Run: 2026-02-19-01KHTZ3N2879RZX1RZTSQ3H6RH

Run Details

Duration:
31.3s
Cost:
$0.034304
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The ancient oak felt dead beneath her palm, a profound, mineral cold that had nothing to do with the night air. It leeched the warmth from her skin, a greedy, thirsty cold that sank right into the bone. Aurora pulled her hand back as if stung, rubbing her fingers together to chase away the numbness. Around her, the clearing was a pocket of impossible stillness. She took a hesitant step away from the standing stone, her boots sinking slightly into the unnaturally soft turf. This was it. The Fae Grove. It looked nothing like she had imagined. There was no ethereal glow, no shimmering portal. It was just a circle of monolithic stones and a carpet of wildflowers that seemed to drink the moonlight, their colours muted but distinct in the gloom. Yet, something was deeply wrong. A silence so absolute it pressed in on her eardrums, the kind of quiet that signifies a predator’s presence. Another step, and a scent, cloying and thick, filled her lungs. Honeysuckle and something else, something like overripe fruit on the edge of decay. She scanned the clearing. Bluebells, foxgloves, and primroses grew in tight, perfect clusters, their petals unblemished, their stems ramrod straight. Not a single wilted leaf. No sign of the nibbling of insects or the passage of small animals. It was a sterile, perfect beauty, like a painting she had walked into. A painting that was watching her. Aurora’s hand went to her neck, her thumb finding the smooth, cool surface of the Heartstone Pendant. It was inert. Lifeless. A simple crimson stone on a silver chain. The note had promised it would guide her, that it would pulse with warmth near a place of power. Here, at the heart of what should have been a nexus of raw magic, it felt as cold as the grave. The small, crescent-shaped scar on her wrist tingled, an old habit from when she was nervous. A sound, faint and sharp, broke the oppressive silence. *Click.* She froze, her head snapping towards the far side of the clearing. Nothing. Just the stoic, dark shapes of the standing stones and the pale faces of the flowers. She held her breath, listening. The sound did not repeat. Probably just a twig snapping under its own weight, she told herself. A branch falling in the wider park beyond the Grove’s unseen border. But there was no wind. Not a single leaf stirred. She forced herself to move, to continue her circle of the clearing. Her purpose was to find the centre, the point where the veil was thinnest. That’s what the cryptic message had instructed. She kept her eyes moving, scanning the perimeter, refusing to fixate on the shadows that clung to the base of the oak sentinels. Shadows that seemed too deep, too dark, as if they were holes cut out of the world. *Click. Tock.* It was closer this time. To her left. The distinct sound of a clockwork mechanism, somewhere behind a towering slab of oak. It was a silly, domestic sound, utterly alien in this primeval place. It made the hairs on her arms stand on end. Her common sense warred with a rising, primal dread. Clocks did not belong in ancient groves. She sidestepped, keeping the stone between herself and the noise, her heart a frantic drum against her ribs. She was being foolish. It was a beetle, or some strange nocturnal bird. There was a rational explanation for everything. A flicker of movement in her periphery. She spun around, her body tensed to run. Nothing. The patch of wildflowers she’d been looking at was still, silent, and perfect. But she had seen it. A ripple, a distortion in the air just above the blossoms, like heat haze from a phantom fire. For a split second, the flowers had seemed to bend away from it, cringing from an unseen touch. The cool-headed logic she prided herself on began to fray at the edges. This was not just nerves. This place was wrong. It was actively hostile. The beauty of the grove was a facade, a trap laid with sweet scents and impossible blossoms. She backed away slowly towards the centre of the clearing, her eyes darting from shadow to shadow. She felt exposed, a mouse in a pristine cage, watched by a cold, patient observer. *Click-tock. Click-tock.* The sound was mobile now. It circled the clearing with her, always just out of sight, a dry, mechanical tempo that mocked the organic silence. With it came something new. A soft, wet dragging sound. The noise of a heavy sack being pulled through damp grass. But the grass below her feet remained untouched, and she could see no disturbance anywhere on the clearing’s floor. The sound had no source. It simply *was*. Panic, cold and sharp, pierced her composure. She needed to leave. Whatever answers she sought were not worth this. She turned back towards the gap in the stones through which she had entered, a path that was no longer visible. The stones seemed to have shifted, closing ranks, presenting a solid, impenetrable wall of ancient oak. There was no way out. The clicking stopped. The dragging stopped. The silence that returned was heavier than before, suffocating. It was no longer an absence of sound, but a presence in itself. A held breath. She stood utterly still in the centre of the grove, a statue carved from fear. She knew, with a certainty that went deeper than thought, that she was no longer alone. It was behind her. She could feel a gaze on the back of her neck, an ancient, alien curiosity that was devoid of anything resembling warmth or empathy. A whisper of cold air touched her earlobe, smelling of freshly turned earth and lilies left too long in a vase. A voice, no louder than the rustle of dry leaves, spoke a single, impossible word directly into her mind. “Malphora.” Her blood turned to ice. She spun, a scream catching in her throat, a choked, desperate sound. Standing before her, where only empty space had been a moment before, was a figure woven from shadows and moonlight. It was tall and unnaturally thin, its limbs too long, its joints bent at angles that were subtly, horribly wrong. It had no face, only a smooth, pale expanse of skin where features should have been. And from the centre of that blankness, a single, brilliant blue eye, an exact mirror of her own, stared back at her.
