NC Bench
Overview
About
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Run: 2026-02-19-01KHTZ3N2KE2NJ16WZKYK5YFNQ
Run Details
Model:
Claude Opus 4.5
Test:
Bad Writing Habits
Scenario:
Literary fiction: old friends reunite
Duration:
44.0s
Cost:
$0.074635
Provider:
Amazon Bedrock
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
85.45%
AI-ism adverb frequency
(details)
80.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
67.27%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
63.15%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
90.36%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
65.84%
Sentence opener variety
(details)
39.68%
Adverb-first sentence starts
(details)
72.38%
Pronoun-first sentence starts
(details)
43.33%
Subject-first sentence starts
(details)
100.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.6933%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Literary Fiction genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4413" name="Silas Blackwood" aliases="Silas, Si, the Spymaster" pronouns="he/him" species="Human" storyRole="Mentor"> <eyeColor>hazel</eyeColor> <hair>grey-streaked auburn</hair> <height>6'1"</height> <age>58</age> <beard>neatly trimmed, matching his grey-streaked auburn hair</beard> <limp>slight limp in his left leg from an old knee injury</limp> <signetRing>silver signet ring, always worn on his right hand</signetRing> <description>Silas is a retired intelligence operative turned bar owner. He carries himself with quiet authority.</description> <backstory>Former MI6 field agent who retired after a botched operation in Prague left him with a permanent knee injury. He opened "The Raven's Nest" bar in Soho as a front for his network of contacts.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the literary fiction genre. Two old friends who haven't seen each other in years run into each other unexpectedly at a bar. One of them has changed significantly. Through their conversation and the tension between who they were and who they've become, reveal the weight of time and unspoken regret. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The glass slipped from Rory's
fingers before she could stop it.
Whiskey pooled across the bar
top, amber spreading like a stain she couldn't take back. "Christ, Carter, you'd think you'd seen a ghost." She had.
Marcus
Webb stood three feet away, close enough that she could smell his cologne.
The same brand he'd worn
at university. Some things didn't change. But the rest of him, everything else, that was different.
The Marcus she remembered had
been soft around the edges, quick to laugh, perpetually rumpled in thrift shop jumpers.
This version wore a suit
that cost more than her rent.
His hair, once wild and
uncombed, lay slicked back from a forehead now creased with lines she didn't recognise. "
Marcus
." "Been a while." Five years. Five years since she'd watched him disappear into the crowd at Paddington Station, heading north to Leeds for a job he'd sworn he'd hate. She'd promised to visit. He'd promised to call.
Neither of them had kept
their word. Silas appeared with a rag, mopping up her spilled drink without comment.
His hazel eyes flicked between
them, reading the room the way he always did. Former intelligence types never stopped gathering data. "Friend of yours?" "Old friend."
Marcus
extended his hand across the bar. "
Marcus
Webb. We were at Cardiff together."
Silas shook it once, brief
and assessing. "Silas Blackwood. I own the place." "The Raven's Nest."
Marcus
glanced around at the old maps, the black-and-white photographs yellowing in their frames. "Interesting spot. Not your usual chain nonsense." "We try." The
silence
stretched.
Rory watched Marcus take in
the bar, watched his gaze linger on the worn leather seats, the dusty bottles behind the counter, the green neon glow filtering through the front window.
She could see him cataloguing
it, filing it away under wherever he filed things that didn't fit his new life. "Drink?" Silas asked. "Macallan. Neat." Of course. Not the cheap stuff they'd shared as students, passed between them during all-night study sessions. Not the terrible wine they'd drunk at gallery openings, pretending to understand art. Macallan. Neat.
Silas poured and retreated to
the far end of the bar, close enough to hear but distant enough to pretend otherwise. "So."
Marcus
lifted his glass. "Fancy running into you here." "I live upstairs." "Right."
He took a long sip
. "Eva mentioned something. Said you'd moved to London." "Three years ago." "Three years."
He let out a breath
. "Time flies." It did.
