Run: 2026-02-19-01KHTZ3J8QTF2V0G4KFZ5VS46Y

Run Details

Duration:
1m 25s
Cost:
$0.000000
Provider:
Arcee AI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone Pendant pulsed against Rory's chest as they stepped through the shimmering portal. The familiar London air vanished, replaced by a warm, sweet breeze carrying the scent of ripe fruit and distant spices. "Welcome to Dymas," Isolde murmured, her silver hair catching the amber light that seemed to emanate from the sky itself. Rory blinked, adjusting to the otherworldly glow. The landscape stretched before them—endless vineyards rolling over gentle hills, their leaves a deep emerald that seemed to drink in the amber light. Between the vines, orchards burst with fruit in impossible colors: plums the shade of midnight, peaches glowing like tiny suns, apples striped in crimson and gold. "Is this... real?" Rory asked, reaching out to touch a leaf. It felt impossibly soft, almost silk-like beneath her fingers. "Real as anything in Hel," Nyx replied, their shadow-form solidifying into something more human-shaped. "Though I haven't been here in centuries." The path ahead was made of crushed white stones that crunched beneath their feet. As they walked, Rory noticed the details she'd missed at first glance: tiny butterflies with wings of stained glass flitting between flowers, mushrooms growing in perfect circles that glowed with an inner light, and everywhere, the subtle hum of something alive beneath the soil. "Look," Isolde said, pointing to a cluster of trees heavy with fruit. "Dymasian apples. They only grow in Prince Belphegor's realm." Rory approached cautiously. The apples hung in clusters, each one larger than her fist, their skin a deep red that seemed to swirl with darker patterns. As she reached for one, Isolde's hand shot out. "Don't," the half-Fae warned. "Gluttony's gifts come with a price." Rory pulled her hand back, remembering the stories of mortals who'd eaten Fae food and never returned to Earth. "Right. No snacking on the local produce." They continued along the path, which began to wind upward. The air grew warmer, carrying new scents—roasting meat, baking bread, and something sweet that made Rory's mouth water despite herself. "I smell... everything," she said, trying to identify the individual aromas. "Dymas is the realm of indulgence," Nyx explained. "All senses are heightened here. That's why it's so dangerous for mortals." The path crested a hill, and Rory's breath caught in her throat. Spread before them was a city of impossible beauty—towers of white stone veined with gold, domes that caught the amber light and threw it back in rainbow arcs, streets lined with flowering trees that bloomed in every color imaginable. But what struck Rory most was the movement—people everywhere, laughing, eating, dancing, their joy almost palpable in the air. "Welcome to Belphegor's capital," Isolde said. "They call it the City of a Thousand Feasts." As they descended into the city, Rory noticed something odd. Despite the crowds, there was no pushing, no shoving, no one in a hurry. People moved with a languid grace, stopping to sample from street vendors, to admire street performers, to simply sit and watch the world go by. A group of musicians passed them, playing instruments Rory had never seen—strings that glowed when touched, drums that seemed to pulse with the city's heartbeat, pipes that produced notes that made her bones vibrate pleasantly. "They're playing in harmony with the city itself," Isolde explained, noticing Rory's fascination. "The stones, the trees, even the air—everything here has its own song." They turned a corner and found themselves in what could only be described as a market, though unlike any Rory had ever seen. Stalls stretched as far as the eye could see, each one offering something more wondrous than the last. A vendor with skin like polished bronze offered cups of liquid that changed color as they were poured. Another sold pastries that floated above his cart, spinning slowly as if dancing to music only they could hear. "I could spend a year here and not see everything," Rory said, her eyes wide with wonder. "Careful," Nyx warned. "A year here could be a day on Earth. Or a century." As if summoned by their conversation, a figure approached them. He was tall, with skin the color of rich earth and eyes that seemed to hold galaxies. His clothes were simple—a white tunic and trousers—but they moved around him like living things, constantly shifting patterns of light and color. "Greetings, travelers," he said, his voice like honey. "I am