Run: 2026-02-19-01KHTZ3K7YHNABRQQ3SSK1FVJV

Run Details

Duration:
18.7s
Cost:
$0.007752
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Step exactly where I step, Rory, or the Grove will decide you belong to the soil." Isolde Varga didn't look back as she issued the warning. Her silver hair, long enough to brush the backs of her knees, remained perfectly still despite the sudden, rhythmic thrumming of the air. She moved with a terrifying grace, her feet pressing into the loam without leaving a single indentation. Behind her, Aurora Carter gripped the hilt of the moonsilver dagger tucked into her belt. The Fae-forged blade felt like a sliver of ice against her hip, a constant, biting reminder that they were no longer in a public park in South West London. "I’m sticking to you like glue," Rory muttered. She turned her head slightly, squinting through the shimmering distortion of the Veil. Behind them, the ancient oak standing stones of Richmond Park were already blurring into a greyish haze. The sound of distant traffic and the chatter of dog walkers had vanished, replaced by a silence so profound it made her ears ring. "The silence is heavy." Nyx drifted to her left, their violet eyes glowing with a faint, pulsing light. In the shifting gloom of the Grove, the Shade looked more solid than usual, a humanoid silhouette carved from the darkest soot. "It tastes of old lightning." "It tastes like ozone and copper," Rory corrected, her voice sounding unnaturally loud in the stillness. As they moved deeper, the flora began to change. The familiar English oaks didn't just grow taller; they twisted into impossible, spiralling geometries, their bark shimmering with a metallic, iridescent sheen. Flowers the size of dinner plates bloomed in the shadows of the roots, their petals translucent like stained glass. Some breathed, expanding and contracting with a slow, vegetable pulse, exhaling clouds of spores that glowed with a soft, bioluminescent gold. Rory reached out a hand toward a vine that looked like braided copper wire, but Isolde’s voice snapped like a whip. "Touching the Glimmer-veins results in a sleep that lasts a century. Are you tired, Aurora?" Rory pulled her hand back as if burned. "Not that tired. How much further?" "Time is a flat circle here," Isolde replied. She stopped at the edge of a clearing where the very grass seemed to be made of fine, emerald silk. "We are here because the Heartstone demanded it. It felt the shift before I did." Rory looked down at her chest. Beneath her leather jacket, the Heartstone pendant was thrumming against her collarbone. The deep crimson gem glowed with a frantic, internal light, radiating a heat that was beginning to feel less like a warning and more like a fever. It wasn't just warm; it was hot. "It’s reacting to something," Rory said, pulling the silver chain out to look at the stone. "The pulse is faster. Is there a portal nearby?" "The Grove is a portal, child. It is a knot in the fabric of the realms." Isolde turned, her pale lavender eyes scanning the canopy. "But the rhythm is wrong. The Prince of Gluttony has a long reach, and his hunger is rarely satisfied by fruit alone." A low, wet sound echoed from the thicket ahead—a squelch followed by a heavy, dragging noise. It sounded like something massive being pulled through thick mud. The air, previously crisp and floral, suddenly curdled. A cloying, sickly-sweet scent wafted over them, smelling of overripe peaches and rotting meat. "Dymas," Nyx whispered, their form flickering like a candle in a gale. "The stench of the pits. Someone has torn the Veil from the other side." Rory drew the Fae-forged blade. The moonsilver hissed as it left the sheath, its faint luminescence cutting through the golden twilight of the Grove. "I thought you said the Wardens monitored the rifts." "Wardens are mortal," Isolde said, her voice dropping to a cold, melodic register. "Mortals are easily bribed with the promise of a feast that never ends." They rounded a massive, crystalline rock formation to find the source of the heat. The air here shimmered with a warm, amber light, identical to the sky of the Dymasian realm. A rift hung in mid-air, looking like a jagged, cauterised wound in reality. It didn't lead to a forest; it looked out onto a sprawling, opulent terrace paved in gold-veined marble. Beyond the terrace, vineyards of blood-red grapes stretched toward a horizon of burnt orange. But the rift wasn't empty. A creature was crawling through. It was a mass of pale, translucent flesh, several limbs ending in delicate, manicured hands that clawed at the edges of the Grove’s grass. It had no face, only a wide, vertical maw lined with rows of ivory teeth. It was a Dymasian Scavenger, a creature born from the excess of Belphegor’s realm. "It's eating the Grove," Rory said, her stomach churning. The scavenger’s many hands were grabbing the bioluminescent flowers, stuffing them into its central maw with a frantic, wet slurping sound. As it consumed the Fae-touched plants, the creature grew, its