but thicker, clinging to her skin with a faint, floral sweetness that carried no joy."
1"The Heartstone pendant against her chest radiated a dull, steady warmth that had nothing to do with her own blood."
2"Wildflowers she couldn’t name bloomed in impossible, riotous color under a sky that didn’t match the one she’d left behind in Richmond Park."
3"They formed a rough circle, the space inside filled with a single, massive patch of bluebells that glowed with their own internal light."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount2
matches
0"she whispered, the name swallowed by the dense air"
1"she said, her own voice tight and human in the unnatural quiet"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"she whispered (whisper)"
dialogueSentences4
tagDensity0.5
leniency1
rawRatio0.5
effectiveRatio0.5
81.7773%