It flew and it dragged
and it left marks on people that you didn't see until they stood in front of you under bad lighting, and you realised that somewhere along the way they'd become strangers wearing
familiar
faces. "What brings you to Soho?" "Business dinner. Clients wanted somewhere with character."
He gestured vaguely
. "Walked past, saw the sign. Thought I'd pop in for a nightcap." "Your clients let you escape?" "They're in the car. Driver's taking them back to the hotel."
He smiled, but it didn't
reach his eyes. "Benefits of being the one who signs the cheques."
She remembered when he'd refused
to sign anything. Petitions, contracts, birthday cards. Said his signature felt too permanent, too binding. Said he didn't want to leave traces of himself that could be held against him later. "You're doing well, then." "Can't complain."
He turned his glass in
his hands. "Mergers and acquisitions. Boring stuff." "You said you'd never go into finance." "I said a lot of things." The
weight
of that hung between them.
She thought about the boy
who'd cried in her dorm room after failing his first exam, who'd sworn he'd rather die than become his father, who'd talked about opening a bookshop in the Highlands and living off poetry and spite. "We all did," she said. "Some of us meant them." "Did we?" He looked at her then,
really
looked.
His eyes traced the changes
time had written on her. The sharper angles of her face, the shadows beneath her eyes that never quite faded, the small crescent scar on her left wrist that she no longer bothered to hide. "You look tired." "Cheers." "I don't mean it like that."
He set his glass down
. "I mean you look like you've been carrying something heavy." "Haven't we all?" He laughed, short and bitter. "Christ. When did we start talking like fortune cookies?" "Around the same time we stopped talking altogether." The words landed harder than she'd intended.
Marcus
flinched, barely perceptible, but she caught it.
She'd always been good at
catching the things people wanted to hide. "That wasn't entirely my fault." "No." "You could have called too." "I know." "So why didn't you?"
Because calling would have meant
admitting that she
missed him.
Because admitting that would have
meant
admitting that she
'd let something good slip away.
Because every time she'd picked
up her phone, she'd imagined the conversation they'd have, the awkward silences, the careful avoidance of everything that actually mattered, and she'd
decided that silence
was easier than disappointment. "Same reason you didn't, I suppose." He nodded
slowly
. "We were cowards." "We were young." "Same thing, sometimes." Silas moved past them, collecting empty glasses from a nearby table. The bar had grown quieter. A couple in the corner whispered to each other, their heads bent close. Someone fed coins into the jukebox, and a scratchy Nina Simone track
started to
play. "Do you remember that night in the library?"
Marcus
asked
suddenly
. "Third year. We stayed until they kicked us out." "You were trying to finish your dissertation." "I was trying to avoid going home for Christmas." He smiled, smaller this time, more real. "You brought terrible coffee and those biscuits your mum sent." "Welsh cakes." "Welsh cakes." He shook his head. "I think about that night sometimes. How simple everything felt." "It wasn't simple. We just didn't know better." "Maybe knowing better is overrated." She picked up her fresh drink. Silas had replaced the spilled whiskey without
being asked
. "Maybe." "Are you happy, Rory?" The question caught her off guard. Nobody asked that anymore. People asked how she
was doing
, what she was up to, whether she'd seen this film or
heard that album
. Nobody asked if she
was happy
. It was too direct. Too dangerous. "I'm working on it." "That's not an answer." "It's the only one I've got." He finished his Macallan in one long swallow. Set the glass down with a decisive click. "I should get back. Early meetings tomorrow." "Right." "It was good seeing you." "Was it?" He paused halfway off his stool. "I don't know. Ask me in another five years." She watched him reach into his jacket, pull out a wallet that probably cost more than her entire wardrobe. He left two twenties on the bar, too much for one drink, just enough to make a point. "
Marcus
." He turned. "That night in the library." She
traced
the rim of her glass. "I wasn't just keeping you company. I was avoiding going home too." Something
flickered
across his face. Recognition, maybe. Or regret. "I know." His voice was quieter now. "I always knew." "Then why didn't you ever say anything?" "Because saying it would have made it real. And real things can break." He walked towards the door, and she watched his reflection in the mirror behind the bar. The slicked hair. The expensive suit. The
carefully
constructed
posture of a man who'd learned to fake confidence so long that he'd forgotten it was fake. "Hey,
Marcus
." He stopped with his hand on the door. "The bookshop. In the Highlands." A muscle in his jaw tightened. "What about it?" "It's not too late." For a moment, just a moment, she saw the boy she'd known. The one who'd dreamed in colours instead of numbers, who'd
believed that life
could be more than just surviving until the next deadline.