skin stretching until it threatened to translucent-thinness. "The balance is tipping," Isolde said, standing perfectly still as the creature’s blind head turned toward them. "If it consumes the anchor-root of this clearing, the Veil here will collapse entirely. Richmond Park will become an annex of Hel by morning." "Not on my watch," Rory said. She stepped forward, her boots sinking into the silken grass. The scavenger lunged. It was surprisingly fast for something so bloated. It moved with a twitching, spider-like gait, its many hands thudding against the earth. Rory dived to the left, the heat of the Heartstone now a searing brand against her skin. "Nyx! Distract it!" The Shade didn't need a second command. They vanished into a patch of shadow beneath a giant fern and reappeared directly above the beast. Nyx’s form lengthened, becoming a flurry of razor-sharp shadow-tendrils that lashed out at the creature’s pale hide. The scavenger roared—a sound like a thousand wet rags being torn—and swiped at the air, its fingers catching only smoke. Rory saw her opening. She scrambled to her feet and charged, the silver dagger held in a reverse grip. The coldness of the blade was a relief against the sweltering heat radiating from the rift. She drove the blade into the creature’s flank. The moonsilver didn't just cut; it burned. Where the metal touched the Dymasian flesh, a bright, white light erupted, hissing as it met the demonic energy. The scavenger bucked, throwing Rory backward. She hit the ground hard, the breath leaving her lungs in a sharp puff. "Rory! Get up!" Nyx’s voice was a frantic whisper in her ear. The creature was no longer interested in the flowers. It turned its vertical maw toward her, its teeth chittering in a rhythmic, terrifying sequence. It reared up, revealing a belly distended with the stolen light of the Grove. "It cannot be killed by steel alone," Isolde called out, her voice calm despite the carnage. "It is a creature of hunger. Give it something it cannot digest." Rory’s hand flew to the Heartstone. The pendant was vibrating so hard it felt like it might shatter. She looked at the rift, then at the beast, then back at the crimson stone. The scavenger lunged, its central maw opening wide enough to swallow her head. Rory didn't use the knife. She ripped the silver chain from her neck and thrust the Heartstone pendant directly into the creature’s open mouth. "Eat this, you bloated freak!" The scavenger’s teeth snapped shut on the gem. For a heartbeat, there was silence. The creature froze, its many hands splayed out in the grass. Then, the crimson glow of the Heartstone began to shine through the creature’s translucent skin. It wasn't a soft glow anymore. It was a violent, pulsing red that raced through the scavenger’s veins like liquid fire. The beast began to swell. Its flesh bubbled and hissed as the pure demonic energy of the Heartstone—an artifact of Gluttony itself—overloaded its system. It was too much excess, even for a denizen of Dymas. "Get back!" Isolde commanded, finally moving. She raised a hand, and a shimmering barrier of pale light blossomed between them and the monster. The scavenger didn't explode. It imploded. The creature was sucked into its own maw, collapsing into a dense point of crimson light before vanishing with a sound like a vacuum seal being broken. The shockwave knocked Rory flat again, her hair whipped into her face by a sudden, violent wind. When the dust settled, the clearing was silent. The rift had shrunk to a tiny, flickering spark in the air, no larger than a firefly. The cloying scent of rot was gone, replaced by the smell of ozone and wet stone. Rory sat up, rubbing her sore ribs. The Heartstone pendant lay in the grass a few feet away, its glow faded to a dull, dormant hum. The silver chain was snapped. "That was..." Rory started, but she stopped when she saw Isolde’s face. The Seer wasn't looking at the rift. She was looking at the ground where the scavenger had first emerged. The grass there hadn't returned to its silken, emerald state. Instead, a circle of black, oily liquid was spreading outward, sizzling as it touched the roots of the ancient trees. "The beast was a distraction," Isolde whispered, her lavender eyes wide with a rare, genuine fear. "A distraction from what?" Nyx asked, their form shivering. From the dying spark of the rift, a hand reached out. It wasn't the pale, frantic hand of a scavenger. It was a long, elegant hand with fingers tipped in gold-lacquered nails. It gripped the very edge of the air, and with a casual, sickening strength, began to peel the Veil back again. "The Prince doesn't like his snacks being interrupted," Isolde said, her voice trembling. A tall figure stepped through the gap, dressed in robes of shimmering amber silk that smelled of woodsmoke and expensive wine. He looked at the dead patch of grass, then at Rory, his eyes glowing with a predatory, golden light. "My stone," the man said, his voice a smooth, terrifying baritone. "I believe you've been playing with my property."