Zephyrus, servant of Prince Belphegor. You are far from your usual paths." "We're here on business," Isolde said, her tone carefully neutral. "Business?" Zephyrus smiled, and Rory noticed his teeth were sharp, like a predator's. "There is no business in Dymas, only pleasure. But come, you must be hungry after your journey. Allow me to offer you refreshment." Before Rory could protest, he produced a tray from nowhere—or so it seemed. On it sat three crystal glasses filled with liquid the color of sunset. The scent that rose from them made Rory's head swim with desire. "Drink," Zephyrus urged, holding out the tray. "It will ease your journey, refresh your spirits." Rory's hand moved toward a glass before she caught herself. The liquid seemed to sing to her, promising warmth, comfort, belonging. She could almost taste it on her tongue, feel it sliding down her throat, spreading through her body like liquid joy. "No, thank you," Isolde said firmly, stepping between Rory and the tray. "We've no time for indulgence." Zephyrus' smile didn't falter, but something in his eyes changed—a flicker of hunger, quickly hidden. "As you wish. But know that the prince's hospitality is not easily refused. Should you change your mind, you need only ask." With a bow that was too graceful to be human, he vanished, leaving behind only the scent of exotic spices and the memory of temptation. "Well, that was unsettling," Rory said, trying to shake off the lingering desire for whatever had been in those glasses. "Welcome to Dymas," Nyx said dryly. "Where everything wants to be consumed." They continued through the city, and Rory found herself constantly on guard against the realm's temptations. A fountain whose waters promised eternal youth, a garden where every flower whispered secrets, a street performer whose music made her want to dance until she dropped. Each time, she had to actively resist, had to remind herself of why they were here. "It's like the whole city is designed to distract you," she said, her voice tight with strain. "It is," Isolde confirmed. "Gluttony isn't just about food and drink. It's about excess in all things—pleasure, knowledge, experience. The realm feeds on desire." As they moved deeper into the city, the crowds began to thin. The grand avenues gave way to narrower streets, and the buildings took on a different character—still beautiful, but with an edge of something darker. The sweet scents of the market faded, replaced by richer, headier aromas—incense that made Rory's thoughts slow, spices that tingled on the back of her tongue even though she hadn't eaten them. "We're approaching the prince's palace," Nyx said, their form solidifying further, becoming more substantial. "The heart of Dymas." The palace rose before them, a structure of such impossible beauty that Rory had to look away for a moment. Towers spiraled into the amber sky, their surfaces covered in what looked like living crystal that shifted and changed with each passing moment. The gates were made of what appeared to be solid gold, though as they approached, Rory realized they were carved with scenes of indulgence so detailed they seemed to move. "Welcome, welcome!" A new voice, this one deep and resonant, filled the air around them. "The prince has been expecting you." From the gates emerged a figure that made Rory's blood run cold. He—or it—stood at least seven feet tall, with skin the color of cooled lava and eyes that burned like twin suns. Horns curved from his forehead, and his mouth split in a grin that revealed far too many teeth. "I am Malacath, herald of Prince Belphegor," the creature announced, spreading arms that seemed to end in claws rather than hands. "The prince awaits within. Come, let us not keep him waiting." Rory felt Isolde tense beside her, and even Nyx seemed to draw back slightly. There was something about Malacath that radiated power, an ancient and terrible majesty that made her want to both kneel and run away screaming. As they followed the herald through the gates, Rory caught a glimpse of something that made her stumble. The golden walls of the palace were not solid gold at all, but thousands—millions—of tiny, moving things. Faces. Trapped, screaming faces, their mouths open in eternal torment. She blinked, and they were gone, replaced once more by innocent gold. But the image lingered in her mind, a warning of the true nature of the realm they'd entered. "Welcome to the palace of Prince Belphegor," Malacath's voice echoed around them as the gates closed behind with a sound like a tomb sealing shut. "Let the feasting begin."
