Run: 2026-02-19-01KHV72HMMESMJDEYTKCQBKG76

Run Details

Duration:
32.7s
Cost:
$0.033843
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned. Not hot enough to blister, but enough that Rory pressed her palm flat against her sternum as she ducked under the low-hanging oak branch and stepped into the Grove. The warmth pulsed in a slow, deliberate rhythm against her skin, like something breathing on the other side of a wall. She'd been here twice before, always with Isolde. Always in daylight. This was neither. The clearing looked wrong in the dark, the way familiar rooms do when you wake in them at three in the morning. The standing stones circled the perimeter as she remembered, pale and massive, draped in lichen. But the wildflowers, which Isolde had told her bloomed year-round here, pressed their petals shut. Every single one. As though the Grove itself had gone to ground. Rory kept her breathing measured and moved to the centre of the clearing. She had a reason for being here. She needed to hold onto that. The message had come through a courier, an actual paper note slipped under her flat door above Silas' bar, written in handwriting she didn't recognise. Two lines only. Come to the Grove tonight. Bring the Heartstone. She shouldn't have come alone. She knew that. But the note had contained a detail no one outside a very small circle could have known, and the small circle had scattered recently, and she'd been feeling the pull of the pendant for three days running, a low insistent tug in the direction of Richmond Park that she'd been ignoring the way you ignore a dripping tap until it drives you out of your mind at midnight. So. Here she was. She wrapped her fingers around the pendant through her jacket. It pulsed back, steady and warm. The trees beyond the standing stones were Richmond Park in the ordinary sense, old English oaks going about their old English business. But the sound was wrong. Richmond at night had its noises: the distant bark of a dog walker, the mutter of the A316, the occasional shriek of a fox. She'd heard all of it walking up from the gate. Inside the Grove, nothing. Not silence, exactly. Something denser than silence. The kind of quiet that felt occupied. Rory turned a slow circle, scanning the tree line. The standing stones threw long shadows that didn't quite line up with any obvious light source. The shadows leaned inward, toward her. She told herself it was the angle. She didn't entirely convince herself. A sound then, on her left. A single footstep on dry leaves. Clean, deliberate, the way you step when you want to be heard. She went still. Nothing followed. No second footstep. No voice. She waited a full count of thirty before she moved her gaze from the leftmost stone to the one beside it. The shadow there had shifted. She was nearly certain. The pendant pulsed harder. "Hello?" Her voice came out steadier than it felt. The Grove swallowed it without an echo. She hadn't expected one; she hadn't expected the word to simply vanish like that either, as though the air itself declined to carry it. Another sound then, or rather the suggestion of one, the aural equivalent of something glimpsed from the corner of your eye. A low, wet sound like breathing filtered through fabric, gone before she could locate a direction. She pressed the back of her hand to her mouth and moved two steps to the right, putting the tallest standing stone at her back. The wildflowers had opened. She hadn't looked away for more than a few seconds. The flowers had been closed, every petal drawn in tight, and now the nearest cluster stood open, their white faces angled not up at the sky but inward, tracking something across the clearing at shin height. Rory stared at them. They did not move while she watched. But she had a particular and irrational conviction that they had been moving a moment ago, a slow rotation, following. She crouched and looked at the grass between the flowers and her boots. The blades were flattened in a thin trail leading from the edge of the clearing toward where she stood, as though something low and patient had come through without disturbing the air above it. The trail ended at her feet. She straightened and took a step backwards, and the stone stopped her shoulder blades. Cold through her jacket. Too cold for stone that had been sitting in a summer night, however strange the summer night. Rory's eyes went to the tree line at the far side of the clearing, the part she'd been watching least. Something stood between two oaks just beyond the boundary stones. Not in the clearing. Not technically. Just outside the ring, in the ordinary dark of Richmond Park, where the soil was just soil and the trees were just trees and nothing ought to be standing there at this hour. It was tall. Taller than a person in a way that didn't register at first because the mind rounds down, reaches for the nearest familiar shape and applies it. She'd done exactly that, glanced at it once and filed it as a walker, a late-night jogger who'd somehow found this hidden corner of the park. The second look corrected her. It didn't move. That was the worst of it. Everything in nature fidgets, shifts weight, breathes visibly in cool air. This thing stood with the particular stillness of an object, a post, a lamp standard, something that has never moved and doesn't intend to. But it was oriented toward her. Every null inch of it. The pendant stopped pulsing. The heat that had been building against her sternum for three days simply went out, like a snuffed match, and the silence in the Grove changed character entirely. It had been oppressive before. Now it felt attentive. Expectant. Like the held breath before the doctor tells you what the scan found. Rory's hand found the pendant and closed around it. Stone cold. The figure between the oaks tilted its head.