created_at"2026-02-19T12:48:26.886Z" 2/19/2026, 12:48:26 PM
model"google/gemini-3-flash-preview-20251217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1221
moderation_latency(null)
generation_time18674
tokens_prompt5338
tokens_completion2610
native_tokens_prompt5247
native_tokens_completion2320
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4069
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.00775245
router(null)
provider_responses
0
endpoint_id"6e82f652-2693-4b60-bbe0-7362d6e345f0"
is_byokfalse
latency1221
model_permaslug"google/gemini-3-flash-preview-20251217"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771505306-Ny9L3h1baWlqJcntcLt4"
upstream_id(null)
total_cost0.00775245
cache_discount0.00183105
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount1
adverbTags
0"Isolde commanded finally [finally]"
dialogueSentences34
tagDensity0.529
leniency1
rawRatio0.056
effectiveRatio0.056
82.51% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1715
totalAiIsmAdverbs6
found
0
adverb"perfectly"
count2
1
adverb"slightly"
count1
2
adverb"very"
count2
3
adverb"suddenly"
count1
highlights
0"perfectly"
1"slightly"
2"very"
3"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
15.45% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1715
totalAiIsms29
found
0
word"rhythmic"
count2
1
word"reminder"
count1
2
word"silence"
count3
3
word"profound"
count1
4
word"gloom"
count1
5
word"familiar"
count1
6
word"pulse"
count2
7
word"silk"
count2
8
word"scanning"
count1
9
word"echoed"
count1
10
word"crystalline"
count1
11
word"shimmered"
count1
12
word"marble"
count1
13
word"maw"
count5
14
word"stomach"
count1
15
word"churning"
count1
16
word"searing"
count1
17
word"charged"
count1
18
word"whisper"
count1
19
word"raced"
count1
highlights
0"rhythmic"
1"reminder"
2"silence"
3"profound"
4"gloom"
5"familiar"
6"pulse"
7"silk"
8"scanning"
9"echoed"
10"crystalline"
11"shimmered"
12"marble"
13"maw"
14"stomach"
15"churning"
16"searing"
17"charged"
18"whisper"
19"raced"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences113
matches(empty)
79.65% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences113
filterMatches(empty)
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences128
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1697
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions69
wordCount1430
uniqueNames24
maxNameDensity1.26
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Varga1
Aurora1
Carter1
Fae-forged2
South1
West1
London1
Veil2
Richmond1
Park1
Grove4
Shade2
English1
Isolde11
Heartstone7
Rory18
Dymasian3
Scavenger1
Belphegor1
Fae-touched1
Gluttony1
Dymas1
Seer1
Nyx5
persons
0"Varga"
1"Aurora"
2"Carter"
3"Grove"
4"Shade"
5"Isolde"
6"Rory"
7"Scavenger"
8"Belphegor"
9"Nyx"
places
0"South"
1"West"
2"London"
3"Richmond"
4"Park"
globalScore0.871
windowScore0.833
45.83% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences96
glossingSentenceCount4
matches
0"felt like a sliver of ice against her h"
1"looked like braided copper wire, but Isol"
2"sounded like something massive being pulle"
3"felt like it might shatter"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1697
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences128
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs53
mean32.02
std20.25
cv0.632
sampleLengths
016
194
28
354
445
516
671
721
815
914
1043
1152
1225
1347
1448
1526
1633
1726
1876
195
2058
219
2238
2341
2416
2542
263
2761
2835
298
3046
3112
3238
3328
3446
3524
365
378
3853
3935
4023
416
4244
4341
4431
4512
4649
4716
489
4953
89.74% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences113
matches
0"being pulled"
1"being torn"
2"was sucked"
3"was gone"
4"was snapped"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount8
totalVerbs239
matches
0"was thrumming"
1"was beginning"
2"was crawling"
3"were grabbing"
4"was vibrating"
5"wasn't looking"
6"was looking"
7"was spreading"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount4
flaggedSentences7
totalSentences128
ratio0.055
matches
0"The familiar English oaks didn't just grow taller; they twisted into impossible, spiralling geometries, their bark shimmering with a metallic, iridescent sheen."