created_at"2026-02-19T12:48:28.751Z" 2/19/2026, 12:48:28 PM
model"google/gemini-2.5-pro"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2392
moderation_latency(null)
generation_time31287
tokens_prompt4560
tokens_completion2446
native_tokens_prompt4427
native_tokens_completion2877
native_tokens_completion_images0
native_tokens_reasoning1504
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.03430375
router(null)
provider_responses
0
endpoint_id"b261d15b-95ce-4c8c-8bce-00eb0dc1ff77"
is_byokfalse
latency2388
model_permaslug"google/gemini-2.5-pro"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771505308-k32EFbz6d6ycEdYtxSRP"
upstream_id(null)
total_cost0.03430375
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
81.62% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1088
totalAiIsmAdverbs4
found
0
adverb"slightly"
count1
1
adverb"utterly"
count2
2
adverb"slowly"
count1
highlights
0"slightly"
1"utterly"
2"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1088
totalAiIsms26
found
0
word"profound"
count1
1
word"warmth"
count3
2
word"gloom"
count1
3
word"silence"
count4
4
word"predator"
count1
5
word"scanned"
count1
6
word"perfect"
count3
7
word"pulse"
count1
8
word"grave"
count1
9
word"oppressive"
count1
10
word"weight"
count1
11
word"scanning"
count1
12
word"sentinels"
count1
13
word"flicker"
count1
14
word"facade"
count1
15
word"pristine"
count1
16
word"mechanical"
count1
17
word"could feel"
count1
18
word"whisper"
count1
highlights
0"profound"
1"warmth"
2"gloom"
3"silence"
4"predator"
5"scanned"
6"perfect"
7"pulse"
8"grave"
9"oppressive"
10"weight"
11"scanning"
12"sentinels"
13"flicker"
14"facade"
15"pristine"
16"mechanical"
17"could feel"
18"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences103
matches
0"e with warmth"
1"was nervous"
73.51% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences103
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences104
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords6
totalWords1085
ratio0.006
matches
0"Click."
1"Click. Tock."
2"Click-tock. Click-tock."
3"was"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions1
matches
0"Probably just a twig snapping under its own weight, she told herself."
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions5
wordCount1084
uniqueNames4
maxNameDensity0.18
worstName"Grove"
maxWindowNameDensity0.5
worstWindowName"Grove"
discoveredNames
Fae1
Grove2
Heartstone1
Pendant1
persons(empty)
places
0"Fae"
1"Grove"
globalScore1
windowScore1
74.24% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount2
matches
0"wildflowers that seemed to drink the moonlight, their colours muted but distinct in the gloom"
1"something like overripe fruit on the edge of"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1085
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences104
matches
0"thought, that she"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs22
mean49.32
std36.64
cv0.743
sampleLengths
065
191
281
385
49
51
673
773
82
998
107
1163
1275
132
1473
1561
163
173
1884
1940
201
2195
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences103
matches
0"being pulled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs164
matches
0"was watching"
1"was being"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences104
ratio0
matches(empty)
86.78% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1087
adjectiveStacks2
stackExamples
0"small, crescent-shaped scar"
1"single, brilliant blue eye,"
adverbCount45
adverbRatio0.04139834406623735
lyAdverbCount17
lyAdverbRatio0.015639374425023
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences104
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences104
mean10.43
std6.67
cv0.64
sampleLengths
021
117
217
310
419
53
63
77
88
927
105
1119
1211
1313
144
1516
165
1713
1813
196
2017
213
221
238
2419
2521
2616
279
281
2912
301
3116
325
335
3412
3512
365
375
3812
3914
407
4123
4217
431
441
455
463
4714
4812
4910
44.87% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.3269230769230769
totalSentences104
uniqueOpeners34
70.18% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences95
matches
0"Just the stoic, dark shapes"
1"Probably just a twig snapping"
ratio0.021
68.42% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences95
matches
0"It leeched the warmth from"
1"She took a hesitant step"
2"It looked nothing like she"
3"It was just a circle"
4"She scanned the clearing."
5"It was a sterile, perfect"
6"It was inert."
7"She froze, her head snapping"
8"She held her breath, listening."
9"She forced herself to move,"
10"Her purpose was to find"
11"She kept her eyes moving,"
12"It was closer this time."
13"It was a silly, domestic"
14"It made the hairs on"
15"Her common sense warred with"
16"She sidestepped, keeping the stone"
17"She was being foolish."
18"It was a beetle, or"
19"She spun around, her body"
ratio0.379
60.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount76
totalSentences95
matches
0"The ancient oak felt dead"
1"It leeched the warmth from"
2"Aurora pulled her hand back"
3"She took a hesitant step"
4"This was it."
5"The Fae Grove."
6"It looked nothing like she"
7"It was just a circle"
8"A silence so absolute it"
9"Another step, and a scent,"
10"Honeysuckle and something else, something"
11"She scanned the clearing."
12"Bluebells, foxgloves, and primroses grew"
13"It was a sterile, perfect"
14"A painting that was watching"
15"Aurora’s hand went to her"
16"It was inert."
17"A simple crimson stone on"
18"The note had promised it"
19"Here, at the heart of"
ratio0.8
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences95
matches
0"Yet, something was deeply wrong."
1"To her left."
ratio0.021
72.83% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences51
technicalSentenceCount5
matches
0"It was just a circle of monolithic stones and a carpet of wildflowers that seemed to drink the moonlight, their colours muted but distinct in the gloom."
1"She kept her eyes moving, scanning the perimeter, refusing to fixate on the shadows that clung to the base of the oak sentinels."
2"It circled the clearing with her, always just out of sight, a dry, mechanical tempo that mocked the organic silence."
3"She could feel a gaze on the back of her neck, an ancient, alien curiosity that was devoid of anything resembling warmth or empathy."
4"It was tall and unnaturally thin, its limbs too long, its joints bent at angles that were subtly, horribly wrong."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
87.7481%