created_at"2026-02-19T12:48:25.887Z" 2/19/2026, 12:48:25 PM
model"arcee-ai/trinity-large-preview:free"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency606
moderation_latency(null)
generation_time85222
tokens_prompt5338
tokens_completion2357
native_tokens_prompt4708
native_tokens_completion1895
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0
router(null)
provider_responses
0
endpoint_id"b9d81865-ce9a-432a-9cd5-0d9be55e7cb5"
id"chatcmpl-9aa521b3c63528c7"
is_byokfalse
latency150
model_permaslug"arcee-ai/trinity-large-preview"
provider_name"Arcee AI"
status200
api_type"completions"
id"gen-1771505305-8jJdQ6bwCiZ1WULQ09f0"
upstream_id"chatcmpl-9aa521b3c63528c7"
total_cost0
cache_discount(null)
upstream_inference_cost0
provider_name"Arcee AI"

Evaluation details

Result Evaluator Details Meta Data
69.57% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags23
adverbTagCount3
adverbTags
0"Isolde said firmly [firmly]"
1"Nyx said dryly [dryly]"
2"Malacath's voice echoed around [around]"
dialogueSentences43
tagDensity0.535
leniency1
rawRatio0.13
effectiveRatio0.13
83.49% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1514
totalAiIsmAdverbs5
found
0
adverb"cautiously"
count1
1
adverb"slowly"
count1
2
adverb"carefully"
count1
3
adverb"quickly"
count1
4
adverb"slightly"
count1
highlights
0"cautiously"
1"slowly"
2"carefully"
3"quickly"
4"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
30.65% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1514
totalAiIsms21
found
0
word"pulsed"
count1
1
word"familiar"
count1
2
word"otherworldly"
count1
3
word"silk"
count1
4
word"perfect"
count1
5
word"dancing"
count2
6
word"palpable"
count1
7
word"pulse"
count1
8
word"predator"
count1
9
word"crystal"
count2
10
word"desire"
count3
11
word"warmth"
count1
12
word"firmly"
count1
13
word"flicker"
count1
14
word"dance"
count1
15
word"structure"
count1
16
word"echoed"
count1
highlights
0"pulsed"
1"familiar"
2"otherworldly"
3"silk"
4"perfect"
5"dancing"
6"palpable"
7"pulse"
8"predator"
9"crystal"
10"desire"
11"warmth"
12"firmly"
13"flicker"
14"dance"
15"structure"
16"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences79
matches
0"e with wonder"
0.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount12
narrationSentences79
filterMatches
0"feel"
hedgeMatches
0"seemed to"
1"began to"
2"appeared to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences99
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen44
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1494
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions22
unquotedAttributions0
matches(empty)
36.17% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions52
wordCount1186
uniqueNames10
maxNameDensity2.28
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Heartstone1
Pendant1
Rory27
London1
Isolde9
Fae2
Earth1
Nyx6
Zephyrus2
Malacath2
persons
0"Rory"
1"Isolde"
2"Fae"
3"Nyx"
4"Zephyrus"
5"Malacath"
places
0"London"
1"Earth"
globalScore0.362
windowScore0.5
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount5
matches
0"light that seemed to emanate from the sky itself"
1"emerald that seemed to drink in the amber light"
2"as if dancing to music only they could hear"
3"looked like living crystal that shifted a"
4"arms that seemed to end in claws rather than hands"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.669
wordCount1494
matches
0"not solid gold at all, but thousands"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences99
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean32.48
std17.85
cv0.55
sampleLengths
034
120
256
320
421
558
621
735
810
926
1030
1111
1220
1370
1415
1549
1635
1725
1878
1917
2015
2149
2222
2310
2436
2538
2615
2742
2817
2937
3025
3120
3212
3359
3417
3524
3668
3718
3873
3921
4051
4132
4238
4345
4430
4529
87.50% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences79
matches
0"was made"
1"were poured"
2"were made"
3"were carved"
4"were gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs236
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount14
semicolonCount0
flaggedSentences11
totalSentences99
ratio0.111
matches
0"The landscape stretched before them—endless vineyards rolling over gentle hills, their leaves a deep emerald that seemed to drink in the amber light."
1"The air grew warmer, carrying new scents—roasting meat, baking bread, and something sweet that made Rory's mouth water despite herself."
2"Spread before them was a city of impossible beauty—towers of white stone veined with gold, domes that caught the amber light and threw it back in rainbow arcs, streets lined with flowering trees that bloomed in every color imaginable."
3"But what struck Rory most was the movement—people everywhere, laughing, eating, dancing, their joy almost palpable in the air."
4"A group of musicians passed them, playing instruments Rory had never seen—strings that glowed when touched, drums that seemed to pulse with the city's heartbeat, pipes that produced notes that made her bones vibrate pleasantly."
5"His clothes were simple—a white tunic and trousers—but they moved around him like living things, constantly shifting patterns of light and color."
6"Before Rory could protest, he produced a tray from nowhere—or so it seemed."
7"The grand avenues gave way to narrower streets, and the buildings took on a different character—still beautiful, but with an edge of something darker."
8"The sweet scents of the market faded, replaced by richer, headier aromas—incense that made Rory's thoughts slow, spices that tingled on the back of her tongue even though she hadn't eaten them."