created_at"2026-02-19T15:07:41.349Z" 2/19/2026, 3:07:41 PM
model"anthropic/claude-4.6-sonnet-20260217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1169
moderation_latency410
generation_time31888
tokens_prompt4560
tokens_completion1492
native_tokens_prompt4641
native_tokens_completion1328
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.033843
router(null)
provider_responses
0
endpoint_id"83d802cb-44f2-45a0-a9d5-cb9bf79777c8"
id"65ecf4bf-27a5-4786-a263-b7ef4d51c846"
is_byokfalse
latency1168
model_permaslug"anthropic/claude-4.6-sonnet-20260217"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771513661-LgvkWFSXSyWr7c9opFUG"
upstream_id"65ecf4bf-27a5-4786-a263-b7ef4d51c846"
total_cost0.033843
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences1
tagDensity1
leniency1
rawRatio0
effectiveRatio0
95.05% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1011
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
25.82% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1011
totalAiIsms15
found
0
word"warmth"
count1
1
word"pulsed"
count3
2
word"familiar"
count2
3
word"measured"
count1
4
word"silence"
count3
5
word"scanning"
count1
6
word"echo"
count1
7
word"weight"
count1
8
word"standard"
count1
9
word"oppressive"
count1
highlights
0"warmth"
1"pulsed"
2"familiar"
3"measured"
4"silence"
5"scanning"
6"echo"
7"weight"
8"standard"
9"oppressive"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences91
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences91
filterMatches(empty)
hedgeMatches
0"tend to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences91
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen68
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1008
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount999
uniqueNames8
maxNameDensity0.6
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Grove"
discoveredNames
Rory6
Grove6
Isolde2
Two1
Heartstone1
Richmond4
Park3
English2
persons
0"Rory"
1"Isolde"
2"Two"
places
0"Grove"
1"Richmond"
2"Park"
globalScore1
windowScore1
57.41% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount2
matches
0"quite line up with any obvious light source"
1"ight, breathes visibly in cool air"
1.59% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.984
wordCount1008
matches
0"Not hot enough to blister, but enough"
1"not up at the sky but inward, tracking something across the clearing at shin heigh"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences91
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs34
mean29.65
std28.5
cv0.961
sampleLengths
03
150
211
33
464
526
6112
74
816
961
104
1114
1243
1324
143
1537
164
1740
1862
194
2046
214
2274
236
2435
2520
2610
2794
285
2955
304
3151
3211
338
93.70% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences91
matches
0"been closed"
1"were flattened"
2"was oriented"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs144
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences91
ratio0.011
matches
0"She hadn't expected one; she hadn't expected the word to simply vanish like that either, as though the air itself declined to carry it."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount176
adjectiveStacks0
stackExamples(empty)
adverbCount6
adverbRatio0.03409090909090909
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences91
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences91
mean11.08
std10.56
cv0.953
sampleLengths
03
129
221
38
43
53
622
715
815
93
109
1113
127
136
1425
153
165
173
185
193
2068
211
223
2310
246
2522
265
2724
2810
294
303
314
327
339
3416
356
367
375
386
396
4012
413
422
433
442
4521
465
474
484
499
53.11% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.38461538461538464
totalSentences91
uniqueOpeners35
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences85
matches
0"Always in daylight."
1"Too cold for stone that"
2"Just outside the ring, in"
ratio0.035
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences85
matches
0"She'd been here twice before,"
1"She had a reason for"
2"She needed to hold onto"
3"She shouldn't have come alone."
4"She knew that."
5"She wrapped her fingers around"
6"It pulsed back, steady and"
7"She'd heard all of it"
8"She told herself it was"
9"She didn't entirely convince herself."
10"She went still."
11"She waited a full count"
12"She was nearly certain."
13"Her voice came out steadier"
14"She hadn't expected one; she"
15"She pressed the back of"
16"She hadn't looked away for"
17"They did not move while"
18"She crouched and looked at"
19"She straightened and took a"
ratio0.282
89.41% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences85
matches
0"The pendant burned."
1"The warmth pulsed in a"
2"She'd been here twice before,"
3"This was neither."
4"The clearing looked wrong in"
5"The standing stones circled the"
6"Every single one."
7"Rory kept her breathing measured"
8"She had a reason for"
9"She needed to hold onto"
10"The message had come through"
11"She shouldn't have come alone."
12"She knew that."
13"Here she was."
14"She wrapped her fingers around"
15"It pulsed back, steady and"
16"The trees beyond the standing"
17"Richmond at night had its"
18"She'd heard all of it"
19"Something denser than silence."
ratio0.741
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences85
matches
0"As though the Grove itself"
1"Now it felt attentive."
ratio0.024
58.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount4
matches
0"The standing stones threw long shadows that didn't quite line up with any obvious light source."
1"The blades were flattened in a thin trail leading from the edge of the clearing toward where she stood, as though something low and patient had come through wit…"
2"She'd done exactly that, glanced at it once and filed it as a walker, a late-night jogger who'd somehow found this hidden corner of the park."
3"This thing stood with the particular stillness of an object, a post, a lamp standard, something that has never moved and doesn't intend to."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
89.1637%