Then the moment passed, and
Marcus
Webb, Senior Vice President of Whatever It Was He Did Now, pushed open the door and stepped out into the London night. The green neon sign buzzed overhead. Nina Simone sang about feeling good. And Rory sat at the bar, staring at the space where her old friend had been, wondering which of them had changed more.
created_at
"2026-02-19T12:48:28.763Z"
2/19/2026, 12:48:28 PM
model
"anthropic/claude-4.5-opus-20251124"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1870
moderation_latency
160
generation_time
43756
tokens_prompt
4618
tokens_completion
2179
native_tokens_prompt
4717
native_tokens_completion
2042
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.074635
router
(null)
provider_responses
0
endpoint_id
"de32581c-2e11-4f54-8d29-e8a6e19d3038"
id
"0a9e7e6e-0f66-4e80-8afc-be376a5c2509"
is_byok
false
latency
1870
model_permaslug
"anthropic/claude-4.5-opus-20251124"
provider_name
"Amazon Bedrock"
status
200
api_type
"completions"
id
"gen-1771505308-BdZ7WTDJkfpkmF1aA0Zq"
upstream_id
"0a9e7e6e-0f66-4e80-8afc-be376a5c2509"
total_cost
0.074635
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Amazon Bedrock"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
15
adverbTagCount
3
adverbTags
0
"Marcus glanced around [around]"
1
"He gestured vaguely [vaguely]"
2
"Marcus asked suddenly [suddenly]"
dialogueSentences
81
tagDensity
0.185
leniency
0.37
rawRatio
0.2
effectiveRatio
0.074
85.45%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1375
totalAiIsmAdverbs
4
found
0
adverb
"really"
count
1
1
adverb
"slowly"
count
1
2
adverb
"suddenly"
count
1
3
adverb
"carefully"
count
1
highlights
0
"really"
1
"slowly"
2
"suddenly"
3
"carefully"
80.00%
AI-ism character names
Target: 0 AI-default names (16 tracked, −20% each)
codexExemptions
0
"Blackwood"
found
0
"Marcus"
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
67.27%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1375
totalAiIsms
9
found
0
word
"flicked"
count
1
1
word
"silence"
count
2
2
word
"familiar"
count
1
3
word
"weight"
count
1
4
word
"traced"
count
2
5
word
"flickered"
count
1
6
word
"constructed"
count
1
highlights
0
"flicked"
1
"silence"
2
"familiar"
3
"weight"
4
"traced"
5
"flickered"
6
"constructed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"let out a breath"
count
1
highlights
0
"let out a breath"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
96
matches
0
"was happy"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
96
filterMatches
(empty)
hedgeMatches
0
"started to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
161
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
40
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1372
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
16
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
36
wordCount
977
uniqueNames
17
maxNameDensity
0.92
worstName
"Marcus"
maxWindowNameDensity
2.5
worstWindowName
"Marcus"
discoveredNames
Rory
3
Webb
2
Marcus
9
Paddington
1
Station
1
Leeds
1
Silas
6
Highlands
1
Nina
2
Simone
2
Macallan
2
Senior
1
Vice
1
President
1
Was
1
Did
1
London
1
persons
0
"Rory"
1
"Webb"
2
"Marcus"
3
"Station"
4
"Silas"
5
"Nina"
6
"Simone"
7
"Was"
places
0
"Paddington"
1
"Leeds"
2
"Highlands"
3
"London"
globalScore
1
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
63
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1372
matches
(empty)
63.15%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
5
totalSentences
161
matches
0
"admitting that she"
1
"admitting that she'd"
2
"decided that silence"
3
"heard that album"
4
"believed that life"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