9"He—or it—stood at least seven feet tall, with skin the color of cooled lava and eyes that burned like twin suns."
10"The golden walls of the palace were not solid gold at all, but thousands—millions—of tiny, moving things."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount810
adjectiveStacks0
stackExamples(empty)
adverbCount27
adverbRatio0.03333333333333333
lyAdverbCount13
lyAdverbRatio0.016049382716049384
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences99
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences99
mean15.09
std7.92
cv0.524
sampleLengths
014
120
220
37
423
526
611
79
814
97
1014
1144
1212
139
143
1523
169
174
186
1919
207
2110
2220
2311
248
2512
2612
2739
2819
296
309
3110
3214
3325
3435
3513
3612
3723
3818
3918
4019
4117
423
4312
4410
4517
4622
478
4814
4910
76.77% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.48484848484848486
totalSentences99
uniqueOpeners48
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences74
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences74
matches
0"It felt impossibly soft, almost"
1"They continued along the path,"
2"she said, trying to identify"
3"They turned a corner and"
4"He was tall, with skin"
5"His clothes were simple—a white"
6"he said, his voice like"
7"She could almost taste it"
8"They continued through the city,"
9"she said, her voice tight"
10"He—or it—stood at least seven"
11"She blinked, and they were"
ratio0.162
68.11% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount58
totalSentences74
matches
0"The Heartstone Pendant pulsed against"
1"The familiar London air vanished,"
2"Isolde murmured, her silver hair"
3"Rory blinked, adjusting to the"
4"The landscape stretched before them—endless"
5"Rory asked, reaching out to"
6"It felt impossibly soft, almost"
7"Nyx replied, their shadow-form solidifying"
8"The path ahead was made"
9"Isolde said, pointing to a"
10"Rory approached cautiously."
11"The apples hung in clusters,"
12"the half-Fae warned"
13"Rory pulled her hand back,"
14"They continued along the path,"
15"The air grew warmer, carrying"
16"she said, trying to identify"
17"The path crested a hill,"
18"Spread before them was a"
19"People moved with a languid"
ratio0.784
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences74
matches
0"As if summoned by their"
1"Before Rory could protest, he"
ratio0.027
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount12
matches
0"The landscape stretched before them—endless vineyards rolling over gentle hills, their leaves a deep emerald that seemed to drink in the amber light."
1"The path ahead was made of crushed white stones that crunched beneath their feet."
2"As they walked, Rory noticed the details she'd missed at first glance: tiny butterflies with wings of stained glass flitting between flowers, mushrooms growing …"
3"Rory pulled her hand back, remembering the stories of mortals who'd eaten Fae food and never returned to Earth."
4"Spread before them was a city of impossible beauty—towers of white stone veined with gold, domes that caught the amber light and threw it back in rainbow arcs, …"
5"A group of musicians passed them, playing instruments Rory had never seen—strings that glowed when touched, drums that seemed to pulse with the city's heartbeat…"
6"Another sold pastries that floated above his cart, spinning slowly as if dancing to music only they could hear."
7"She could almost taste it on her tongue, feel it sliding down her throat, spreading through her body like liquid joy."
8"With a bow that was too graceful to be human, he vanished, leaving behind only the scent of exotic spices and the memory of temptation."
9"Horns curved from his forehead, and his mouth split in a grin that revealed far too many teeth."
10"There was something about Malacath that radiated power, an ancient and terrible majesty that made her want to both kneel and run away screaming."
11"As they followed the herald through the gates, Rory caught a glimpse of something that made her stumble."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags23
uselessAdditionCount6
matches
0"Nyx replied, their shadow-form solidifying into something more human-shaped"
1"she said, trying to identify the individual aromas"
2"Rory said, her eyes wide with wonder"
3"Isolde said, her tone carefully neutral"
4"she said, her voice tight with strain"
5"Nyx said, their form solidifying further, becoming more substantial"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags21
fancyCount8
fancyTags
0"Isolde murmured (murmur)"
1"the half-Fae warned (warn)"
2"Nyx explained (explain)"
3"Isolde explained (explain)"
4"Nyx warned (warn)"
5"Zephyrus urged (urge)"
6"Isolde confirmed (confirm)"
7"the creature announced (announce)"
dialogueSentences43
tagDensity0.488
leniency0.977
rawRatio0.381
effectiveRatio0.372
68.4082%