Run: 2026-02-19-01KHTZ3N8KGJ5APEF5F0FE1PTX

Run Details

Duration:
3m 16s
Cost:
$0.010797
Provider:
NextBit

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rain hammered the pavement, a relentless curtain of grey that turned the London streetlights into smeared neon bruises against the wet asphalt. Harlow Quinn didn't feel the cold anymore. Her blood was up, hot and fast in her veins. She lunged over a discarded crate, boots landing with a heavy splash in a pothole. Water sheeted up her trousers, soaking into the heavy wool. Ten yards ahead, the runner—a lanky man in a hoodie that looked two sizes too big—skidded on the slick cobblestones. He corrected his balance with a frantic wave of his arms and sprinted toward the mouth of an alleyway. Quinn checked her watch. The leather strap was slick against her wrist, the face fogged with condensation. She didn't need to look to know she’d been chasing him for twelve minutes. Her lungs burned, a familiar fire that had nothing to do with the smoke in the air and everything to do with the gap in her fitness regime since Morris died. She pushed the thought down. She didn't need the ghost of her partner weighing her ankles tonight. "Stop! Metropolitan Police!" The words meant nothing. They never did. The runner vaulted a rusted fence at the end of the alley. Quinn followed, her shoulder catching the metal with a dull clang that vibrated through her bones. They were moving away from the familiar sprawl of Soho, heading north toward the shadows of Camden. The city noise faded here, replaced by the drumming of the rain and the scuffle of sneakers on wet stone. He was leading her somewhere. The streets grew narrower, the buildings leaning in as if conspiring to hide the track. The usual urban grime of takeaway wrappers and crushed beer cans gave way to something older. Moss slicked the brickwork. The air grew heavy, thick with a metallic tang that tasted of copper and ozone. The runner took a sharp left and vanished down a flight of concrete stairs. An old Tube station entrance. The sign was missing, leaving only rusted bolts jutting from the metal frame. Quinn hit the top of the stairs, gun drawn but held low against her thigh. The stone steps were slick with moss and slime. She descended, keeping her tread light. Down she went. Fifty steps. A hundred. The street-level noise—the distant sirens, the hum of traffic—died instantly. The bottom opened up into a cavernous space. It was wrong. The architecture suggested a Tube station, the tiled walls and arches were familiar, but the scale was too vast. The tracks were gone, replaced by a sprawling marketplace carved out of the dark earth. Quinn slowed to a walk, her breath hitching in her throat. Stalls lined the platforms, constructed from scrap wood and iron bones of old trains. But the goods on display defied logic. Jars filled with swirling violet mists that moved against the glass. Knives that glowed with a sickly, pale luminescence. Dried herbs that smelled of sulfur and sweets. The Veil Market. The files she wasn't supposed to have read whispered about places like this. The runner was at a stall further down, arguing with a merchant. The merchant was hooded, face obscured by shadows, but the hands gripping the counter were grey, the skin looking like wet clay. Quinn stayed in the cover of the stairwell shadows. Her heart hammered against her ribs like a trapped bird. This wasn't a drug bust. This wasn't a standard pursuit. The atmosphere pressed in on her, vibrating with a low hum that set her teeth on edge. She looked at the runner. He reached into his pocket and pulled out a token. A sliver of bone. He slapped it onto the counter. The merchant snatched it up, inspecting the fragment. Then the merchant tilted his head. The movement was jerky, unnatural, like a marionette with a snapped string. He pointed a long finger toward a tunnel at the far end of the platform. The runner grabbed a small pouch from the table and turned. Quinn stepped out. "Hands in the air." The market didn't fall silent. It couldn't. The low hum never stopped, but the chatter of the few patrons—some humanoid, some shapes that hurt Quinn’s eyes to look at—faded away. Dozens of eyes turned toward her. The runner froze. He looked at her, then at the tunnel. "You're a long way from home, Detective," the merchant rasped. The voice sounded like gravel grinding together. Quinn ignored him, keeping her weapon trained on the runner. "Drop the bag. On the floor. Now." "You don't know what you walked into," the runner said. He pulled his hood back. His face was gaunt, eyes wide and rimmed with red. He looked terrified, not of her, but of the place behind him. "They won't let you leave. Not with eyes like yours." "I'm not asking." Quinn took a step forward. Her boot heel clicked on the tile. The sound echoed, louder than it should have. The merchant slammed a fist onto the counter. The noise was a thunderclap in the enclosed space. "No steel here. No law." Shadows detached themselves from the corners of the room. Tall, thin figures with too many joints in their fingers. They didn't walk; they flowed. Quinn checked her peripherals. Three of them. Blocking the stairs she came down. "Look at the board," the runner whispered. He glanced at a rusted placard near the tunnel entrance. *Entry by Bone Token Only.