90
mean
15.24
std
16.77
cv
1.1
sampleLengths
0
26
1
8
2
2
3
84
4
1
5
3
6
41
7
33
8
3
9
16
10
13
11
24
12
2
13
54
14
3
15
2
16
32
17
21
18
10
19
3
20
14
21
3
22
9
23
41
24
5
25
22
26
5
27
28
28
36
29
4
30
14
31
7
32
6
33
47
34
5
35
5
36
2
37
47
38
3
39
1
40
21
41
3
42
14
43
8
44
27
45
5
46
1
47
5
48
2
49
4
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
96
matches
0
"being asked"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
193
matches
0
"was doing"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
161
ratio
0
matches
(empty)
90.36%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
980
adjectiveStacks
0
stackExamples
(empty)
adverbCount
50
adverbRatio
0.05102040816326531
lyAdverbCount
9
lyAdverbRatio
0.009183673469387756
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
161
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
161
mean
8.52
std
7.25
cv
0.851
sampleLengths
0
11
1
15
2
8
3
2
4
14
5
7
6
4
7
10
8
19
9
11
10
19
11
1
12
3
13
2
14
24
15
4
16
4
17
7
18
12
19
14
20
7
21
3
22
9
23
7
24
7
25
6
26
17
27
7
28
2
29
3
30
31
31
20
32
3
33
2
34
2
35
15
36
13
37
1
38
1
39
21
40
5
41
5
42
3
43
6
44
8
45
3
46
7
47
2
48
2
49
39
65.84%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
14
diversityRatio
0.4472049689440994
totalSentences
161
uniqueOpeners
72
39.68%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
84
matches
0
"Then the moment passed, and"
ratio
0.012
72.38%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
31
totalSentences
84
matches
0
"His hair, once wild and"
1
"She'd promised to visit."
2
"He'd promised to call."
3
"His hazel eyes flicked between"
4
"She could see him cataloguing"
5
"He took a long sip"
6
"He let out a breath"
7
"It flew and it dragged"
8
"He gestured vaguely"
9
"He smiled, but it didn't"
10
"She remembered when he'd refused"
11
"He turned his glass in"
12
"She thought about the boy"
13
"He looked at her then,"
14
"His eyes traced the changes"
15
"He set his glass down"
16
"He laughed, short and bitter."
17
"She'd always been good at"
18
"He nodded slowly."
19
"He smiled, smaller this time,"
ratio
0.369
43.33%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
70
totalSentences
84
matches
0
"The glass slipped from Rory's"
1
"Whiskey pooled across the bar"
2
"Marcus Webb stood three feet"
3
"The same brand he'd worn"
4
"Some things didn't change."
5
"The Marcus she remembered had"
6
"This version wore a suit"
7
"His hair, once wild and"
8
"She'd promised to visit."
9
"He'd promised to call."
10
"Neither of them had kept"
11
"Silas appeared with a rag,"
12
"His hazel eyes flicked between"
13
"Marcus extended his hand across"
14
"Silas shook it once, brief"
15
"Marcus glanced around at the"
16
"The silence stretched."
17
"Rory watched Marcus take in"
18
"She could see him cataloguing"
19
"Silas poured and retreated to"
ratio
0.833
100.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
3
totalSentences
84
matches
0
"Because calling would have meant"
1
"Because admitting that would have"
2
"Because every time she'd picked"
ratio
0.036
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
36
technicalSentenceCount
2
matches
0
"She could see him cataloguing it, filing it away under wherever he filed things that didn't fit his new life."
1
"The carefully constructed posture of a man who'd learned to fake confidence so long that he'd forgotten it was fake."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
15
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
0
fancyTags
(empty)
dialogueSentences
81
tagDensity
0.037
leniency
0.074
rawRatio
0
effectiveRatio
0
89.6933%