1"It wasn't just warm; it was hot."
2"A low, wet sound echoed from the thicket ahead—a squelch followed by a heavy, dragging noise."
3"It didn't lead to a forest; it looked out onto a sprawling, opulent terrace paved in gold-veined marble."
4"The scavenger roared—a sound like a thousand wet rags being torn—and swiped at the air, its fingers catching only smoke."
5"The moonsilver didn't just cut; it burned."
6"Its flesh bubbled and hissed as the pure demonic energy of the Heartstone—an artifact of Gluttony itself—overloaded its system."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1446
adjectiveStacks0
stackExamples(empty)
adverbCount50
adverbRatio0.034578146611341634
lyAdverbCount16
lyAdverbRatio0.011065006915629323
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences128
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences128
mean13.26
std5.94
cv0.448
sampleLengths
016
110
223
317
415
529
68
713
817
924
1018
1122
125
1316
149
1522
1619
1721
1821
1915
208
216
228
2320
2415
256
2612
2727
287
2916
309
3125
3222
3316
3410
358
3614
3712
3814
395
4019
419
4213
4313
4414
4517
4613
4718
4814
495
37.50% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.3046875
totalSentences128
uniqueOpeners39
61.16% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences109
matches
0"Then, the crimson glow of"
1"Instead, a circle of black,"
ratio0.018
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences109
matches
0"Her silver hair, long enough"
1"She moved with a terrifying"
2"She turned her head slightly,"
3"She stopped at the edge"
4"It wasn't just warm; it"
5"It sounded like something massive"
6"They rounded a massive, crystalline"
7"It didn't lead to a"
8"It was a mass of"
9"It had no face, only"
10"It was a Dymasian Scavenger,"
11"She stepped forward, her boots"
12"It was surprisingly fast for"
13"It moved with a twitching,"
14"They vanished into a patch"
15"She scrambled to her feet"
16"She drove the blade into"
17"She hit the ground hard,"
18"It turned its vertical maw"
19"It reared up, revealing a"
ratio0.294
24.22% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount95
totalSentences109
matches
0"Isolde Varga didn't look back"
1"Her silver hair, long enough"
2"She moved with a terrifying"
3"The Fae-forged blade felt like"
4"She turned her head slightly,"
5"The sound of distant traffic"
6"Nyx drifted to her left,"
7"Rory corrected, her voice sounding"
8"The familiar English oaks didn't"
9"Flowers the size of dinner"
10"Some breathed, expanding and contracting"
11"Rory reached out a hand"
12"Rory pulled her hand back"
13"She stopped at the edge"
14"Rory looked down at her"
15"The deep crimson gem glowed"
16"It wasn't just warm; it"
17"Rory said, pulling the silver"
18"Isolde turned, her pale lavender"
19"A low, wet sound echoed"
ratio0.872
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences109
matches(empty)
ratio0
87.91% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences65
technicalSentenceCount5
matches
0"She moved with a terrifying grace, her feet pressing into the loam without leaving a single indentation."
1"Some breathed, expanding and contracting with a slow, vegetable pulse, exhaling clouds of spores that glowed with a soft, bioluminescent gold."
2"The deep crimson gem glowed with a frantic, internal light, radiating a heat that was beginning to feel less like a warning and more like a fever."
3"It was a mass of pale, translucent flesh, several limbs ending in delicate, manicured hands that clawed at the edges of the Grove’s grass."
4"A tall figure stepped through the gap, dressed in robes of shimmering amber silk that smelled of woodsmoke and expensive wine."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount8
matches
0"Nyx drifted, their violet eyes glowing with a faint, pulsing light"
1"Rory corrected, her voice sounding unnaturally loud in the stillness"
2"Nyx whispered, their form flickering like a candle in a gale"
3"Isolde said, her voice dropping to a cold, melodic register"
4"Rory said, her stomach churning"
5"Nyx asked, their form shivering"
6"Isolde said, her voice trembling"
7"the man said, his voice a smooth, terrifying baritone"
2.94% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags14
fancyCount5
fancyTags
0"Rory muttered (mutter)"
1"Rory corrected (correct)"
2"Nyx whispered (whisper)"
3"Isolde called out (call out)"
4"Isolde whispered (whisper)"
dialogueSentences34
tagDensity0.412
leniency0.824
rawRatio0.357
effectiveRatio0.294
70.3415%