* Quinn didn't have a token. She didn't belong here. She was an intruder in a world that operated on rules she didn't understand. Her grip tightened on the handle of her gun. It felt heavy, useless. Her police ID was a badge of authority in the city above, down here it was a target. The runner shifted his weight toward the tunnel. "Stop or I shoot," Quinn said. "You shoot, you die," the merchant said. He reached under the counter. Quinn looked at the runner, then at the tunnel mouth. He was getting away. But if she moved, she risked the swarm. If she stayed, she was surrounded. The military precision she usually relied on—clear the room, control the threat, neutralize the target—was dissolving in the face of this impossible geometry. She took a breath. The air tasted of ancient dust and magic. She holstered her weapon. It was a gesture, a surrender of the threat of force, a pivot to something else. The runner hesitated. Quinn took another step. Then another. She walked past the merchant, ignoring the grey hands reaching out. "You're letting him go?" the merchant hissed. "I'm following him," Quinn said. She locked eyes with the runner. "You lead, I follow. Or I shoot you in the leg and leave you for whatever those things are." The runner looked at the encroaching shadows. He looked at the detective standing in the center of the forbidden market, rain dripping from her salt-and-pepper hair, her stance rigid, her jaw set in a sharp line that dared the world to try and stop her. He turned and ran into the tunnel. Quinn sprinted after him.
created_at"2026-02-19T12:48:28.954Z" 2/19/2026, 12:48:28 PM
model"z-ai/glm-4.7-20251222"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1130
moderation_latency(null)
generation_time195668
tokens_prompt1140
tokens_completion4554
native_tokens_prompt990
native_tokens_completion4081
native_tokens_completion_images(null)
native_tokens_reasoning2780
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0107965
router(null)
provider_responses
0
endpoint_id"8879a789-582e-44fb-ab26-6f810c3e38ea"
id"chatcmpl-a16d94803e247aed"
is_byokfalse
latency1130
model_permaslug"z-ai/glm-4.7-20251222"
provider_name"NextBit"
status200
api_type"completions"
id"gen-1771505308-gsRsqZtMbhHRGrmVvTbl"
upstream_id"chatcmpl-a16d94803e247aed"
total_cost0.0107965
cache_discount(null)
upstream_inference_cost0
provider_name"NextBit"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences14
tagDensity0.571
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1194
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
66.50% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1194
totalAiIsms8
found
0
word"familiar"
count3
1
word"vibrated"
count1
2
word"constructed"
count1
3
word"standard"
count1
4
word"echoed"
count1
5
word"weight"
count1
highlights
0"familiar"
1"vibrated"
2"constructed"
3"standard"
4"echoed"
5"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences120
matches
0"looked terrified"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences120
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences126
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen40
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords5
totalWords1183
ratio0.004
matches
0"Entry by Bone Token Only."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount1099
uniqueNames10
maxNameDensity1.55
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
London1
Quinn17
Morris1
Soho1
Camden1
Tube2
Veil1
Market1
Bone1
Token1
persons
0"Quinn"
1"Morris"
2"Market"
places
0"London"
1"Soho"
globalScore0.727
windowScore0.667
84.21% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences76
glossingSentenceCount2
matches
0"as if conspiring to hide the track"
1"sounded like gravel grinding together"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.845
wordCount1183
matches
0"not of her, but of the place behind him"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences126
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean26.29
std19.18
cv0.73
sampleLengths
039
164
279
33
47
565
65
750
832
930
1017
1145
1211
1348
1416
1534
1646
1725
1841
1911
207
2136
2211
2317
2417
2547
2623
2722
2824
2913
3022
3154
328
336
3412
3551
3632
373
3817
397
405
4125
4245
437
444
96.49% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences120
matches
0"were gone"
1"was hooded"
2"was surrounded"
98.48% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs197
matches
0"were moving"
1"was leading"
2"was dissolving"
29.48% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount1
flaggedSentences5
totalSentences126
ratio0.04
matches
0"Ten yards ahead, the runner—a lanky man in a hoodie that looked two sizes too big—skidded on the slick cobblestones."
1"The street-level noise—the distant sirens, the hum of traffic—died instantly."
2"The low hum never stopped, but the chatter of the few patrons—some humanoid, some shapes that hurt Quinn’s eyes to look at—faded away."
3"They didn't walk; they flowed."
4"The military precision she usually relied on—clear the room, control the threat, neutralize the target—was dissolving in the face of this impossible geometry."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1110
adjectiveStacks0
stackExamples(empty)
adverbCount16
adverbRatio0.014414414414414415
lyAdverbCount5
lyAdverbRatio0.0045045045045045045
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences126
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences126
mean9.39
std6.02
cv0.641
sampleLengths
022
17
210
315
410
520
619
74
813
914
1031
115
1212
133
144
153
1612
1716
1817
1920
205
2115
2216
234
2415
2514
265
2713
2815
299
306
313
322
332
3410
358
363
3719
3815
3911
4014
417
4211
438
448
453
4613
4712
4822
499
39.95% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.30158730158730157
totalSentences126
uniqueOpeners38
29.24% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences114
matches
0"Then the merchant tilted his"
ratio0.009
86.67% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount38
totalSentences114
matches
0"Her blood was up, hot"
1"She lunged over a discarded"
2"He corrected his balance with"
3"She didn't need to look"
4"Her lungs burned, a familiar"
5"She pushed the thought down."
6"She didn't need the ghost"
7"They never did."
8"They were moving away from"
9"He was leading her somewhere."
10"She descended, keeping her tread"
11"It was wrong."
12"Her heart hammered against her"
13"She looked at the runner."
14"He reached into his pocket"
15"He slapped it onto the"
16"He pointed a long finger"
17"He looked at her, then"
18"He pulled his hood back."
19"His face was gaunt, eyes"
ratio0.333
8.25% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount103
totalSentences114
matches
0"Harlow Quinn didn't feel the"
1"Her blood was up, hot"
2"She lunged over a discarded"
3"Water sheeted up her trousers,"
4"He corrected his balance with"
5"Quinn checked her watch."
6"The leather strap was slick"
7"She didn't need to look"
8"Her lungs burned, a familiar"
9"She pushed the thought down."
10"She didn't need the ghost"
11"The words meant nothing."
12"They never did."
13"The runner vaulted a rusted"
14"Quinn followed, her shoulder catching"
15"They were moving away from"
16"The city noise faded here,"
17"He was leading her somewhere."
18"The streets grew narrower, the"
19"The usual urban grime of"
ratio0.904
43.86% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences114
matches
0"If she stayed, she was"
ratio0.009
68.45% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount5
matches
0"Ten yards ahead, the runner—a lanky man in a hoodie that looked two sizes too big—skidded on the slick cobblestones."
1"Quinn followed, her shoulder catching the metal with a dull clang that vibrated through her bones."
2"The streets grew narrower, the buildings leaning in as if conspiring to hide the track."
3"The atmosphere pressed in on her, vibrating with a low hum that set her teeth on edge."
4"He looked at the detective standing in the center of the forbidden market, rain dripping from her salt-and-pepper hair, her stance rigid, her jaw set in a sharp…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
7.14% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount2
fancyTags
0"the runner whispered (whisper)"
1"the merchant hissed (hiss)"
dialogueSentences14
tagDensity0.429
leniency0.857
rawRatio0.333
effectiveRatio0.286
80.8459%